LScene
If you need a normal Makie scene in a layout, for example for 3D plots, you have to use LScene
right now. It's just a wrapper around the normal Scene
that makes it block. The underlying Scene is accessible via the scene
field. You can plot into the LScene
directly, though.
You can pass keyword arguments to the underlying Scene
object to the scenekw
keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene. To see what parameters are applicable, have a look at the scene docs
using GLMakie
fig = Figure()
pl = PointLight(Point3f(0), RGBf(20, 20, 20))
al = AmbientLight(RGBf(0.2, 0.2, 0.2))
lscene = LScene(fig[1, 1], show_axis=false, scenekw = (lights = [pl, al], backgroundcolor=:black, clear=true))
# now you can plot into lscene like you're used to
p = meshscatter!(lscene, randn(300, 3), color=:gray)
fig
Attributes
alignmode
Defaults to Inside()
The alignment of the scene in its suggested bounding box.
dim1_conversion
Defaults to nothing
Global state for the x dimension conversion.
dim2_conversion
Defaults to nothing
Global state for the y dimension conversion.
dim3_conversion
Defaults to nothing
Global state for the z dimension conversion.
halign
Defaults to :center
The horizontal alignment of the scene in its suggested bounding box.
height
Defaults to nothing
The height setting of the scene.
show_axis
Defaults to true
Controls the visibility of the 3D axis plot object.
tellheight
Defaults to true
Controls if the parent layout can adjust to this element's height
tellwidth
Defaults to true
Controls if the parent layout can adjust to this element's width
valign
Defaults to :center
The vertical alignment of the scene in its suggested bounding box.
width
Defaults to nothing
The width setting of the scene.