API
iv = l..rConstruct a ClosedInterval iv spanning the region from l to r.
Examples
julia> 1..2
1 .. 2
julia> 3..1 # Empty interval set can be defined
3 .. 1L"..."Creates a LaTeXString and is equivalent to latexstring(raw"..."), except that %$ can be used for interpolation.
julia> L"x = \sqrt{2}"
L"$x = \sqrt{2}$"
julia> L"x = %$(sqrt(2))"
L"$x = 1.4142135623730951$"@colorant_str(ex)Parse a literal color name as a Colorant. See Base.parse(Colorant, desc).
@extract scene (a, b, c, d)This becomes
begin
a = scene[:a]
b = scene[:b]
c = scene[:d]
d = scene[:d]
(a, b, c, d)
endusage @extractvalue scene (a, b, c, d) will become:
begin
a = to_value(scene[:a])
b = to_value(scene[:b])
c = to_value(scene[:c])
(a, b, c)
end@get_attribute scene (a, b, c, d)This will extract attribute a, b, c, d from scene and apply the correct attribute conversions + will extract the value if it's a signal. It will make those attributes available as variables and return them as a tuple. So the above is equal to: will become:
begin
a = get_attribute(scene, :a)
b = get_attribute(scene, :b)
c = get_attribute(scene, :c)
(a, b, c)
endNo documentation found.
MakieCore.@key_str is a macro.
# 1 method for macro "@key_str" from MakieCore:
[1] var"@key_str"(__source__::LineNumberNode, __module__::Module, arg)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/types.jl:94Replaces an expression with lift(argtuple -> expression, args...), where args are all expressions inside the main one that begin with $.
Example:
x = Observable(rand(100))
y = Observable(rand(100))before
z = lift((x, y) -> x .+ y, x, y)after
z = @lift($x .+ $y)You can also use parentheses around an expression if that expression evaluates to an observable.
nt = (x = Observable(1), y = Observable(2))
@lift($(nt.x) + $(nt.y))Plot Recipes in Makie
There's two types of recipes. Type recipes define a simple mapping from a user defined type to an existing plot type. Full recipes can customize the theme and define a custom plotting function.
Type recipes
Type recipe are really simple and just overload the argument conversion pipeline. This can be done for all plot types or for a subset of plot types:
# All plot types
convert_arguments(P::Type{<:AbstractPlot}, x::MyType) = convert_arguments(P, rand(10, 10))
# Only for scatter plots
convert_arguments(P::Type{<:Scatter}, x::MyType) = convert_arguments(P, rand(10, 10))Optionally you may define the default plot type so that plot(x::MyType) will use this:
plottype(::MyType) = SurfaceFull recipes with the @recipe macro
A full recipe for MyPlot comes in two parts. First is the plot type name, arguments and theme definition which are defined using the @recipe macro. Second is a custom plot! for MyPlot, implemented in terms of the atomic plotting functions.
We use an example to show how this works:
# arguments (x, y, z) && theme are optional
@recipe(MyPlot, x, y, z) do scene
Attributes(
plot_color = :red
)
endThis macro expands to several things. Firstly a type definition:
const MyPlot{ArgTypes} = Plot{myplot, ArgTypes}The type parameter of Plot contains the function instead of e.g. a symbol. This way the mapping from MyPlot to myplot is safer and simpler. (The downside is we always need a function myplot - TODO: is this a problem?)
The following signatures are defined to make MyPlot nice to use:
myplot(args...; kw_args...) = ...
myplot!(scene, args...; kw_args...) = ...
myplot(kw_args::Dict, args...) = ...
myplot!(scene, kw_args::Dict, args...) = ...
#etc (not 100% settled what signatures there will be)A specialization of argument_names is emitted if you have an argument list (x,y,z) provided to the recipe macro:
argument_names(::Type{<: MyPlot}) = (:x, :y, :z)This is optional but it will allow the use of plot_object[:x] to fetch the first argument from the call plot_object = myplot(rand(10), rand(10), rand(10)), for example. Alternatively you can always fetch the ith argument using plot_object[i], and if you leave out the (x,y,z), the default version of argument_names will provide plot_object[:arg1] etc.
The theme given in the body of the @recipe invocation is inserted into a specialization of default_theme which inserts the theme into any scene that plots MyPlot:
function default_theme(scene, ::MyPlot)
Attributes(
plot_color = :red
)
endAs the second part of defining MyPlot, you should implement the actual plotting of the MyPlot object by specializing plot!:
function plot!(plot::MyPlot)
# normal plotting code, building on any previously defined recipes
# or atomic plotting operations, and adding to the combined `plot`:
lines!(plot, rand(10), color = plot[:plot_color])
plot!(plot, plot[:x], plot[:y])
plot
endIt's possible to add specializations here, depending on the argument types supplied to myplot. For example, to specialize the behavior of myplot(a) when a is a 3D array of floating point numbers:
const MyVolume = MyPlot{Tuple{<:AbstractArray{<: AbstractFloat, 3}}}
argument_names(::Type{<: MyVolume}) = (:volume,) # again, optional
function plot!(plot::MyVolume)
# plot a volume with a colormap going from fully transparent to plot_color
volume!(plot, plot[:volume], colormap = :transparent => plot[:plot_color])
plot
endThe docstring given to the recipe will be transferred to the functions it generates.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))AbsoluteForce transformation to be absolute, not relative to the current state. This is the default setting.
No documentation found.
Summary
primitive type RaymarchAlgorithmSupertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: AnyNo documentation found.
Summary
primitive type RaymarchAlgorithmSupertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: AnyNo documentation found.
Summary
abstract type AbstractCameraSubtypes
Camera2D
EmptyCamera
Makie.AbstractCamera3D
Makie.OldCamera3D
Makie.OrthographicCamera
Makie.PixelCamera
Makie.RelativeCameraNo documentation found.
Summary
abstract type AbstractPlot{Typ}Subtypes
Makie.FakePlot
MakieCore.ScenePlot{Typ}Supertype Hierarchy
AbstractPlot{Typ} <: MakieCore.Transformable <: AnyNo documentation found.
Summary
abstract type AbstractSceneSubtypes
SceneSupertype Hierarchy
AbstractScene <: MakieCore.Transformable <: AnyAccumForce transformation to be relative to the current state, not absolute.
AmbientLight(color) <: AbstractLightA simple ambient light that uniformly lights every object based on its light color.
Availability:
All backends with
shading = FastShadingorMultiLightShading
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct AspectFields
index :: Int64
ratio :: Float32Union{Types...}A type union is an abstract type which includes all instances of any of its argument types. The empty union Union{} is the bottom type of Julia.
Examples
julia> IntOrString = Union{Int,AbstractString}
Union{Int64, AbstractString}
julia> 1 isa IntOrString
true
julia> "Hello!" isa IntOrString
true
julia> 1.0 isa IntOrString
falseMain structure for holding attributes, for theming plots etc! Will turn all values into observables, so that they can be updated.
struct AutoIf used as a GridLayout's row / column size and trydetermine == true, signals to the GridLayout that the row / column should shrink to match the largest determinable element inside. If no size of a content element can be determined, the remaining space is split between all Auto rows / columns according to their ratio.
If used as width / height of a layoutable element and trydetermine == true, the element's computed width / height will report the auto width / height if it can be determined. This enables a parent GridLayout to adjust its column / rowsize to the element's width / height. If trydetermine == false, the element's computed width / height will report nothing even if an auto width / height can be determined, which will prohibit a parent GridLayout from adjusting a row / column to the element's width / height. This is useful to, e.g., prohibit a GridLayout from shrinking a column's width to the width of a super title, even though the title's width can be auto-determined.
The ratio is ignored if Auto is used as an element size.
Axis <: Block
A 2D axis which can be plotted into.
Constructors
Axis(fig_or_scene; palette = nothing, kwargs...)Attributes
(type ?Axis.x in the REPL for more information about attribute x)
alignmode, aspect, autolimitaspect, backgroundcolor, bottomspinecolor, bottomspinevisible, flip_ylabel, halign, height, leftspinecolor, leftspinevisible, limits, panbutton, rightspinecolor, rightspinevisible, spinewidth, subtitle, subtitlecolor, subtitlefont, subtitlegap, subtitlelineheight, subtitlesize, subtitlevisible, tellheight, tellwidth, title, titlealign, titlecolor, titlefont, titlegap, titlelineheight, titlesize, titlevisible, topspinecolor, topspinevisible, valign, width, xautolimitmargin, xaxisposition, xgridcolor, xgridstyle, xgridvisible, xgridwidth, xlabel, xlabelcolor, xlabelfont, xlabelpadding, xlabelrotation, xlabelsize, xlabelvisible, xminorgridcolor, xminorgridstyle, xminorgridvisible, xminorgridwidth, xminortickalign, xminortickcolor, xminorticks, xminorticksize, xminorticksvisible, xminortickwidth, xpankey, xpanlock, xrectzoom, xreversed, xscale, xtickalign, xtickcolor, xtickformat, xticklabelalign, xticklabelcolor, xticklabelfont, xticklabelpad, xticklabelrotation, xticklabelsize, xticklabelspace, xticklabelsvisible, xticks, xticksize, xticksmirrored, xticksvisible, xtickwidth, xtrimspine, xzoomkey, xzoomlock, yautolimitmargin, yaxisposition, ygridcolor, ygridstyle, ygridvisible, ygridwidth, ylabel, ylabelcolor, ylabelfont, ylabelpadding, ylabelrotation, ylabelsize, ylabelvisible, yminorgridcolor, yminorgridstyle, yminorgridvisible, yminorgridwidth, yminortickalign, yminortickcolor, yminorticks, yminorticksize, yminorticksvisible, yminortickwidth, ypankey, ypanlock, yrectzoom, yreversed, yscale, ytickalign, ytickcolor, ytickformat, yticklabelalign, yticklabelcolor, yticklabelfont, yticklabelpad, yticklabelrotation, yticklabelsize, yticklabelspace, yticklabelsvisible, yticks, yticksize, yticksmirrored, yticksvisible, ytickwidth, ytrimspine, yzoomkey, yzoomlock
Axis3 <: Block
Attributes
(type ?Axis3.x in the REPL for more information about attribute x)
alignmode, aspect, azimuth, backgroundcolor, elevation, halign, height, limits, perspectiveness, protrusions, targetlimits, tellheight, tellwidth, title, titlealign, titlecolor, titlefont, titlegap, titlesize, titlevisible, valign, viewmode, width, xautolimitmargin, xgridcolor, xgridvisible, xgridwidth, xlabel, xlabelalign, xlabelcolor, xlabelfont, xlabeloffset, xlabelrotation, xlabelsize, xlabelvisible, xreversed, xspinecolor_1, xspinecolor_2, xspinecolor_3, xspinesvisible, xspinewidth, xtickcolor, xtickformat, xticklabelcolor, xticklabelfont, xticklabelpad, xticklabelsize, xticklabelsvisible, xticks, xticksize, xticksvisible, xtickwidth, xypanelcolor, xypanelvisible, xzpanelcolor, xzpanelvisible, yautolimitmargin, ygridcolor, ygridvisible, ygridwidth, ylabel, ylabelalign, ylabelcolor, ylabelfont, ylabeloffset, ylabelrotation, ylabelsize, ylabelvisible, yreversed, yspinecolor_1, yspinecolor_2, yspinecolor_3, yspinesvisible, yspinewidth, ytickcolor, ytickformat, yticklabelcolor, yticklabelfont, yticklabelpad, yticklabelsize, yticklabelsvisible, yticks, yticksize, yticksvisible, ytickwidth, yzpanelcolor, yzpanelvisible, zautolimitmargin, zgridcolor, zgridvisible, zgridwidth, zlabel, zlabelalign, zlabelcolor, zlabelfont, zlabeloffset, zlabelrotation, zlabelsize, zlabelvisible, zreversed, zspinecolor_1, zspinecolor_2, zspinecolor_3, zspinesvisible, zspinewidth, ztickcolor, ztickformat, zticklabelcolor, zticklabelfont, zticklabelpad, zticklabelsize, zticklabelsvisible, zticks, zticksize, zticksvisible, ztickwidth
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct AxisAspectFields
aspect :: Float32BBox(left::Number, right::Number, bottom::Number, top::Number)Convenience constructor to create a Rect2 with left, right, bottom and top extent instead of the usual origin, widths combination.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))BezierPath(commands::Vector)Construct a BezierPath with a vector of path commands. The available path commands are
MoveToLineToCurveToEllipticalArcClosePath
A BezierPath can be used in certain places in Makie as an alternative to a polygon or a collection of lines, for example as an input to poly or lines, or as a marker for scatter.
The benefit of using a BezierPath is that curves do not need to be converted into a vector of vertices by the user. CairoMakie can use the path commands directly when it writes vector graphics which is more efficient and uses less space than approximating them visually using line segments.
BezierPath(svg::AbstractString; fit = false, bbox = nothing, flipy = false, flipx = false, keep_aspect = true)Construct a BezierPath using a string of SVG path commands. The commands will be parsed first into MoveTo, LineTo, CurveTo, EllipticalArc and ClosePath objects which are then passed to the BezierPath constructor.
If fit === true, the path will be scaled to fit into a square of width 1 centered on the origin. If, additionally, bbox is set to some Rect, the path will be fit into this rectangle instead. If you want to use a path as a scatter marker, it is usually good to fit it so that it's centered and of a comparable size relative to other scatter markers.
If flipy === true or flipx === true, the respective dimensions of the path will be flipped. Makie uses a coordinate system where y=0 is at the bottom and y increases upwards while in SVG, y=0 is at the top and y increases downwards, so for most SVG paths flipy = true will be needed.
If keep_aspect === true, the path will be fit into the bounding box such that its longer dimension fits and the other one is scaled to retain the original aspect ratio. If you set keep_aspect = false, the new boundingbox of the path will be the one it is fit to, but note that this can result in a squished appearance.
Example
Construct a triangular BezierPath out of a path command string and use it as a scatter marker:
str = "M 0,0 L 10,0 L 5,10 z"
bp = BezierPath(str, fit = true)
scatter(1:10, marker = bp, markersize = 20)Billboard([angle::Real])
Billboard([angles::Vector{<: Real}])Billboard attribute to always have a primitive face the camera. Can be used for rotation.
No documentation found.
Summary
struct BottomSupertype Hierarchy
Bottom <: GridLayoutBase.Side <: AnyNo documentation found.
Summary
struct BottomLeftSupertype Hierarchy
BottomLeft <: GridLayoutBase.Side <: AnyNo documentation found.
Summary
struct BottomRightSupertype Hierarchy
BottomRight <: GridLayoutBase.Side <: AnyBox <: Block
Attributes
(type ?Box.x in the REPL for more information about attribute x)
alignmode, color, cornerradius, halign, height, linestyle, strokecolor, strokevisible, strokewidth, tellheight, tellwidth, valign, visible, width
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Button <: Block
Attributes
(type ?Button.x in the REPL for more information about attribute x)
alignmode, buttoncolor, buttoncolor_active, buttoncolor_hover, clicks, cornerradius, cornersegments, font, fontsize, halign, height, label, labelcolor, labelcolor_active, labelcolor_hover, padding, strokecolor, strokewidth, tellheight, tellwidth, valign, width
Camera(pixel_area)Struct to hold all relevant matrices and additional parameters, to let backends apply camera based transformations.
Fields
pixel_space::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}: projection used to convert pixel to device units
view::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}: View matrix is usually used to rotate, scale and translate the scene
projection::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}: Projection matrix is used for any perspective transformation
projectionview::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}: just projection * view
resolution::Observable{Vec{2, Float32}}: resolution of the canvas this camera draws to
lookat::Observable{Vec{3, Float32}}: Focal point of the camera, used for e.g. camera synchronized light direction.
eyeposition::Observable{Vec{3, Float32}}: Eye position of the camera, used for e.g. ray tracing.
steering_nodes::Vector{Observables.ObserverFunction}: To make camera interactive, steering observables are connected to the different matrices. We need to keep track of them, so, that we can connect and disconnect them.
calculated_values::Dict{Symbol, Observable}
No documentation found.
Summary
struct Camera2DFields
area :: Observable{GeometryBasics.HyperRectangle{2, Float32}}
zoomspeed :: Observable{Float32}
zoombutton :: Observable{Union{Bool, Makie.Keyboard.Button, Makie.Mouse.Button, Tuple, Makie.BooleanOperator, Set, Vector}}
panbutton :: Observable{Union{Bool, Makie.Keyboard.Button, Makie.Mouse.Button, Tuple, Makie.BooleanOperator, Set, Vector}}
padding :: Observable{Float32}
last_area :: Observable{Vec{2, Int64}}
update_limits :: Observable{Bool}Supertype Hierarchy
Camera2D <: AbstractCamera <: AnyCamera3D(scene[; kwargs...])Sets up a 3D camera with mouse and keyboard controls.
The behavior of the camera can be adjusted via keyword arguments or the fields settings and controls.
Settings
Settings include anything that isn't a mouse or keyboard button.
projectiontype = Perspectivesets the type of the projection. Can beOrthographicorPerspective.rotation_center = :lookatsets the default center for camera rotations. Currently allows:lookator:eyeposition.fixed_axis = true: If true panning uses the (world/plot) z-axis instead of the camera up direction.zoom_shift_lookat = true: If true keeps the data under the cursor when zooming.cad = false: If true rotates the view aroundlookatwhen zooming off-center.clipping_mode = :adaptive: Controls hownearandfarget processed. Options::staticpassesnearandfaras is:adaptivescalesnearbynorm(eyeposition - lookat)and passesfaras is:view_relativescalesnearandfarbynorm(eyeposition - lookat):bbox_relativescalesnearandfarto the scene bounding box as passed to the camera withupdate_cam!(..., bbox). (More specificallyfar = 1is scaled to the furthest point of a bounding sphere andnearis generally overwritten to be the closest point.)
center = true: Controls whether the camera placement gets reset when callingcenter!(scene), which is called when a new plot is added.keyboard_rotationspeed = 1f0sets the speed of keyboard based rotations.keyboard_translationspeed = 0.5f0sets the speed of keyboard based translations.keyboard_zoomspeed = 1f0sets the speed of keyboard based zooms.mouse_rotationspeed = 1f0sets the speed of mouse rotations.mouse_translationspeed = 0.5f0sets the speed of mouse translations.mouse_zoomspeed = 1f0sets the speed of mouse zooming (mousewheel).update_rate = 1/30sets the rate at which keyboard based camera updates are evaluated.circular_rotation = (true, true, true)enables circular rotations for (fixed x, fixed y, fixed z) rotation axis. (This means drawing a circle with your mouse around the center of the scene will result in a continuous rotation.)
Controls
Controls include any kind of hotkey setting.
up_key = Keyboard.rsets the key for translations towards the top of the screen.down_key = Keyboard.fsets the key for translations towards the bottom of the screen.left_key = Keyboard.asets the key for translations towards the left of the screen.right_key = Keyboard.dsets the key for translations towards the right of the screen.forward_key = Keyboard.wsets the key for translations into the screen.backward_key = Keyboard.ssets the key for translations out of the screen.zoom_in_key = Keyboard.usets the key for zooming into the scene (translate eyeposition towards lookat).zoom_out_key = Keyboard.osets the key for zooming out of the scene (translate eyeposition away from lookat).increase_fov_key = Keyboard.bsets the key for increasing the fov.decrease_fov_key = Keyboard.nsets the key for decreasing the fov.pan_left_key = Keyboard.jsets the key for rotations around the screens vertical axis.pan_right_key = Keyboard.lsets the key for rotations around the screens vertical axis.tilt_up_key = Keyboard.isets the key for rotations around the screens horizontal axis.tilt_down_key = Keyboard.ksets the key for rotations around the screens horizontal axis.roll_clockwise_key = Keyboard.esets the key for rotations of the screen.roll_counterclockwise_key = Keyboard.qsets the key for rotations of the screen.fix_x_key = Keyboard.xsets the key for fixing translations and rotations to the (world/plot) x-axis.fix_y_key = Keyboard.ysets the key for fixing translations and rotations to the (world/plot) y-axis.fix_z_key = Keyboard.zsets the key for fixing translations and rotations to the (world/plot) z-axis.reset = Keyboard.left_control & Mouse.leftsets the key for resetting the camera. This equivalent to callingcenter!(scene).reposition_button = Keyboard.left_alt & Mouse.leftsets the key for focusing the camera on a plot object.translation_button = Mouse.rightsets the mouse button for drag-translations. (up/down/left/right)scroll_mod = truesets an additional modifier button for scroll-based zoom. (true being neutral)rotation_button = Mouse.leftsets the mouse button for drag-rotations. (pan, tilt)
Other kwargs
Some keyword arguments are used to initialize fields. These include
eyeposition = Vec3f(3): The position of the camera.lookat = Vec3f(0): The point the camera is focused on.upvector = Vec3f(0, 0, 1): The world direction corresponding to the up direction of the screen.fov = 45.0is the field of view. This is irrelevant if the camera uses an orthographic projection.near = automaticsets the position of the near clip plane. Anything between the camera and the near clip plane is hidden. Must be greater 0. Usage depends onclipping_mode.far = automaticsets the position of the far clip plane. Anything further away than the far clip plane is hidden. Usage depends onclipping_mode. Defaults to1forclipping_mode = :bbox_relative,2for:view_relativeor a value derived from limits for:static.
Note that updating these observables in an active camera requires a call to update_cam(scene) for them to be applied. For updating eyeposition, lookat and/or upvector update_cam!(scene, eyeposition, lookat, upvector = Vec3f(0,0,1)) is preferred.
The camera position and orientation can also be adjusted via the functions
translate_cam!(scene, v)will translate the camera by the given world/plot space vectorv.rotate_cam!(scene, angles)will rotate the camera around its axes with the corresponding angles. The first angle will rotate around the cameras "right" that is the screens horizontal axis, the second around the up vector/vertical axis orVec3f(0, 0, +-1)iffixed_axis = true, and the third will rotate around the view direction i.e. the axis out of the screen. The rotation respects the currentrotation_centerof the camera.zoom!(scene, zoom_step)will change the zoom level of the scene without translating or rotating the scene.zoom_stepapplies multiplicatively tocam.zoom_multwhich is used as a multiplier to the fov (perspective projection) or width and height (orthographic projection).
CellGrid() <: GridBased <: ConversionTraitPlots with the CellGrid trait convert their input data to (xs::Vector{Float32}, ys::Vector{Float32}, zs::Matrix{Float32}) such that (length(xs), length(ys)) == size(zs) .+ 1. After the conversion the x and y values represent the edges of cells corresponding to z values.
See also: VertexGrid, ImageLike Used for: Heatmap
HyperSphere{N, T}A HyperSphere is a generalization of a sphere into N-dimensions. A center and radius, r, must be specified.
ClosePath()A path command for use within a BezierPath which closes the current subpath. The resulting path will have an implicit line segment between the last point and the first point if they do not match.
Colorbar <: Block
Create a colorbar that shows a continuous or categorical colormap with ticks chosen according to the colorrange.
You can set colorrange and colormap manually, or pass a plot object as the second argument to copy its respective attributes.
Constructors
Colorbar(fig_or_scene; kwargs...)
Colorbar(fig_or_scene, plot::AbstractPlot; kwargs...)
Colorbar(fig_or_scene, heatmap::Union{Heatmap, Image}; kwargs...)
Colorbar(fig_or_scene, contourf::Makie.Contourf; kwargs...)Attributes
(type ?Colorbar.x in the REPL for more information about attribute x)
alignmode, bottomspinecolor, bottomspinevisible, colormap, colorrange, flip_vertical_label, flipaxis, halign, height, highclip, label, labelcolor, labelfont, labelpadding, labelrotation, labelsize, labelvisible, leftspinecolor, leftspinevisible, limits, lowclip, minortickalign, minortickcolor, minorticks, minorticksize, minorticksvisible, minortickwidth, nsteps, rightspinecolor, rightspinevisible, scale, size, spinewidth, tellheight, tellwidth, tickalign, tickcolor, tickformat, ticklabelalign, ticklabelcolor, ticklabelfont, ticklabelpad, ticklabelrotation, ticklabelsize, ticklabelspace, ticklabelsvisible, ticks, ticksize, ticksvisible, tickwidth, topspinecolor, topspinevisible, valign, vertical, width
No documentation found.
