Skip to content

band ​

Makie.band Function
julia
band(x, ylower, yupper; kwargs...)
band(lower, upper; kwargs...)
band(x, lowerupper; kwargs...)

Plots a band from ylower to yupper along x. The form band(lower, upper) plots a ruled surface between the points in lower and upper. Both bounds can be passed together as lowerupper, a vector of intervals.

Plot type

The plot type alias for the band function is Band.

source

Examples ​

julia
using CairoMakie
f = Figure()
Axis(f[1, 1])

xs = 1:0.2:10
ys_low = -0.2 .* sin.(xs) .- 0.25
ys_high = 0.2 .* sin.(xs) .+ 0.25

band!(xs, ys_low, ys_high)
band!(xs, ys_low .- 1, ys_high .-1, color = :red)

f
julia
using CairoMakie
using Statistics

f = Figure()
Axis(f[1, 1])

n, m = 100, 101
t = range(0, 1, length=m)
X = cumsum(randn(n, m), dims = 2)
X = X .- X[:, 1]
μ = vec(mean(X, dims=1)) # mean
lines!(t, μ)              # plot mean line
σ = vec(std(X, dims=1))  # stddev
band!(t, μ + σ, μ - σ; alpha=0.5)   # plot stddev band
f
julia
using GLMakie
lower = fill(Point3f(0,0,0), 100)
upper = [Point3f(sin(x), cos(x), 1.0) for x in range(0,2pi, length=100)]
col = repeat([1:50;50:-1:1],outer=2)
band(lower, upper, color=col, axis=(type=Axis3,))

Attributes ​

alpha ​

Defaults to 1.0

The alpha value of the colormap or color attribute. Multiple alphas like in plot(alpha=0.2, color=(:red, 0.5)), will get multiplied.

backlight ​

Defaults to 0.0

Sets a weight for secondary light calculation with inverted normals.

clip_planes ​

Defaults to @inherit clip_planes automatic

Clip planes offer a way to do clipping in 3D space. You can set a Vector of up to 8 Plane3f planes here, behind which plots will be clipped (i.e. become invisible). By default clip planes are inherited from the parent plot or scene. You can remove parent clip_planes by passing Plane3f[].

color ​

Defaults to @inherit patchcolor

Sets the color of the mesh. Can be a Vector{<:Colorant} for per vertex colors or a single Colorant. A Matrix{<:Colorant} can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. A <: AbstractPattern can be used to apply a repeated, pixel sampled pattern to the mesh, e.g. for hatching.

colormap ​

Defaults to @inherit colormap :viridis

Sets the colormap that is sampled for numeric colors. PlotUtils.cgrad(...), Makie.Reverse(any_colormap) can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can call Makie.available_gradients().

colorrange ​

Defaults to automatic

The values representing the start and end points of colormap.

colorscale ​

Defaults to identity

The color transform function. Can be any function, but only works well together with Colorbar for identity, log, log2, log10, sqrt, logit, Makie.pseudolog10, Makie.Symlog10, Makie.AsinhScale, Makie.SinhScale, Makie.LogScale, Makie.LuptonAsinhScale, and Makie.PowerScale.

cycle ​

Defaults to [:color => :patchcolor]

Sets which attributes to cycle when creating multiple plots. The values to cycle through are defined by the parent Theme. Multiple cycled attributes can be set by passing a vector. Elements can

  • directly refer to a cycled attribute, e.g. :color

  • map a cycled attribute to a palette attribute, e.g. :linecolor => :color

  • map multiple cycled attributes to a palette attribute, e.g. [:linecolor, :markercolor] => :color

depth_shift ​

Defaults to 0.0

Adjusts the depth value of a plot after all other transformations, i.e. in clip space, where -1 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).

diffuse ​

Defaults to 1.0

Sets how strongly the red, green and blue channel react to diffuse (scattered) light.

direction ​

Defaults to :x

The direction of the band. If set to :y, x and y coordinates will be flipped, resulting in a vertical band. This setting applies only to 2D bands.

julia
using CairoMakie
fig = Figure()
location = range(0, 4pi, length = 200)
lower =   cos.(location) .- location
upper = .-cos.(location) .+ location .+ 5
band(fig[1, 1], location, lower, upper,
    axis = (; title = "direction = :x"))
band(fig[1, 2], location, lower, upper, direction = :y,
    axis = (; title = "direction = :y"))
fig

fxaa ​

Defaults to true

Adjusts whether the plot is rendered with fxaa (fast approximate anti-aliasing, GLMakie only). Note that some plots implement a better native anti-aliasing solution (scatter, text, lines). For them fxaa = true generally lowers quality. Plots that show smoothly interpolated data (e.g. image, surface) may also degrade in quality as fxaa = true can cause blurring.

