meshscatter
meshscatter(positions)
meshscatter(x, y)
meshscatter(x, y, z)
Plots a mesh for each element in (x, y, z)
, (x, y)
, or positions
(similar to scatter
). markersize
is a scaling applied to the primitive passed as marker
.
Plot type
The plot type alias for the meshscatter
function is MeshScatter
.
Examples
using GLMakie
xs = cos.(1:0.5:20)
ys = sin.(1:0.5:20)
zs = LinRange(0, 3, length(xs))
meshscatter(xs, ys, zs, markersize = 0.1, color = zs)
![](/v0.21/assets/f851035.Dov9YOqV.png)
using GLMakie
using FileIO, GeometryBasics
cow = FileIO.load(joinpath(pkgdir(Makie), "assets", "cow.png"))
N = 8; M = 10
f = Figure(size = (500, 400))
a, p = meshscatter(
f[1, 1],
[Point2f(x, y) for x in 1:M for y in 1:N],
color = cow,
uv_transform = [
# 1. undo y flip of uvs relative to pos
# 2. grab relevant section from image
# 3. rotate to match view
(:rotl90, (Vec2f(x, y), Vec2f(1/M, 1/N)), :flip_y)
for x in range(0, 1, length = M+1)[1:M]
for y in range(0, 1, length = N+1)[1:N]
],
markersize = Vec3f(0.9, 0.9, 1),
marker = uv_normal_mesh(Rect2f(-0.5, -0.5, 1, 1))
)
hidedecorations!(a)
xlims!(a, 0.4, M+0.6)
ylims!(a, 0.4, N+0.6)
f
![](/v0.21/assets/67cb789.C-VIMS3F.png)
Attributes
alpha
Defaults to 1.0
The alpha value of the colormap or color attribute. Multiple alphas like in plot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
backlight
Defaults to 0.0
Sets a weight for secondary light calculation with inverted normals.
clip_planes
Defaults to automatic
Clip planes offer a way to do clipping in 3D space. You can set a Vector of up to 8 Plane3f
planes here, behind which plots will be clipped (i.e. become invisible). By default clip planes are inherited from the parent plot or scene. You can remove parent clip_planes
by passing Plane3f[]
.
color
Defaults to @inherit markercolor
Sets the color of the marker.
colormap
Defaults to @inherit colormap :viridis
Sets the colormap that is sampled for numeric color
s. PlotUtils.cgrad(...)
, Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can call Makie.available_gradients()
.
colorrange
Defaults to automatic
The values representing the start and end points of colormap
.
colorscale
Defaults to identity
The color transform function. Can be any function, but only works well together with Colorbar
for identity
, log
, log2
, log10
, sqrt
, logit
, Makie.pseudolog10
and Makie.Symlog10
.
cycle
Defaults to [:color]
No docs available.
depth_shift
Defaults to 0.0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where 0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).
diffuse
Defaults to 1.0
Sets how strongly the red, green and blue channel react to diffuse (scattered) light.
fxaa
Defaults to true
adjusts whether the plot is rendered with fxaa (anti-aliasing, GLMakie only).
highclip
Defaults to automatic
The color for any value above the colorrange.
inspectable
Defaults to true
sets whether this plot should be seen by DataInspector
.
inspector_clear
Defaults to automatic
Sets a callback function (inspector, plot) -> ...
for cleaning up custom indicators in DataInspector.
inspector_hover
Defaults to automatic
Sets a callback function (inspector, plot, index) -> ...
which replaces the default show_data
methods.
inspector_label
Defaults to automatic
Sets a callback function (plot, index, position) -> string
which replaces the default label generated by DataInspector.
lowclip
Defaults to automatic
The color for any value below the colorrange.
marker
Defaults to :Sphere
Sets the scattered mesh.
markersize
Defaults to 0.1
Sets the scale of the mesh. This can be given as a Vector
to apply to each scattered mesh individually.
material
Defaults to nothing
RPRMakie only attribute to set complex RadeonProRender materials. Warning, how to set an RPR material may change and other backends will ignore this attribute
model
Defaults to automatic
Sets a model matrix for the plot. This overrides adjustments made with translate!
, rotate!
and scale!
.
nan_color
Defaults to :transparent
The color for NaN values.
overdraw
Defaults to false
Controls if the plot will draw over other plots. This specifically means ignoring depth checks in GL backends
rotation
Defaults to 0.0
Sets the rotation of the mesh. A numeric rotation is around the z-axis, a Vec3f
causes the mesh to rotate such that the the z-axis is now that vector, and a quaternion describes a general rotation. This can be given as a Vector to apply to each scattered mesh individually.
shading
Defaults to automatic
Sets the lighting algorithm used. Options are NoShading
(no lighting), FastShading
(AmbientLight + PointLight) or MultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.
shininess
Defaults to 32.0
Sets how sharp the reflection is.
space
Defaults to :data
sets the transformation space for box encompassing the plot. See Makie.spaces()
for possible inputs.
specular
Defaults to 0.2
Sets how strongly the object reflects light in the red, green and blue channels.
ssao
Defaults to false
Adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable with fxaa = true
.
transformation
Defaults to automatic
No docs available.
transparency
Defaults to false
Adjusts how the plot deals with transparency. In GLMakie transparency = true
results in using Order Independent Transparency.
uv_transform
Defaults to automatic
Sets a transform for uv coordinates, which controls how a texture is mapped to the scattered mesh. Note that the mesh needs to include uv coordinates for this, which is not the case by default for geometry primitives. You can use GeometryBasics.uv_normal_mesh(prim)
with, for example prim = Rect2f(0, 0, 1, 1)
. The attribute can be I
, scale::VecTypes{2}
, (translation::VecTypes{2}, scale::VecTypes{2})
, any of :rotr90, :rotl90, :rot180, :swap_xy/:transpose, :flip_x, :flip_y, :flip_xy, or most generally a Makie.Mat{2, 3, Float32}
or Makie.Mat3f
as returned by Makie.uv_transform()
. It can also be set per scattered mesh by passing a Vector
of any of the above and operations can be changed by passing a tuple (op3, op2, op1)
.
visible
Defaults to true
Controls whether the plot will be rendered or not.