# arrows

```
arrows(points, directions; kwargs...)
arrows(x, y, u, v)
arrows(x::AbstractVector, y::AbstractVector, u::AbstractMatrix, v::AbstractMatrix)
arrows(x, y, z, u, v, w)
```

Plots arrows at the specified points with the specified components. `u`

and `v`

are interpreted as vector components (`u`

being the x and `v`

being the y), and the vectors are plotted with the tails at `x`

, `y`

.

If `x, y, u, v`

are `<: AbstractVector`

, then each 'row' is plotted as a single vector.

If `u, v`

are `<: AbstractMatrix`

, then `x`

and `y`

are interpreted as specifications for a grid, and `u, v`

are plotted as arrows along the grid.

`arrows`

can also work in three dimensions.

## Attributes

Available attributes and their defaults for `MakieCore.Combined{Makie.arrows, T} where T`

are:

```
align :origin
arrowcolor MakieCore.Automatic()
arrowhead MakieCore.Automatic()
arrowsize MakieCore.Automatic()
arrowtail MakieCore.Automatic()
color :black
colormap :viridis
depth_shift 0.0f0
diffuse Float32[0.4, 0.4, 0.4]
inspectable true
lengthscale 1.0f0
linecolor MakieCore.Automatic()
linestyle "nothing"
linewidth MakieCore.Automatic()
markerspace :pixel
nan_color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.0f0)
normalize false
overdraw false
quality 32
shininess 32.0f0
space :data
specular Float32[0.2, 0.2, 0.2]
ssao false
transparency false
visible true
```

### Attributes

`arrowhead = automatic`

: Defines the marker (2D) or mesh (3D) that is used as the arrow head. The default for is`'▲'`

in 2D and a cone mesh in 3D. For the latter the mesh should start at`Point3f(0)`

and point in positive z-direction.`arrowtail = automatic`

: Defines the mesh used to draw the arrow tail in 3D. It should start at`Point3f(0)`

and extend in negative z-direction. The default is a cylinder. This has no effect on the 2D plot.`quality = 32`

: Defines the number of angle subdivisions used when generating the arrow head and tail meshes. Consider lowering this if you have performance issues. Only applies to 3D plots.`linecolor = :black`

: Sets the color used for the arrow tail which is represented by a line in 2D.`arrowcolor = linecolor`

: Sets the color of the arrow head.`arrowsize = automatic`

: Scales the size of the arrow head. This defaults to`0.3`

in the 2D case and`Vec3f(0.2, 0.2, 0.3)`

in the 3D case. For the latter the first two components scale the radius (in x/y direction) and the last scales the length of the cone. If the arrowsize is set to 1, the cone will have a diameter and length of 1.`linewidth = automatic`

: Scales the width/diameter of the arrow tail. Defaults to`1`

for 2D and`0.05`

for the 3D case.`lengthscale = 1f0`

: Scales the length of the arrow tail.`linestyle = nothing`

: Sets the linestyle used in 2D. Does not apply to 3D plots.`normalize = false`

: By default the lengths of the directions given to`arrows`

are used to scale the length of the arrow tails. If this attribute is set to true the directions are normalized, skipping this scaling.`align = :origin`

: Sets how arrows are positioned. By default arrows start at the given positions and extend along the given directions. If this attribute is set to`:head`

,`:lineend`

,`:tailend`

,`:headstart`

or`:center`

the given positions will be between the head and tail of each arrow instead.

### Examples

```
using CairoMakie
f = Figure(resolution = (800, 800))
Axis(f[1, 1], backgroundcolor = "black")
xs = LinRange(0, 2pi, 20)
ys = LinRange(0, 3pi, 20)
us = [sin(x) * cos(y) for x in xs, y in ys]
vs = [-cos(x) * sin(y) for x in xs, y in ys]
strength = vec(sqrt.(us .^ 2 .+ vs .^ 2))
arrows!(xs, ys, us, vs, arrowsize = 10, lengthscale = 0.3,
arrowcolor = strength, linecolor = strength)
f
```

```
using GLMakie
ps = [Point3f(x, y, z) for x in -5:2:5 for y in -5:2:5 for z in -5:2:5]
ns = map(p -> 0.1 * Vec3f(p[2], p[3], p[1]), ps)
arrows(
ps, ns, fxaa=true, # turn on anti-aliasing
linecolor = :gray, arrowcolor = :black,
linewidth = 0.1, arrowsize = Vec3f(0.3, 0.3, 0.4),
align = :center, axis=(type=Axis3,)
)
```

```
using GLMakie
using LinearAlgebra
ps = [Point3f(x, y, z) for x in -5:2:5 for y in -5:2:5 for z in -5:2:5]
ns = map(p -> 0.1 * Vec3f(p[2], p[3], p[1]), ps)
lengths = norm.(ns)
arrows(
ps, ns, fxaa=true, # turn on anti-aliasing
color=lengths,
linewidth = 0.1, arrowsize = Vec3f(0.3, 0.3, 0.4),
align = :center, axis=(type=Axis3,)
)
```

These docs were autogenerated using Makie: v0.17.13, GLMakie: v0.6.13, CairoMakie: v0.8.13, WGLMakie: v0.6.13