Summary
struct ConsumeFields
x :: BoolPlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
abstract type ConversionTraitSubtypes
GridBased
ImageLike
Makie.SampleBased
NoConversion
PointBased
VolumeLikePlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))CurveTo(c1::VecTypes, c2::VecTypes, p::VecTypes)
CurveTo(cx1::Real, cy1::Real, cx2::Real, cy2::Real, px::Real, py::Real)A path command for use within a BezierPath which continues the current subpath with a cubic bezier curve to point p, with the first control point c1 and the second control point c2.
No documentation found.
Summary
struct CycleFields
cycle :: Vector{Pair{Vector{Symbol}, Symbol}}
covary :: BoolCycled(i::Int)If a Cycled value is passed as an attribute to a plotting function, it is replaced with the value from the cycler for this attribute (as long as there is one defined) at the index i.
No documentation found.
Summary
struct DataAspectDataInspector(figure_axis_or_scene = current_figure(); kwargs...)Creates a data inspector which will show relevant information in a tooltip when you hover over a plot.
This functionality can be disabled on a per-plot basis by setting plot.inspectable[] = false. The displayed text can be adjusted by setting plot.inspector_label to a function (plot, index, position) -> "my_label" returning a label. See Makie documentation for more detail.
Keyword Arguments:
range = 10: Controls the snapping range for selecting an element of a plot.priority = 100: The priority of creating a tooltip on a mouse movement or scrolling event.enabled = true: Disables inspection of plots when set to false. Can also be adjusted withenable!(inspector)anddisable!(inspector).indicator_color = :red: Color of the selection indicator.indicator_linewidth = 2: Linewidth of the selection indicator.indicator_linestyle = nothing: Linestyle of the selection indicatorenable_indicators = true): Enables or disables indicatorsdepth = 9e3: Depth value of the tooltip. This should be high so that the tooltip is always in front.apply_tooltip_offset = true: Enables or disables offsetting tooltips based on, for example, markersize.and all attributes from
Tooltip
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))DirectionalLight(color, direction[, camera_relative = false])A light type which simulates a distant light source with parallel light rays going in the given direction.
Availability:
All backends with
shading = FastShadingorMultiLightShading
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))EllipticalArc(c::VecTypes, r1::Real, r2::Real, angle::Real, a1::Real, a2::Real)
EllipticalArc(cx::Real, cy::Real, r1::Real, r2::Real, angle::Real, a1::Real, a2::Real)A path command for use within a BezierPath which continues the current subpath with an elliptical arc. The ellipse is centered at c and has two radii, r1 and r2, the orientation of which depends on angle.
If angle == 0, r1 goes in x direction and r2 in y direction. A positive angle in radians rotates the ellipse counterclockwise, and a negative angle clockwise.
The angles a1 and a2 are the start and stop positions of the arc on the ellipse. A value of 0 is where the radius r1 points to, pi/2 is where the radius r2 points to, and so on. If a2 > a1, the arc turns counterclockwise. If a1 > a2, it turns clockwise.
If the last position of the subpath does not equal the start of the arc, the resulting path will have an implicit line segment between the two.
EllipticalArc(x1::Real, y1::Real, x2::Real, y2::Real, rx::Real, ry::Real, ϕ::Real, largearc::Bool, sweepflag::Bool)Construct an EllipticalArc using the endpoint parameterization.
x1, y1 is the starting point and x2, y2 the end point, rx and ry are the two ellipse radii. ϕ is the angle of rx vs the x axis.
Usually, four arcs can be constructed between two points given these ellipse parameters. One of them is chosen using two boolean flags:
If largearc === true, the arc will be longer than 180 degrees. If sweepflag === true, the arc will sweep through increasing angles.
No documentation found.
Summary
struct EmptyCameraSupertype Hierarchy
EmptyCamera <: AbstractCamera <: AnyEnvironmentLight(intensity, image)An environment light that uses a spherical environment map to provide lighting. See: https://en.wikipedia.org/wiki/Reflection_mapping
Availability:
RPRMakie
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))This struct provides accessible Observables to monitor the events associated with a Scene.
Functions that act on an Observable must return Consume() if the function consumes an event. When an event is consumed it does not trigger other observer functions. The order in which functions are executed can be controlled via the priority keyword (default 0) in on.
Example:
on(events(scene).mousebutton, priority = 20) do event
if is_correct_event(event)
do_something()
return Consume()
end
return
endFields
window_area::Observable{GeometryBasics.HyperRectangle{2, Int64}}: The area of the window in pixels, as aRect2.
window_dpi::Observable{Float64}: The DPI resolution of the window, as aFloat64.
window_open::Observable{Bool}: The state of the window (open => true, closed => false).
mousebutton::Observable{Makie.MouseButtonEvent}: Most recently triggeredMouseButtonEvent. Contains the relevantevent.buttonandevent.action(press/release)See also
ispressed.
mousebuttonstate::Set{Makie.Mouse.Button}: A Set of all currently pressed mousebuttons.
mouseposition::Observable{Tuple{Float64, Float64}}: The position of the mouse as aNTuple{2, Float64}. Updates once per event poll/frame.
scroll::Observable{Tuple{Float64, Float64}}: The direction of scroll
keyboardbutton::Observable{Makie.KeyEvent}: Most recently triggeredKeyEvent. Contains the relevantevent.keyandevent.action(press/repeat/release)See also
ispressed.
keyboardstate::Set{Makie.Keyboard.Button}: Contains all currently pressed keys.
unicode_input::Observable{Char}: Contains the last typed character.
dropped_files::Observable{Vector{String}}: Contains a list of filepaths to files dragged into the scene.
hasfocus::Observable{Bool}: Whether the Scene window is in focus or not.
entered_window::Observable{Bool}: Whether the mouse is inside the window or not.
Exclusively(x)Marks a button, button collection or logical expression of buttons as the exclusive subset of buttons that must be pressed for ispressed to return true.
For example Exclusively((Keyboard.left_control, Keyboard.c)) would require left control and c to be pressed without any other buttons.
Boolean expressions are lowered to multiple Exclusive sets in an Or. It is worth noting that Not branches are ignored here, i.e. it assumed that every button under a Not must not be pressed and that this follows automatically from the subset of buttons that must be pressed.
No documentation found.
Summary
primitive type MakieCore.ShadingAlgorithmSupertype Hierarchy
MakieCore.ShadingAlgorithm <: Enum{Int32} <: AnyNo documentation found.
Summary
struct FigureFields
scene :: Scene
layout :: GridLayout
content :: Vector
attributes :: Attributes
current_axis :: Ref{Any}No documentation found.
Summary
struct FixedFields
x :: Float32GridBased <: ConversionTraitGridBased is an abstract conversion trait for data that exists on a grid.
Child types: VertexGrid, CellGrid See also: ImageLike Used for: Scatter, Lines
GridLayout(; kwargs...)Create a GridLayout without parent and with size [1, 1].
GridLayout(g::Union{GridPosition, GridSubposition}, args...; kwargs...)Create a GridLayout at position g in the parent GridLayout of g if it is a GridPosition and in a nested child GridLayout if it is a GridSubposition. The args and kwargs are passed on to the normal GridLayout constructor.
function GridLayout(nrows::Integer, ncols::Integer;
parent = nothing,
rowsizes = nothing,
colsizes = nothing,
addedrowgaps = nothing,
addedcolgaps = nothing,
alignmode = Inside(),
equalprotrusiongaps = (false, false),
bbox = nothing,
width = Auto(),
height = Auto(),
tellwidth::Bool = true,
tellheight::Bool = true,
halign = :center,
valign = :center,
default_rowgap = get_default_rowgap(),
default_colgap = get_default_colgap(),
kwargs...)Create a GridLayout with optional parent parent with nrows rows and ncols columns.
No documentation found.
Summary
struct GridPositionFields
layout :: GridLayout
span :: GridLayoutBase.Span
side :: GridLayoutBase.SideNo documentation found.
Summary
struct GridSubpositionFields
parent :: Union{GridPosition, GridSubposition}
rows :: Any
cols :: Any
side :: GridLayoutBase.SidePlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))ImageLike() <: ConversionTraitPlots with the ImageLike trait convert their input data to (xs::Interval, ys::Interval, zs::Matrix{Float32}) where xs and ys mark the limits of a quad containing zs.
See also: CellGrid, VertexGrid Used for: Image
No documentation found.
Summary
primitive type RaymarchAlgorithmSupertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: AnyAlignMode that excludes the protrusions from the bounding box. Construct with Inside().
See also Outside and Mixed.
IntervalSlider <: Block
Attributes
(type ?IntervalSlider.x in the REPL for more information about attribute x)
alignmode, color_active, color_active_dimmed, color_inactive, halign, height, horizontal, interval, linewidth, range, snap, startvalues, tellheight, tellwidth, valign, width
IntervalsBetween(n::Int, mirror::Bool = true)Indicates to create n-1 minor ticks between every pair of adjacent major ticks.
No documentation found.
Summary
primitive type RaymarchAlgorithmSupertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: AnyNo documentation found.
Summary
struct KeysEventFields
keys :: Set{Makie.Keyboard.Button}LScene <: Block
Attributes
(type ?LScene.x in the REPL for more information about attribute x)
alignmode, halign, height, show_axis, tellheight, tellwidth, valign, width
Label <: Block
Attributes
(type ?Label.x in the REPL for more information about attribute x)
alignmode, color, font, fontsize, halign, height, justification, lineheight, padding, rotation, tellheight, tellwidth, text, valign, visible, width, word_wrap
struct LayoutObservables{G}T is the same type parameter of contained GridContent, G is GridLayout which is defined only after LayoutObservables.
A collection of Observables and an optional GridContent that are needed to interface with the MakieLayout layouting system.
suggestedbbox::Observable{Rect2f}: The bounding box that an element should place itself in. Depending on the element'swidthandheightattributes, this is not necessarily equal to the computedbbox.protrusions::Observable{RectSides{Float32}}: The sizes of content "sticking out" of the main element into theGridLayoutgaps.reporteddimensions::Observable{Dimensions}: The dimensions (inner and outer) that the object communicates to the containingGridLayout.autosize::Observable{NTuple{2, Optional{Float32}}}: The width and height that the element reports to its parentGridLayout. If the element doesn't want to cause the parent to adjust to its size, autosize can hide the reportedsize from it by being set tonothing.computedbbox::Observable{Rect2f}: The bounding box that the element computes for itself after it has received a suggestedbbox.gridcontent::Optional{GridContent{G}}: A reference of aGridContentif the element is currently placed in aGridLayout. This can be used to retrieve the parent layout, remove the element from it or change its position, and assign it to a different layout.
No documentation found.
Summary
struct LeftSupertype Hierarchy
Left <: GridLayoutBase.Side <: AnyLegend <: Block
Attributes
(type ?Legend.x in the REPL for more information about attribute x)
alignmode, backgroundcolor, bgcolor, colgap, framecolor, framevisible, framewidth, gridshalign, gridsvalign, groupgap, halign, height, label, labelcolor, labelfont, labelhalign, labeljustification, labelsize, labelvalign, linecolor, linecolormap, linecolorrange, linepoints, linestyle, linewidth, margin, marker, markercolor, markercolormap, markercolorrange, markerpoints, markersize, markerstrokecolor, markerstrokewidth, nbanks, orientation, padding, patchcolor, patchlabelgap, patchsize, patchstrokecolor, patchstrokewidth, polycolor, polycolormap, polycolorrange, polypoints, polystrokecolor, polystrokewidth, rowgap, tellheight, tellwidth, titlecolor, titlefont, titlegap, titlehalign, titleposition, titlesize, titlevalign, titlevisible, valign, width
No documentation found.
Summary
abstract type LegendElementSubtypes
LineElement
MarkerElement
PolyElementNo documentation found.
Summary
struct LegendEntryFields
elements :: Vector{LegendElement}
attributes :: AttributesNo documentation found.
Summary
struct LineElementFields
attributes :: AttributesSupertype Hierarchy
LineElement <: LegendElement <: AnyPlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))LineTo(p::VecTypes)
LineTo(x::Real, y::Real)A path command for use within a BezierPath which continues the current subpath with a line to the given point.
LinearTicks with ideally a number of n_ideal tick marks.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Linestyle(value::Vector{<:Real})A type that can be used as value for the linestyle keyword argument of plotting functions to arbitrarily customize the linestyle.
The value is a vector of positions where the line flips from being drawn or not and vice versa. The values of value are in units of linewidth.
For example, with value = [0.0, 4.0, 6.0, 9.5] you start drawing at 0, stop at 4 linewidths, start again at 6, stop at 9.5, then repeat with 0 and 9.5 being treated as the same position.
LogTicks{T}(linear_ticks::T)Wraps any other tick object. Used to apply a linear tick searching algorithm on a log-transformed interval.
Screen constructors implemented by all backends:
# Constructor aimed at showing the plot in a window.
Screen(scene::Scene; screen_config...)
# Screen to save a png/jpeg to file or io
Screen(scene::Scene, io::IO, mime; screen_config...)
# Screen that is efficient for `colorbuffer(screen, format)`
Screen(scene::Scene, format::Makie.ImageStorageFormat; screen_config...)Interface implemented by all backends:
# Needs to be overload:
size(screen) # Size in pixel
empty!(screen) # empties screen state to reuse the screen, or to close it
# Optional
wait(screen) # waits as long window is open
# Provided by Makie:
push_screen!(scene, screen)No documentation found.
Summary
struct MarkerElementFields
attributes :: AttributesSupertype Hierarchy
MarkerElement <: LegendElement <: AnyNo documentation found.
Summary
primitive type RaymarchAlgorithmSupertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: AnyMenu <: Block
A drop-down menu with multiple selectable options. You can pass options with the keyword argument options.
Options are given as an iterable of elements. For each element, the option label in the menu is determined with optionlabel(element) and the option value with optionvalue(element). These functions can be overloaded for custom types. The default is that tuples of two elements are expected to be label and value, where string(label) is used as the label, while for all other objects, label = string(object) and value = object.
When an item is selected in the menu, the menu's selection attribute is set to optionvalue(selected_element). When nothing is selected, that value is nothing.
You can set the initial selection by passing one of the labels with the default keyword.
Constructors
Menu(fig_or_scene; default = nothing, kwargs...)Examples
Menu with string entries, second preselected:
menu1 = Menu(fig[1, 1], options = ["first", "second", "third"], default = "second")Menu with two-element entries, label and function:
funcs = [sin, cos, tan]
labels = ["Sine", "Cosine", "Tangens"]
menu2 = Menu(fig[1, 1], options = zip(labels, funcs))Executing a function when a selection is made:
on(menu2.selection) do selected_function
# do something with the selected function
endAttributes
(type ?Menu.x in the REPL for more information about attribute x)
alignmode, cell_color_active, cell_color_hover, cell_color_inactive_even, cell_color_inactive_odd, direction, dropdown_arrow_color, dropdown_arrow_size, fontsize, halign, height, i_selected, is_open, options, prompt, scroll_speed, selection, selection_cell_color_inactive, tellheight, tellwidth, textcolor, textpadding, valign, width
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))AlignMode that is Inside where padding is Nothing, Outside where it is Real, and overrides the protrusion with a fixed value where it is a Protrusion.
See also Inside and Outside.
Mixed(; left = nothing, right = nothing, bottom = nothing, top = nothing)Construct a Mixed AlignMode, which has different behavior on each side. Arguments that are nothing will exclude protrusions from the bounding box on that side. Those that are real numbers will be padded by that amount and include protrusions from the bounding box on that side. Arguments that are Protrusion will override the protrusion with a fixed value.
MouseEventDescribes a mouse state change. Fields:
type: MouseEventTypet: Time of the eventdata: Mouse position in data coordinatespx: Mouse position in px relative to scene originprev_t: Time of previous eventprev_data: Previous mouse position in data coordinatesprev_px: Previous mouse position in data coordinates
MoveTo(p::VecTypes)
MoveTo(x::Real, y::Real)A path command for use within a BezierPath which starts a new subpath at the given point.
No documentation found.
Summary
primitive type MakieCore.ShadingAlgorithmSupertype Hierarchy
MakieCore.ShadingAlgorithm <: Enum{Int32} <: AnyLike LinearTicks but for multiples of multiple. Example where approximately 5 numbers should be found that are multiples of pi, printed like "1π", "2π", etc.:
MultiplesTicks(5, pi, "π")No documentation found.
Summary
struct NoConversionSupertype Hierarchy
NoConversion <: ConversionTrait <: AnyNo documentation found.
Summary
primitive type MakieCore.ShadingAlgorithmSupertype Hierarchy
MakieCore.ShadingAlgorithm <: Enum{Int32} <: AnyNo documentation found.
Summary
struct OldAxisAlignMode that includes the protrusions within the bounding box, plus paddings.
See also Inside and Mixed.
Outside()Construct an Outside AlignMode with no padding.
Outside(padding::Real)Construct an Outside AlignMode with equal padding on all sides.
Outside(left::Real, right::Real, bottom::Real, top::Real)Construct an Outside AlignMode with different paddings on each side.
Pattern(image)
Pattern(mask[; color1, color2])Creates an ImagePattern from an image (a matrix of colors) or a mask (a matrix of real numbers). The pattern can be passed as a color to a plot to texture it. If a mask is passed, one can specify to colors between which colors are interpolated.
Pattern(style::String = "/"; kwargs...)
Pattern(style::Char = '/'; kwargs...)Creates a line pattern based on the given argument. Available patterns are '/', '\', '-', '|', 'x', and '+'. All keyword arguments correspond to the keyword arguments for LinePattern.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Unit in pixels on screen. This one is a bit tricky, since it refers to a static attribute (pixels on screen don't change) but since every visual is attached to a camera, the exact scale might change. So in the end, this is just relative to some normed camera - the value on screen, depending on the camera, will not actually sit on those pixels. Only camera that guarantees the correct mapping is the :pixel camera type.
Unit in pixels on screen. This one is a bit tricky, since it refers to a static attribute (pixels on screen don't change) but since every visual is attached to a camera, the exact scale might change. So in the end, this is just relative to some normed camera - the value on screen, depending on the camera, will not actually sit on those pixels. Only camera that guarantees the correct mapping is the :pixel camera type.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))PlotSpec(plottype, args...; kwargs...)Object encoding positional arguments (args), a NamedTuple of attributes (kwargs) as well as plot type P of a basic plot.
No documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Point{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyPointBased() <: ConversionTraitPlots with the PointBased trait convert their input data to a Vector{Point{D, Float32}}.
PointLight(color, position[, attenuation = Vec2f(0)])
PointLight(color, position, range::Real)A point-like light source placed at the given position with the given light color.
Optionally an attenuation parameter can be used to reduce the brightness of the light source with distance. The reduction is given by 1 / (1 + attenuation[1] * distance + attenuation[2] * distance^2). Alternatively you can pass a light range to generate matching default attenuation parameters. Note that you may need to set the light intensity, i.e. the light color to values greater than 1 to get satisfying results.
Availability:
GLMakie with
shading = MultiLightShadingRPRMakie
PolarAxis <: Block
Attributes
(type ?PolarAxis.x in the REPL for more information about attribute x)
alignmode, axis_rotation_button, backgroundcolor, clip, clip_r, clipcolor, direction, fixrmin, gridz, halign, height, normalize_theta_ticks, r_translation_button, radius_at_origin, rautolimitmargin, reset_axis_orientation, reset_button, rgridcolor, rgridstyle, rgridvisible, rgridwidth, rlimits, rminorgridcolor, rminorgridstyle, rminorgridvisible, rminorgridwidth, rminorticks, rtickangle, rtickformat, rticklabelcolor, rticklabelfont, rticklabelpad, rticklabelrotation, rticklabelsize, rticklabelstrokecolor, rticklabelstrokewidth, rticklabelsvisible, rticks, rzoomkey, rzoomlock, sample_density, spinecolor, spinestyle, spinevisible, spinewidth, tellheight, tellwidth, theta_0, theta_as_x, theta_translation_button, thetaautolimitmargin, thetagridcolor, thetagridstyle, thetagridvisible, thetagridwidth, thetalimits, thetaminorgridcolor, thetaminorgridstyle, thetaminorgridvisible, thetaminorgridwidth, thetaminorticks, thetatickformat, thetaticklabelcolor, thetaticklabelfont, thetaticklabelpad, thetaticklabelsize, thetaticklabelstrokecolor, thetaticklabelstrokewidth, thetaticklabelsvisible, thetaticks, thetazoomkey, thetazoomlock, title, titlealign, titlecolor, titlefont, titlegap, titlesize, titlevisible, valign, width, zoomspeed
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct PolyElementFields
attributes :: AttributesSupertype Hierarchy
PolyElement <: LegendElement <: AnyPlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct Quaternion{T}Fields
data :: NTuple{4, T}No documentation found.
Summary
struct Quaternion{T}Fields
data :: NTuple{4, T}No documentation found.
Summary
struct ColorTypes.RGBA{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}}Fields
r :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
g :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
b :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
alpha :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}Supertype Hierarchy
ColorTypes.RGBA{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}} <: ColorTypes.ColorAlpha{ColorTypes.RGB{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}}, T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}, 4} <: ColorTypes.TransparentColor{ColorTypes.RGB{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}}, T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}, 4} <: ColorTypes.Colorant{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}, 4} <: AnyRGB is the standard Red-Green-Blue (sRGB) colorspace. Values of the individual color channels range from 0 (black) to 1 (saturated). If you want "Integer" storage types (e.g., 255 for full color), use N0f8(1) instead (see FixedPointNumbers).
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
primitive type RaymarchAlgorithmSupertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: AnyAbstractArray{T,N}Supertype for N-dimensional arrays (or array-like types) with elements of type T. Array and other types are subtypes of this. See the manual section on the AbstractArray interface.
See also: AbstractVector, AbstractMatrix, eltype, ndims.
Record(func, figlike, [iter]; kw_args...)Check Makie.record for documentation.
No documentation found.
Summary
struct RecordEventsFields
scene :: Scene
path :: StringHyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
RectLight(color, r::Rect2[, direction = -normal])
RectLight(color, center::Point3f, b1::Vec3f, b2::Vec3f[, direction = -normal])Creates a RectLight with a given color. The first constructor derives the light from a Rect2 extending in x and y directions. The second specifies the center of the rect (or more accurately parallelogram) with b1 and b2 specifying the width and height vectors (including scale).
Note that RectLight implements translate!, rotate! and scale! to simplify adjusting the light.
Availability:
GLMakie with
Shading = MultiLightShading
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
HyperRectangle{N, T}A HyperRectangle is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin and widths fields, whose indices correspond to each of the N axes.
No documentation found.
Summary
struct RelativeFields
x :: Float32Reverses the attribute T upon conversion
ReversibleScaleCustom scale struct, taking a forward and inverse arbitrary scale function.
Fields
forward::Function: forward transformation (e.g.log10)
inverse::Function: inverse transformation (e.g.exp10forlog10such that inverse ∘ forward ≡ identity)
limits::Tuple{Float32, Float32}: default limits (optional)
interval::IntervalSets.AbstractInterval: valid limits interval (optional)
name::Symbol
No documentation found.
Summary
struct RightSupertype Hierarchy
Right <: GridLayoutBase.Side <: AnyNo documentation found.
Summary
struct SSAOFields
radius :: Observable{Float32}
bias :: Observable{Float32}
blur :: Observable{Int32}Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Scene TODO document thisConstructors
Fields
parent: The parent of the Scene; if it is a top-level Scene,parent == nothing.events:Eventsassociated with the Scene.viewport: The current pixel area of the Scene.clear: Whether the scene should be cleared.camera: TheCameraassociated with the Scene.camera_controls: The controls for the camera of the Scene.transformation: TheTransformationof the Scene.plots: The plots contained in the Scene.themechildren: Children of the Scene inherit its transformation.current_screens: The Screens which the Scene is displayed to.
backgroundcolorvisiblessaolightsderegister_callbackscycler
Union{Types...}A type union is an abstract type which includes all instances of any of its argument types. The empty union Union{} is the bottom type of Julia.
Examples
julia> IntOrString = Union{Int,AbstractString}
Union{Int64, AbstractString}
julia> 1 isa IntOrString
true
julia> "Hello!" isa IntOrString
true
julia> 1.0 isa IntOrString
falseUnit space of the scene it's displayed on. Also referred to as data units
No documentation found.
