Observables & Interaction
            Interaction and animations in Makie are handled using
            
              
                Observables.jl
              
            
            . An
            
              Observable
            
            is a container object whose stored value you can update interactively. You can create functions that are executed whenever an observable changes. You can also create observables whose values are updated whenever other observables change. This way you can easily build dynamic and interactive visualizations.
          
            On this page you will learn how the
            
              Observable
            
            s pipeline and the event-based interaction system work. Besides this, there is also a video tutorial on how to make interactive visualizations (or animations) with Makie.jl and the
            
              Observable
            
            system:
          
            
              The
              
                Observable
              
              structure
            
          
          
            A
            
              Observable
            
            is an object that allows its value to be updated interactively. Let's start by creating one:
          
using GLMakie, Makie
x = Observable(0.0)          
          Observable(0.0)
          
          
            Each
            
              Observable
            
            has a type parameter, which determines what kind of objects it can store. If you create one like we did above, the type parameter will be the type of the argument. Keep in mind that sometimes you want a wider parametric type because you intend to update the
            
              Observable
            
            later with objects of different types. You could for example write:
          
x2 = Observable{Real}(0.0)
x3 = Observable{Any}(0.0)          
          
            This is often the case when dealing with attributes that can come in different forms. For example, a color could be
            
              :red
            
            or
            
              RGB(1,0,0)
            
            .
          
Triggering A Change
You change the value of a Observable with empty index notation:
x[] = 3.34          
          This was not particularly interesting. But Observables allow you to register functions that are executed whenever the Observable's content is changed.
            One such function is
            
              on
            
            . Let's register something on our Observable
            
              x
            
            and change
            
              x
            
            's value:
          
on(x) do x
    println("New value of x is $x")
end
x[] = 5.0          
          New value of x is 5.0
          
          Note
              All registered functions in a
              
                Observable
              
              are executed synchronously in the order of registration. This means that if you change two Observables after one another, all effects of the first change will happen before the second change.
            
            There are two ways to access the value of a
            
              Observable
            
            . You can use the indexing syntax or the
            
              to_value
            
            function:
          
value = x[]
value = to_value(x)          
          
            The advantage of using
            
              to_value
            
            is that you can use it in situations where you could either be dealing with Observables or normal values. In the latter case,
            
              to_value
            
            just returns the original value, like
            
              identity
            
            .
          
            
              Chaining
              
                Observable
              
              s With
              
                lift
              
            
          
          
            You can create a Observable depending on another Observable using
            
              
                lift
              
            
            . The first argument of
            
              lift
            
            must be a function that computes the value of the output Observable given the values of the input Observables.
          
f(x) = x^2
y = lift(f, x)          
          Observable(25.0)
          
          
            Now, whenever
            
              x
            
            changes, the derived
            
              Observable
            
            
              y
            
            will immediately hold the value
            
              f(x)
            
            . In turn,
            
              y
            
            's change could trigger the update of other observables, if any have been connected. Let's connect one more observable and update x:
          
z = lift(y) do y
    -y
end
x[] = 10.0
@show x[]
@show y[]
@show z[]          
          New value of x is 10.0
x[] = 10.0
y[] = 100.0
z[] = -100.0
          
          
            If
            
              x
            
            changes, so does
            
              y
            
            and then
            
              z
            
            .
          
            Note, though, that changing
            
              y
            
            does not change
            
              x
            
            . There is no guarantee that chained Observables are always synchronized, because they can be mutated in different places, even sidestepping the change trigger mechanism.
          
y[] = 20.0
@show x[]
@show y[]
@show z[]          
          x[] = 10.0
y[] = 20.0
z[] = -20.0
          
          
            
              Shorthand Macro For
              
                lift
              
            
          
          
            When using
            
              
                lift
              
            
            , it can be tedious to reference each participating
            
              Observable
            
            at least three times, once as an argument to
            
              lift
            
            , once as an argument to the closure that is the first argument, and at least once inside the closure:
          
x = Observable(rand(100))
y = Observable(rand(100))
z = lift((x, y) -> x .+ y, x, y)          
          
            To circumvent this, you can use the
            
              @lift
            
            macro. You simply write the operation you want to do with the lifted
            
              Observable
            
            s and prepend each
            
              Observable
            
            variable with a dollar sign $. The macro will lift every Observable variable it finds and wrap the whole expression in a closure. The equivalent to the above statement using
            
              @lift
            
            is:
          
z = @lift($x .+ $y)          
          This also works with multiline statements and tuple or array indexing:
multiline_node = @lift begin
    a = $x[1:50] .* $y[51:100]
    b = sum($z)
    a .- b
end          
          
            If the Observable you want to reference is the result of some expression, just use
            
              $
            
            with parentheses around that expression.
          
container = (x = Observable(1), y = Observable(2))
@lift($(container.x) + $(container.y))          
          Problems With Synchronous Updates
One very common problem with a pipeline based on multiple observables is that you can only change observables one by one. Theoretically, each observable change triggers its listeners immediately. If a function depends on two or more observables, changing one right after the other would trigger it multiple times, which is often not what you want.
Here's an example where we define two Observables and lift a third one from them:
xs = Observable(1:10)
ys = Observable(rand(10))
zs = @lift($xs .+ $ys)          
          
            Now let's update both
            
              xs
            
            and
            
              ys
            
            :
          
xs[] = 2:11
ys[] = rand(10)          
          
            We just triggered
            
              zs
            
            twice, even though we really only intended one data update. But this double triggering is only part of the problem.
          
            Both
            
              xs
            
            and
            
              ys
            
            in this example had length 10, so they could still be added without a problem. If we want to append values to xs and ys, the moment we change the length of one of them, the function underlying
            
              zs
            
            will error because of a shape mismatch. Sometimes the only way to fix this situation, is to mutate the content of one observable without triggering its listeners, then triggering the second one.
          
xs.val = 1:11 # mutate without triggering listeners
ys[] = rand(11) # trigger listeners of ys (in this case the same as xs)          
          
            Use this technique sparingly, as it increases the complexity of your code and can make reasoning about it more difficult. It also only works if you can still trigger all listeners correctly. For example, if another observable listened only to
            
              xs
            
            , we wouldn't have updated it correctly in the above workaround. Often, you can avoid length change problems by using arrays of containers like
            
              Point2f
            
            or
            
              Vec3f
            
            instead of synchronizing two or three observables of single element vectors manually.
          
These docs were autogenerated using Makie: v0.18.4, GLMakie: v0.7.4, CairoMakie: v0.9.4, WGLMakie: v0.7.4