Backends & Output

Makie is the frontend package that defines all plotting functions. It is reexported by every backend, so you don't have to specifically install or import it.

There are three main backends which concretely implement all abstract rendering capabilities defined in Makie:

Package Description
GLMakie.jl GPU-powered, interactive 2D and 3D plotting in standalone GLFW.jl windows.
CairoMakie.jl Cairo.jl based, non-interactive 2D backend for publication-quality vector graphics.
WGLMakie.jl WebGL-based interactive 2D and 3D plotting that runs within browsers.

Activating Backends

You can activate any backend by using the appropriate package and calling its activate! function.

Example with WGLMakie:

using WGLMakie
WGLMakie.activate!()          

GLMakie

GLMakie is the native, desktop-based backend, and is the most feature-complete. It requires an OpenGL enabled graphics card with OpenGL version 3.3 or higher.

Special GLMakie Properties

Window Parameters

You can set parameters of the window with the function set_window_config! which only takes effect when opening a new window.

set_window_config!(;
    renderloop = renderloop,
    vsync = false,
    framerate = 30.0,
    float = false,
    pause_rendering = false,
    focus_on_show = false,
    decorated = true,
    title = "Makie"
)          

CairoMakie

CairoMakie uses Cairo.jl to draw vector graphics to SVG and PDF. You should use it if you want to achieve the highest-quality plots for publications, as the rendering process of the GL backends works via bitmaps and is geared more towards speed than pixel-perfection.

Special CairoMakie Properties

Inline Plot Type

You can choose the type of plot that is displayed inline in, e.g., VSCode, Pluto.jl, or any other environment, by setting it via the activate! function.

CairoMakie.activate!(type = "png")
CairoMakie.activate!(type = "svg")          

Resolution Scaling

When you save a CairoMakie figure, you can change the mapping from figure resolution to pixels (when saving to png) or points (when saving to svg or pdf). This way you can easily scale the resulting image up or down without having to change any plot element sizes.

Just specify pt_per_unit when saving vector formats and px_per_unit when saving pngs. px_per_unit defaults to 1 and pt_per_unit defaults to 0.75. When embedding svgs in websites, 1px is equivalent to 0.75pt . This means that by default, saving a png or an svg results in an embedded image of the same apparent size. If you require an exact size in pt , consider setting pt_per_unit = 1 .

Here's an example:

fig = Figure(resolution = (800, 600))

save("normal.pdf", fig) # size = 600 x 450 pt
save("larger.pdf", fig, pt_per_unit = 2) # size = 1600 x 1200 pt
save("smaller.pdf", fig, pt_per_unit = 0.5) # size = 400 x 300 pt

save("normal.png", fig) # size = 800 x 600 px
save("larger.png", fig, px_per_unit = 2) # size = 1600 x 1200 px
save("smaller.png", fig, px_per_unit = 0.5) # size = 400 x 300 px          

Z-Order

CairoMakie as a 2D engine has no concept of z-clipping, therefore its 3D capabilities are quite limited. The z-values of 3D plots will have no effect and will be projected flat onto the canvas. Z-layering is approximated by sorting all plot objects by their z translation value before drawing, after that by parent scene and then insertion order. Therefore, if you want to draw something on top of something else, but it ends up below, try translating it forward via translate!(obj, 0, 0, some_positive_z_value) .

WGLMakie

WGLMakie is the Web-based backend, and is still experimental (though relatively feature-complete). Only serving it on a webpage or in Pluto.jl / Ijulia are currently supported. VSCode integration should come soon.

Miscellaneous Tips

Forcing Dedicated GPU Use In Linux

Normally the dedicated GPU is used for rendering. If instead an integrated GPU is used, one can tell Julia to use the dedicated GPU while launching julia as $ sudo DRI_PRIME=1 julia in the bash terminal.