Summary
struct ScrollEventFields
x :: Float32
y :: Float32Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Slider <: Block
Attributes
(type ?Slider.x in the REPL for more information about attribute x)
alignmode, color_active, color_active_dimmed, color_inactive, halign, height, horizontal, linewidth, range, snap, startvalue, tellheight, tellwidth, valign, value, width
SliderGrid <: Block
A grid of horizontal Sliders, where each slider has one name label on the left, and a value label on the right.
Each NamedTuple you pass specifies one Slider. You always have to pass range and label, and optionally a format for the value label. Beyond that, you can set any keyword that Slider takes, such as startvalue.
The format keyword can be a String with Format.jl style, such as "{:.2f}Hz", or a function.
Constructors
SliderGrid(fig_or_scene, nts::NamedTuple...; kwargs...)Examples
sg = SliderGrid(fig[1, 1],
(label = "Amplitude", range = 0:0.1:10, startvalue = 5),
(label = "Frequency", range = 0:0.5:50, format = "{:.1f}Hz", startvalue = 10),
(label = "Phase", range = 0:0.01:2pi,
format = x -> string(round(x/pi, digits = 2), "π"))
)Working with slider values:
on(sg.sliders[1].value) do val
# do something with `val`
endAttributes
(type ?SliderGrid.x in the REPL for more information about attribute x)
alignmode, halign, height, tellheight, tellwidth, valign, value_column_width, width
HyperSphere{N, T}A HyperSphere is a generalization of a sphere into N-dimensions. A center and radius, r, must be specified.
SpotLight(color, position, direction, angles)Creates a spot light which illuminates objects in a light cone starting at position pointing in direction. The opening angle is defined by an inner and outer angle given in angles, between which the light intensity drops off.
Availability:
GLMakie with
shading = MultiLightShadingRPRMakie
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Makie.Stepper is a Function.
# 3 methods for generic function "Stepper" from Makie:
[1] Stepper(figlike::Union{Figure, Makie.FigureAxisPlot, Scene}, path::String; kw...)
@ ~/work/Makie.jl/Makie.jl/src/recording.jl:47
[2] Stepper(figlike::Union{Figure, Makie.FigureAxisPlot, Scene}, path::String, step::Int64; format, backend, visible, connect, screen_kw...)
@ ~/work/Makie.jl/Makie.jl/src/recording.jl:38
[3] Stepper(figlike::Union{Figure, Makie.FigureAxisPlot, Scene}; backend, format, visible, connect, screen_kw...)
@ ~/work/Makie.jl/Makie.jl/src/recording.jl:29Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Textbox <: Block
Attributes
(type ?Textbox.x in the REPL for more information about attribute x)
alignmode, bordercolor, bordercolor_focused, bordercolor_focused_invalid, bordercolor_hover, borderwidth, boxcolor, boxcolor_focused, boxcolor_focused_invalid, boxcolor_hover, cornerradius, cornersegments, cursorcolor, defocus_on_submit, displayed_string, focused, font, fontsize, halign, height, placeholder, reset_on_defocus, restriction, stored_string, tellheight, tellwidth, textcolor, textcolor_placeholder, textpadding, validator, valign, width
Main structure for holding attributes, for theming plots etc! Will turn all values into observables, so that they can be updated.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Toggle <: Block
Attributes
(type ?Toggle.x in the REPL for more information about attribute x)
active, alignmode, buttoncolor, cornersegments, framecolor_active, framecolor_inactive, halign, height, rimfraction, tellheight, tellwidth, toggleduration, valign, width
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct TopSupertype Hierarchy
Top <: GridLayoutBase.Side <: AnyNo documentation found.
Summary
struct TopLeftSupertype Hierarchy
TopLeft <: GridLayoutBase.Side <: AnyNo documentation found.
Summary
struct TopRightSupertype Hierarchy
TopRight <: GridLayoutBase.Side <: AnyHolds the transformations for Scenes.
Fields
parent::Base.RefValue{Transformation}translation::Observable{Vec{3, Float32}}scale::Observable{Vec{3, Float32}}rotation::Observable{Quaternionf}model::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}parent_model::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}transform_func::Observable{Any}
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
abstract type Unit{T}Subtypes
Makie.DeviceIndependentPixel{T<:Number}
Makie.Millimeter{T}
Pixel{T}
SceneSpace{T}Supertype Hierarchy
Unit{T} <: Number <: AnyPlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyNo documentation found.
Summary
struct Vec{S, T}Fields
data :: Tuple{Vararg{T, S}}Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: AnyUnion{Types...}A type union is an abstract type which includes all instances of any of its argument types. The empty union Union{} is the bottom type of Julia.
Examples
julia> IntOrString = Union{Int,AbstractString}
Union{Int64, AbstractString}
julia> 1 isa IntOrString
true
julia> "Hello!" isa IntOrString
true
julia> 1.0 isa IntOrString
falseVertexGrid() <: GridBased <: ConversionTraitPlots with the VertexGrid trait convert their input data to (xs::Vector{Float32}, ys::Vector{Float32}, zs::Matrix{Float32}) such that (length(xs), length(ys)) == size(zs), or (xs::Matrix{Float32}, ys::Matrix{Float32}, zs::Matrix{Float32}) such that size(xs) == size(ys) == size(zs).
VideoStream(fig::FigureLike;
format="mp4", framerate=24, compression=nothing, profile=nothing, pixel_format=nothing, loop=nothing,
loglevel="quiet", visible=false, connect=false, backend=current_backend(),
screen_config...)Returns a VideoStream which can pipe new frames into the ffmpeg process with few allocations via recordframe!(stream). When done, use save(path, stream) to write the video out to a file.
Arguments
Video options
format = "mkv": The format of the video. If a path is present, will be inferred from the file extension. Can be one of the following:"mkv"(open standard, the default)"mp4"(good for Web, most supported format)"webm"(smallest file size)"gif"(largest file size for the same quality)
mp4andmk4are marginally bigger thanwebm.gifs can be significantly (as much as 6x) larger with worse quality (due to the limited color palette) and only should be used as a last resort, for playing in a context where videos aren't supported.framerate = 24: The target framerate.compression = 20: Controls the video compression viaffmpeg's-crfoption, with smaller numbers giving higher quality and larger file sizes (lower compression), and higher numbers giving lower quality and smaller file sizes (higher compression). The minimum value is0(lossless encoding).For
mp4,51is the maximum. Note thatcompression = 0only works withmp4if
profile = "high444".For
webm,63is the maximum.compressionhas no effect onmkvandgifoutputs.
profile = "high422": A ffmpeg compatible profile. Currently only applies tomp4. If
you have issues playing a video, try profile = "high" or profile = "main".
pixel_format = "yuv420p": A ffmpeg compatible pixel format (-pix_fmt). Currently only
applies to mp4. Defaults to yuv444p for profile = "high444".
loop = 0: Number of times the video is repeated, for agif. Defaults to0, which
means infinite looping. A value of -1 turns off looping, and a value of n > 0 and above means n repetitions (i.e. the video is played n+1 times).
!!! warning
`profile` and `pixel_format` are only used when `format` is `"mp4"`; a warning will be issued if `format`
is not `"mp4"` and those two arguments are not `nothing`. Similarly, `compression` is only
valid when `format` is `"mp4"` or `"webm"`, and `loop` is only valid when `format` is `"gif"`.Backend options
backend=current_backend(): backend used to record framesvisible=false: make window visible or notconnect=false: connect window events or notscreen_config...: See?Backend.ScreenorBase.doc(Backend.Screen)for applicable options that can be passed and forwarded to the backend.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Summary
struct VolumeLikeSupertype Hierarchy
VolumeLike <: ConversionTrait <: AnyPlot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))WilkinsonTicks(
k_ideal::Int;
k_min = 2, k_max = 10,
Q = [(1.0, 1.0), (5.0, 0.9), (2.0, 0.7), (2.5, 0.5), (3.0, 0.2)],
granularity_weight = 1/4,
simplicity_weight = 1/6,
coverage_weight = 1/3,
niceness_weight = 1/4
)WilkinsonTicks is a thin wrapper over PlotUtils.optimize_ticks, the docstring of which is reproduced below:
optimizeticks(xmin, xmax; extendticks::Bool = false, Q = [(1.0,1.0), (5.0, 0.9), (2.0, 0.7), (2.5, 0.5), (3.0, 0.2)], kmin = 2, kmax = 10, kideal = 5, granularityweight = 1/4, simplicityweight = 1/6, coverageweight = 1/3, nicenessweight = 1/4, strictspan = true, span_buffer = nothing)
Find some reasonable values for tick marks.
This is basically Wilkinson's ad-hoc scoring method that tries to balance tight fit around the data, optimal number of ticks, and simple numbers.
Arguments:
xmax:The maximum value occurring in the data.
xmin:The minimum value occurring in the data.
extend_ticks:Determines whether to extend tick computation. Defaults to false.
strict_span:True if no ticks should be outside [xmin, xmax]. Defaults to true.
Q:A distribution of nice numbers from which labellings are sampled. Stored in the form (number, score).
k_min:The minimum number of ticks.
k_max:The maximum number of ticks.
k_ideal:The ideal number of ticks.
granularity_weight:Encourages returning roughly the number of labels requested.
simplicity_weight:Encourages nicer labeling sequences by preferring step sizes that appear earlier in Q. Also rewards labelings that include 0 as a way to ground the sequence.
coverage_weight:Encourages labelings that do not extend far beyond the range of the data, penalizing unnecessary whitespace.
niceness_weight:Encourages labellings to produce nice ranges.
Returns:
(ticklocations::Vector{Float64}, x_min, x_max)
Mathematical details
Wilkinson’s optimization function is defined as the sum of three components. If the user requests m labels and a possible labeling has k labels, then the components are simplicity, coverage and granularity.
These components are defined as follows:
:$\begin{aligned} &\text{simplicity} = 1 - \frac{i}{|Q|} + \frac{v}{|Q|}\ &\text{coverage} = \frac{x{max} - x{min}}{\mathrm{label}{max} - \mathrm{label}{min}}\ &\text{granularity}= 1 - \frac{\left|k - m\right|}{m} \end{aligned} $
and the variables here are:
q: element ofQ.i: index ofq∈Q.v: 1 if label range includes 0, 0 otherwise.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})Creates a Plot corresponding to the recipe function PlotFunc. Each recipe defines an alias for Plot{PlotFunc}. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))Plot(args::Vararg{<:DataType,N})Returns the Plot type that represents the signature of args. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}This can be used to more conveniently create recipes for plot(mytype) without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))No documentation found.
Makie.abline! is a Function.
# 1 method for generic function "abline!" from Makie:
[1] abline!(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/ablines.jl:46ablines(intercepts, slopes; attrs...)Creates a line defined by f(x) = slope * x + intercept crossing a whole Scene with 2D projection at its current limits. You can pass one or multiple intercepts or slopes.
All style attributes are the same as for LineSegments.
No documentation found.
Makie.ablines! is a Function.
# 1 method for generic function "ablines!" from Makie:
[1] ablines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176activate_interaction!(parent, name::Symbol)Activate the interaction named name registered in parent.
addmouseevents!(scene, elements...)Returns a MouseEventHandle with an observable inside which is triggered by all mouse interactions with the scene and optionally restricted to all given plot objects in elements.
To react to mouse events, use the onmouse... handlers.
Example:
mouseevents = addmouseevents!(scene, scatterplot)
onmouseleftclick(mouseevents) do event
# do something with the mouseevent
endannotations(strings::Vector{String}, positions::Vector{Point})Plots an array of texts at each position in positions.
Attributes
Available attributes and their defaults for Plot{Makie.annotations} are:
align (:left, :bottom)
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
font :regular
fonts Attributes with 4 entries:
bold => TeX Gyre Heros Makie Bold
bold_italic => TeX Gyre Heros Makie Bold Italic
italic => TeX Gyre Heros Makie Italic
regular => TeX Gyre Heros Makie
fontsize 14
highclip MakieCore.Automatic()
inspectable true
justification MakieCore.Automatic()
lineheight 1.0
lowclip MakieCore.Automatic()
markerspace :pixel
nan_color :transparent
offset (0.0, 0.0)
overdraw false
position (0.0, 0.0)
rotation 0.0
space :data
ssao false
strokecolor (:black, 0.0)
strokewidth 0
transform_marker false
transparency false
visible true
word_wrap_width -1No documentation found.
Makie.annotations! is a Function.
# 1 method for generic function "annotations!" from Makie:
[1] annotations!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176arc(origin, radius, start_angle, stop_angle; kwargs...)This function plots a circular arc, centered at origin with radius radius, from start_angle to stop_angle. origin must be a coordinate in 2 dimensions (i.e., a Point2); the rest of the arguments must be <: Number.
Examples:
arc(Point2f(0), 1, 0.0, π)arc(Point2f(1, 2), 0.3, π, -π)
Attributes
Available attributes and their defaults for Plot{Makie.arc} are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
resolution 361
space :data
ssao false
transparency false
visible trueNo documentation found.
Makie.arc! is a Function.
# 1 method for generic function "arc!" from Makie:
[1] arc!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176arrows(points, directions; kwargs...)
arrows(x, y, u, v)
arrows(x::AbstractVector, y::AbstractVector, u::AbstractMatrix, v::AbstractMatrix)
arrows(x, y, z, u, v, w)
arrows(x, y, [z], f::Function)Plots arrows at the specified points with the specified components. u and v are interpreted as vector components (u being the x and v being the y), and the vectors are plotted with the tails at x, y.
If x, y, u, v are <: AbstractVector, then each 'row' is plotted as a single vector.
If u, v are <: AbstractMatrix, then x and y are interpreted as specifications for a grid, and u, v are plotted as arrows along the grid.
arrows can also work in three dimensions.
If a Function is provided in place of u, v, [w], then it must accept a Point as input, and return an appropriately dimensioned Point, Vec, or other array-like output.
Attributes
Available attributes and their defaults for Arrows are:
align :origin
alpha 1.0
arrowcolor MakieCore.Automatic()
arrowhead MakieCore.Automatic()
arrowsize MakieCore.Automatic()
arrowtail MakieCore.Automatic()
backlight 0.0f0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
diffuse 1.0
highclip MakieCore.Automatic()
inspectable true
lengthscale 1.0f0
linecolor MakieCore.Automatic()
linestyle "nothing"
linewidth MakieCore.Automatic()
lowclip MakieCore.Automatic()
markerspace :pixel
nan_color :transparent
normalize false
overdraw false
quality 32
shading MakieCore.Automatic()
shininess 32.0f0
space :data
specular 0.2
ssao false
transparency false
visible trueNo documentation found.
Makie.assetpath is a Function.
# 1 method for generic function "assetpath" from Makie:
[1] assetpath(files...)
@ ~/work/Makie.jl/Makie.jl/src/Makie.jl:106No documentation found.
MakieCore.attributes is a Function.
# 2 methods for generic function "attributes" from MakieCore:
[1] attributes(x::Attributes)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/attributes.jl:34
[2] attributes(x::AbstractPlot)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/attributes.jl:35autolimits!()
autolimits!(la::Axis)Reset manually specified limits of la to an automatically determined rectangle, that depends on the data limits of all plot objects in the axis, as well as the autolimit margins for x and y axis. The argument la defaults to current_axis().
autolimits!(ax::PolarAxis[, unlock_zoom = true])Calling this tells the PolarAxis to derive limits freely from the plotted data, which allows rmin > 0 and thetalimits spanning less than a full circle. If unlock_zoom = true this also unlocks zooming in r and theta direction and allows for translations in r direction.
available_gradients()Prints all available gradient names.
available_marker_symbols()Displays all available marker symbols.
available_plotting_methods()Returns an array of all available plotting functions.
axis3d(args; kw...)
Plots a 3-dimensional OldAxis.
Attributes
OldAxis attributes and their defaults for Plot{Makie.axis3d} are:
showaxis: (true, true, true)
visible: true
ticks:
rotation: (-0.7071067811865475 + -0.0im + -0.0jm - 0.7071067811865476km, -4.371139e-8 + 0.0im + 0.0jm + 1.0km, -3.090861907263062e-8 + 3.090861907263061e-8im + 0.7071067811865475jm + 0.7071067811865476km)
font: (:regular, :regular, :regular)
ranges_labels: (MakieCore.Automatic(), MakieCore.Automatic())
formatter: plain
textcolor: (RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.6f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.6f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.6f0))
fontsize: (5, 5, 5)
align: ((:left, :center), (:right, :center), (:right, :center))
gap: 3
fonts:
bold: TeX Gyre Heros Makie Bold
italic: TeX Gyre Heros Makie Italic
bold_italic: TeX Gyre Heros Makie Bold Italic
regular: TeX Gyre Heros Makie
names:
axisnames: ("x", "y", "z")
rotation: (-0.7071067811865475 + -0.0im + -0.0jm - 0.7071067811865476km, -4.371139e-8 + 0.0im + 0.0jm + 1.0km, -3.090861907263062e-8 + 3.090861907263061e-8im + 0.7071067811865475jm + 0.7071067811865476km)
font: (:regular, :regular, :regular)
textcolor: (:black, :black, :black)
fontsize: (6.0, 6.0, 6.0)
align: ((:left, :center), (:right, :center), (:right, :center))
gap: 3
scale: Float32[1.0, 1.0, 1.0]
showgrid: (true, true, true)
padding: 0.1
frame:
axiscolor: (:black, :black, :black)
axislinewidth: (1.5, 1.5, 1.5)
linewidth: (1, 1, 1)
linecolor: (RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.4f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.4f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.4f0))
inspectable: false
showticks: (true, true, true)No documentation found.
Makie.axis3d! is a Function.
# 3 methods for generic function "axis3d!" from Makie:
[1] axis3d!(scene::Scene; ...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/axis.jl:345
[2] axis3d!(scene::Scene, lims; kw...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/axis.jl:345
[3] axis3d!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176axislegend(ax, args...; position = :rt, kwargs...)
axislegend(ax, args...; position = (1, 1), kwargs...)
axislegend(ax = current_axis(); kwargs...)
axislegend(title::AbstractString; kwargs...)
axislegend(ax, title::AbstractString; kwargs...)Create a legend that sits inside an Axis's plot area.
The position can be a Symbol where the first letter controls the horizontal alignment and can be l, r or c, and the second letter controls the vertical alignment and can be t, b or c. Or it can be a tuple where the first element is set as the Legend's halign and the second element as its valign.
With the keywords merge and unique you can control how plot objects with the same labels are treated. If merge is true, all plot objects with the same label will be layered on top of each other into one legend entry. If unique is true, all plot objects with the same plot type and label will be reduced to one occurrence.
band(x, ylower, yupper; kwargs...)
band(lower, upper; kwargs...)
band(x, lowerupper; kwargs...)Plots a band from ylower to yupper along x. The form band(lower, upper) plots a ruled surface between the points in lower and upper. Both bounds can be passed together as lowerupper, a vector of intervals.
Attributes
Available attributes and their defaults for Plot{Makie.band} are:
alpha 1.0
backlight 0.0f0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color => :patchcolor]
depth_shift 0.0f0
diffuse 1.0
highclip MakieCore.Automatic()
inspectable true
interpolate true
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
shading NoShading
shininess 32.0f0
space :data
specular 0.2
ssao false
transparency false
visible trueNo documentation found.
Makie.band! is a Function.
# 1 method for generic function "band!" from Makie:
[1] band!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176barplot(x, y; kwargs...)Plots a barplot; y defines the height. x and y should be 1 dimensional. Bar width is determined by the attribute width, shrunk by gap in the following way: width -> width * (1 - gap).
Attributes
Available attributes and their defaults for Plot{Makie.barplot} are:
alpha 1.0
bar_labels "nothing"
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
color_over_background MakieCore.Automatic()
color_over_bar MakieCore.Automatic()
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color => :patchcolor]
direction :y
dodge MakieCore.Automatic()
dodge_gap 0.03
fillto MakieCore.Automatic()
flip_labels_at Inf
gap 0.2
highclip MakieCore.Automatic()
inspectable true
label_align MakieCore.Automatic()
label_color :black
label_font :regular
label_formatter Makie.bar_label_formatter
label_offset 5
label_rotation 0.0
label_size 14
lowclip MakieCore.Automatic()
marker GeometryBasics.HyperRectangle
n_dodge MakieCore.Automatic()
nan_color :transparent
offset 0.0
stack MakieCore.Automatic()
strokecolor :black
strokewidth 0
transparency false
visible true
width MakieCore.Automatic()No documentation found.
Makie.barplot! is a Function.
# 1 method for generic function "barplot!" from Makie:
[1] barplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.bottom is a Function.
# 1 method for generic function "bottom" from Makie:
[1] bottom(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:4No documentation found.
Makie.boundingbox is a Function.
# 6 methods for generic function "boundingbox" from Makie:
[1] boundingbox(x::Union{Makie.GlyphCollection, AbstractArray{<:Makie.GlyphCollection}}, args...)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:86
[2] boundingbox(x, exclude)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:6
[3] boundingbox(x::MakieCore.Text{<:Tuple{var"#s317"} where var"#s317"<:(AbstractArray{<:Makie.GlyphCollection})})
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:103
[4] boundingbox(x::MakieCore.Text{<:Tuple{var"#s317"} where var"#s317"<:Makie.GlyphCollection})
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:92
[5] boundingbox(plot::MakieCore.Text)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:114
[6] boundingbox(x)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:6boxplot(x, y; kwargs...)Draw a Tukey style boxplot. The boxplot has 3 components:
a
crossbarspanning the interquartile (IQR) range with a midline marking the medianan
errorbarwhose whiskers spanrange * iqrpoints marking outliers, that is, data outside the whiskers
Arguments
x: positions of the categoriesy: variables within the boxes
Keywords
weights: vector of statistical weights (length of data). By default, each observation has weight1.orientation=:vertical: orientation of box (:verticalor:horizontal)width=1: width of the box before shrinkinggap=0.2: shrinking factor,width -> width * (1 - gap)show_notch=false: draw the notchnotchwidth=0.5: multiplier ofwidthfor narrowest width of notchshow_median=true: show median as midlinerange: multiple of IQR controlling whisker lengthwhiskerwidth: multiplier ofwidthfor width of T's on whiskers, or:matchto matchwidthshow_outliers: show outliers as pointsdodge: vector ofInteger(length of data) of grouping variable to create multiple side-by-side boxes at the samexpositiondodge_gap = 0.03: spacing between dodged boxes
No documentation found.
Makie.boxplot! is a Function.
# 1 method for generic function "boxplot!" from Makie:
[1] boxplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176bracket(x1, y1, x2, y2; kwargs...)
bracket(x1s, y1s, x2s, y2s; kwargs...)
bracket(point1, point2; kwargs...)
bracket(vec_of_point_tuples; kwargs...)Draws a bracket between each pair of points (x1, y1) and (x2, y2) with a text label at the midpoint.
By default each label is rotated parallel to the line between the bracket points.
Attributes
Available attributes and their defaults for Plot{Makie.bracket} are:
align (:center, :center)
color :black
font :regular
fontsize 14
justification MakieCore.Automatic()
linestyle :solid
linewidth 1.5
offset 0
orientation :up
rotation MakieCore.Automatic()
style :curly
text ""
textcolor :black
textoffset MakieCore.Automatic()
width 15No documentation found.
Makie.bracket! is a Function.
# 1 method for generic function "bracket!" from Makie:
[1] bracket!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176broadcast_foreach(f, args...)Like broadcast but for foreach. Doesn't care about shape and treats Tuples && StaticVectors as scalars. This method is meant for broadcasting across attributes that can either have scalar or vector / array form. An example would be a collection of scatter markers that have different sizes but a single color. The length of an attribute is determined with attr_broadcast_length and elements are accessed with attr_broadcast_getindex.
Creates a subscene with a pixel camera
cam2d!(scene::SceneLike, kwargs...)Creates a 2D camera for the given scene. The camera implements zooming by scrolling and translation using mouse drag. It also implements rectangle selections.
Keyword Arguments
zoomspeed = 0.1f0sets the zoom speed.zoombutton = truesets a button (combination) which needs to be pressed to enable zooming. By default no button needs to be pressed.panbutton = Mouse.rightsets the button used to translate the camera. This must include a mouse button.selectionbutton = (Keyboard.space, Mouse.left)sets the button used for rectangle selection. This must include a mouse button.
cam3d!(scene[; kwargs...])Creates a Camera3D with zoom_shift_lookat = true and fixed_axis = true. For more information, see Camera3D
cam3d_cad!(scene[; kwargs...])Creates a Camera3D with cad = true, zoom_shift_lookat = false and fixed_axis = false. For more information, see Camera3D
cam_relative!(scene)Creates a camera for the given scene which maps the scene area to a 0..1 by 0..1 range. This camera does not feature controls.
