Figures
The Figure
object contains a top-level Scene
and a GridLayout
, as well as a list of blocks that have been placed into it, like Axis
, Colorbar
, Slider
, Legend
, etc.
Creating a Figure
You can create a figure explicitly with the Figure()
function, and set attributes of the underlying scene. The most important one of which is the size
.
f = Figure()
f = Figure(size = (600, 400))
A figure is also created implicitly when you use simple, non-mutating plotting commands like plot()
, scatter()
, lines()
, etc. Because these commands also create an axis for the plot to live in and the plot itself, they return a compound object FigureAxisPlot
, which just stores these three parts. To access the figure you can either destructure that object into its three parts or access the figure field directly.
figureaxisplot = scatter(rand(100, 2))
figure = figureaxisplot.figure
# destructuring syntax
figure, axis, plot = scatter(rand(100, 2))
# you can also ignore components
figure, = scatter(rand(100, 2))
You can pass arguments to the created figure in a dict-like object to the special figure
keyword:
scatter(rand(100, 2), figure = (size = (600, 400),))
Placing Blocks into a Figure
All Blocks take their parent figure as the first argument, then you can place them in the figure layout via indexing syntax.
f = Figure()
ax = f[1, 1] = Axis(f)
sl = f[2, 1] = Slider(f)
GridPositions and GridSubpositions
The indexing syntax of Figure
is implemented to work seamlessly with layouting. If you index into the figure, a GridPosition
object that stores this indexing operation is created. This object can be used to plot a new axis into a certain layout position in the figure, for example like this:
using CairoMakie
f = Figure()
pos = f[1, 1]
scatter(pos, rand(100, 2))
pos2 = f[1, 2]
lines(pos2, cumsum(randn(100)))
# you don't have to store the position in a variable first, of course
heatmap(f[1, 3], randn(10, 10))
f
You can also index further into a GridPosition
, which creates a GridSubposition
. With GridSubposition
s you can describe positions in arbitrarily nested grid layouts. Often, a desired plot layout can only be achieved with nesting, and repeatedly indexing makes this easy.
using CairoMakie
f = Figure()
f[1, 1] = Axis(f, title = "I'm not nested")
f[1, 2][1, 1] = Axis(f, title = "I'm nested")
# plotting into nested positions also works
heatmap(f[1, 2][2, 1], randn(20, 20))
f
All nested GridLayouts that don't exist yet, but are needed for a nested plotting call, are created in the background automatically.
Note
The GridLayout
s that are implicitly created when using GridSubpositions
are not directly available in the return value for further manipulation. You can instead retrieve them after the fact with the content
function, for example, as explained in the following section.
Figure padding
You can change the amount of whitespace (margin) around the figure content with the keyword figure_padding
. This takes either a number for all four sides, or a tuple of four numbers for left, right, bottom, top. You can also theme this setting with set_theme!(figure_padding = 30)
, for example.
using CairoMakie
f = Figure(figure_padding = 1, backgroundcolor = :gray80)
Axis(f[1, 1])
scatter!(1:10)
f
Retrieving Objects From A Figure
Sometimes users are surprised that indexing into a figure does not retrieve the object placed at that position. This is because the GridPosition
is needed for plotting, and returning content objects directly would take away that possibility. Furthermore, a GridLayout
can hold multiple objects at the same position, or have partially overlapping content, so it's not well-defined what should be returned given a certain index.
To retrieve objects from a Figure you can instead use indexing plus the contents
or content
functions. The contents
function returns a Vector of all objects found at the given GridPosition
. You can use the exact = true
keyword argument so that the position has to match exactly, otherwise objects contained in that position are also returned.
f = Figure()
box = f[1:3, 1:2] = Box(f)
ax = f[1, 1] = Axis(f)
contents(f[1, 1]) == [ax]
contents(f[1:3, 1:2]) == [box, ax]
contents(f[1:3, 1:2], exact = true) == [box]
If you use contents
on a GridSubposition
, the exact
keyword only refers to the lowest-level grid layout, all upper levels have to match exactly.
f = Figure()
ax = f[1, 1][2, 3] = Axis(f)
contents(f[1, 1][2, 3]) == [ax]
contents(f[1:2, 1:2][2, 3]) == [] # the upper level has to match exactly
Often, you will expect only one object at a certain position and you want to work directly with it, without retrieving it from the Vector returned by contents
. In that case, use the content
function instead. It works equivalently to only(contents(pos, exact = true))
, so it errors if it can't return exactly one object from an exact given position.
f = Figure()
ax = f[1, 1] = Axis(f)
contents(f[1, 1]) == [ax]
content(f[1, 1]) == ax
Figure size and resolution
In Makie, the size of a Figure
is unitless. That is because Figure
s can be rendered as images or vector graphics or displayed in interactive windows. The actual physical size of those outputs depends on multiple factors such as screen sizes which are often outside of Makie's control, so we don't want to promise correct output size under all circumstances for a hypothetical Figure(size = (4cm, 5cm))
.
