surface

surface(x, y, z)
surface(z)

Plots a surface, where (x, y) define a grid whose heights are the entries in z. x and y may be Vectors which define a regular grid, orMatrices which define an irregular grid.

Plot type

The plot type alias for the surface function is Surface.

Attributes

alpha = 1.0 — The alpha value of the colormap or color attribute. Multiple alphas like in plot(alpha=0.2, color=(:red, 0.5), will get multiplied.

backlight = 0.0 — Sets a weight for secondary light calculation with inverted normals.

color = nothing — Can be set to an Matrix{<: Union{Number, Colorant}} to color surface independent of the z component. If color=nothing, it defaults to color=z.

colormap = @inherit colormap :viridis — Sets the colormap that is sampled for numeric colors. PlotUtils.cgrad(...), Makie.Reverse(any_colormap) can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can call Makie.available_gradients().

colorrange = automatic — The values representing the start and end points of colormap.

colorscale = identity — The color transform function. Can be any function, but only works well together with Colorbar for identity, log, log2, log10, sqrt, logit, Makie.pseudolog10 and Makie.Symlog10.

depth_shift = 0.0 — adjusts the depth value of a plot after all other transformations, i.e. in clip space, where 0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).

diffuse = 1.0 — Sets how strongly the red, green and blue channel react to diffuse (scattered) light.

fxaa = true — adjusts whether the plot is rendered with fxaa (anti-aliasing, GLMakie only).

highclip = automatic — The color for any value above the colorrange.

inspectable = true — sets whether this plot should be seen by DataInspector.

inspector_clear = automatic — Sets a callback function (inspector, plot) -> ... for cleaning up custom indicators in DataInspector.

inspector_hover = automatic — Sets a callback function (inspector, plot, index) -> ... which replaces the default show_data methods.

inspector_label = automatic — Sets a callback function (plot, index, position) -> string which replaces the default label generated by DataInspector.

invert_normals = false — Inverts the normals generated for the surface. This can be useful to illuminate the other side of the surface.

lowclip = automatic — The color for any value below the colorrange.

material = nothing — RPRMakie only attribute to set complex RadeonProRender materials. Warning, how to set an RPR material may change and other backends will ignore this attribute

model = automatic — Sets a model matrix for the plot. This overrides adjustments made with translate!, rotate! and scale!.

nan_color = :transparent — The color for NaN values.

overdraw = false — Controls if the plot will draw over other plots. This specifically means ignoring depth checks in GL backends

shading = automatic — Sets the lighting algorithm used. Options are NoShading (no lighting), FastShading (AmbientLight + PointLight) or MultiLightShading (Multiple lights, GLMakie only). Note that this does not affect RPRMakie.

shininess = 32.0 — Sets how sharp the reflection is.

space = :data — sets the transformation space for box encompassing the plot. See Makie.spaces() for possible inputs.

specular = 0.2 — Sets how strongly the object reflects light in the red, green and blue channels.

ssao = false — Adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable with fxaa = true.

transformation = automaticNo docs available.

transparency = false — Adjusts how the plot deals with transparency. In GLMakie transparency = true results in using Order Independent Transparency.

visible = true — Controls whether the plot will be rendered or not.

Examples

using GLMakie


xs = LinRange(0, 10, 100)
ys = LinRange(0, 15, 100)
zs = [cos(x) * sin(y) for x in xs, y in ys]

surface(xs, ys, zs, axis=(type=Axis3,))

using GLMakie
using DelimitedFiles


volcano = readdlm(Makie.assetpath("volcano.csv"), ',', Float64)

surface(volcano,
    colormap = :darkterrain,
    colorrange = (80, 190),
    axis=(type=Axis3, azimuth = pi/4))

using SparseArrays
using LinearAlgebra
using GLMakie


# This example was provided by Moritz Schauer (@mschauer).

#=
Define the precision matrix (inverse covariance matrix)
for the Gaussian noise matrix.  It approximately coincides
with the Laplacian of the 2d grid or the graph representing
the neighborhood relation of pixels in the picture,
https://en.wikipedia.org/wiki/Laplacian_matrix
=#
function gridlaplacian(m, n)
    S = sparse(0.0I, n*m, n*m)
    linear = LinearIndices((1:m, 1:n))
    for i in 1:m
        for j in 1:n
            for (i2, j2) in ((i + 1, j), (i, j + 1))
                if i2 <= m && j2 <= n
                    S[linear[i, j], linear[i2, j2]] -= 1
                    S[linear[i2, j2], linear[i, j]] -= 1
                    S[linear[i, j], linear[i, j]] += 1
                    S[linear[i2, j2], linear[i2, j2]] += 1
                end
            end
        end
    end
    return S
end

# d is used to denote the size of the data
d = 150

 # Sample centered Gaussian noise with the right correlation by the method
 # based on the Cholesky decomposition of the precision matrix
data = 0.1randn(d,d) + reshape(
        cholesky(gridlaplacian(d,d) + 0.003I) \ randn(d*d),
        d, d
)

surface(data; shading = NoShading, colormap = :deep)
surface(data; shading = NoShading, colormap = :deep)