No documentation found.
Makie.camera is a Function.
# 3 methods for generic function "camera" from Makie:
[1] camera(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:495
[2] camera(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:496
[3] camera(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:494No documentation found.
Makie.cameracontrols is a Function.
# 3 methods for generic function "cameracontrols" from Makie:
[1] cameracontrols(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:499
[2] cameracontrols(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:500
[3] cameracontrols(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:498No documentation found.
Makie.cameracontrols! is a Function.
# 3 methods for generic function "cameracontrols!" from Makie:
[1] cameracontrols!(scene::Scene, cam)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:502
[2] cameracontrols!(scene::Union{AbstractScene, MakieCore.ScenePlot}, cam)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:506
[3] cameracontrols!(x, cam)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:507No documentation found.
Makie.campixel is a Function.
# 1 method for generic function "campixel" from Makie:
[1] campixel(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:380campixel!(scene; nearclip=-1000f0, farclip=1000f0)Creates a pixel camera for the given scene. This means that the positional data of a plot will be interpreted in pixel units. This camera does not feature controls.
categorical_colors(colormaplike, categories::Integer)Creates categorical colors and tries to match categories. Will error if color scheme doesn't contain enough categories. Will drop the n last colors, if request less colors than contained in scheme.
No documentation found.
Makie.center! is a Function.
# 3 methods for generic function "center!" from Makie:
[1] center!(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:548
[2] center!(scene::Scene, padding, exclude)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:548
[3] center!(scene::Scene, padding)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:548cgrad(colors, [values]; categorical = nothing, scale = nothing, rev = false, alpha = nothing)Construct a Colorgradient from colors and values.
colors can be a symbol for ColorSchemes.jl ColorSchemes, a ColorScheme, a vector of colors, a ColorGradient or a ColorPalette. If values is an integer, it specifies the numbers of colors chosen equidistantly from the colorscheme specified by colors. Otherwise vectors are accepted. For continuous color gradients values indicate where between 0 and 1 the colors are positioned. For categorical color gradients values indicate where a color ends and where a new one begins between 0 and 1. 0 and 1 are added to values if not already present.
If rev is true colors are reversed. scale accepts the symbols :log, :log10, :log2, :ln, :exp, :exp10 or functions. If alpha is set, it is applied to all colors.
colgap!(gl::GridLayout, i::Integer, s::Union{Fixed, Relative, Real})
colgap!(gl::GridLayout, s::Union{Fixed, Relative, Real})Set the gap between columns in gl. The two-argument version sets all column gaps in gl. The three-argument version sets the gap between columns i and i+1. Passing a real number to s has the same behaviour as passing Fixed(s).
colorbuffer(scene, format::ImageStorageFormat = JuliaNative; update=true, backend=current_backend(), screen_config...)Returns the content of the given scene or screen rasterised to a Matrix of Colors. The return type is backend-dependent, but will be some form of RGB or RGBA.
backend::Module: A module which is a Makie backend. For example,backend = GLMakie,backend = CairoMakie, etc.format = JuliaNative: Returns a buffer in the format of standard julia images (dims permuted and one reversed)format = GLNative: Returns a more efficient format buffer for GLMakie which can be directly used in FFMPEG without conversionscreen_config: Backend dependent, look up via?Backend.Screen/Base.doc(Backend.Screen)update=true: resets/updates limits. Set to false, if you want to preserver camera movements.
colorbuffer(ax::Axis; include_decorations=true, colorbuffer_kws...)Gets the colorbuffer of the Axis in JuliaNative image format. If include_decorations=false, only the inside of the axis is fetched.
connect!(o1::AbstractObservable, o2::AbstractObservable)Forwards all updates from o2 to o1.
See also Observables.ObservablePair.
No documentation found.
Makie.connect_screen is a Function.
# 1 method for generic function "connect_screen" from Makie:
[1] connect_screen(scene::Scene, screen)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:14content(g::Union{GridPosition,GridSubposition})Return the one object placed in the GridLayout at the Span and Side stored in the GridPositiong. If there is more than one object at that position, throw an error.
See also contents.
contents(gp::GridPosition; exact::Bool = false)Retrieve all objects placed in the GridLayout at the Span and Side stored in the GridPositiongp. If exact == true, elements are only included if they match the Span exactly, otherwise they can also be contained within the spanned layout area.
contents(g::GridLayout)Retrieve all objects placed in the GridLayoutg, in the order they are stored, extracted from their containing GridContents.
contour(x, y, z)
contour(z::Matrix)Creates a contour plot of the plane spanning x::Vector, y::Vector, z::Matrix. If only z::Matrix is supplied, the indices of the elements in z will be used as the x and y locations when plotting the contour.
The attribute levels can be either
an Int that produces n equally wide levels or bands
an AbstractVector{<:Real} that lists n consecutive edges from low to high, which result in n-1 levels or bandsTo add contour labels, use labels = true, and pass additional label attributes such as labelcolor, labelsize, labelfont or labelformatter.
Attributes
Available attributes and their defaults for Plot{Makie.contour} are:
alpha 1.0
color "nothing"
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
enable_depth true
highclip MakieCore.Automatic()
inspectable true
labelcolor "nothing"
labelfont :regular
labelformatter Makie.contour_label_formatter
labels false
labelsize 10
levels 5
linestyle "nothing"
linewidth 1.0
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible trueNo documentation found.
Makie.contour! is a Function.
# 1 method for generic function "contour!" from Makie:
[1] contour!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176contour3d(x, y, z)Creates a 3D contour plot of the plane spanning x::Vector, y::Vector, z::Matrix, with z-elevation for each level.
Attributes
Available attributes and their defaults for Plot{Makie.contour3d} are:
alpha 1.0
color "nothing"
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
enable_depth true
highclip MakieCore.Automatic()
inspectable true
labelcolor "nothing"
labelfont :regular
labelformatter Makie.contour_label_formatter
labels false
labelsize 10
levels 5
linestyle "nothing"
linewidth 1.0
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible trueNo documentation found.
Makie.contour3d! is a Function.
# 1 method for generic function "contour3d!" from Makie:
[1] contour3d!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176contourf(xs, ys, zs; kwargs...)Plots a filled contour of the height information in zs at horizontal grid positions xs and vertical grid positions ys.
The attribute levels can be either
an
Intthat produces n equally wide levels or bandsan
AbstractVector{<:Real}that lists n consecutive edges from low to high, which result in n-1 levels or bands
You can also set the mode attribute to :relative. In this mode you specify edges by the fraction between minimum and maximum value of zs. This can be used for example to draw bands for the upper 90% while excluding the lower 10% with levels = 0.1:0.1:1.0, mode = :relative.
In :normal mode, if you want to show a band from -Inf to the low edge, set extendlow to :auto for the same color as the first level, or specify a different color (default nothing means no extended band) If you want to show a band from the high edge to Inf, set extendhigh to :auto for the same color as the last level, or specify a different color (default nothing means no extended band).
If levels is an Int, the contour plot will be rectangular as all zs will be covered. This is why Axis defaults to tight limits for such contourf plots. If you specify levels as an AbstractVector{<:Real}, however, note that the axis limits include the default margins because the contourf plot can have an irregular shape. You can use tightlimits!(ax) to tighten the limits similar to the Int behavior.
Attributes
Available attributes and their defaults for Plot{Makie.contourf} are:
colormap :viridis
colorscale identity
extendhigh "nothing"
extendlow "nothing"
inspectable true
levels 10
mode :normal
nan_color :transparent
transparency falseNo documentation found.
Makie.contourf! is a Function.
# 1 method for generic function "contourf!" from Makie:
[1] contourf!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Wrap a single point or equivalent object in a single-element array.
Enables to use scatter like a surface plot with x::Vector, y::Vector, z::Matrix spanning z over the grid spanned by x y
convert_arguments(P, x, y, z)::(Vector)Takes vectors x, y, and z and turns it into a vector of 3D points of the values from x, y, and z. P is the plot Type (it is optional).
convert_arguments(P, x)::(Vector)Takes an input GeometryPrimitive x and decomposes it to points. P is the plot Type (it is optional).
convert_arguments(P, y)::VectorTakes vector y and generates a range from 1 to the length of y, for plotting on an arbitrary x axis.
P is the plot Type (it is optional).
convert_arguments(P, x, y)::(Vector)Takes vectors x and y and turns it into a vector of 2D points of the values from x and y.
P is the plot Type (it is optional).
convert_arguments(P, x)::(Vector)Takes an input Rectx and decomposes it to points.
P is the plot Type (it is optional).
convert_arguments(PB, LineString)Takes an input LineString and decomposes it to points.
convert_arguments(PB, Union{Array{<:LineString}, MultiLineString})Takes an input Array{LineString} or a MultiLineString and decomposes it to points.
convert_arguments(PB, Polygon)Takes an input Polygon and decomposes it to points.
convert_arguments(PB, Union{Array{<:Polygon}, MultiPolygon})Takes an input Array{Polygon} or a MultiPolygon and decomposes it to points.
convert_arguments(ct::GridBased, x::VecOrMat, y::VecOrMat, z::Matrix)If ct is Heatmap and x and y are vectors, infer from length of x and y whether they represent edges or centers of the heatmap bins. If they are centers, convert to edges. Convert eltypes to Float32 and return outputs as a Tuple.
convert_arguments(P, x::RangeLike, y::RangeLike, z::AbstractMatrix)Takes one or two ClosedIntervals x and y and converts them to closed ranges with size(z, 1/2).
convert_arguments(::ImageLike, mat::AbstractMatrix)Generates ClosedIntervals of size 0 .. size(mat, 1/2) as x and y values.
convert_arguments(P, x, y, f)::(Vector, Vector, Matrix)Takes vectors x and y and the function f, and applies f on the grid that x and y span. This is equivalent to f.(x, y'). P is the plot Type (it is optional).
convert_arguments(P, Matrix)::Tuple{ClosedInterval, ClosedInterval, ClosedInterval, Matrix}Takes an array of {T, 3} where T, converts the dimensions n, m and k into ClosedInterval, and stores the ClosedInterval to n, m and k, plus the original array in a Tuple.
P is the plot Type (it is optional).
convert_arguments(P, x, y, z, i)::(Vector, Vector, Vector, Matrix)Takes 3 AbstractVectorx, y, and z and the AbstractMatrixi, and puts everything in a Tuple.
P is the plot Type (it is optional).
Accepts a Vector of Pair of Points (e.g. [Point(0, 0) => Point(1, 1), ...]) to encode e.g. linesegments or directions.
convert_arguments(Mesh, x, y, z)::GLNormalMeshTakes real vectors x, y, z and constructs a mesh out of those, under the assumption that every 3 points form a triangle.
convert_arguments(Mesh, xyz::AbstractVector)::GLNormalMeshTakes an input mesh and a vector xyz representing the vertices of the mesh, and creates indices under the assumption, that each triplet in xyz forms a triangle.
convert_arguments(Mesh, x, y, z, indices)::GLNormalMeshTakes real vectors x, y, z and constructs a triangle mesh out of those, using the faces in indices, which can be integers (every 3 -> one triangle), or GeometryBasics.NgonFace{N, <: Integer}.
convert_arguments(Mesh, vertices, indices)::GLNormalMeshTakes vertices and indices, and creates a triangle mesh out of those. See to_vertices and to_triangles for more information about accepted types.
convert_arguments(P, x, y, z, f)::(Vector, Vector, Vector, Matrix)Takes AbstractVectorx, y, and z and the function f, evaluates f on the volume spanned by x, y and z, and puts x, y, z and f(x,y,z) in a Tuple.
P is the plot Type (it is optional).
convert_attribute(value, attribute::Key[, plottype::Key])Convert value into a suitable domain for use as attribute.
Example
julia> using Makie
julia> Makie.convert_attribute(:black, key"color"())
RGBA{Float32}(0.0f0,0.0f0,0.0f0,1.0f0)crossbar(x, y, ymin, ymax; kwargs...)Draw a crossbar. A crossbar represents a range with a (potentially notched) box. It is most commonly used as part of the boxplot.
Arguments
x: position of the boxy: position of the midline within the boxymin: lower limit of the boxymax: upper limit of the box
Keywords
orientation=:vertical: orientation of box (:verticalor:horizontal)width=1: width of the box before shrinkinggap=0.2: shrinking factor,width -> width * (1 - gap)show_notch=false: draw the notchnotchmin=automatic: lower limit of the notchnotchmax=automatic: upper limit of the notchnotchwidth=0.5: multiplier ofwidthfor narrowest width of notchshow_midline=true: show midline
No documentation found.
Makie.crossbar! is a Function.
# 1 method for generic function "crossbar!" from Makie:
[1] crossbar!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176current_axis()Returns the current active axis (or the last axis created). Returns nothing if there is no current active axis.
current_axis!(fig::Figure, ax)Set ax as the current active axis in fig.
current_axis!(ax)Set an axis ax, which must be part of a figure, as the figure's current active axis.
current_figure()Returns the current active figure (or the last figure created). Returns nothing if there is no current active figure.
current_figure!(fig)Set fig as the current active figure.
No documentation found.
Makie.data_limits is a Function.
# 19 methods for generic function "data_limits" from Makie:
[1] data_limits(hb::Plot{Makie.hexbin})
@ ~/work/Makie.jl/Makie.jl/src/stats/hexbin.jl:65
[2] data_limits(plot::MeshScatter)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:253
[3] data_limits(plot::Image)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:246
[4] data_limits(plot::Heatmap)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:239
[5] data_limits(plot::Surface)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:232
[6] data_limits(text::MakieCore.Text{<:Tuple{var"#s317"} where var"#s317"<:Union{Makie.GlyphCollection, AbstractVector{Makie.GlyphCollection}}})
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:43
[7] data_limits(text::MakieCore.Text)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:56
[8] data_limits(p::Plot{Makie.voronoiplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point{N}})}) where N
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/voronoiplot.jl:170
[9] data_limits(p::Plot{Makie.triplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point})})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/triplot.jl:244
[10] data_limits(p::Plot{Makie.vspan})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvspan.jl:107
[11] data_limits(p::Plot{Makie.hspan})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvspan.jl:97
[12] data_limits(p::Plot{Makie.vlines})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvlines.jl:100
[13] data_limits(p::Plot{Makie.hlines})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvlines.jl:91
[14] data_limits(bars::Union{Plot{Makie.errorbars}, Plot{Makie.rangebars}})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/error_and_rangebars.jl:296
[15] data_limits(p::Plot{Makie.datashader})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/datashader.jl:469
[16] data_limits(pl::Plot{Makie.bracket})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/bracket.jl:114
[17] data_limits(plot::AbstractPlot)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:170
[18] data_limits(scenelike, exclude)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:221
[19] data_limits(scenelike)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:221datashader(points::AbstractVector{<: Point})Warning
This feature might change outside breaking releases, since the API is not yet finalized. Please be vary of bugs in the implementation and open issues if you encounter odd behaviour.
Points can be any array type supporting iteration & getindex, including memory mapped arrays. If you have separate arrays for x and y coordinates and want to avoid conversion and copy, consider using:
using Makie.StructArrays
points = StructArray{Point2f}((x, y))
datashader(points)Do pay attention though, that if x and y don't have a fast iteration/getindex implemented, this might be slower then just copying it into a new array.
For best performance, use method=Makie.AggThreads() and make sure to start julia with julia -tauto or have the environment variable JULIA_NUM_THREADS set to the number of cores you have.
Attributes
Specific to DataShader
agg = AggCount()can beAggCount(),AggAny()orAggMean(). User extendable by overloading:
```Julia
struct MyAgg{T} <: Makie.AggOp end
MyAgg() = MyAgg{Float64}()
Makie.Aggregation.null(::MyAgg{T}) where {T} = zero(T)
Makie.Aggregation.embed(::MyAgg{T}, x) where {T} = convert(T, x)
Makie.Aggregation.merge(::MyAgg{T}, x::T, y::T) where {T} = x + y
Makie.Aggregation.value(::MyAgg{T}, x::T) where {T} = x
```method = AggThreads()can beAggThreads()orAggSerial().async::Bool = truewill calculate get_aggregation in a task, and skip any zoom/pan updates while busy. Great for interaction, but must be disabled for saving to e.g. png or when inlining in documenter.operation::Function = automaticDefaults toMakie.equalize_histogramfunction which gets called on the whole getaggregation array before display (`operation(finalaggregation_result)`).local_operation::Function = identityfunction which gets call on each element after the aggregation (map!(x-> local_operation(x), final_aggregation_result)).point_transform::Function = identityfunction which gets applied to every point before aggregating it.binsize::Number = 1factor defining how many bins one wants per screen pixel. Set to n > 1 if you want a corser image.show_timings::Bool = falseshow how long it takes to aggregate each frame.interpolate::Bool = trueIf the resulting image should be displayed interpolated.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
Makie.datashader! is a Function.
# 1 method for generic function "datashader!" from Makie:
[1] datashader!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176deactivate_interaction!(parent, name::Symbol)Deactivate the interaction named name registered in parent. It can be reactivated with activate_interaction!.
decompose(facetype, contour::AbstractArray{<:AbstractPoint})Triangulate a Polygon without hole.
Returns a Vector{facetype} defining indexes into contour.
No documentation found.
MakieCore.default_theme is a Function.
# 60 methods for generic function "default_theme" from MakieCore:
[1] default_theme(scene, ::Type{<:Plot{Main.FD_SANDBOX_12283929528957551597.stockchart}})
@ Main.FD_SANDBOX_12283929528957551597 ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[2] default_theme(scene, ::Type{<:Plot{RPRMakie.matball}})
@ RPRMakie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[3] default_theme(scene, ::Type{<:Plot{Makie.ablines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[4] default_theme(scene, ::Type{<:Plot{Makie.annotations}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[5] default_theme(scene, ::Type{<:Plot{Makie.arc}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[6] default_theme(scene, ::Type{<:Plot{Makie.axis3d}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[7] default_theme(scene, ::Type{<:Plot{Makie.band}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[8] default_theme(scene, ::Type{<:Plot{Makie.barplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[9] default_theme(scene, ::Type{<:Plot{Makie.bracket}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[10] default_theme(scene, ::Type{<:Plot{Makie.contour}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[11] default_theme(scene, ::Type{<:Plot{Makie.contour3d}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[12] default_theme(scene, ::Type{<:Plot{Makie.contourf}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[13] default_theme(scene, ::Type{<:Plot{Makie.datashader}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[14] default_theme(scene, ::Type{<:Plot{Makie.errorbars}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[15] default_theme(scene, ::Type{<:Plot{Makie.rangebars}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[16] default_theme(scene, ::Type{<:Plot{Makie.hlines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[17] default_theme(scene, ::Type{<:Plot{Makie.vlines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[18] default_theme(scene, ::Type{<:Plot{Makie.hspan}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[19] default_theme(scene, ::Type{<:Plot{Makie.vspan}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[20] default_theme(scene, ::Type{<:Plot{Makie.pie}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[21] default_theme(scene, ::Type{<:Plot{Makie.scatterlines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[22] default_theme(scene, ::Type{<:Plot{Makie.spy}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[23] default_theme(scene, ::Type{<:Plot{Makie.stairs}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[24] default_theme(scene, ::Type{<:Plot{Makie.stem}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[25] default_theme(scene, ::Type{<:Plot{Makie.streamplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[26] default_theme(scene, ::Type{<:Plot{Makie.timeseries}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[27] default_theme(scene, ::Type{<:Plot{Makie.tricontourf}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[28] default_theme(scene, ::Type{<:Plot{Makie.triplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[29] default_theme(scene, ::Type{<:Plot{Makie.volumeslices}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[30] default_theme(scene, ::Type{<:Plot{Makie.voronoiplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[31] default_theme(scene, ::Type{<:Plot{Makie.waterfall}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[32] default_theme(scene, ::Type{<:Plot{Makie.tooltip}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[33] default_theme(scene, ::Type{<:Plot{Makie.plotlist}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[34] default_theme(scene, ::Type{<:Plot{Makie.stephist}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[35] default_theme(scene, ::Type{<:Plot{Makie.hist}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[36] default_theme(scene, ::Type{<:Plot{Makie.density}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[37] default_theme(scene, ::Type{<:Plot{Makie.ecdfplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[38] default_theme(scene, ::Type{<:Plot{Makie.qqplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[39] default_theme(scene, ::Type{<:Plot{Makie.qqnorm}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[40] default_theme(scene, ::Type{<:Plot{Makie.crossbar}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[41] default_theme(scene, ::Type{<:Plot{Makie.boxplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[42] default_theme(scene, ::Type{<:Plot{Makie.violin}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[43] default_theme(scene, ::Type{<:Plot{Makie.hexbin}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[44] default_theme(scene, ::Type{<:Plot{Makie.series}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[45] default_theme(scene, ::Type{<:Plot{Makie.rainclouds}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[46] default_theme(scene, ::Type{<:Arrows})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[47] default_theme(scene, ::Type{<:Wireframe})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[48] default_theme(scene, ::Type{<:Poly})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[49] default_theme(scene, ::Type{<:MakieCore.Text})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[50] default_theme(scene, ::Type{<:MeshScatter})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[51] default_theme(scene, ::Type{<:Scatter})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[52] default_theme(scene, ::Type{<:Image})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[53] default_theme(scene, ::Type{<:Heatmap})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[54] default_theme(scene, ::Type{<:Volume})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[55] default_theme(scene, ::Type{<:Surface})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[56] default_theme(scene, ::Type{<:Lines})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[57] default_theme(scene, ::Type{<:LineSegments})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[58] default_theme(scene, ::Type{<:Mesh})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[59] default_theme(scene)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/basic_plots.jl:1
[60] default_theme(scene, T)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:62density(values; npoints = 200, offset = 0.0, direction = :x)Plot a kernel density estimate of values. npoints controls the resolution of the estimate, the baseline can be shifted with offset and the direction set to :x or :y. bandwidth and boundary are determined automatically by default.
Statistical weights can be provided via the weights keyword argument.
color is usually set to a single color, but can also be set to :x or :y to color with a gradient. If you use :y when direction = :x (or vice versa), note that only 2-element colormaps can work correctly.
Attributes
Available attributes and their defaults for Plot{Makie.density} are:
bandwidth MakieCore.Automatic()
boundary MakieCore.Automatic()
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color => :patchcolor]
direction :x
inspectable true
linestyle "nothing"
npoints 200
offset 0.0
strokearound false
strokecolor :black
strokewidth 0
weights MakieCore.Automatic()No documentation found.
Makie.density! is a Function.
# 1 method for generic function "density!" from Makie:
[1] density!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176deregister_interaction!(parent, name::Symbol)Deregister the interaction named name registered in parent.
No documentation found.
Makie.disconnect! is a Function.
# 16 methods for generic function "disconnect!" from Makie:
[1] disconnect!(window::GLFW.Window, ::typeof(unicode_input))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:167
[2] disconnect!(window::GLFW.Window, ::typeof(hasfocus))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:272
[3] disconnect!(window::GLFW.Window, ::typeof(mouse_position))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:218
[4] disconnect!(::GLFW.Window, ::typeof(window_area))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:86
[5] disconnect!(window::GLFW.Window, ::typeof(mouse_buttons))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:108
[6] disconnect!(window::GLFW.Window, ::typeof(scroll))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:249
[7] disconnect!(window::GLFW.Window, ::typeof(entered_window))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:294
[8] disconnect!(window::GLFW.Window, ::typeof(dropped_files))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:144
[9] disconnect!(window::GLFW.Window, ::typeof(keyboard_buttons))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:123
[10] disconnect!(window::GLFW.Window, ::typeof(window_open))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:36
[11] disconnect!(c::Camera)
@ ~/work/Makie.jl/Makie.jl/src/camera/camera.jl:25
[12] disconnect!(c::EmptyCamera)
@ ~/work/Makie.jl/Makie.jl/src/camera/camera.jl:33
[13] disconnect!(observables::Vector)
@ ~/work/Makie.jl/Makie.jl/src/camera/camera.jl:37
[14] disconnect!(screen::GLMakie.Screen, ::typeof(window_area))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:80
[15] disconnect!(screen::GLMakie.Screen, ::typeof(mouse_position))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:214
[16] disconnect!(window::MakieScreen, signal)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:35Registers a callback for drag and drop of files. returns Observable{Vector{String}}, which are absolute file paths GLFW Docs
ecdfplot(values; npoints=10_000[, weights])Plot the empirical cumulative distribution function (ECDF) of values.
npoints controls the resolution of the plot. If weights for the values are provided, a weighted ECDF is plotted.
