WGLMakie
WGLMakie is the web-based backend, which is mostly implemented in Julia right now. WGLMakie uses Bonito to generate the HTML and JavaScript for displaying the plots. On the JavaScript side, we use ThreeJS and WebGL to render the plots. Moving more of the implementation to JavaScript is currently the goal and will give us a better JavaScript API, and more interaction without a running Julia server.
Warning
WGLMakie can be considered experimental because the JavaScript API isn't stable yet and the notebook integration isn't perfect yet, but all plot types should work, and therefore all recipes, but there are certain caveats
Browser Support
IJulia
Bonito now uses the IJulia connection, and therefore can be used even with complex proxy setup without any additional setup
reload of the page isn't supported, if you reload, you need to re-execute all cells and make sure that
Page()
is executed first.
JupyterHub / Jupyterlab / Binder
- WGLMakie should mostly work with a websocket connection. Bonito tries to infer the proxy setup needed to connect to the julia process. On local jupyterlab instances, this should work without problem. On hosted instances one will likely need to have
jupyter-server-proxy
installed, and then execute something likePage(; listen_port=9091, proxy_url="<jhub-instance>.com/user/<username>/proxy/9091")
. Also see:
Pluto
still uses Bonito's Websocket connection, so needs extra setup for remote servers.
reload of the page isn't supported, if you reload, you need to re-execute all cells and make sure that
Page()
is executed first.static html export not fully working yet
JuliaHub
VSCode in the browser should work out of the box.
Pluto in JuliaHub still has a problem with the WebSocket connection. So, you will see a plot, but interaction doesn't work.
Browser Support
Some browsers may have only WebGL 1.0, or need extra steps to enable WebGL, but in general, all modern browsers on mobile and desktop should support WebGL 2.0. Safari users may need to enable WebGL, though. If you end up stuck on WebGL 1.0, the main missing feature will be volume
& contour(volume)
.
Activation and screen config
Activate the backend by calling WGLMakie.activate!()
with the following options:
WGLMakie.activate! Function
WGLMakie.activate!(; screen_config...)
Sets WGLMakie as the currently active backend and also allows to quickly set the screen_config
. Note, that the screen_config
can also be set permanently via Makie.set_theme!(WGLMakie=(screen_config...,))
.
Arguments one can pass via screen_config
:
framerate = 30
: Set framerate (frames per second) to a higher number for smoother animations, or to a lower to use less resources.resize_to = nothing
: Resize the canvas to the parent element withresize_to=:parent
, or to the body ifresize_to = :body
. The defaultnothing
, will resize nothing. A tuple is allowed too, with the same values just for width/height.
Output
You can use Bonito and WGLMakie in Pluto, IJulia, Webpages and Documenter to create interactive apps and dashboards, serve them on live webpages, or export them to static HTML.
This tutorial will run through the different modes and what kind of limitations to expect.
Page
Page()
can be used to reset the Bonito state needed for multipage output like it's the case for Documenter
or the various notebooks (IJulia/Pluto/etc). Previously, it was necessary to always insert and display the Page
call in notebooks, but now the call to Page()
is optional and doesn't need to be displayed. What it does is purely reset the state for a new multi-page output, which is usually the case for Documenter
, which creates multiple pages in one Julia session, or you can use it to reset the state in notebooks, e.g. after a page reload. Page(exportable=true, offline=true)
can be used to force inlining all data & js dependencies, so that everything can be loaded in a single HTML object without a running Julia process. The defaults should already be chosen this way for e.g. Documenter, so this should mostly be used for e.g. Pluto
offline export (which is currently not fully supported, but should be soon).
Here is an example of how to use this in Franklin:
using WGLMakie
using Bonito, Markdown
Page() # for Franklin, you still need to configure
WGLMakie.activate!()
Makie.inline!(true) # Make sure to inline plots into Documenter output!
scatter(1:4, color=1:4)
As you can see, the output is completely static, because we don't have a running Julia server, as it would be the case with e.g. Pluto. To make the plot interactive, we will need to write more parts of WGLMakie in JS, which is an ongoing effort. As you can see, the interactivity already keeps working for 3D:
N = 60
function xy_data(x, y)
r = sqrt(x^2 + y^2)
r == 0.0 ? 1f0 : (sin(r)/r)
end
l = range(-10, stop = 10, length = N)
z = Float32[xy_data(x, y) for x in l, y in l]
surface(
-1..1, -1..1, z,
colormap = :Spectral
)
There are a couple of ways to keep interacting with Plots in a static export.
