meshscatter
meshscatter(positions)
meshscatter(x, y)
meshscatter(x, y, z)
Plots a mesh for each element in (x, y, z)
, (x, y)
, or positions
(similar to scatter
). markersize
is a scaling applied to the primitive passed as marker
.
Attributes
Specific to MeshScatter
color = theme(scene, :markercolor)
sets the color of the marker. If no color is set, multiple calls tomeshscatter!
will cycle through the axis color palette. Otherwise, one can set one color per point by passing aVector{<:Colorant}
, or one colorant for the whole meshscatterplot. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]
sets which attributes to cycle when creating multiple plots.marker::Union{Symbol, GeometryBasics.GeometryPrimitive, GeometryBasics.Mesh}
sets the scattered mesh.markersize::Union{<:Real, Vec3f} = 0.1
sets the scale of the mesh. This can be given as a Vector to apply to each scattered mesh individually.rotations::Union{Real, Vec3f, Quaternion} = 0
sets the rotation of the mesh. A numeric rotation is around the z-axis, aVec3f
causes the mesh to rotate such that the the z-axis is now that vector, and a quaternion describes a general rotation. This can be given as a Vector to apply to each scattered mesh individually.
3D shading attributes
shading = Makie.automatic
sets the lighting algorithm used. Options areNoShading
(no lighting),FastShading
(AmbientLight + PointLight) orMultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)
sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)
sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0
sets how sharp the reflection is.backlight::Float32 = 0f0
sets a weight for secondary light calculation with inverted normals.ssao::Bool = false
adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true
.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
Examples
using GLMakie
xs = cos.(1:0.5:20)
ys = sin.(1:0.5:20)
zs = LinRange(0, 3, length(xs))
meshscatter(xs, ys, zs, markersize = 0.1, color = zs)
These docs were autogenerated using Makie: v0.20.10, GLMakie: v0.9.11, CairoMakie: v0.11.12, WGLMakie: v0.9.10