Attributes
Available attributes and their defaults for Plot{Makie.ecdfplot} are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
step :pre
transparency false
visible trueNo documentation found.
Makie.ecdfplot! is a Function.
# 1 method for generic function "ecdfplot!" from Makie:
[1] ecdfplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Registers a callback for if the mouse has entered the window. returns an Observable{Bool}, which is true whenever the cursor enters the window. GLFW Docs
errorbars(x, y, error_both; kwargs...)
errorbars(x, y, error_low, error_high; kwargs...)
errorbars(x, y, error_low_high; kwargs...)
errorbars(xy, error_both; kwargs...)
errorbars(xy, error_low, error_high; kwargs...)
errorbars(xy, error_low_high; kwargs...)
errorbars(xy_error_both; kwargs...)
errorbars(xy_error_low_high; kwargs...)Plots errorbars at xy positions, extending by errors in the given direction.
If you want to plot intervals from low to high values instead of relative errors, use rangebars.
Attributes
Available attributes and their defaults for Plot{Makie.errorbars} are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
direction :y
inspectable true
linewidth 1.5
transparency false
visible true
whiskerwidth 0No documentation found.
Makie.errorbars! is a Function.
# 1 method for generic function "errorbars!" from Makie:
[1] errorbars!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.events is a Function.
# 3 methods for generic function "events" from Makie:
[1] events(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:491
[2] events(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:492
[3] events(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:490fill_between!(scenelike, x, y1, y2; where = nothing, kw_args...)fill the section between 2 lines with the condition where
grid!(content::Vararg{Pair}; kwargs...)Creates a GridLayout with all pairs contained in content. Each pair consists of an iterable with row and column spans, and a content object. Each content object is then placed in the GridLayout at the span from its pair.
Example:
grid!( [1, 1] => obj1, [1, 2] => obj2, [2, :] => obj3, )
grid!(content::AbstractMatrix; kwargs...)Creates a GridLayout filled with matrix-like content. The size of the grid will be the size of the matrix.
No documentation found.
GridLayoutBase.gridnest! is a Function.
# 1 method for generic function "gridnest!" from GridLayoutBase:
[1] gridnest!(gl::GridLayout, rows::Union{Colon, Int64, UnitRange}, cols::Union{Colon, Int64, UnitRange})
@ ~/.julia/packages/GridLayoutBase/Ld41D/src/gridlayout.jl:594Registers a callback for the focus of a window. returns an Observable{Bool}, which is true whenever the window has focus. GLFW Docs
heatmap(x, y, matrix)
heatmap(x, y, func)
heatmap(matrix)
heatmap(xvector, yvector, zvector)Plots a heatmap as a collection of rectangles. x and y can either be of length i and j where (i, j) is size(matrix), in this case the rectangles will be placed around these grid points like voronoi cells. Note that for irregularly spaced x and y, the points specified by them are not centered within the resulting rectangles.
x and y can also be of length i+1 and j+1, in this case they are interpreted as the edges of the rectangles.
Colors of the rectangles are derived from matrix[i, j]. The third argument may also be a Function (i, j) -> v which is then evaluated over the grid spanned by x and y.
Another allowed form is using three vectors xvector, yvector and zvector. In this case it is assumed that no pair of elements x and y exists twice. Pairs that are missing from the resulting grid will be treated as if zvector had a NaN element at that position.
If x and y are omitted with a matrix argument, they default to x, y = axes(matrix).
Note that heatmap is slower to render than image so image should be preferred for large, regularly spaced grids.
Attributes
Specific to Heatmap
interpolate::Bool = falsesets whether colors should be interpolated.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.heatmap! is a Function.
# 1 method for generic function "heatmap!" from MakieCore:
[1] heatmap!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
GeometryBasics.height is a Function.
# 2 methods for generic function "height" from GeometryBasics:
[1] height(c::GeometryBasics.Cylinder{N, T}) where {N, T}
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/cylinders.jl:26
[2] height(prim::GeometryBasics.HyperRectangle)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/rectangles.jl:187help(func[; extended = false])Welcome to the main help function of Makie.jl / Makie.jl.
For help on a specific function's arguments, type help_arguments(function_name).
For help on a specific function's attributes, type help_attributes(plot_Type).
Use the optional extended = true keyword argument to see more details.
help_arguments([io], func)Returns a list of signatures for function func.
help_attributes([io], Union{PlotType, PlotFunction}; extended = false)Returns a list of attributes for the plot type Typ. The attributes returned extend those attributes found in the default_theme.
Use the optional keyword argument extended (default = false) to show in addition the default values of each attribute. usage:
>help_attributes(scatter)
alpha
color
colormap
colorrange
distancefield
glowcolor
glowwidth
linewidth
marker
marker_offset
markersize
overdraw
rotations
strokecolor
strokewidth
transform_marker
transparency
uv_offset_width
visiblehexbin(xs, ys; kwargs...)Plots a heatmap with hexagonal bins for the observations xs and ys.
Attributes
Specific to Hexbin
weights = nothing: Weights for each observation. Can benothing(each observation carries weight 1) or anyAbstractVector{<: Real}orStatsBase.AbstractWeights.bins = 20: If anInt, sets the number of bins in x and y direction. If aTuple{Int, Int}, sets the number of bins for x and y separately.cellsize = nothing: If aReal, makes equally-sided hexagons with widthcellsize. If aTuple{Real, Real}specifies hexagon width and height separately.threshold::Int = 1: The minimal number of observations in the bin to be shown. If 0, all zero-count hexagons fitting into the data limits will be shown.colorscale = identity: A function to scale the number of observations in a bin, eg. log10.
Generic
colormap::Union{Symbol, Vector{<:Colorant}} = :viridiscolorrange::Tuple(<:Real,<:Real} = Makie.automaticsets the values representing the start and end points ofcolormap.
No documentation found.
Makie.hexbin! is a Function.
# 1 method for generic function "hexbin!" from Makie:
[1] hexbin!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176hbox!(content::Vararg; kwargs...)Creates a single-row GridLayout with all elements contained in content placed from left to right.
hidedecorations!(la::Axis; label = true, ticklabels = true, ticks = true,
grid = true, minorgrid = true, minorticks = true)Hide decorations of both x and y-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
See also [hidexdecorations!], [hideydecorations!], [hidezdecorations!]
hidedecorations!(ax::PolarAxis; ticklabels = true, grid = true, minorgrid = true)Hide decorations of both r and theta-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
See also [hiderdecorations!], [hidethetadecorations!], [hidezdecorations!]
hiderdecorations!(ax::PolarAxis; ticklabels = true, grid = true, minorgrid = true)Hide decorations of the r-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hidespines!(la::Axis, spines::Symbol... = (:l, :r, :b, :t)...)Hide all specified axis spines. Hides all spines by default, otherwise choose which sides to hide with the symbols :l (left), :r (right), :b (bottom) and :t (top).
hidethetadecorations!(ax::PolarAxis; ticklabels = true, grid = true, minorgrid = true)Hide decorations of the theta-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hidexdecorations!(la::Axis; label = true, ticklabels = true, ticks = true, grid = true,
minorgrid = true, minorticks = true)Hide decorations of the x-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hideydecorations!(la::Axis; label = true, ticklabels = true, ticks = true, grid = true,
minorgrid = true, minorticks = true)Hide decorations of the y-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hidezdecorations!(ax::Axis3; label = true, ticklabels = true, ticks = true, grid = true)Hide decorations of the z-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hist(values; bins = 15, normalization = :none)Plot a histogram of values. bins can be an Int to create that number of equal-width bins over the range of values. Alternatively, it can be a sorted iterable of bin edges. The histogram can be normalized by setting normalization. Possible values are:
:pdf: Normalize by sum of weights and bin sizes. Resulting histogram has norm 1 and represents a PDF.:density: Normalize by bin sizes only. Resulting histogram represents count density of input and does not have norm 1. Will not modify the histogram if it already represents a density (h.isdensity == 1).:probability: Normalize by sum of weights only. Resulting histogram represents the fraction of probability mass for each bin and does not have norm 1.:none: Do not normalize.
Statistical weights can be provided via the weights keyword argument.
The following attributes can move the histogram around, which comes in handy when placing multiple histograms into one plot:
offset = 0.0: adds an offset to every valuefillto = 0.0: defines where the bar startsscale_to = nothing: allows to scale all values to a certain height. This
can also be set to :flip to flip the direction of histogram bars without scaling them to a common height.
Color can either be:
a vector of
binscolorsa single color
:values, to color the bars with the values from the histogram
You can also draw a histogram in x-direction rather than y-direction by setting direction = :x.
Attributes
Available attributes and their defaults for Plot{Makie.hist} are:
bar_labels "nothing"
bins 15
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
cycle [:color => :patchcolor]
fillto MakieCore.Automatic()
flip_labels_at Inf
label_color :black
label_font :regular
label_formatter Makie.bar_label_formatter
label_offset 5
label_size 20
normalization :none
offset 0.0
over_background_color MakieCore.Automatic()
over_bar_color MakieCore.Automatic()
scale_to "nothing"
weights MakieCore.Automatic()No documentation found.
Makie.hist! is a Function.
# 1 method for generic function "hist!" from Makie:
[1] hist!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176hlines(ys; xmin = 0.0, xmax = 1.0, attrs...)Create horizontal lines across a Scene with 2D projection. The lines will be placed at ys in data coordinates and xmin to xmax in scene coordinates (0 to 1). All three of these can have single or multiple values because they are broadcast to calculate the final line segments.
All style attributes are the same as for LineSegments.
No documentation found.
Makie.hlines! is a Function.
# 1 method for generic function "hlines!" from Makie:
[1] hlines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176hovered_scene()Returns the scene that the mouse is currently hovering over.
Properly identifies the scene for a plot with multiple sub-plots.
hspan(ys_low, ys_high; xmin = 0.0, xmax = 1.0, attrs...)
hspan(ys_lowhigh; xmin = 0.0, xmax = 1.0, attrs...)Create horizontal bands spanning across a Scene with 2D projection. The bands will be placed from ys_low to ys_high in data coordinates and xmin to xmax in scene coordinates (0 to 1). All four of these can have single or multiple values because they are broadcast to calculate the final spans. Both bounds can be passed together as an interval ys_lowhigh.
All style attributes are the same as for Poly.
No documentation found.
Makie.hspan! is a Function.
# 1 method for generic function "hspan!" from Makie:
[1] hspan!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176image(x, y, image)
image(image)Plots an image on a rectangle bounded by x and y (defaults to size of image).
Attributes
Specific to Image
interpolate::Bool = truesets whether colors should be interpolated.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.image! is a Function.
# 1 method for generic function "image!" from MakieCore:
[1] image!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.insertplots! is a Function.
# 2 methods for generic function "insertplots!" from Makie:
[1] insertplots!(screen::GLMakie.Screen, scene::Scene)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/screen.jl:462
[2] insertplots!(screen::AbstractDisplay, scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:534No documentation found.
Makie.interactions is a Function.
# 2 methods for generic function "interactions" from Makie:
[1] interactions(ax3::Axis3)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/interactions.jl:5
[2] interactions(ax::Axis)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/interactions.jl:4is_mouseinside(scene)Returns true if the current mouseposition is inside the given scene.
ispressed(parent, result::Bool[, waspressed = nothing]) ispressed(parent, button::Union{Mouse.Button, Keyboard.Button[, waspressed = nothing]) ispressed(parent, collection::Union{Set, Vector, Tuple}[, waspressed = nothing]) ispressed(parent, op::BooleanOperator[, waspressed = nothing])
This function checks if a button or combination of buttons is pressed.
If given a true or false, ispressed will return true or false respectively. This provides a way to turn an interaction "always on" or "always off" from the outside.
Passing a button or collection of buttons such as Keyboard.enter or Mouse.left will return true if all of the given buttons are pressed.
Parent can be any object that has get_scene method implemented, which includes e.g. Figure, Axis, Axis3, Lscene, FigureAxisPlot, and AxisPlot.
For more complicated combinations of buttons they can be combined into boolean expression with &, | and !. For example, you can have ispressed(parent, !Keyboard.left_control & Keyboard.c)) and ispressed(parent, Keyboard.left_control & Keyboard.c) to avoid triggering both cases at the same time.
Furthermore you can also make any button, button collection or boolean expression exclusive by wrapping it in Exclusively(...). With that ispressed will only return true if the currently pressed buttons match the request exactly.
For cases where you want to react to a release event you can optionally add a key or mousebutton waspressed which is then assumed to be pressed regardless of it's current state. For example, when reacting to a mousebutton event, you can pass event.button so that a key combination including that button still evaluates as true.
See also: waspressedAnd, Or, Not, Exclusively, &, |, !
No documentation found.
Makie.keyboard_buttons is a Function.
# 3 methods for generic function "keyboard_buttons" from Makie:
[1] keyboard_buttons(scene::Scene, window::GLFW.Window)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:112
[2] keyboard_buttons(scene::Scene, screen)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:111
[3] keyboard_buttons(scene, native_window)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:8labelslider!(scene, label, range; format = string, sliderkw = Dict(),
labelkw = Dict(), valuekw = Dict(), value_column_width = automatic, layoutkw...)labelslider! is deprecated, use SliderGrid instead
Construct a horizontal GridLayout with a label, a slider and a value label in scene.
Returns a NamedTuple:
(slider = slider, label = label, valuelabel = valuelabel, layout = layout)
Specify a format function for the value label with the format keyword or pass a format string used by Format.format. The slider is forwarded the keywords from sliderkw. The label is forwarded the keywords from labelkw. The value label is forwarded the keywords from valuekw. You can set the column width for the value label column with the keyword value_column_width. By default, the width is determined heuristically by sampling a few values from the slider range. All other keywords are forwarded to the GridLayout.
Example:
ls = labelslider!(scene, "Voltage:", 0:10; format = x -> "$(x)V")
layout[1, 1] = ls.layoutlabelslidergrid!(scene, labels, ranges; formats = [string],
sliderkw = Dict(), labelkw = Dict(), valuekw = Dict(),
value_column_width = automatic, layoutkw...)labelslidergrid! is deprecated, use SliderGrid instead
Construct a GridLayout with a column of label, a column of sliders and a column of value labels in scene. The argument values are broadcast, so you can use scalars if you want to keep labels, ranges or formats constant across rows.
Returns a NamedTuple:
(sliders = sliders, labels = labels, valuelabels = valuelabels, layout = layout)
Specify format functions for the value labels with the formats keyword or pass format strings used by Format.format. The sliders are forwarded the keywords from sliderkw. The labels are forwarded the keywords from labelkw. The value labels are forwarded the keywords from valuekw. You can set the column width for the value label column with the keyword value_column_width. By default, the width is determined heuristically by sampling a few values from the slider ranges. All other keywords are forwarded to the GridLayout.
Example:
ls = labelslidergrid!(scene, ["Voltage", "Ampere"], Ref(0:0.1:100); format = x -> "$(x)V")
layout[1, 1] = ls.layoutNo documentation found.
Makie.left is a Function.
# 1 method for generic function "left" from Makie:
[1] left(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:2map(f, c...) -> collectionTransform collection c by applying f to each element. For multiple collection arguments, apply f elementwise, and stop when any of them is exhausted.
See also map!, foreach, mapreduce, mapslices, zip, Iterators.map.
Examples
julia> map(x -> x * 2, [1, 2, 3])
3-element Vector{Int64}:
2
4
6
julia> map(+, [1, 2, 3], [10, 20, 30, 400, 5000])
3-element Vector{Int64}:
11
22
33map(f, A::AbstractArray...) -> N-arrayWhen acting on multi-dimensional arrays of the same ndims, they must all have the same axes, and the answer will too.
See also broadcast, which allows mismatched sizes.
Examples
julia> map(//, [1 2; 3 4], [4 3; 2 1])
2×2 Matrix{Rational{Int64}}:
1//4 2//3
3//2 4//1
julia> map(+, [1 2; 3 4], zeros(2,1))
ERROR: DimensionMismatch
julia> map(+, [1 2; 3 4], [1,10,100,1000], zeros(3,1)) # iterates until 3rd is exhausted
3-element Vector{Float64}:
2.0
13.0
102.0obs = map(f, arg1::AbstractObservable, args...; ignore_equal_values=false)Creates a new observable obs which contains the result of f applied to values extracted from arg1 and args (i.e., f(arg1[], ...). arg1 must be an observable for dispatch reasons. args may contain any number of Observable objects. f will be passed the values contained in the observables as the respective argument. All other objects in args are passed as-is.
If you don't need the value of obs, and just want to run f whenever the arguments update, use on or onany instead.
Example
julia> obs = Observable([1,2,3]);
julia> map(length, obs)
Observable(3)limits!(ax::Axis, xlims, ylims)Set the axis limits to xlims and ylims. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis, x1, x2, y1, y2)Set the axis x-limits to x1 and x2 and the y-limits to y1 and y2. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis, rect::Rect2)Set the axis limits to rect. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis3, xlims, ylims, zlims)Set the axis limits to xlims, ylims, and zlims. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis3, x1, x2, y1, y2, z1, z2)Set the axis x-limits to x1 and x2, the y-limits to y1 and y2, and the z-limits to z1 and z2. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis3, rect::Rect3)Set the axis limits to rect. If limits are ordered high-low, this reverses the axis orientation.
lines(positions)
lines(x, y)
lines(x, y, z)Creates a connected line plot for each element in (x, y, z), (x, y) or positions.
NaN values are displayed as gaps in the line.
Attributes
Specific to Lines
color=theme(scene, :linecolor)sets the color of the line. If no color is set, multiple calls toline!will cycle through the axis color palette. Otherwise, one can set one color per line point by passing aVector{<:Colorant}, or one colorant for the whole line. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]sets which attributes to cycle when creating multiple plots.linestyle::Union{Nothing, Symbol, Linestyle} = nothingsets the pattern of the line e.g.:solid,:dot,:dashdot. For custom patterns look atLinestyle(Number[...]).linewidth::Union{Real, Vector} = 1.5sets the width of the line in pixel units.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.lines! is a Function.
# 1 method for generic function "lines!" from MakieCore:
[1] lines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176linesegments(positions)
linesegments(vector_of_2tuples_of_points)
linesegments(x, y)
linesegments(x, y, z)Plots a line for each pair of points in (x, y, z), (x, y), or positions.
Attributes
Specific to LineSegments
color=theme(scene, :linecolor)sets the color of the linesegments. If no color is set, multiple calls tolinesegments!will cycle through the axis color palette. Otherwise, one can set one color per line point or one color per linesegment by passing aVector{<:Colorant}, or one colorant for the whole line. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]sets which attributes to cycle when creating multiple plots.linestyle::Union{Nothing, Symbol, Vector} = nothingsets the pattern of the line (e.g.:solid,:dot,:dashdot)linewidth::Union{Real, Vector} = 1.5sets the width of the line in pixel units.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.linesegments! is a Function.
# 1 method for generic function "linesegments!" from MakieCore:
[1] linesegments!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176linkaxes!(a::Axis, others...)Link both x and y axes of all given Axis so that they stay synchronized.
linkxaxes!(a::Axis, others...)Link the x axes of all given Axis so that they stay synchronized.
linkyaxes!(a::Axis, others...)Link the y axes of all given Axis so that they stay synchronized.
mesh(x, y, z)
mesh(mesh_object)
mesh(x, y, z, faces)
mesh(xyz, faces)Plots a 3D or 2D mesh. Supported mesh_objects include Mesh types from GeometryBasics.jl.
Attributes
Specific to Mesh
color=theme(scene, :patchcolor)sets the color of the mesh. Can be aVector{<:Colorant}for per vertex colors or a singleColorant. AMatrix{<:Colorant}can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. Vector or Matrices of numbers can be used as well, which will use the colormap arguments to map the numbers to colors.interpolate::Bool = falsesets whether colors should be interpolated.
3D shading attributes
shading = Makie.automaticsets the lighting algorithm used. Options areNoShading(no lighting),FastShading(AmbientLight + PointLight) orMultiLightShading(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0sets how sharp the reflection is.backlight::Float32 = 0f0sets a weight for secondary light calculation with inverted normals.ssao::Bool = falseadjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.mesh! is a Function.
# 1 method for generic function "mesh!" from MakieCore:
[1] mesh!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176meshscatter(positions)
meshscatter(x, y)
meshscatter(x, y, z)Plots a mesh for each element in (x, y, z), (x, y), or positions (similar to scatter). markersize is a scaling applied to the primitive passed as marker.
Attributes
Specific to MeshScatter
color = theme(scene, :markercolor)sets the color of the marker. If no color is set, multiple calls tomeshscatter!will cycle through the axis color palette. Otherwise, one can set one color per point by passing aVector{<:Colorant}, or one colorant for the whole meshscatterplot. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]sets which attributes to cycle when creating multiple plots.marker::Union{Symbol, GeometryBasics.GeometryPrimitive, GeometryBasics.Mesh}sets the scattered mesh.markersize::Union{<:Real, Vec3f} = 0.1sets the scale of the mesh. This can be given as a Vector to apply to each scattered mesh individually.rotations::Union{Real, Vec3f, Quaternion} = 0sets the rotation of the mesh. A numeric rotation is around the z-axis, aVec3fcauses the mesh to rotate such that the the z-axis is now that vector, and a quaternion describes a general rotation. This can be given as a Vector to apply to each scattered mesh individually.
3D shading attributes
shading = Makie.automaticsets the lighting algorithm used. Options areNoShading(no lighting),FastShading(AmbientLight + PointLight) orMultiLightShading(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0sets how sharp the reflection is.backlight::Float32 = 0f0sets a weight for secondary light calculation with inverted normals.ssao::Bool = falseadjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.meshscatter! is a Function.
# 1 method for generic function "meshscatter!" from MakieCore:
[1] meshscatter!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Registers a callback for the mouse buttons + modifiers returns Observable{NTuple{4, Int}}GLFW Docs
Registers a callback for the mouse cursor position. returns an Observable{Vec{2, Float64}}, which is not in scene coordinates, with the upper left window corner being 0 GLFW Docs
mouseover(fig/ax/scene, plots::AbstractPlot...)Returns true if the mouse currently hovers any of plots.
mouseposition(scene = hovered_scene())Return the current position of the mouse in data coordinates of the given scene.
By default uses the scene that the mouse is currently hovering over.
No documentation found.
Makie.mouseposition_px is a Function.
# 3 methods for generic function "mouseposition_px" from Makie:
[1] mouseposition_px(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/interaction/interactive_api.jl:194
[2] mouseposition_px()
@ ~/work/Makie.jl/Makie.jl/src/interaction/interactive_api.jl:194
[3] mouseposition_px(x)
@ ~/work/Makie.jl/Makie.jl/src/interaction/interactive_api.jl:193ncols(g::GridLayout)Return the number of columns in g.
nrows(g::GridLayout)Return the number of rows in g.
off(observable::AbstractObservable, f)Removes f from listeners of observable.
Returns true if f could be removed, otherwise false.
off(obsfunc::ObserverFunction)Remove the listener function obsfunc.f from the listeners of obsfunc.observable. Once obsfunc goes out of scope, this should allow obsfunc.f and all the values it might have closed over to be garbage collected (unless there are other references to it).
old_cam3d!(scene; kwargs...)An alias to old_cam3d_turntable!. Creates a 3D camera for scene, which rotates around the plot's axis.
old_cam3d_cad!(scene; kw_args...)Creates a 3D camera for scene which rotates around the viewer's "up" axis - similarly to how it's done in CAD software cameras.
old_cam3d_turntable!(scene; kw_args...)Creates a 3D camera for scene, which rotates around the plot's axis.
on(f, observable::AbstractObservable; weak = false, priority=0, update=false)::ObserverFunctionAdds function f as listener to observable. Whenever observable's value is set via observable[] = val, f is called with val.
Returns an ObserverFunction that wraps f and observable and allows to disconnect easily by calling off(observerfunction) instead of off(f, observable). If instead you want to compute a new Observable from an old one, use map(f, ::Observable).
