CairoMakie
CairoMakie uses Cairo.jl to draw vector graphics to SVG and PDF. You should use it if you want to achieve the highest-quality plots for publications, as the rendering process of the GL backends works via bitmaps and is geared more towards speed than pixel-perfection.
Activation and screen config
Activate the backend by calling
CairoMakie.activate!()
with the following options:
CairoMakie.activate!(; screen_config...)
Sets CairoMakie as the currently active backend and also allows to quickly set the
screen_config
. Note, that the
screen_config
can also be set permanently via
Makie.set_theme!(CairoMakie=(screen_config...,))
.
Arguments one can pass via
screen_config
:
-
px_per_unit = 1.0
: see figure size docs . -
pt_per_unit = 0.75
: see figure size docs . -
antialias::Union{Symbol, Int} = :best
: antialias modus Cairo uses to draw. Applicable options:[:best => Cairo.ANTIALIAS_BEST, :good => Cairo.ANTIALIAS_GOOD, :subpixel => Cairo.ANTIALIAS_SUBPIXEL, :none => Cairo.ANTIALIAS_NONE]
. -
visible::Bool
: if true, a browser/image viewer will open to display rendered output.
Inline Plot Type
You can choose the type of plot that is displayed inline in, e.g., VSCode, Pluto.jl, or any other environment, by setting it via the
activate!
function.
CairoMakie.activate!(type = "png")
CairoMakie.activate!(type = "svg")
Resolution Scaling
When you save a CairoMakie figure, you can change the mapping from figure resolution to pixels (when saving to png) or points (when saving to svg or pdf). This way you can easily scale the resulting image up or down without having to change any plot element sizes.
Just specify
pt_per_unit
when saving vector formats and
px_per_unit
when saving pngs.
px_per_unit
defaults to 1 and
pt_per_unit
defaults to 0.75. When embedding svgs in websites,
1px
is equivalent to
0.75pt
. This means that by default, saving a png or an svg results in an embedded image of the same apparent size. If you require an exact size in
pt
, consider setting
pt_per_unit = 1
.
Here's an example:
fig = Figure(resolution = (800, 600))
save("normal.pdf", fig) # size = 600 x 450 pt
save("larger.pdf", fig, pt_per_unit = 2) # size = 1600 x 1200 pt
save("smaller.pdf", fig, pt_per_unit = 0.5) # size = 400 x 300 pt
save("normal.png", fig) # size = 800 x 600 px
save("larger.png", fig, px_per_unit = 2) # size = 1600 x 1200 px
save("smaller.png", fig, px_per_unit = 0.5) # size = 400 x 300 px
Z-Order
CairoMakie as a 2D engine has no concept of z-clipping, therefore its 3D capabilities are quite limited. The z-values of 3D plots will have no effect and will be projected flat onto the canvas. Z-layering is approximated by sorting all plot objects by their z translation value before drawing, after that by parent scene and then insertion order. Therefore, if you want to draw something on top of something else, but it ends up below, try translating it forward via
translate!(obj, 0, 0, some_positive_z_value)
.
Selective Rasterization
By setting the
rasterize
attribute of a plot, you can tell CairoMakie that this plot needs to be rasterized when saving, even if saving to a vector backend. This can be very useful for large meshes, surfaces or even heatmaps if on an irregular grid.
Assuming that you have a
Plot
object
plt
, you can set
plt.rasterize = true
for simple rasterization, or you can set
plt.rasterize = scale::Int
, where
scale
represents the scaling factor for the image surface.
For example, if your Scene's resolution is
(800, 600)
, by setting
scale=2
, the rasterized image will have a resolution of
(1600, 1200)
.
You can deactivate this rasterization by setting
plt.rasterize = false
.
Example:
using CairoMakie
v = rand(10,2)
scatter(v[:,1], v[:,2], rasterize = true, markersize = 30.0)
If you zoom in, you will see a pretty badly pixelated image - this is because the rasterization density is set to 1
px
per
pt
. Setting
rasterize=10
makes this a lot smoother:
using CairoMakie
v = rand(10,2)
scatter(v[:,1], v[:,2], rasterize = 10, markersize = 30.0)
These docs were autogenerated using Makie: v0.18.4, GLMakie: v0.7.4, CairoMakie: v0.9.4, WGLMakie: v0.7.4