surface
surface(x, y, z)
surface(z)
Plots a surface, where (x, y)
define a grid whose heights are the entries in z
. x
and y
may be Vectors
which define a regular grid, orMatrices
which define an irregular grid.
Plot type
The plot type alias for the surface
function is Surface
.
Attributes
alpha
= 1.0
— The alpha value of the colormap or color attribute. Multiple alphas like in plot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
backlight
= 0.0
— Sets a weight for secondary light calculation with inverted normals.
color
= nothing
— Can be set to an Matrix{<: Union{Number, Colorant}}
to color surface independent of the z
component. If color=nothing
, it defaults to color=z
.
colormap
= @inherit colormap :viridis
— Sets the colormap that is sampled for numeric color
s. PlotUtils.cgrad(...)
, Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can call Makie.available_gradients()
.
colorrange
= automatic
— The values representing the start and end points of colormap
.
colorscale
= identity
— The color transform function. Can be any function, but only works well together with Colorbar
for identity
, log
, log2
, log10
, sqrt
, logit
, Makie.pseudolog10
and Makie.Symlog10
.
depth_shift
= 0.0
— adjusts the depth value of a plot after all other transformations, i.e. in clip space, where 0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).
diffuse
= 1.0
— Sets how strongly the red, green and blue channel react to diffuse (scattered) light.
fxaa
= true
— adjusts whether the plot is rendered with fxaa (anti-aliasing, GLMakie only).
highclip
= automatic
— The color for any value above the colorrange.
inspectable
= true
— sets whether this plot should be seen by DataInspector
.
inspector_clear
= automatic
— Sets a callback function (inspector, plot) -> ...
for cleaning up custom indicators in DataInspector.
inspector_hover
= automatic
— Sets a callback function (inspector, plot, index) -> ...
which replaces the default show_data
methods.
inspector_label
= automatic
— Sets a callback function (plot, index, position) -> string
which replaces the default label generated by DataInspector.
invert_normals
= false
— Inverts the normals generated for the surface. This can be useful to illuminate the other side of the surface.
lowclip
= automatic
— The color for any value below the colorrange.
material
= nothing
— RPRMakie only attribute to set complex RadeonProRender materials. Warning, how to set an RPR material may change and other backends will ignore this attribute
model
= automatic
— Sets a model matrix for the plot. This overrides adjustments made with translate!
, rotate!
and scale!
.
nan_color
= :transparent
— The color for NaN values.
overdraw
= false
— Controls if the plot will draw over other plots. This specifically means ignoring depth checks in GL backends
shading
= automatic
— Sets the lighting algorithm used. Options are NoShading
(no lighting), FastShading
(AmbientLight + PointLight) or MultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.
shininess
= 32.0
— Sets how sharp the reflection is.
space
= :data
— sets the transformation space for box encompassing the plot. See Makie.spaces()
for possible inputs.
specular
= 0.2
— Sets how strongly the object reflects light in the red, green and blue channels.
ssao
= false
— Adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable with fxaa = true
.
transformation
= automatic
— No docs available.
transparency
= false
— Adjusts how the plot deals with transparency. In GLMakie transparency = true
results in using Order Independent Transparency.
visible
= true
— Controls whether the plot will be rendered or not.
Examples
using GLMakie
xs = LinRange(0, 10, 100)
ys = LinRange(0, 15, 100)
zs = [cos(x) * sin(y) for x in xs, y in ys]
surface(xs, ys, zs, axis=(type=Axis3,))
using GLMakie
using DelimitedFiles
volcano = readdlm(Makie.assetpath("volcano.csv"), ',', Float64)
surface(volcano,
colormap = :darkterrain,
colorrange = (80, 190),
axis=(type=Axis3, azimuth = pi/4))
using SparseArrays
using LinearAlgebra
using GLMakie
# This example was provided by Moritz Schauer (@mschauer).
#=
Define the precision matrix (inverse covariance matrix)
for the Gaussian noise matrix. It approximately coincides
with the Laplacian of the 2d grid or the graph representing
the neighborhood relation of pixels in the picture,
https://en.wikipedia.org/wiki/Laplacian_matrix
=#
function gridlaplacian(m, n)
S = sparse(0.0I, n*m, n*m)
linear = LinearIndices((1:m, 1:n))
for i in 1:m
for j in 1:n
for (i2, j2) in ((i + 1, j), (i, j + 1))
if i2 <= m && j2 <= n
S[linear[i, j], linear[i2, j2]] -= 1
S[linear[i2, j2], linear[i, j]] -= 1
S[linear[i, j], linear[i, j]] += 1
S[linear[i2, j2], linear[i2, j2]] += 1
end
end
end
end
return S
end
# d is used to denote the size of the data
d = 150
# Sample centered Gaussian noise with the right correlation by the method
# based on the Cholesky decomposition of the precision matrix
data = 0.1randn(d,d) + reshape(
cholesky(gridlaplacian(d,d) + 0.003I) \ randn(d*d),
d, d
)
surface(data; shading = NoShading, colormap = :deep)
surface(data; shading = NoShading, colormap = :deep)
These docs were autogenerated using Makie: v0.21.0, GLMakie: v0.10.0, CairoMakie: v0.12.0, WGLMakie: v0.10.0