highclip ​

Defaults to automatic

The color for any value above the colorrange.

inspectable ​

Defaults to @inherit inspectable

Sets whether this plot should be seen by DataInspector. The default depends on the theme of the parent scene.

inspector_clear ​

Defaults to automatic

Sets a callback function (inspector, plot) -> ... for cleaning up custom indicators in DataInspector.

inspector_hover ​

Defaults to automatic

Sets a callback function (inspector, plot, index) -> ... which replaces the default show_data methods.

inspector_label ​

Defaults to automatic

Sets a callback function (plot, index, position) -> string which replaces the default label generated by DataInspector.

interpolate ​

Defaults to true

sets whether colors should be interpolated

lowclip ​

Defaults to automatic

The color for any value below the colorrange.

matcap ​

Defaults to nothing

Applies a "material capture" texture to the generated mesh. A matcap encodes lighting and color data of a material on a circular texture which is sampled based on normal vectors.

material ​

Defaults to nothing

RPRMakie only attribute to set complex RadeonProRender materials. Warning, how to set an RPR material may change and other backends will ignore this attribute

model ​

Defaults to automatic

Sets a model matrix for the plot. This overrides adjustments made with translate!, rotate! and scale!.

nan_color ​

Defaults to :transparent

The color for NaN values.

overdraw ​

Defaults to false

Controls if the plot will draw over other plots. This specifically means ignoring depth checks in GL backends

rasterize ​

Defaults to @inherit rasterize false

Controls whether CairoMakie rasterizes a plot (true, >0) or not (false, 0). If an integer is given, it sets the pixel density for rasterization.

shading ​

Defaults to NoShading

Controls if the plot object is shaded by the parent scenes lights or not. The lighting algorithm used is controlled by the scenes shading attribute.

shininess ​

Defaults to 32.0

Sets how sharp the reflection is.

space ​

Defaults to :data

Sets the transformation space for box encompassing the plot. See Makie.spaces() for possible inputs.

specular ​

Defaults to 0.2

Sets how strongly the object reflects light in the red, green and blue channels.

ssao ​

Defaults to false

Adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable with fxaa = true.

strokecolor ​

Defaults to @inherit patchstrokecolor

Sets the color of the lines at the lower and upper limits of the band

strokecolormap ​

Defaults to @inherit colormap

Sets the colormap that is sampled for numeric strokecolors.

strokewidth ​

Defaults to @inherit patchstrokewidth

Sets the width of the lines at the lower and upper limits of the band

transformation ​

Defaults to :automatic

Controls the inheritance or directly sets the transformations of a plot. Transformations include the transform function and model matrix as generated by translate!(...), scale!(...) and rotate!(...). They can be set directly by passing a Transformation() object or inherited from the parent plot or scene. Inheritance options include:

  • :automatic: Inherit transformations if the parent and child space is compatible

  • :inherit: Inherit transformations

  • :inherit_model: Inherit only model transformations

  • :inherit_transform_func: Inherit only the transform function

  • :nothing: Inherit neither, fully disconnecting the child's transformations from the parent

Another option is to pass arguments to the transform!() function which then get applied to the plot. For example transformation = (:xz, 1.0) which rotates the xy plane to the xz plane and translates by 1.0. For this inheritance defaults to :automatic but can also be set through e.g. (:nothing, (:xz, 1.0)).

transparency ​

Defaults to false

Adjusts how the plot deals with transparency. In GLMakie transparency = true results in using Order Independent Transparency.

uv_transform ​

Defaults to automatic

Sets a transform for uv coordinates, which controls how a texture is mapped to a mesh. The attribute can be I, scale::VecTypes{2}, (translation::VecTypes{2}, scale::VecTypes{2}), any of :rotr90, :rotl90, :rot180, :swap_xy/:transpose, :flip_x, :flip_y, :flip_xy, or most generally a Makie.Mat{2, 3, Float32} or Makie.Mat3f as returned by Makie.uv_transform(). They can also be changed by passing a tuple (op3, op2, op1).

visible ​

Defaults to true

Controls whether the plot gets rendered or not.