The size
of a Figure
first and foremost tells you how much space there is for Axis
objects and other content. For example, fontsize
or Axis(width = ..., height = ...)
are also unitless, but they can be understood relative to the figure size. If there is not enough space in your Figure
, you can either increase its size
or decrease the size of the content (for example with smaller fontsizes). However, we don't only care about the size
of the Figure
relative to the sizes of its contents. It also has a meaning when we think about how big or small our Figure
will look when rendered on all the different possible output devices.
Now, although Makie uses unitless numbers for figure size, it is set up by default such that these numbers can actually be thought of as CSS pixels. We have chosen this convention to simplify using Makie in web contexts which includes browser-based tools like Pluto, Jupyter notebooks or editors like VSCode. All of these use CSS to control the appearance of objects.
At default settings, a Figure
of size (600, 450)
will be displayed at a size of 600 x 450 CSS pixels in web contexts (if Makie renders via the text/html
or image/svg+xml
MIME types). This is true irrespective of its resolution, i.e., how many pixels the output bitmap has. The image will be annotated with width = "600px" height = "450px"
so that browsers will know the intended display size.
The CSS pixel is a physical unit (1 px == 1/96 inch) but of course browsers display content on many different screens and at many different zoom levels, so you would usually not expect an element of 96px width to be exactly 1 inch wide at any given time. But even if we don't know what physical size our plots will have on our screens, we want them to fit in well next to other content and text, so we want to match the sizes conventionally used on today's systems. For example, a common fontsize is 12 pt
, which is equivalent to 16 px
(1 px == 3/4 pt).
This also applies to pdf outputs. When preparing plots for publications, we usually want to match font sizes of their plots to the base document, for example 12pt. But today we don't usually print pdfs on paper at their intended physical dimensions. Often, they are read on mobile devices where they are zoomed in and out, so any given text will rarely be at 12pt physically.
While vector graphics are always rendered sharply at a given zoom level, for bitmaps, the actual number of pixels decides at what zoom level or viewing distance they look sharp or blurry. This "sharpness" factor is often specified in dpi
or dots per inch. Again, the "inch" here should not be expected to always match an actual physical inch (like in the printing days) because of the way we zoom in and out on digital screens. But if we conventionally use CSS pixels to describe sizes, we can also use dpi
and we'll know what sharpness to expect on typical devices and typical zoom levels.
To sum up, we have two factors that affect the rendered output of a Makie Figure
. Its size, which determines the space available for content and the display size when interpreted in units like CSS pixels, and the resolution or sharpness in terms of pixel density or dpi
. For vector graphics we only care about the size factor (unless we're embedding rasterized bitmaps in them).
The px_per_unit
factor
If we display a Figure(size = (600, 450))
in a web context, by Makie's convention the image will be annotated with width = "600px" height = "450px"
. But how many pixels does the actual bitmap have, i.e., how sharp is the image?
This is controlled by the px_per_unit
setting. This is 2
by default when rendering out bitmaps because many modern screens map 2x2 screen pixels to 1x1 CSS pixels (for example Apple's "retina displays"). If you want to be able to zoom in more and still have good resolution, you need to increase the px_per_unit
value so images have even more pixels.
Here are two images that show how size
and px_per_unit
affect the visual appearance of your plots. You can remember two simple heuristics:
Increasing
size
gives you more space for your content and a larger bitmap. When scaled to the same size in an output context (a pdf document for example), a figure with largersize
will appear to have smaller content.
Increasing
px_per_unit
leaves the space for your content the same but gives a larger bitmap due to higher resolution. When scaled to the same size in an output context (a pdf document for example), a figure with largerpx_per_unit
will appear to have the same content, but sharper.
There is also a pt_per_unit
factor with which you can scale the output for vector graphics up or down. But if you keep with the convention that Makie's unitless numbers are actually CSS pixels, you can leave the default pt_per_unit
at 0.75 and get size-matched bitmaps and vector graphics automatically.