If weak = true is set, the new connection will be removed as soon as the returned ObserverFunction is not referenced anywhere and is garbage collected. This is useful if some parent object makes connections to outside observables and stores the resulting ObserverFunction instances. Then, once that parent object is garbage collected, the weak observable connections are removed automatically.
Example
julia> obs = Observable(0)
Observable(0)
julia> on(obs) do val
println("current value is ", val)
end
ObserverFunction defined at REPL[17]:2 operating on Observable(0)
julia> obs[] = 5;
current value is 5One can also give the callback a priority, to enable always calling a specific callback before/after others, independent of the order of registration. The callback with the highest priority gets called first, the default is zero, and the whole range of Int can be used. So one can do:
julia> obs = Observable(0)
julia> on(obs; priority=-1) do x
println("Hi from first added")
end
julia> on(obs) do x
println("Hi from second added")
end
julia> obs[] = 2
Hi from second added
Hi from first addedIf you set update=true, on will call f(obs[]) immediately:
julia> on(Observable(1); update=true) do x
println("hi")
end
hion(f, c::Camera, observables::Observable...)When mapping over observables for the camera, we store them in the steering_node vector, to make it easier to disconnect the camera steering signals later!
onany(f, args...; weak::Bool = false, priority::Int = 0, update::Bool = false)Calls f on updates to any observable refs in args. args may contain any number of Observable objects. f will be passed the values contained in the refs as the respective argument. All other objects in args are passed as-is.
See also: on.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === downoutside.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === enter.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftclick.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftdoubleclick.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftdown.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftdrag.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftdragstart.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftdragstop.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === leftup.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middleclick.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middledoubleclick.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middledown.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middledrag.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middledragstart.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middledragstop.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === middleup.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === out.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === over.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightclick.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightdoubleclick.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightdown.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightdrag.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightdragstart.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightdragstop.
Executes the function f whenever the MouseEventHandle's observable is set to a MouseEvent with event.type === rightup.
onpick(func, plot)Calls func if one clicks on plot. Implemented by the backend.
onpick(f, fig/ax/scene, plots::AbstractPlot...)Calls f(plot, idx) whenever the mouse is over any of plots. idx is an index, e.g. when over a scatter plot, it will be the index of the hovered element
Picks a mouse position. Implemented by the backend.
pick(fig/ax/scene, x, y)Returns the plot under pixel position (x, y).
pick(fig/ax/scene, xy::VecLike)Return the plot under pixel position xy.
pick(fig/ax/scene, xy::VecLike, range)Return the plot closest to xy within a given range.
pick(scene::Scene, rect::Rect2i)Return all (plot, index) pairs within the given rect. The rect must be within screen boundaries.
pie(fractions; kwargs...)Creates a pie chart with the given fractions.
Attributes
Available attributes and their defaults for Plot{Makie.pie} are:
color :gray
inner_radius 0
inspectable true
normalize true
offset 0
radius 1
strokecolor :black
strokewidth 1
transparency false
vertex_per_deg 1
visible trueNo documentation found.
Makie.pie! is a Function.
# 1 method for generic function "pie!" from Makie:
[1] pie!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.pixelarea is a Function.
# 1 method for generic function "pixelarea" from Makie:
[1] pixelarea(args...; kwargs...)
@ deprecated.jl:113No documentation found.
MakieCore.plot is a Function.
# 1 method for generic function "plot" from MakieCore:
[1] plot(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:39No documentation found.
MakieCore.plot! is a Function.
# 65 methods for generic function "plot!" from MakieCore:
[1] plot!(plot::Plot{MakieCore.plot, Tuple{Makie.GridLayoutSpec}})
@ Makie ~/work/Makie.jl/Makie.jl/src/specapi.jl:730
[2] plot!(fa::Makie.FigureAxis, plot)
@ Makie ~/work/Makie.jl/Makie.jl/src/figureplotting.jl:313
[3] plot!(ax::Axis, P::Type{<:Plot{Makie.rainclouds}}, allattrs::Attributes, category_labels, data_array)
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/raincloud.jl:138
[4] plot!(sc::Plot{Main.FD_SANDBOX_12283929528957551597.stockchart, <:Tuple{AbstractVector{<:Real}, AbstractVector{<:Main.FD_SANDBOX_12283929528957551597.StockValue}}})
@ Main.FD_SANDBOX_12283929528957551597 none:1
[5] plot!(plot::Plot{RPRMakie.matball})
@ RPRMakie ~/work/Makie.jl/Makie.jl/RPRMakie/src/meshes.jl:172
[6] plot!(plot::Plot{Makie.band})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/band.jl:33
[7] plot!(axis::Plot{Makie.axis3d})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/axis.jl:320
[8] plot!(p::Plot{Makie.ablines})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/ablines.jl:18
[9] plot!(plot::Plot{Makie.annotations})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/annotations.jl:21
[10] plot!(p::Plot{Makie.arc})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/arc.jl:24
[11] plot!(arrowplot::Arrows{<:Tuple{AbstractVector{<:Point{N}}, V}}) where {N, V}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/arrows.jl:115
[12] plot!(p::Plot{Makie.barplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/barplot.jl:240
[13] plot!(pl::Plot{Makie.bracket})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/bracket.jl:43
[14] plot!(plot::Plot{Makie.contour, <:Tuple{X, Y, Z, Vol}}) where {X, Y, Z, Vol}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/contours.jl:119
[15] plot!(plot::T) where T<:Union{Plot{Makie.contour}, Plot{Makie.contour3d}}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/contours.jl:205
[16] plot!(c::Plot{Makie.contourf, <:Tuple{var"#s317", var"#s29", var"#s28"} where {var"#s317"<:(AbstractVector{<:Real}), var"#s29"<:(AbstractVector{<:Real}), var"#s28"<:(AbstractMatrix{<:Real})}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/contourf.jl:70
[17] plot!(p::Plot{Makie.datashader, <:Tuple{var"#s317"} where var"#s317"<:(AbstractVector{<:Point})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/datashader.jl:377
[18] plot!(p::Plot{Makie.datashader, <:Tuple{Dict{String, Vector{Point{2, Float32}}}}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/datashader.jl:432
[19] plot!(plot::Plot{Makie.errorbars, T}) where T<:Tuple{AbstractVector{<:Union{NTuple{4, T}, StaticArraysCore.StaticArray{Tuple{4}, T, 1}} where T}}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/error_and_rangebars.jl:137
[20] plot!(plot::Plot{Makie.rangebars, T}) where T<:Tuple{AbstractVector{<:Union{Tuple{T, T, T}, StaticArraysCore.StaticArray{Tuple{3}, T, 1}} where T}}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/error_and_rangebars.jl:167
[21] plot!(p::Union{Plot{Makie.hlines}, Plot{Makie.vlines}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvlines.jl:48
[22] plot!(p::Union{Plot{Makie.hspan}, Plot{Makie.vspan}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvspan.jl:45
[23] plot!(plot::Plot{Makie.pie})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/pie.jl:25
[24] plot!(plot::Poly{<:Tuple{Union{GeometryBasics.GeometryPrimitive, GeometryBasics.Mesh}}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/poly.jl:11
[25] plot!(plot::Poly{<:Tuple{var"#s317"} where var"#s317"<:Union{GeometryBasics.Polygon, AbstractVector{<:Union{AbstractVector{<:Union{Tuple{Vararg{T, N}}, StaticArraysCore.StaticArray{Tuple{N}, T, 1}} where {N, T}}, Tuple{Vararg{T, N}} where {N, T}, GeometryBasics.AbstractMesh, GeometryBasics.HyperRectangle, GeometryBasics.MultiPolygon, GeometryBasics.Polygon, StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}, Circle}}}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/poly.jl:118
[26] plot!(plot::Mesh{<:Tuple{var"#s317"} where var"#s317"<:AbstractVector{P}}) where P<:Union{GeometryBasics.AbstractMesh, GeometryBasics.Polygon}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/poly.jl:165
[27] plot!(p::Plot{Makie.scatterlines, <:Tuple{Vararg{Any, N}}}) where N
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/scatterlines.jl:34
[28] plot!(p::Plot{Makie.spy})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/spy.jl:40
[29] plot!(p::Plot{Makie.stairs, <:Tuple{var"#s317"} where var"#s317"<:(AbstractVector{<:Point2})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/stairs.jl:25
[30] plot!(s::Plot{Makie.stem, <:Tuple{var"#s317"} where var"#s317"<:(AbstractVector{<:Point})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/stem.jl:52
[31] plot!(p::Plot{Makie.streamplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/streamplot.jl:169
[32] plot!(plot::Plot{Makie.timeseries})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/timeseries.jl:37
[33] plot!(c::Plot{Makie.tricontourf, <:Tuple{var"#s317", var"#s29"} where {var"#s317"<:DelaunayTriangulation.Triangulation, var"#s29"<:(AbstractVector{<:Real})}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/tricontourf.jl:118
[34] plot!(p::Plot{Makie.triplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/triplot.jl:183
[35] plot!(p::Plot{Makie.triplot, <:Tuple{var"#s317"} where var"#s317"<:DelaunayTriangulation.Triangulation})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/triplot.jl:197
[36] plot!(plot::Plot{Makie.volumeslices})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/volumeslices.jl:20
[37] plot!(p::Plot{Makie.voronoiplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point{N}})}) where N
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/voronoiplot.jl:133
[38] plot!(p::Plot{Makie.voronoiplot, <:Tuple{var"#s317"} where var"#s317"<:DelaunayTriangulation.VoronoiTessellation})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/voronoiplot.jl:183
[39] plot!(p::Plot{Makie.waterfall})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/waterfall.jl:35
[40] plot!(plot::Wireframe{<:Tuple{var"#s317", var"#s29", var"#s28"} where {var"#s317", var"#s29", var"#s28"<:(AbstractMatrix)}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/wireframe.jl:29
[41] plot!(plot::Plot{MakieCore.wireframe, Tuple{T}}) where T
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/wireframe.jl:41
[42] plot!(p::Plot{Makie.tooltip, <:Tuple{var"#s317"} where var"#s317"<:(Union{Tuple{Vararg{T, N}}, StaticArraysCore.StaticArray{Tuple{N}, T, 1}} where {N, T})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/tooltip.jl:83
[43] plot!(plot::Plot{Makie.tooltip, <:Tuple{var"#s317", var"#s29"} where {var"#s317"<:(Union{Tuple{Vararg{T, N}}, StaticArraysCore.StaticArray{Tuple{N}, T, 1}} where {N, T}), var"#s29"<:AbstractString}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/tooltip.jl:76
[44] plot!(p::Plot{Makie.plotlist, <:Tuple{var"#s1274"} where var"#s1274"<:(AbstractArray{PlotSpec})})
@ Makie ~/work/Makie.jl/Makie.jl/src/specapi.jl:486
[45] plot!(plot::Plot{Makie.stephist})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/hist.jl:56
[46] plot!(plot::Plot{Makie.hist})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/hist.jl:166
[47] plot!(plot::Plot{Makie.density, <:Tuple{var"#s1274"} where var"#s1274"<:(AbstractVector)})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/density.jl:57
[48] plot!(p::Plot{Makie.qqplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/distributions.jl:125
[49] plot!(plot::Plot{Makie.crossbar})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/crossbar.jl:54
[50] plot!(plot::Plot{Makie.boxplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/boxplot.jl:82
[51] plot!(plot::Plot{Makie.violin})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/violin.jl:52
[52] plot!(hb::Plot{Makie.hexbin, <:Tuple{var"#s1274"} where var"#s1274"<:(AbstractVector{<:Point2})})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/hexbin.jl:81
[53] plot!(plot::Plot{Makie.series})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/series.jl:67
[54] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:(AbstractArray{<:AbstractString})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:144
[55] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:(AbstractArray{<:Tuple{var"#s1944", var"#s1925"} where {var"#s1944", var"#s1925"<:Point}})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:150
[56] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:(AbstractArray{<:Makie.GlyphCollection})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:142
[57] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:Makie.GlyphCollection})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:141
[58] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:AbstractString})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:126
[59] plot!(plot::Plot{Makie.rainclouds})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/raincloud.jl:194
[60] plot!(plot::MakieCore.Text)
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:7
[61] plot!(::Plot{F}) where F
@ Makie ~/work/Makie.jl/Makie.jl/src/interfaces.jl:230
[62] plot!(ax::Makie.AbstractAxis, plot::AbstractPlot)
@ Makie ~/work/Makie.jl/Makie.jl/src/figureplotting.jl:315
[63] plot!(scene::Union{AbstractScene, MakieCore.ScenePlot}, plot::Plot)
@ Makie ~/work/Makie.jl/Makie.jl/src/interfaces.jl:264
[64] plot!(fig::Union{GridPosition, Figure}, plot::Plot{MakieCore.plot, Tuple{Makie.GridLayoutSpec}})
@ Makie ~/work/Makie.jl/Makie.jl/src/specapi.jl:732
[65] plot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:40No documentation found.
MakieCore.plotkey is a Function.
# 4 methods for generic function "plotkey" from MakieCore:
[1] plotkey(::Nothing)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:23
[2] plotkey(::T) where T<:AbstractPlot
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:22
[3] plotkey(::Type{<:AbstractPlot{Typ}}) where Typ
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:21
[4] plotkey(any)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:24plotlist!(
[
PlotSpec(:Scatter, args...; kwargs...),
PlotSpec(:Lines, args...; kwargs...),
]
)Plots a list of PlotSpec's, which can be an observable, making it possible to create efficiently animated plots with the following API:
Example
using GLMakie
import Makie.SpecApi as S
fig = Figure()
ax = Axis(fig[1, 1])
plots = Observable([S.heatmap(0 .. 1, 0 .. 1, Makie.peaks()), S.lines(0 .. 1, sin.(0:0.01:1); color=:blue)])
pl = plot!(ax, plots)
display(fig)
# Updating the plot dynamically
plots[] = [S.heatmap(0 .. 1, 0 .. 1, Makie.peaks()), S.lines(0 .. 1, sin.(0:0.01:1); color=:red)]
plots[] = [
S.image(0 .. 1, 0 .. 1, Makie.peaks()),
S.poly(Rect2f(0.45, 0.45, 0.1, 0.1)),
S.lines(0 .. 1, sin.(0:0.01:1); linewidth=10, color=Makie.resample_cmap(:viridis, 101)),
]
plots[] = [
S.surface(0..1, 0..1, Makie.peaks(); colormap = :viridis, translation = Vec3f(0, 0, -1)),
]No documentation found.
Makie.plotlist! is a Function.
# 1 method for generic function "plotlist!" from Makie:
[1] plotlist!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.plots is a Function.
# 2 methods for generic function "plots" from Makie:
[1] plots(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:519
[2] plots(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:518poly(vertices, indices; kwargs...)
poly(points; kwargs...)
poly(shape; kwargs...)
poly(mesh; kwargs...)Plots a polygon based on the arguments given. When vertices and indices are given, it functions similarly to mesh. When points are given, it draws one polygon that connects all the points in order. When a shape is given (essentially anything decomposable by GeometryBasics), it will plot decompose(shape).
poly(coordinates, connectivity; kwargs...)Plots polygons, which are defined by coordinates (the coordinates of the vertices) and connectivity (the edges between the vertices).
Attributes
Specific to Poly
color=theme(scene, :patchcolor)sets the color of the poly. Can be aVector{<:Colorant}for per vertex colors or a singleColorant. AMatrix{<:Colorant}can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. Vector or Matrices of numbers can be used as well, which will use the colormap arguments to map the numbers to colors. One can also useMakie.LinePattern, to cover the poly with a regular stroke pattern.strokecolor::Union{Symbol, <:Colorant} = :blacksets the color of the outline around a marker.strokecolormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolor`s.strokewidth::Real = 0sets the width of the outline around a marker.linestyle::Union{Nothing, Symbol, Vector} = nothingsets the pattern of the line (e.g.:solid,:dot,:dashdot)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.poly! is a Function.
# 1 method for generic function "poly!" from MakieCore:
[1] poly!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Unit in pixels on screen. This one is a bit tricky, since it refers to a static attribute (pixels on screen don't change) but since every visual is attached to a camera, the exact scale might change. So in the end, this is just relative to some normed camera - the value on screen, depending on the camera, will not actually sit on those pixels. Only camera that guarantees the correct mapping is the :pixel camera type.
qqnorm(y; kwargs...)Shorthand for qqplot(Normal(0,1), y), i.e., draw a Q-Q plot of y against the standard normal distribution. See qqplot for more details.
No documentation found.
Makie.qqnorm! is a Function.
# 1 method for generic function "qqnorm!" from Makie:
[1] qqnorm!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176qqplot(x, y; kwargs...)Draw a Q-Q plot, comparing quantiles of two distributions. y must be a list of samples, i.e., AbstractVector{<:Real}, whereas x can be
a list of samples,
an abstract distribution, e.g.
Normal(0, 1),a distribution type, e.g.
Normal.
In the last case, the distribution type is fitted to the data y.
The attribute qqline (defaults to :none) determines how to compute a fit line for the Q-Q plot. Possible values are the following.
:identitydraws the identity line.:fitcomputes a least squares line fit of the quantile pairs.:fitrobustcomputes the line that passes through the first and third quartiles of the distributions.:noneomits drawing the line.
Broadly speaking, qqline = :identity is useful to see if x and y follow the same distribution, whereas qqline = :fit and qqline = :fitrobust are useful to see if the distribution of y can be obtained from the distribution of x via an affine transformation.
Graphical attributes are
colorto control color of both line and markers (ifmarkercoloris not specified)linestylelinewidthmarkercolorstrokecolorstrokewidthmarkermarkersize
No documentation found.
Makie.qqplot! is a Function.
# 1 method for generic function "qqplot!" from Makie:
[1] qqplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.qrotation is a Function.
# 1 method for generic function "qrotation" from Makie:
[1] qrotation(axis::StaticArraysCore.StaticArray{Tuple{3}, T, 1} where T, theta::Number)
@ ~/work/Makie.jl/Makie.jl/src/utilities/quaternions.jl:39arrows(points, directions; kwargs...)
arrows(x, y, u, v)
arrows(x::AbstractVector, y::AbstractVector, u::AbstractMatrix, v::AbstractMatrix)
arrows(x, y, z, u, v, w)
arrows(x, y, [z], f::Function)Plots arrows at the specified points with the specified components. u and v are interpreted as vector components (u being the x and v being the y), and the vectors are plotted with the tails at x, y.
If x, y, u, v are <: AbstractVector, then each 'row' is plotted as a single vector.
If u, v are <: AbstractMatrix, then x and y are interpreted as specifications for a grid, and u, v are plotted as arrows along the grid.
arrows can also work in three dimensions.
If a Function is provided in place of u, v, [w], then it must accept a Point as input, and return an appropriately dimensioned Point, Vec, or other array-like output.
Attributes
Available attributes and their defaults for Arrows are:
align :origin
alpha 1.0
arrowcolor MakieCore.Automatic()
arrowhead MakieCore.Automatic()
arrowsize MakieCore.Automatic()
arrowtail MakieCore.Automatic()
backlight 0.0f0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
diffuse 1.0
highclip MakieCore.Automatic()
inspectable true
lengthscale 1.0f0
linecolor MakieCore.Automatic()
linestyle "nothing"
linewidth MakieCore.Automatic()
lowclip MakieCore.Automatic()
markerspace :pixel
nan_color :transparent
normalize false
overdraw false
quality 32
shading MakieCore.Automatic()
shininess 32.0f0
space :data
specular 0.2
ssao false
transparency false
visible truerainclouds!(ax, category_labels, data_array; plot_boxplots=true, plot_clouds=true, kwargs...)Plot a violin (/histogram), boxplot and individual data points with appropriate spacing between each.
Arguments
ax: Axis used to place all these plots onto.category_labels: TypicallyVector{String}with a label for each element indata_arraydata_array: TypicallyVector{Float64}used for to represent the datapoints to plot.
Keywords
gap=0.2: Distance between elements of x-axis.side=:left: Can take values of:left,:right, determines where the violin plot will be, relative to the scatter pointsdodge: vector ofInteger` (length of data) of grouping variable to create multiple side-by-side boxes at the same x positiondodge_gap = 0.03: spacing between dodged boxesn_dodge: the number of categories to dodge (defaults to maximum(dodge))color: a single color, or a vector of colors, one for each point
Violin/Histogram Plot Specific Keywords
clouds=violin: [violin, hist, nothing] to show cloud plots either as violin or histogram plot, or no cloud plot.hist_bins=30: ifclouds=hist, this passes down the number of bins to the histogram call.cloud_width=1.0: Determines size of violin plot. Corresponds towidthkeyword arg in
violin.
orientation=:verticalorientation of raindclouds (:verticalor:horizontal)violin_limits=(-Inf, Inf): specify values to trim theviolin. Can be aTupleor aFunction(e.g.datalimits=extrema)
Box Plot Specific Keywords
plot_boxplots=true: Boolean to show boxplots to summarize distribution of data.boxplot_width=0.1: Width of the boxplot in category x-axis absolute terms.center_boxplot=true: Determines whether or not to have the boxplot be centered in the category.whiskerwidth=0.5: The width of the Q1, Q3 whisker in the boxplot. Value as a portion of theboxplot_width.strokewidth=1.0: Determines the stroke width for the outline of the boxplot.show_median=true: Determines whether or not to have a line should the median value in the boxplot.boxplot_nudge=0.075: Determines the distance away the boxplot should be placed from the center line whencenter_boxplotisfalse. This is the value used to recentering the boxplot.show_boxplot_outliers: show outliers in the boxplot as points (usually confusing when
paired with the scatter plot so the default is to not show them)
Scatter Plot Specific Keywords
side_nudge: Default value is 0.02 ifplot_boxplotsis true, otherwise0.075default.jitter_width=0.05: Determines the width of the scatter-plot bar in category x-axis absolute terms.markersize=2: Size of marker used for the scatter plot.
Axis General Keywords
titlexlabelylabel
No documentation found.
Makie.rainclouds! is a Function.
# 1 method for generic function "rainclouds!" from Makie:
[1] rainclouds!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176rangebars(val, low, high; kwargs...)
rangebars(val, low_high; kwargs...)
rangebars(val_low_high; kwargs...)Plots rangebars at val in one dimension, extending from low to high in the other dimension given the chosen direction. The low_high argument can be a vector of tuples or intervals.
If you want to plot errors relative to a reference value, use errorbars.
Attributes
Available attributes and their defaults for Plot{Makie.rangebars} are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
direction :y
inspectable true
linewidth 1.5
transparency false
visible true
whiskerwidth 0No documentation found.
Makie.rangebars! is a Function.
# 1 method for generic function "rangebars!" from Makie:
[1] rangebars!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176record(func, figurelike, path; backend=current_backend(), kwargs...)
record(func, figurelike, path, iter; backend=current_backend(), kwargs...)The first signature provides func with a VideoStream, which it should call recordframe!(io) on when recording a frame.
The second signature iterates iter, calling recordframe!(io) internally after calling func with the current iteration element.
Both notations require a Figure, FigureAxisPlot or Scene figure to work. The animation is then saved to path, with the format determined by path's extension.
Under the hood, record is just video_io = Record(func, figurelike, [iter]; same_kw...); save(path, video_io). Record can be used directly as well to do the saving at a later point, or to inline a video directly into a Notebook (the video supports, show(video_io, "text/html") for that purpose).
Options one can pass via kwargs...:
backend::Module = current_backend(): set the backend to write out video, can be set toCairoMakie,GLMakie,WGLMakie,RPRMakie.
Backend options
See ?Backend.Screen or Base.doc(Backend.Screen) for applicable options that can be passed and forwarded to the backend.
