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band

# Makie.bandFunction.
julia
band(x, ylower, yupper; kwargs...)
band(lower, upper; kwargs...)
band(x, lowerupper; kwargs...)

Plots a band from ylower to yupper along x. The form band(lower, upper) plots a ruled surface between the points in lower and upper. Both bounds can be passed together as lowerupper, a vector of intervals.

Plot type

The plot type alias for the band function is Band.

source


Examples

julia
using CairoMakie
f = Figure()
Axis(f[1, 1])

xs = 1:0.2:10
ys_low = -0.2 .* sin.(xs) .- 0.25
ys_high = 0.2 .* sin.(xs) .+ 0.25

band!(xs, ys_low, ys_high)
band!(xs, ys_low .- 1, ys_high .-1, color = :red)

f
julia
using CairoMakie
using Statistics

f = Figure()
Axis(f[1, 1])

n, m = 100, 101
t = range(0, 1, length=m)
X = cumsum(randn(n, m), dims = 2)
X = X .- X[:, 1]
μ = vec(mean(X, dims=1)) # mean
lines!(t, μ)              # plot mean line
σ = vec(std(X, dims=1))  # stddev
band!(t, μ + σ, μ - σ)   # plot stddev band
f
julia
using GLMakie
lower = fill(Point3f(0,0,0), 100)
upper = [Point3f(sin(x), cos(x), 1.0) for x in range(0,2pi, length=100)]
col = repeat([1:50;50:-1:1],outer=2)
band(lower, upper, color=col, axis=(type=Axis3,))

Attributes

alpha

Defaults to 1.0

The alpha value of the colormap or color attribute. Multiple alphas like in plot(alpha=0.2, color=(:red, 0.5), will get multiplied.

backlight

Defaults to 0.0

Sets a weight for secondary light calculation with inverted normals.

color

Defaults to @inherit patchcolor

Sets the color of the mesh. Can be a Vector{<:Colorant} for per vertex colors or a single Colorant. A Matrix{<:Colorant} can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates.

colormap

Defaults to @inherit colormap :viridis

Sets the colormap that is sampled for numeric colors. PlotUtils.cgrad(...), Makie.Reverse(any_colormap) can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can call Makie.available_gradients().

colorrange

Defaults to automatic

The values representing the start and end points of colormap.

colorscale

Defaults to identity

The color transform function. Can be any function, but only works well together with Colorbar for identity, log, log2, log10, sqrt, logit, Makie.pseudolog10 and Makie.Symlog10.

cycle

Defaults to [:color => :patchcolor]

No docs available.

depth_shift

Defaults to 0.0

adjusts the depth value of a plot after all other transformations, i.e. in clip space, where 0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).

diffuse

Defaults to 1.0

Sets how strongly the red, green and blue channel react to diffuse (scattered) light.

fxaa

Defaults to true

adjusts whether the plot is rendered with fxaa (anti-aliasing, GLMakie only).

highclip

Defaults to automatic

The color for any value above the colorrange.

inspectable

Defaults to true

sets whether this plot should be seen by DataInspector.

inspector_clear

Defaults to automatic

Sets a callback function (inspector, plot) -> ... for cleaning up custom indicators in DataInspector.

inspector_hover

Defaults to automatic

Sets a callback function (inspector, plot, index) -> ... which replaces the default show_data methods.

inspector_label

Defaults to automatic

Sets a callback function (plot, index, position) -> string which replaces the default label generated by DataInspector.

interpolate

Defaults to true

sets whether colors should be interpolated

lowclip

Defaults to automatic

The color for any value below the colorrange.

matcap

Defaults to nothing

No docs available.

material

Defaults to nothing

RPRMakie only attribute to set complex RadeonProRender materials. Warning, how to set an RPR material may change and other backends will ignore this attribute

model

Defaults to automatic

Sets a model matrix for the plot. This overrides adjustments made with translate!, rotate! and scale!.

nan_color

Defaults to :transparent

The color for NaN values.

overdraw

Defaults to false

Controls if the plot will draw over other plots. This specifically means ignoring depth checks in GL backends

shading

Defaults to NoShading

Sets the lighting algorithm used. Options are NoShading (no lighting), FastShading (AmbientLight + PointLight) or MultiLightShading (Multiple lights, GLMakie only). Note that this does not affect RPRMakie.

shininess

Defaults to 32.0

Sets how sharp the reflection is.

space

Defaults to :data

sets the transformation space for box encompassing the plot. See Makie.spaces() for possible inputs.

specular

Defaults to 0.2

Sets how strongly the object reflects light in the red, green and blue channels.

ssao

Defaults to false

Adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable with fxaa = true.

transformation

Defaults to automatic

No docs available.

transparency

Defaults to false

Adjusts how the plot deals with transparency. In GLMakie transparency = true results in using Order Independent Transparency.

visible

Defaults to true

Controls whether the plot will be rendered or not.