meshscatter

meshscatter(positions)
meshscatter(x, y)
meshscatter(x, y, z)

Plots a mesh for each element in (x, y, z), (x, y), or positions (similar to scatter). markersize is a scaling applied to the primitive passed as marker.

Plot type

The plot type alias for the meshscatter function is MeshScatter.

Attributes

alpha = 1.0 — The alpha value of the colormap or color attribute. Multiple alphas like in plot(alpha=0.2, color=(:red, 0.5), will get multiplied.

backlight = 0.0 — Sets a weight for secondary light calculation with inverted normals.

color = @inherit markercolor — Sets the color of the marker.

colormap = @inherit colormap :viridis — Sets the colormap that is sampled for numeric colors. PlotUtils.cgrad(...), Makie.Reverse(any_colormap) can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can call Makie.available_gradients().

colorrange = automatic — The values representing the start and end points of colormap.

colorscale = identity — The color transform function. Can be any function, but only works well together with Colorbar for identity, log, log2, log10, sqrt, logit, Makie.pseudolog10 and Makie.Symlog10.

cycle = [:color]No docs available.

depth_shift = 0.0 — adjusts the depth value of a plot after all other transformations, i.e. in clip space, where 0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).

diffuse = 1.0 — Sets how strongly the red, green and blue channel react to diffuse (scattered) light.

fxaa = true — adjusts whether the plot is rendered with fxaa (anti-aliasing, GLMakie only).

highclip = automatic — The color for any value above the colorrange.

inspectable = true — sets whether this plot should be seen by DataInspector.

inspector_clear = automatic — Sets a callback function (inspector, plot) -> ... for cleaning up custom indicators in DataInspector.

inspector_hover = automatic — Sets a callback function (inspector, plot, index) -> ... which replaces the default show_data methods.

inspector_label = automatic — Sets a callback function (plot, index, position) -> string which replaces the default label generated by DataInspector.

lowclip = automatic — The color for any value below the colorrange.

marker = :Sphere — Sets the scattered mesh.

markersize = 0.1 — Sets the scale of the mesh. This can be given as a Vector to apply to each scattered mesh individually.

material = nothing — RPRMakie only attribute to set complex RadeonProRender materials. Warning, how to set an RPR material may change and other backends will ignore this attribute

model = automatic — Sets a model matrix for the plot. This overrides adjustments made with translate!, rotate! and scale!.

nan_color = :transparent — The color for NaN values.

overdraw = false — Controls if the plot will draw over other plots. This specifically means ignoring depth checks in GL backends

rotation = 0.0 — Sets the rotation of the mesh. A numeric rotation is around the z-axis, a Vec3f causes the mesh to rotate such that the the z-axis is now that vector, and a quaternion describes a general rotation. This can be given as a Vector to apply to each scattered mesh individually.

shading = automatic — Sets the lighting algorithm used. Options are NoShading (no lighting), FastShading (AmbientLight + PointLight) or MultiLightShading (Multiple lights, GLMakie only). Note that this does not affect RPRMakie.

shininess = 32.0 — Sets how sharp the reflection is.

space = :data — sets the transformation space for box encompassing the plot. See Makie.spaces() for possible inputs.

specular = 0.2 — Sets how strongly the object reflects light in the red, green and blue channels.

ssao = false — Adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable with fxaa = true.

transformation = automaticNo docs available.

transparency = false — Adjusts how the plot deals with transparency. In GLMakie transparency = true results in using Order Independent Transparency.

visible = true — Controls whether the plot will be rendered or not.

Examples

using GLMakie


xs = cos.(1:0.5:20)
ys = sin.(1:0.5:20)
zs = LinRange(0, 3, length(xs))

meshscatter(xs, ys, zs, markersize = 0.1, color = zs)