Record a statemap
Bonito allows to record a statemap for all widgets, that satisfy the following interface:
# must be true to be found inside the DOM
is_widget(x) = true
# Updating the widget isn't dependent on any other state (only thing supported right now)
is_independant(x) = true
# The values a widget can iterate
function value_range end
# updating the widget with a certain value (usually an observable)
function update_value!(x, value) end
Currently, only sliders overload the interface:
using Observables
App() do session::Session
n = 10
index_slider = Slider(1:n)
volume = rand(n, n, n)
slice = map(index_slider) do idx
return volume[:, :, idx]
end
fig = Figure()
ax, cplot = contour(fig[1, 1], volume)
rectplot = linesegments!(ax, Rect(-1, -1, 12, 12), linewidth=2, color=:red)
on(index_slider) do idx
translate!(rectplot, 0,0,idx)
end
heatmap(fig[1, 2], slice)
slider = DOM.div("z-index: ", index_slider, index_slider.value)
return Bonito.record_states(session, DOM.div(slider, fig))
end
Execute Javascript directly
Bonito makes it easy to build whole HTML and JS applications. You can for example directly register JavaScript function that get run on change.
using Bonito
App() do session::Session
s1 = Slider(1:100)
slider_val = DOM.p(s1[]) # initialize with current value
# call the `on_update` function whenever s1.value changes in JS:
onjs(session, s1.value, js"""function on_update(new_value) {
//interpolating of DOM nodes and other Julia values work mostly as expected:
const p_element = $(slider_val)
p_element.innerText = new_value
}
""")
return DOM.div("slider 1: ", s1, slider_val)
end
1
One can also interpolate plots into JS and update those via JS. The problem is, that there isn't an amazing interface yet. The returned object is directly a THREE object, with all plot attributes converted into Javascript types. The good news is, all attributes should be in either three_scene.material.uniforms
, or three_scene.geometry.attributes
. Going forward, we should create an API in WGLMakie, that makes it as easy as in Julia: plot.attribute = value
. But while this isn't in place, logging the the returned object makes it pretty easy to figure out what to do - btw, the JS console + logging is amazing and makes it very easy to play around with the object once logged.
using Bonito: on_document_load
using WGLMakie
App() do session::Session
s1 = Slider(1:100)
slider_val = DOM.p(s1[]) # initialize with current value
fig, ax, splot = scatter(1:4)
# With on_document_load one can run JS after everything got loaded.
# This is an alternative to `evaljs`, which we can't use here,
# since it gets run asap, which means the plots won't be found yet.
on_document_load(session, js"""
// you get a promise for an array of plots, when interpolating into JS:
$(splot).then(plots=>{
// just one plot for atomics like scatter, but for recipes it can be multiple plots
const scatter_plot = plots[0]
// open the console with ctr+shift+i, to inspect the values
// tip - you can right click on the log and store the actual variable as a global, and directly interact with it to change the plot.
console.log(scatter_plot)
console.log(scatter_plot.material.uniforms)
console.log(scatter_plot.geometry.attributes)
})
""")
# with the above, we can find out that the positions are stored in `offset`
# (*sigh*, this is because threejs special cases `position` attributes so it can't be used)
# Now, lets go and change them when using the slider :)
onjs(session, s1.value, js"""function on_update(new_value) {
$(splot).then(plots=>{
const scatter_plot = plots[0]
// change first point x + y value
scatter_plot.geometry.attributes.pos.array[0] = (new_value/100) * 4
scatter_plot.geometry.attributes.pos.array[1] = (new_value/100) * 4
// this always needs to be set of geometry attributes after an update
scatter_plot.geometry.attributes.pos.needsUpdate = true
})
}
""")
# and for got measures, add a slider to change the color:
color_slider = Slider(LinRange(0, 1, 100))
onjs(session, color_slider.value, js"""function on_update(hue) {
$(splot).then(plots=>{
const scatter_plot = plots[0]
const color = new THREE.Color()
color.setHSL(hue, 1.0, 0.5)
scatter_plot.material.uniforms.color.value.x = color.r
scatter_plot.material.uniforms.color.value.y = color.g
scatter_plot.material.uniforms.color.value.z = color.b
})
}""")
markersize = Slider(1:100)
onjs(session, markersize.value, js"""function on_update(size) {
$(splot).then(plots=>{
const scatter_plot = plots[0]
scatter_plot.material.uniforms.markersize.value.x = size
scatter_plot.material.uniforms.markersize.value.y = size
})
}""")
return DOM.div(s1, color_slider, markersize, fig)
end
This summarizes the current state of interactivity with WGLMakie inside static pages.
Offline Tooltip
Makie.DataInspector
works just fine with WGLMakie, but it requires a running Julia process to show and update the tooltip.