Video options
format = "mkv": The format of the video. If a path is present, will be inferred from the file extension. Can be one of the following:"mkv"(open standard, the default)"mp4"(good for Web, most supported format)"webm"(smallest file size)"gif"(largest file size for the same quality)
mp4andmk4are marginally bigger thanwebm.gifs can be significantly (as much as 6x) larger with worse quality (due to the limited color palette) and only should be used as a last resort, for playing in a context where videos aren't supported.framerate = 24: The target framerate.compression = 20: Controls the video compression viaffmpeg's-crfoption, with smaller numbers giving higher quality and larger file sizes (lower compression), and higher numbers giving lower quality and smaller file sizes (higher compression). The minimum value is0(lossless encoding).For
mp4,51is the maximum. Note thatcompression = 0only works withmp4if
profile = "high444".For
webm,63is the maximum.compressionhas no effect onmkvandgifoutputs.
profile = "high422": A ffmpeg compatible profile. Currently only applies tomp4. If
you have issues playing a video, try profile = "high" or profile = "main".
pixel_format = "yuv420p": A ffmpeg compatible pixel format (-pix_fmt). Currently only
applies to mp4. Defaults to yuv444p for profile = "high444".
loop = 0: Number of times the video is repeated, for agif. Defaults to0, which
means infinite looping. A value of -1 turns off looping, and a value of n > 0 and above means n repetitions (i.e. the video is played n+1 times).
!!! warning
`profile` and `pixel_format` are only used when `format` is `"mp4"`; a warning will be issued if `format`
is not `"mp4"` and those two arguments are not `nothing`. Similarly, `compression` is only
valid when `format` is `"mp4"` or `"webm"`, and `loop` is only valid when `format` is `"gif"`.Typical usage
record(figure, "video.mp4", itr) do i
func(i) # or some other manipulation of the figure
endor, for more tweakability,
record(figure, "test.gif") do io
for i = 1:100
func!(figure) # animate figure
recordframe!(io) # record a new frame
end
endIf you want a more tweakable interface, consider using VideoStream and save.
Extended help
Examples
fig, ax, p = lines(rand(10))
record(fig, "test.gif") do io
for i in 1:255
p[:color] = RGBf(i/255, (255 - i)/255, 0) # animate figure
recordframe!(io)
end
endor
fig, ax, p = lines(rand(10))
record(fig, "test.gif", 1:255) do i
p[:color] = RGBf(i/255, (255 - i)/255, 0) # animate figure
endrecord_events(f, scene::Scene, path::String)
Records all window events that happen while executing function f for scene and serializes them to path.
recordframe!(io::VideoStream)Adds a video frame to the VideoStream io.
register_interaction!(parent, name::Symbol, interaction)Register interaction with parent under the name name. The parent will call process_interaction(interaction, event, parent) whenever suitable events happen.
The interaction can be removed with deregister_interaction! or temporarily toggled with activate_interaction! / deactivate_interaction!.
register_interaction!(interaction::Function, parent, name::Symbol)Register interaction with parent under the name name. The parent will call process_interaction(interaction, event, parent) whenever suitable events happen. This form with the first Function argument is especially intended for do syntax.
The interaction can be removed with deregister_interaction! or temporarily toggled with activate_interaction! / deactivate_interaction!.
Like get!(f, dict, key) but also calls f and replaces key when the corresponding value is nothing
replayevents(f, scene::Scene, path::String) replayevents(scene::Scene, path::String)
Replays the serialized events recorded with record_events in path in scene.
resample_cmap(cmap, ncolors::Integer; alpha=1.0)cmap: anything that
to_colormapacceptsncolors: number of desired colors
alpha: additional alpha applied to each color. Can also be an array, matching
colors, or a tuple giving a start + stop alpha value.
reset_limits!(ax; xauto = true, yauto = true)Resets the axis limits depending on the value of ax.limits. If one of the two components of limits is nothing, that value is either copied from the targetlimits if xauto or yauto is false, respectively, or it is determined automatically from the plots in the axis. If one of the components is a tuple of two numbers, those are used directly.
resize_to_layout!(fig::Figure)Resize fig so that it fits the current contents of its top GridLayout. If a GridLayout contains fixed-size content or aspect-constrained columns, for example, it is likely that the solved size of the GridLayout differs from the size of the Figure. This can result in superfluous whitespace at the borders, or content clipping at the figure edges. Once resized, all content should fit the available space, including the Figure's outer padding.
No documentation found.
Makie.rich is a Function.
# 1 method for generic function "rich" from Makie:
[1] rich(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:291No documentation found.
Makie.right is a Function.
# 1 method for generic function "right" from Makie:
[1] right(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:3rlims!(ax::PolarAxis[, rmin], rmax)Sets the radial limits of a given PolarAxis.
rotate!(Accum, t::Transformable, axis_rot...)Apply a relative rotation to the transformable, by multiplying by the current rotation.
rotate!(t::Transformable, axis_rot::Quaternion)
rotate!(t::Transformable, axis_rot::AbstractFloat)
rotate!(t::Transformable, axis_rot...)Apply an absolute rotation to the transformable. Rotations are all internally converted to Quaternions.
rotate_cam!(scene, cam::Camera3D, angles::Vec3)Rotates the camera by the given angles around the camera x- (left, right), y- (up, down) and z-axis (in out). The rotation around the y axis is applied first, then x, then y.
Note that this method reacts to fix_x_key etc and fixed_axis. The former restrict the rotation around a specific axis when a given key is pressed. The latter keeps the camera y axis fixed as the data space z axis.
rotate_cam!(scene::Scene, theta_v::Number...)
rotate_cam!(scene::Scene, theta_v::VecTypes)Rotate the camera of the Scene by the given rotation. Passing theta_v = (α, β, γ) will rotate the camera according to the Euler angles (α, β, γ).
rowgap!(gl::GridLayout, i::Integer, s::Union{Fixed, Relative, Real})
rowgap!(gl::GridLayout, s::Union{Fixed, Relative, Real})Set the gap between rows in gl. The two-argument version sets all row gaps in gl. The three-argument version sets the gap between rows i and i+1. Passing a real number to s has the same behaviour as passing Fixed(s).
save(filename, data...)saves the contents of a formatted file, trying to infer the format fromfilename.save(Stream{format"PNG"}(io), data...)specifies the format directly, and bypasses the formatquery.save(File{format"PNG"}(filename), data...)specifies the format directly, and bypasses the formatquery.save(f, data...; options...)passes keyword arguments on to the saver.
FileIO.save(filename, scene; size = size(scene), pt_per_unit = 0.75, px_per_unit = 1.0)Save a Scene with the specified filename and format.
Supported Formats
GLMakie:.pngCairoMakie:.svg,.pdfand.pngWGLMakie:.png
Supported Keyword Arguments
All Backends
size:(width::Int, height::Int)of the scene in dimensionless units.update: Whether the figure should be updated before saving. This resets the limits of all Axes in the figure. Defaults totrue.backend: Specify theMakiebackend that should be used for saving. Defaults to the current backend.px_per_unit: The size of one scene unit inpxwhen exporting to a bitmap format. This provides a mechanism to export the same scene with higher or lower resolution.Further keywords will be forwarded to the screen.
CairoMakie
pt_per_unit: The size of one scene unit inptwhen exporting to a vector format.
save(path::String, io::VideoStream)Flushes the video stream and saves it to path. Ideally, path's file extension is the same as the format that the VideoStream was created with (e.g., if created with format "mp4" then path's file extension must be ".mp4"). Otherwise, the video will get converted to the target format. If using record then this is handled for you, as the VideoStream's format is deduced from the file extension of the path passed to record.
scale!(t::Transformable, x, y)
scale!(t::Transformable, x, y, z)
scale!(t::Transformable, xyz)
scale!(t::Transformable, xyz...)Scale the given Transformable (a Scene or Plot) to the given arguments. Can take x, y or x, y, z. This is an absolute scaling, and there is no option to perform relative scaling.
scatter(positions)
scatter(x, y)
scatter(x, y, z)Plots a marker for each element in (x, y, z), (x, y), or positions.
Attributes
Specific to Scatter
color=theme(scene, :markercolor)sets the color of the marker. If no color is set, multiple calls toscatter!will cycle through the axis color palette. Otherwise, one can set one color per point by passing aVector{<:Colorant}, or one colorant for the whole scatterplot. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]sets which attributes to cycle when creating multiple plots.marker::Union{Symbol, Char, Matrix{<:Colorant}, BezierPath, Polygon}sets the scatter marker.markersize::Union{<:Real, Vec2f} = 9sets the size of the marker.markerspace::Symbol = :pixelsets the space in whichmarkersizeis given. SeeMakie.spaces()for possible inputs.strokewidth::Real = 0sets the width of the outline around a marker.strokecolor::Union{Symbol, <:Colorant} = :blacksets the color of the outline around a marker.glowwidth::Real = 0sets the size of a glow effect around the marker.glowcolor::Union{Symbol, <:Colorant} = (:black, 0)sets the color of the glow effect.rotations::Union{Real, Billboard, Quaternion} = Billboard(0f0)sets the rotation of the marker. ABillboardrotation is always around the depth axis.transform_marker::Bool = falsecontrols whether the model matrix (without translation) applies to the marker itself, rather than just the positions. (If this is true,scale!androtate!will affect the marker.)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.scatter! is a Function.
# 1 method for generic function "scatter!" from MakieCore:
[1] scatter!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176scatterlines(xs, ys, [zs]; kwargs...)Plots scatter markers and lines between them.
Attributes
Available attributes and their defaults for Plot{Makie.scatterlines} are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
inspectable true
linestyle "nothing"
linewidth 1.5
marker :circle
markercolor MakieCore.Automatic()
markercolormap MakieCore.Automatic()
markercolorrange MakieCore.Automatic()
markersize 9
strokecolor :black
strokewidth 0No documentation found.
Makie.scatterlines! is a Function.
# 1 method for generic function "scatterlines!" from Makie:
[1] scatterlines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Registers a callback for the mouse scroll. returns an Observable{Vec{2, Float64}}, which is an x and y offset. GLFW Docs
select_line(scene; kwargs...) -> lineInteractively select a line (typically an arrow) on a 2D scene by clicking the left mouse button, dragging and then un-clicking. Return an observable whose value corresponds to the selected line on the scene. In addition the function plots the line on the scene as the user clicks and moves the mouse around. When the button is not clicked any more, the plotted line disappears.
The value of the returned line is updated only when the user un-clicks and only if the selected line has non-zero length.
The kwargs... are propagated into lines! which plots the selected line.
select_point(scene; kwargs...) -> pointInteractively select a point on a 2D scene by clicking the left mouse button, dragging and then un-clicking. Return an observable whose value corresponds to the selected point on the scene. In addition the function plots the point on the scene as the user clicks and moves the mouse around. When the button is not clicked any more, the plotted point disappears.
The value of the returned point is updated only when the user un-clicks.
The kwargs... are propagated into scatter! which plots the selected point.
select_rectangle(scene; kwargs...) -> rectInteractively select a rectangle on a 2D scene by clicking the left mouse button, dragging and then un-clicking. The function returns an observablerect whose value corresponds to the selected rectangle on the scene. In addition the function plots the selected rectangle on the scene as the user clicks and moves the mouse around. When the button is not clicked any more, the plotted rectangle disappears.
The value of the returned observable is updated only when the user un-clicks (i.e. when the final value of the rectangle has been decided) and only if the rectangle has area > 0.
The kwargs... are propagated into lines! which plots the selected rectangle.
series(curves;
linewidth=2,
color=:lighttest,
solid_color=nothing,
labels=nothing,
# scatter arguments, if any is set != nothing, a scatterplot is added
marker=nothing,
markersize=nothing,
markercolor=automatic,
strokecolor=nothing,
strokewidth=nothing)Curves can be:
AbstractVector{<: AbstractVector{<: Point2}}: the native representation of a series as a vector of linesAbstractMatrix: each row represents y coordinates of the line, whilexgoes from1:size(curves, 1)AbstractVector, AbstractMatrix: the same as the above, but the first argument sets the x values for all linesAbstractVector{<: Tuple{X<: AbstractVector, Y<: AbstractVector}}: A vector of tuples, where each tuple contains a vector for the x and y coordinates
No documentation found.
Makie.series! is a Function.
# 1 method for generic function "series!" from Makie:
[1] series!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176set_close_to!(slider, value) -> closest_valueSet the slider to the value in the slider's range that is closest to value and return this value. This function should be used to set a slider to a value programmatically, rather than mutating its value observable directly, which doesn't update the slider visually.
Set the slider to the values in the slider's range that are closest to v1 and v2, and return those values ordered min, misl.
set_theme(theme; kwargs...)Set the global default theme to theme and add / override any attributes given as keyword arguments.
showgradients(
cgrads::AbstractVector{Symbol};
h = 0.0, offset = 0.2, fontsize = 0.7,
size = (800, length(cgrads) * 84)
)::ScenePlots the given colour gradients arranged as horizontal colourbars. If you change the offsets or the font size, you may need to change the resolution.
spy(x::Range, y::Range, z::AbstractSparseArray)
Visualizes big sparse matrices. Usage:
N = 200_000
x = sprand(Float64, N, N, (3(10^6)) / (N*N));
spy(x)
# or if you want to specify the range of x and y:
spy(0..1, 0..1, x)Attributes
Available attributes and their defaults for Plot{Makie.spy} are:
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
framecolor :black
framesize 1
inspectable true
marker MakieCore.Automatic()
markersize MakieCore.Automatic()
visible trueNo documentation found.
Makie.spy! is a Function.
# 1 method for generic function "spy!" from Makie:
[1] spy!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176stairs(xs, ys; kwargs...)Plot a stair function.
The step parameter can take the following values:
:pre: horizontal part of step extends to the left of each value inxs.:post: horizontal part of step extends to the right of each value inxs.:center: horizontal part of step extends halfway between the two adjacent values ofxs.
The conversion trait of stem is PointBased.
Attributes
Available attributes and their defaults for Plot{Makie.stairs} are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
step :pre
transparency false
visible trueNo documentation found.
Makie.stairs! is a Function.
# 1 method for generic function "stairs!" from Makie:
[1] stairs!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176stem(xs, ys, [zs]; kwargs...)Plots markers at the given positions extending from offset along stem lines.
offset can be a number, in which case it sets y for 2D, and z for 3D stems. It can be a Point2 for 2D plots, as well as a Point3 for 3D plots. It can also be an iterable of any of these at the same length as xs, ys, zs.
The conversion trait of stem is PointBased.
Attributes
Available attributes and their defaults for Plot{Makie.stem} are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [[:stemcolor, :color, :trunkcolor] => :color]
inspectable true
marker :circle
markersize 9
offset 0
stemcolor :black
stemcolormap :viridis
stemcolorrange MakieCore.Automatic()
stemlinestyle "nothing"
stemwidth 1.5
strokecolor :black
strokewidth 0
trunkcolor :black
trunkcolormap :viridis
trunkcolorrange MakieCore.Automatic()
trunklinestyle "nothing"
trunkwidth 1.5
visible trueNo documentation found.
Makie.stem! is a Function.
# 1 method for generic function "stem!" from Makie:
[1] stem!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176stephist(values; bins = 15, normalization = :none)Plot a step histogram of values. bins can be an Int to create that number of equal-width bins over the range of values. Alternatively, it can be a sorted iterable of bin edges. The histogram can be normalized by setting normalization.
Shares most options with hist plotting function.
Statistical weights can be provided via the weights keyword argument.
The following attributes can move the histogram around, which comes in handy when placing multiple histograms into one plot:
scale_to = nothing: allows to scale all values to a certain height
Attributes
Available attributes and their defaults for Plot{Makie.stephist} are:
bins 15
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
cycle [:color => :patchcolor]
linestyle :solid
normalization :none
scale_to "nothing"
weights MakieCore.Automatic()No documentation found.
Makie.stephist! is a Function.
# 1 method for generic function "stephist!" from Makie:
[1] stephist!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176streamplot(f::function, xinterval, yinterval; color = norm, kwargs...)f must either accept f(::Point) or f(x::Number, y::Number). f must return a Point2.
Example:
v(x::Point2{T}) where T = Point2f(x[2], 4*x[1])
streamplot(v, -2..2, -2..2)One can choose the color of the lines by passing a function color_func(dx::Point) to the color attribute. By default this is set to norm, but can be set to any function or composition of functions. The dx which is passed to color_func is the output of f at the point being colored.
Attributes
Available attributes and their defaults for Plot{Makie.streamplot} are:
alpha 1.0
arrow_head MakieCore.Automatic()
arrow_size MakieCore.Automatic()
color LinearAlgebra.norm
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
density 1.0
depth_shift 0.0f0
gridsize (32, 32, 32)
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
maxsteps 500
nan_color :transparent
overdraw false
quality 16
space :data
ssao false
stepsize 0.01
transparency false
visible trueImplementation
See the function Makie.streamplot_impl for implementation details.
No documentation found.
Makie.streamplot! is a Function.
# 1 method for generic function "streamplot!" from Makie:
[1] streamplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.subscript is a Function.
# 1 method for generic function "subscript" from Makie:
[1] subscript(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:292No documentation found.
Makie.superscript is a Function.
# 1 method for generic function "superscript" from Makie:
[1] superscript(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:293surface(x, y, z)
surface(z)Plots a surface, where (x, y) define a grid whose heights are the entries in z. x and y may be Vectors which define a regular grid, orMatrices which define an irregular grid.
Attributes
Specific to Surface
invert_normals::Bool = falseinverts the normals generated for the surface. This can be useful to illuminate the other side of the surface.color = nothing, can be set to anMatrix{<: Union{Number, Colorant}}to color surface independent of thezcomponent. Ifcolor=nothing, it defaults tocolor=z.
3D shading attributes
shading = Makie.automaticsets the lighting algorithm used. Options areNoShading(no lighting),FastShading(AmbientLight + PointLight) orMultiLightShading(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0sets how sharp the reflection is.backlight::Float32 = 0f0sets a weight for secondary light calculation with inverted normals.ssao::Bool = falseadjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.surface! is a Function.
# 1 method for generic function "surface!" from MakieCore:
[1] surface!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Swaps or rotates the layout positions of the given elements to their neighbor's.
text(positions; text, kwargs...)
text(x, y; text, kwargs...)
text(x, y, z; text, kwargs...)Plots one or multiple texts passed via the text keyword. Text uses the PointBased conversion trait.
Attributes
Specific to Text
color=theme(scene, :textcolor)sets the color of the text. One can set one color per glyph by passing aVector{<:Colorant}, or one colorant for the whole text. If color is a vector of numbers, the colormap args are used to map the numbers to colors.textspecifies one piece of text or a vector of texts to show, where the number has to match the number of positions given. Makie supportsStringwhich is used for all normal text andLaTeXStringwhich layouts mathematical expressions usingMathTeXEngine.jl.align::Tuple{Union{Symbol, Real}, Union{Symbol, Real}} = (:left, :bottom)sets the alignment of the string w.r.t.position. Uses:left, :center, :right, :top, :bottom, :baselineor fractions.font::Union{String, Vector{String}} = :regularsets the font for the string or each character.justification::Union{Real, Symbol} = automaticsets the alignment of text w.r.t its bounding box. Can be:left, :center, :rightor a fraction. Will default to the horizontal alignment inalign.rotation::Union{Real, Quaternion}rotates text around the given position.fontsize::Union{Real, Vec2f}sets the size of each character.markerspace::Symbol = :pixelsets the space in whichfontsizeacts. SeeMakie.spaces()for possible inputs.strokewidth::Real = 0sets the width of the outline around a marker.strokecolor::Union{Symbol, <:Colorant} = :blacksets the color of the outline around a marker.glowwidth::Real = 0sets the size of a glow effect around the marker.glowcolor::Union{Symbol, <:Colorant} = (:black, 0)sets the color of the glow effect.word_wrap_width::Real = -1specifies a linewidth limit for text. If a word overflows this limit, a newline is inserted before it. Negative numbers disable word wrapping.transform_marker::Bool = falsecontrols whether the model matrix (without translation) applies to the glyph itself, rather than just the positions. (If this is true,scale!androtate!will affect the text glyphs.)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.text! is a Function.
# 1 method for generic function "text!" from MakieCore:
[1] text!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
MakieCore.theme is a Function.
# 8 methods for generic function "theme" from MakieCore:
[1] theme(key::Symbol; default)
@ Makie ~/work/Makie.jl/Makie.jl/src/theming.jl:238
[2] theme(::Nothing)
@ Makie ~/work/Makie.jl/Makie.jl/src/theming.jl:237
[3] theme(::Nothing, key::Symbol; default)
@ Makie ~/work/Makie.jl/Makie.jl/src/theming.jl:236
[4] theme(x::AbstractScene)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:56
[5] theme(x::AbstractScene, key; default)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:57
[6] theme(x::Union{AbstractScene, MakieCore.ScenePlot}, args...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:55
[7] theme(x::AbstractPlot)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/attributes.jl:166
[8] theme(x::AbstractPlot, key; default)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:58No documentation found.
Makie.theme_black is a Function.
# 1 method for generic function "theme_black" from Makie:
[1] theme_black()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_black.jl:1No documentation found.
Makie.theme_dark is a Function.
# 1 method for generic function "theme_dark" from Makie:
[1] theme_dark()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_dark.jl:1No documentation found.
Makie.theme_ggplot2 is a Function.
# 1 method for generic function "theme_ggplot2" from Makie:
[1] theme_ggplot2()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_ggplot2.jl:1No documentation found.
Makie.theme_latexfonts is a Function.
# 1 method for generic function "theme_latexfonts" from Makie:
[1] theme_latexfonts()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_latexfonts.jl:1No documentation found.
Makie.theme_light is a Function.
# 1 method for generic function "theme_light" from Makie:
[1] theme_light()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_light.jl:1No documentation found.
Makie.theme_minimal is a Function.
# 1 method for generic function "theme_minimal" from Makie:
[1] theme_minimal()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_minimal.jl:1thetalims!(ax::PolarAxis, thetamin, thetamax)Sets the angular limits of a given PolarAxis.
tight_ticklabel_spacing!(ax::Axis)Sets the space allocated for the xticklabels and yticklabels of the Axis to the minimum that is needed.
space = tight_ticklabel_spacing!(cb::Colorbar)Sets the space allocated for the ticklabels of the Colorbar to the minimum that is needed and returns that value.
space = tight_xticklabel_spacing!(ax::Axis)Sets the space allocated for the xticklabels of the Axis to the minimum that is needed and returns that value.
space = tight_yticklabel_spacing!(ax::Axis)Sets the space allocated for the yticklabels of the Axis to the minimum that is needed and returns that value.
tightlimits!(la::Axis)Sets the autolimit margins to zero on all sides.
tightlimits!(la::Axis, sides::Union{Left, Right, Bottom, Top}...)Sets the autolimit margins to zero on all given sides.
Example:
tightlimits!(laxis, Bottom())timeseries(x::Observable{{Union{Number, Point2}}})Plots a sampled signal. Usage:
signal = Observable(1.0)
scene = timeseries(signal)
display(scene)
# @async is optional, but helps to continue evaluating more code
@async while isopen(scene)
# aquire data from e.g. a sensor:
data = rand()
# update the signal
signal[] = data
# sleep/ wait for new data/ whatever...
# It's important to yield here though, otherwise nothing will be rendered
sleep(1/30)
end
No documentation found.
Makie.timeseries! is a Function.
# 1 method for generic function "timeseries!" from Makie:
[1] timeseries!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176to_align(align[, error_prefix])Converts the given align to a Vec2f. Can convert VecTypes{2} and two component Tuples with Real and Symbol elements.
To specify a custom error message you can add an error_prefix or use halign2num(value, error_msg) and valign2num(value, error_msg) respectively.
No documentation found.
Makie.to_color is a Function.
# 13 methods for generic function "to_color" from Makie:
[1] to_color(scene::Scene, attribute_name, cycled::Cycled)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/blocks/axis.jl:695
[2] to_color(c::Symbol)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:854
[3] to_color(p::Makie.Palette)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:845
[4] to_color(c::String)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:855
[5] to_color(c::Nothing)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:851
[6] to_color(c::Makie.ColorMapping)
@ ~/work/Makie.jl/Makie.jl/src/colorsampler.jl:344
[7] to_color(c::ColorTypes.Colorant)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:853
[8] to_color(sampler::Sampler)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1737
[9] to_color(c::Real)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:852
[10] to_color(p::Makie.AbstractPattern)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:858
[11] to_color(c::AbstractArray{<:ColorTypes.Colorant, N}) where N
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:857
[12] to_color(c::AbstractArray)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:856
[13] to_color(c::Tuple{Any, Number})
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:859to_colormap(b::AbstractVector)An AbstractVector{T} with any object that to_color accepts.
to_colormap(cs::Union{String, Symbol})::Vector{RGBAf}A Symbol/String naming the gradient. For more on what names are available please see: available_gradients(). For now, we support gradients from PlotUtils natively.
to_font(str::String)Loads a font specified by str and returns a NativeFont object storing the font handle. A font can either be specified by a file path, such as "folder/with/fonts/font.otf", or by a (partial) name such as "Helvetica", "Helvetica Bold" etc.
No documentation found.
Makie.to_fontsize is a Function.
# 4 methods for generic function "to_fontsize" from Makie:
[1] to_fontsize(x::Vec2)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1195
[2] to_fontsize(x::AbstractVector{T}) where T<:(Vec2)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1196
[3] to_fontsize(x::AbstractVector{T}) where T<:Number
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1194
[4] to_fontsize(x::Number)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1193No documentation found.
Makie.to_ndim is a Function.
# 1 method for generic function "to_ndim" from Makie:
[1] to_ndim(T::Type{<:Union{Tuple{Vararg{ET, N}}, StaticArraysCore.StaticArray{Tuple{N}, ET, 1}}}, vec::Union{Tuple{Vararg{T, N2}}, StaticArraysCore.StaticArray{Tuple{N2}, T, 1}} where T, fillval) where {N, ET, N2}
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:242rotation accepts:
to_rotation(b, quaternion)
to_rotation(b, tuple_float)
to_rotation(b, vec4)to_value(x::Union{Any, AbstractObservable})Extracts the value of an observable, and returns the object if it's not an observable!
No documentation found.
Makie.to_vector is a Function.
# 3 methods for generic function "to_vector" from Makie:
[1] to_vector(x::IntervalSets.ClosedInterval, len, T)
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:289
[2] to_vector(x::AbstractVector, len, T)
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:281
[3] to_vector(x::AbstractArray, len, T)
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:282No documentation found.
Makie.to_world is a Function.
# 3 methods for generic function "to_world" from Makie:
[1] to_world(p::Vec{N, T}, prj_view_inv::StaticArraysCore.SMatrix{4, 4, T, 16} where T, cam_res::StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}) where {N, T}
@ ~/work/Makie.jl/Makie.jl/src/camera/projection_math.jl:272
[2] to_world(p::StaticArraysCore.StaticArray{Tuple{N}, T, 1}, prj_view_inv::StaticArraysCore.SMatrix{4, 4, T, 16} where T, cam_res::StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}) where {N, T}
@ ~/work/Makie.jl/Makie.jl/src/camera/projection_math.jl:256
[3] to_world(scene::Scene, point::T) where T<:(StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T})
@ ~/work/Makie.jl/Makie.jl/src/camera/projection_math.jl:241tooltip(position, string)
tooltip(x, y, string)Creates a tooltip pointing at position displaying the given string
Attributes
Generic
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).space::Symbol = :datasets the transformation space for positions of markers. SeeMakie.spaces()for possible inputs.
Tooltip specific
offset = 10sets the offset between the givenpositionand the tip of the triangle pointing at that position.placement = :abovesets where the tooltipü should be placed relative toposition. Can be:above,:below,:left,:right.align = 0.5sets the alignment of the tooltip relativeposition. Withalign = 0.5the tooltip is centered above/below/left/right theposition.backgroundcolor = :whitesets the background color of the tooltip.triangle_size = 10sets the size of the triangle pointing atposition.outline_color = :blacksets the color of the tooltip outline.outline_linewidth = 2f0sets the linewidth of the tooltip outline.outline_linestyle = nothingsets the linestyle of the tooltip outline.textpadding = (4, 4, 4, 4)sets the padding around text in the tooltip. This is given as(left, right, bottom top)offsets.textcolor = theme(scene, :textcolor)sets the text color.fontsize = 16sets the text size.font = theme(scene, :font)sets the font.strokewidth = 0: Gives text an outline if set to a positive value.strokecolor = :whitesets the text outline color.justification = :leftsets whether text is aligned to the:left,:centeror:rightwithin its bounding box.
No documentation found.
Makie.tooltip! is a Function.
# 1 method for generic function "tooltip!" from Makie:
[1] tooltip!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
Makie.top is a Function.
# 1 method for generic function "top" from Makie:
[1] top(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:5translate!(t::Transformable, xyz::VecTypes)
translate!(t::Transformable, xyz...)Apply an absolute translation to the given Transformable (a Scene or Plot), translating it to x, y, z.
translate!(Accum, t::Transformable, xyz...)Translate the given Transformable (a Scene or Plot), relative to its current position.
translate_cam!(scene, cam::Camera3D, v::Vec3)Translates the camera by the given vector in camera space, i.e. by v[1] to the right, v[2] to the top and v[3] forward.
Note that this method reacts to fix_x_key etc. If any of those keys are pressed the translation will be restricted to act in these directions.
translate_cam!(scene::Scene, translation::VecTypes)Translate the camera by a translation vector given in camera space.
No documentation found.
Makie.translated is a Function.
# 2 methods for generic function "translated" from Makie:
[1] translated(scene::Scene; kw_args...)
@ ~/work/Makie.jl/Makie.jl/src/layouting/transformation.jl:40
[2] translated(scene::Scene, translation...)
@ ~/work/Makie.jl/Makie.jl/src/layouting/transformation.jl:34No documentation found.
Makie.translation is a Function.
# 1 method for generic function "translation" from Makie:
[1] translation(t::MakieCore.Transformable)
@ ~/work/Makie.jl/Makie.jl/src/layouting/transformation.jl:115tricontourf(triangles::Triangulation, zs; kwargs...)
tricontourf(xs, ys, zs; kwargs...)Plots a filled tricontour of the height information in zs at the horizontal positions xs and vertical positions ys. A Triangulation from DelaunayTriangulation.jl can also be provided instead of xs and ys for specifying the triangles, otherwise an unconstrained triangulation of xs and ys is computed.
Attributes
Specific to Tricontourf
levels = 10can be either anIntwhich results in n bands delimited by n+1 equally spaced levels, or it can be anAbstractVector{<:Real}that lists n consecutive edges from low to high, which result in n-1 bands.mode = :normalsets the way in which a vector of levels is interpreted, if it's set to:relative, each number is interpreted as a fraction between the minimum and maximum values ofzs. For example,levels = 0.1:0.1:1.0would exclude the lower 10% of data.extendlow = nothing. This sets the color of an optional additional band fromminimum(zs)to the lowest value inlevels. If it's:auto, the lower end of the colormap is picked and the remaining colors are shifted accordingly. If it's any color representation, this color is used. If it'snothing, no band is added.extendhigh = nothing. This sets the color of an optional additional band from the highest value oflevelstomaximum(zs). If it's:auto, the high end of the colormap is picked and the remaining colors are shifted accordingly. If it's any color representation, this color is used. If it'snothing, no band is added.triangulation = DelaunayTriangulation(). The mode with which the points inxsandysare triangulated. PassingDelaunayTriangulation()performs a Delaunay triangulation. You can also pass a preexisting triangulation as anAbstractMatrix{<:Int}with size (3, n), where each column specifies the vertex indices of one triangle, or as aTriangulationfrom DelaunayTriangulation.jl.
Generic
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = falseadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.colorsets the color of the plot. It can be given as a named colorSymbolor aColors.Colorant. Transparency can be included either directly as an alpha value in theColorantor as an additional float in a tuple(color, alpha). The color can also be set for each scattered marker by passing aVectorof colors or be used to index thecolormapby passing aRealnumber orVector{<: Real}.colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap from which the band colors are sampled.colorscale::Function = identitycolor transform function.
Attributes
Available attributes and their defaults for Plot{Makie.tricontourf} are:
colormap :viridis
colorscale identity
edges "nothing"
extendhigh "nothing"
extendlow "nothing"
inspectable true
levels 10
mode :normal
nan_color :transparent
transparency false
triangulation Makie.DelaunayTriangulation()No documentation found.
Makie.tricontourf! is a Function.
# 1 method for generic function "tricontourf!" from Makie:
[1] tricontourf!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176trim!(gl::GridLayout)Remove empty rows and columns from gl.
triplot(x, y; kwargs...)
triplot(positions; kwargs...)
triplot(triangles::Triangulation; kwargs...)Plots a triangulation based on the provided position or Triangulation from DelaunayTriangulation.jl.
Attributes
show_points = falsedetermines whether to plot the individual points. Note that this will only plot points included in the triangulation.show_convex_hull = falsedetermines whether to plot the convex hull.show_ghost_edges = falsedetermines whether to plot the ghost edges.show_constrained_edges = falsedetermines whether to plot the constrained edges.recompute_centers = falsedetermines whether to recompute the representative points for the ghost edge orientation. Note that this will mutatetri.representative_point_listdirectly.markersize = 12sets the size of the points.marker = :circlesets the shape of the points.markercolor = :blacksets the color of the points.strokecolor = :blacksets the color of triangle edges.strokewidth = 1sets the linewidth of triangle edges.linestyle = :solidsets the linestyle of triangle edges.triangle_color = (:white, 0.0)sets the color of the triangles.convex_hull_color = :redsets the color of the convex hull.convex_hull_linestyle = :dashsets the linestyle of the convex hull.convex_hull_linewidth = 1sets the width of the convex hull.ghost_edge_color = :bluesets the color of the ghost edges.ghost_edge_linestyle = :solidsets the linestyle of the ghost edges.ghost_edge_linewidth = 1sets the width of the ghost edges.ghost_edge_extension_factor = 0.1sets the extension factor for the rectangle that the exterior ghost edges are extended onto.bounding_box::Union{Automatic, Rect2, Tuple} = automatic: Sets the bounding box for truncating ghost edges which can be aRect2(orBBox) or a tuple of the form(xmin, xmax, ymin, ymax). By default, the rectangle will be given by[a - eΔx, b + eΔx] × [c - eΔy, d + eΔy]whereeis theghost_edge_extension_factor,Δx = b - aandΔy = d - care the lengths of the sides of the rectangle, and[a, b] × [c, d]is the bounding box of the points in the triangulation.constrained_edge_color = :magentasets the color of the constrained edges.constrained_edge_linestyle = :solidsets the linestyle of the constrained edges.constrained_edge_linewidth = 1sets the width of the constrained edges.
No documentation found.
Makie.triplot! is a Function.
# 1 method for generic function "triplot!" from Makie:
[1] triplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176Registers a callback for keyboard unicode input. returns an Observable{Vector{Char}}, containing the pressed char. Is empty, if no key is pressed. GLFW Docs
update_cam!(scene::SceneLike, area)Updates the camera for the given scene to cover the given area in 2d.
update_cam!(scene::SceneLike)Updates the camera for the given scene to cover the limits of the Scene. Useful when using the Observable pipeline.
update_cam!(scene, cam::Camera3D, ϕ, θ[, radius])Set the camera position based on two angles 0 ≤ ϕ ≤ 2π and -pi/2 ≤ θ ≤ pi/2 and an optional radius around the current cam.lookat[].
update_cam!(scene::Scene, eyeposition, lookat, up = Vec3f(0, 0, 1))Updates the camera's controls to point to the specified location.
update_theme!(with_theme::Theme; kwargs...)Update the current theme incrementally. This means that only the keys given in with_theme or through keyword arguments are changed, the rest is left intact. Nested attributes are either also updated incrementally, or replaced if they are not attributes in the new theme.
Example
To change the default colormap to :greys, you can pass that attribute as a keyword argument to update_theme! as demonstrated below.
update_theme!(colormap=:greys)This can also be achieved by passing an object of types Attributes or Theme as the first and only positional argument:
update_theme!(Attributes(colormap=:greys))
update_theme!(Theme(colormap=:greys))used_attributes(args...) = ()Function used to indicate what keyword args one wants to get passed in convert_arguments. Those attributes will not be forwarded to the backend, but only used during the conversion pipeline. Usage:
struct MyType end
used_attributes(::MyType) = (:attribute,)
function convert_arguments(x::MyType; attribute = 1)
...
end
# attribute will get passed to convert_arguments
# without keyword_verload, this wouldn't happen
plot(MyType, attribute = 2)
#You can also use the convenience macro, to overload convert_arguments in one step:
@keywords convert_arguments(x::MyType; attribute = 1)
...
endvbox!(content::Vararg; kwargs...)Creates a single-column GridLayout with all elements contained in content placed from top to bottom.
viewport(scene::Scene)Gets the viewport of the scene in device independent units as an Observable{Rect2{Int}}.
violin(x, y; kwargs...)Draw a violin plot.
Arguments
x: positions of the categoriesy: variables whose density is computed
Keywords
weights: vector of statistical weights (length of data). By default, each observation has weight1.orientation=:vertical: orientation of the violins (:verticalor:horizontal)width=1: width of the box before shrinkinggap=0.2: shrinking factor,width -> width * (1 - gap)show_median=false: show median as midlineside=:both: specify:leftor:rightto only plot the violin on one sidescale=:width: scale density by area (:area), count (:count), or width (:width).datalimits: specify values to trim theviolin. Can be aTupleor aFunction(e.g.datalimits=extrema)
No documentation found.
Makie.violin! is a Function.
# 1 method for generic function "violin!" from Makie:
[1] violin!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176vlines(xs; ymin = 0.0, ymax = 1.0, attrs...)Create vertical lines across a Scene with 2D projection. The lines will be placed at xs in data coordinates and ymin to ymax in scene coordinates (0 to 1). All three of these can have single or multiple values because they are broadcast to calculate the final line segments.
All style attributes are the same as for LineSegments.
No documentation found.
Makie.vlines! is a Function.
# 1 method for generic function "vlines!" from Makie:
[1] vlines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176volume(volume_data)
volume(x, y, z, volume_data)Plots a volume, with optional physical dimensions x, y, z. Available algorithms are:
:iso=> IsoValue:absorption=> Absorption:mip=> MaximumIntensityProjection:absorptionrgba=> AbsorptionRGBA:additive=> AdditiveRGBA:indexedabsorption=> IndexedAbsorptionRGBA
Attributes
Specific to Volume
algorithm::Union{Symbol, RaymarchAlgorithm} = :mipsets the volume algorithm that is used.isorange::Real = 0.05sets the range of values picked up by the IsoValue algorithm.isovalue = 0.5sets the target value for the IsoValue algorithm.interpolate::Bool = truesets whether the volume data should be sampled with interpolation.
3D shading attributes
shading = Makie.automaticsets the lighting algorithm used. Options areNoShading(no lighting),FastShading(AmbientLight + PointLight) orMultiLightShading(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0sets how sharp the reflection is.backlight::Float32 = 0f0sets a weight for secondary light calculation with inverted normals.ssao::Bool = falseadjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
No documentation found.
MakieCore.volume! is a Function.
# 1 method for generic function "volume!" from MakieCore:
[1] volume!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176VolumeSlices
volumeslices(x, y, z, v)Draws heatmap slices of the volume v
Attributes
Available attributes and their defaults for Plot{Makie.volumeslices} are:
alpha 1.0
bbox_color RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.5f0)
bbox_visible true
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
interpolate false
linewidth 0.0
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible trueNo documentation found.
Makie.volumeslices! is a Function.
# 1 method for generic function "volumeslices!" from Makie:
[1] volumeslices!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176voronoiplot(x, y, values; kwargs...)
voronoiplot(values; kwargs...)
voronoiplot(x, y; kwargs...)
voronoiplot(positions; kwargs...)
voronoiplot(vorn::VoronoiTessellation; kwargs...)Generates and plots a Voronoi tessalation from heatmap- or point-like data. The tessellation can also be passed directly as a VoronoiTessellation from DelaunayTriangulation.jl.
Attributes
show_generators = truedetermines whether to plot the individual generators.markersize = 12sets the size of the points.marker = :circlesets the shape of the points.markercolor = :blacksets the color of the points.strokecolor = :blacksets the strokecolor of the polygons.strokewidth = 1sets the width of the polygon stroke.color = automaticsets the color of the polygons. Ifautomatic, the polygons will be individually colored according to the colormap.unbounded_edge_extension_factor = 0.1sets the extension factor for the unbounded edges, used inDelaunayTriangulation.polygon_bounds.clip::Union{Automatic, Rect2, Circle, Tuple} = automaticsets the clipping area for the generated polygons which can be aRect2(orBBox),Tuplewith entries(xmin, xmax, ymin, ymax)or as aCircle. Anything outside the specified area will be removed. If theclipis not set it is automatically determined usingunbounded_edge_extension_factoras aRect.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
No documentation found.
Makie.voronoiplot! is a Function.
# 1 method for generic function "voronoiplot!" from Makie:
[1] voronoiplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176vspan(xs_low, xs_high; ymin = 0.0, ymax = 1.0, attrs...)
vspan(xs_lowhigh; ymin = 0.0, ymax = 1.0, attrs...)Create vertical bands spanning across a Scene with 2D projection. The bands will be placed from xs_low to xs_high in data coordinates and ymin to ymax in scene coordinates (0 to 1). All four of these can have single or multiple values because they are broadcast to calculate the final spans. Both bounds can be passed together as an interval xs_lowhigh.
All style attributes are the same as for Poly.
No documentation found.
Makie.vspan! is a Function.
# 1 method for generic function "vspan!" from Makie:
[1] vspan!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176waterfall(x, y; kwargs...)Plots a waterfall chart to visualize individual positive and negative components that add up to a net result as a barplot with stacked bars next to each other.
Attributes
Available attributes and their defaults for Plot{Makie.waterfall} are:
cycle [:color => :patchcolor]
direction_color :white
dodge MakieCore.Automatic()
dodge_gap 0.03
final_color RGBA{Float64}(0.8980392156862745,0.8980392156862745,0.8980392156862745,0.5)
final_dodge_gap 0
final_gap MakieCore.Automatic()
gap 0.2
marker_neg :dtriangle
marker_pos :utriangle
n_dodge MakieCore.Automatic()
show_direction false
show_final false
stack MakieCore.Automatic()
width MakieCore.Automatic()Furthermore the same attributes as for barplot are supported.
No documentation found.
Makie.waterfall! is a Function.
# 1 method for generic function "waterfall!" from Makie:
[1] waterfall!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176No documentation found.
GeometryBasics.width is a Function.
# 1 method for generic function "width" from GeometryBasics:
[1] width(prim::GeometryBasics.HyperRectangle)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/rectangles.jl:186No documentation found.
GeometryBasics.widths is a Function.
# 4 methods for generic function "widths" from GeometryBasics:
[1] widths(scene::Scene)
@ Makie ~/work/Makie.jl/Makie.jl/src/scenes.jl:342
[2] widths(x::AbstractRange)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/geometry_primitives.jl:4
[3] widths(c::GeometryBasics.HyperSphere{N, T}) where {N, T}
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/spheres.jl:28
[4] widths(prim::GeometryBasics.HyperRectangle)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/rectangles.jl:184No documentation found.
Makie.window_area is a Function.
# 2 methods for generic function "window_area" from Makie:
[1] window_area(scene::Scene, screen::GLMakie.Screen)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:40
[2] window_area(scene, native_window)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:3Returns a signal, which is true as long as the window is open. returns Observable{Bool}GLFW Docs
wireframe(x, y, z)
wireframe(positions)
wireframe(mesh)Draws a wireframe, either interpreted as a surface or as a mesh.
Attributes
Available attributes and their defaults for Wireframe are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift -1.0f-5
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible trueSee wireframe.
with_theme(f, theme = Theme(); kwargs...)Calls f with theme temporarily activated. Attributes in theme can be overridden or extended with kwargs. The previous theme is always restored afterwards, no matter if f succeeds or fails.
Example:
my_theme = Theme(size = (500, 500), color = :red)
with_theme(my_theme, color = :blue, linestyle = :dashed) do
scatter(randn(100, 2))
endwith_updates_suspended(f::Function, gl::GridLayout; update = true)Disable layout updates for gl and call the function f. If update is true, force a layout update after f returns.
xlabel!([scene,] xlabel)Set the x-axis label for the given Scene. Defaults to using the current Scene.
xlims!(ax, low, high)
xlims!(ax; low = nothing, high = nothing)
xlims!(ax, (low, high))
xlims!(ax, low..high)Set the x-axis limits of axis ax to low and high or a tuple xlims = (low,high). If the limits are ordered high-low, the axis orientation will be reversed. If a limit is nothing it will be determined automatically from the plots in the axis.
xlims!(low, high)
xlims!(; low = nothing, high = nothing)Set the x-axis limits of the current axis to low and high. If the limits are ordered high-low, this reverses the axis orientation. A limit set to nothing will be determined automatically from the plots in the axis.
xlims!(ax = current_axis())Reset the x-axis limits to be determined automatically from the plots in the axis.
xticklabels(scene)Returns all the x-axis tick labels. See also ticklabels.
xtickrange(scene)Returns the tick range along the x-axis. See also tickranges.
xtickrotation(scene)Returns the rotation of tick labels along the x-axis. See also tickrotations
xtickrotation!([scene,] xangle)Set the rotation of tick labels along the x-axis. See also tickrotations!.
xticks!([scene,]; xtickrange=xtickrange(scene), xticklabels=xticklabel(scene))Set the tick labels and range along the x-axis. See also ticks!.
ylabel!([scene,] ylabel)Set the y-axis label for the given Scene. Defaults to using the current Scene.
ylims!(ax, low, high)
ylims!(ax; low = nothing, high = nothing)
ylims!(ax, (low, high))
ylims!(ax, low..high)Set the y-axis limits of axis ax to low and high or a tuple ylims = (low,high). If the limits are ordered high-low, the axis orientation will be reversed. If a limit is nothing it will be determined automatically from the plots in the axis.
ylims!(low, high)
ylims!(; low = nothing, high = nothing)Set the y-axis limits of the current axis to low and high. If the limits are ordered high-low, this reverses the axis orientation. A limit set to nothing will be determined automatically from the plots in the axis.
ylims!(ax = current_axis())Reset the y-axis limits to be determined automatically from the plots in the axis.
yticklabels(scene)Returns all the y-axis tick labels. See also ticklabels.
ytickrange(scene)Returns the tick range along the y-axis. See also tickranges.
ytickrotation(scene)Returns the rotation of tick labels along the y-axis. See also tickrotations
ytickrotation!([scene,] yangle)Set the rotation of tick labels along the y-axis. See also tickrotations!.
yticks!([scene,]; ytickrange=ytickrange(scene), yticklabels=yticklabel(scene))Set the tick labels and range along all the y-axis. See also ticks!.
zlabel!([scene,] zlabel)Set the z-axis label for the given Scene. Defaults to using the current Scene.
Warning
The Scene must have an Axis3D. If not, then this function will error.
zlims!(ax, low, high)
zlims!(ax; low = nothing, high = nothing)
zlims!(ax, (low, high))
zlims!(ax, low..high)Set the z-axis limits of axis ax to low and high or a tuple zlims = (low,high). If the limits are ordered high-low, the axis orientation will be reversed. If a limit is nothing it will be determined automatically from the plots in the axis.
zlims!(low, high)
zlims!(; low = nothing, high = nothing)Set the z-axis limits of the current axis to low and high. If the limits are ordered high-low, this reverses the axis orientation. A limit set to nothing will be determined automatically from the plots in the axis.
zlims!(ax = current_axis())Reset the z-axis limits to be determined automatically from the plots in the axis.
zoom!(scene, cam::Camera3D, zoom_step[, cad = false, zoom_shift_lookat = false])Zooms the camera in or out based on the multiplier zoom_step. A zoom_step of 1.0 is neutral, larger zooms out and lower zooms in.
If cad = true zooming will also apply a rotation based on how far the cursor is from the center of the scene. If zoom_shift_lookat = true and projectiontype = Orthographic zooming will keep the data under the cursor at the same screen space position.
zoom!(scene, point, zoom_step, shift_lookat::Bool)Zooms the camera of scene in towards point by a factor of zoom_step. A positive zoom_step zooms in while a negative zoom_step zooms out.
zticklabels(scene)Returns all the z-axis tick labels. See also ticklabels.
ztickrange(scene)Returns the tick range along the z-axis. See also tickranges.
ztickrotation(scene)Returns the rotation of tick labels along the z-axis. See also tickrotations
ztickrotation!([scene,] zangle)Set the rotation of tick labels along the z-axis. See also tickrotations!.
zticks!([scene,]; ztickranges=ztickrange(scene), zticklabels=zticklabel(scene))Set the tick labels and range along all z-axis. See also ticks!.
These docs were autogenerated using Makie: v0.20.10, GLMakie: v0.9.11, CairoMakie: v0.11.12, WGLMakie: v0.9.10