There is also a way to show a tooltip in Javascript directly, which needs to be inserted into the HTML dom. This means, we actually need to use Bonito.App
to return a DOM
object:
App() do session
f, ax, pl = scatter(1:4, markersize=100, color=Float32[0.3, 0.4, 0.5, 0.6])
custom_info = ["a", "b", "c", "d"]
on_click_callback = js"""(plot, index) => {
// the plot object is currently just the raw THREEJS mesh
console.log(plot)
// Which can be used to extract e.g. position or color:
const {pos, color} = plot.geometry.attributes
console.log(pos)
console.log(color)
const x = pos.array[index*2] // everything is a flat array in JS
const y = pos.array[index*2+1]
const c = Math.round(color.array[index] * 10) / 10 // rounding to a digit in JS
const custom = $(custom_info)[index]
// return either a string, or an HTMLNode:
return "Point: <" + x + ", " + y + ">, value: " + c + " custom: " + custom
}
"""
# ToolTip(figurelike, js_callback; plots=plots_you_want_to_hover)
tooltip = WGLMakie.ToolTip(f, on_click_callback; plots=pl)
return DOM.div(f, tooltip)
end
Pluto/IJulia
Note that the normal interactivity from Makie is preserved with WGLMakie in e.g. Pluto, as long as the Julia session is running. Which brings us to setting up Pluto/IJulia sessions! Locally, WGLMakie should just work out of the box for Pluto/IJulia, but if you're accessing the notebook from another PC, you must set something like:
begin
using Bonito
some_forwarded_port = 8080
Page(listen_url="0.0.0.0", listen_port=some_forwarded_port)
end
Or also specify a proxy URL, if you have a more complex proxy setup. For more advanced setups consult the ?Page
docs and Bonito.configure_server!
. In the headless documentation, you can also read more about setting up the Bonito server and port forwarding.
Styling
Bonito allows to load arbitrary css, and DOM.xxx
wraps all existing HTML tags. So any CSS file can be used, e.g. even libraries like Tailwind with Asset
:
TailwindCSS = Bonito.Asset("/path/to/tailwind.min.css")
Bonito also offers the Styles
type, which allows to define whole stylesheets and assign them to any DOM object. That's how Bonito creates styleable components:
Rows(args...) = DOM.div(args..., style=Styles(
"display" => "grid",
"grid-template-rows" => "fr",
"grid-template-columns" => "repeat($(length(args)), fr)",
))
This Style object will only be inserted one time into the DOM in one Session, and subsequent uses will just give the div the same class.
Note, that Bonito already defines something like the above Rows
:
using Colors
using Bonito
App() do session::Session
hue_slider = Slider(0:360)
color_swatch = DOM.div(class="h-6 w-6 p-2 m-2 rounded shadow")
onjs(session, hue_slider.value, js"""function (hue){
$(color_swatch).style.backgroundColor = "hsl(" + hue + ",60%,50%)"
}""")
return Row(hue_slider, color_swatch)
end
Bonito also offers a styleable Card component:
using Markdown
App() do session::Session
# We can now use this wherever we want:
fig = Figure(size=(300, 300))
contour(fig[1,1], rand(4,4))
card = Card(Grid(
Centered(DOM.h1("Hello"); style=Styles("grid-column" => "1 / 3")),
StylableSlider(1:100; style=Styles("grid-column" => "1 / 3")),
DOM.img(src="https://julialang.org/assets/infra/logo.svg"),
fig; columns="1fr 1fr", justify_items="stretch"
))
# Markdown creates a DOM as well, and you can interpolate
# arbitrary jsrender'able elements in there:
return DOM.div(card)
end
Hello
Hopefully, over time there will be helper libraries with lots of stylised elements like the above, to make flashy dashboards with Bonito + WGLMakie.
Export
Documenter just renders the plots + Page as html, so if you want to inline WGLMakie/Bonito objects into your own page, one can just use something like this:
using WGLMakie, Bonito, FileIO
WGLMakie.activate!()
open("index.html", "w") do io
println(io, """
<html>
<head>
</head>
<body>
""")
Page(exportable=true, offline=true)
# Then, you can just inline plots or whatever you want :)
# Of course it would make more sense to put this into a single app
app = App() do
C(x;kw...) = Card(x; height="fit-content", width="fit-content", kw...)
figure = (; size=(300, 300))
f1 = scatter(1:4; figure)
f2 = mesh(load(assetpath("brain.stl")); figure)
C(DOM.div(
Bonito.StylableSlider(1:100),
Row(C(f1), C(f2))
); padding="30px", margin="15px")
end
show(io, MIME"text/html"(), app)
# or anything else from Bonito, or that can be displayed as html:
println(io, """
</body>
</html>
""")
end