API
iv = l..r
Construct a ClosedInterval iv
spanning the region from l
to r
.
Examples
julia> 1..2
1 .. 2
julia> 3..1 # Empty interval set can be defined
3 .. 1
L"..."
Creates a LaTeXString
and is equivalent to latexstring(raw"...")
, except that %$
can be used for interpolation.
julia> L"x = \sqrt{2}"
L"$x = \sqrt{2}$"
julia> L"x = %$(sqrt(2))"
L"$x = 1.4142135623730951$"
@colorant_str(ex)
Parse a literal color name as a Colorant. See Base.parse(Colorant, desc)
.
@extract scene (a, b, c, d)
This becomes
begin
a = scene[:a]
b = scene[:b]
c = scene[:d]
d = scene[:d]
(a, b, c, d)
end
usage @extractvalue scene (a, b, c, d) will become:
begin
a = to_value(scene[:a])
b = to_value(scene[:b])
c = to_value(scene[:c])
(a, b, c)
end
@get_attribute scene (a, b, c, d)
This will extract attribute a
, b
, c
, d
from scene
and apply the correct attribute conversions + will extract the value if it's a signal. It will make those attributes available as variables and return them as a tuple. So the above is equal to: will become:
begin
a = get_attribute(scene, :a)
b = get_attribute(scene, :b)
c = get_attribute(scene, :c)
(a, b, c)
end
No documentation found.
MakieCore.@key_str
is a macro.
# 1 method for macro "@key_str" from MakieCore:
[1] var"@key_str"(__source__::LineNumberNode, __module__::Module, arg)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/types.jl:94
Replaces an expression with lift(argtuple -> expression, args...)
, where args
are all expressions inside the main one that begin with $.
Example:
x = Observable(rand(100))
y = Observable(rand(100))
before
z = lift((x, y) -> x .+ y, x, y)
after
z = @lift($x .+ $y)
You can also use parentheses around an expression if that expression evaluates to an observable.
nt = (x = Observable(1), y = Observable(2))
@lift($(nt.x) + $(nt.y))
Plot Recipes in Makie
There's two types of recipes. Type recipes define a simple mapping from a user defined type to an existing plot type. Full recipes can customize the theme and define a custom plotting function.
Type recipes
Type recipe are really simple and just overload the argument conversion pipeline. This can be done for all plot types or for a subset of plot types:
# All plot types
convert_arguments(P::Type{<:AbstractPlot}, x::MyType) = convert_arguments(P, rand(10, 10))
# Only for scatter plots
convert_arguments(P::Type{<:Scatter}, x::MyType) = convert_arguments(P, rand(10, 10))
Optionally you may define the default plot type so that plot(x::MyType)
will use this:
plottype(::MyType) = Surface
Full recipes with the @recipe
macro
A full recipe for MyPlot
comes in two parts. First is the plot type name, arguments and theme definition which are defined using the @recipe
macro. Second is a custom plot!
for MyPlot
, implemented in terms of the atomic plotting functions.
We use an example to show how this works:
# arguments (x, y, z) && theme are optional
@recipe(MyPlot, x, y, z) do scene
Attributes(
plot_color = :red
)
end
This macro expands to several things. Firstly a type definition:
const MyPlot{ArgTypes} = Plot{myplot, ArgTypes}
The type parameter of Plot
contains the function instead of e.g. a symbol. This way the mapping from MyPlot
to myplot
is safer and simpler. (The downside is we always need a function myplot
- TODO: is this a problem?)
The following signatures are defined to make MyPlot
nice to use:
myplot(args...; kw_args...) = ...
myplot!(scene, args...; kw_args...) = ...
myplot(kw_args::Dict, args...) = ...
myplot!(scene, kw_args::Dict, args...) = ...
#etc (not 100% settled what signatures there will be)
A specialization of argument_names
is emitted if you have an argument list (x,y,z)
provided to the recipe macro:
argument_names(::Type{<: MyPlot}) = (:x, :y, :z)
This is optional but it will allow the use of plot_object[:x]
to fetch the first argument from the call plot_object = myplot(rand(10), rand(10), rand(10))
, for example. Alternatively you can always fetch the i
th argument using plot_object[i]
, and if you leave out the (x,y,z)
, the default version of argument_names
will provide plot_object[:arg1]
etc.
The theme given in the body of the @recipe
invocation is inserted into a specialization of default_theme
which inserts the theme into any scene that plots MyPlot
:
function default_theme(scene, ::MyPlot)
Attributes(
plot_color = :red
)
end
As the second part of defining MyPlot
, you should implement the actual plotting of the MyPlot
object by specializing plot!
:
function plot!(plot::MyPlot)
# normal plotting code, building on any previously defined recipes
# or atomic plotting operations, and adding to the combined `plot`:
lines!(plot, rand(10), color = plot[:plot_color])
plot!(plot, plot[:x], plot[:y])
plot
end
It's possible to add specializations here, depending on the argument types supplied to myplot
. For example, to specialize the behavior of myplot(a)
when a
is a 3D array of floating point numbers:
const MyVolume = MyPlot{Tuple{<:AbstractArray{<: AbstractFloat, 3}}}
argument_names(::Type{<: MyVolume}) = (:volume,) # again, optional
function plot!(plot::MyVolume)
# plot a volume with a colormap going from fully transparent to plot_color
volume!(plot, plot[:volume], colormap = :transparent => plot[:plot_color])
plot
end
The docstring given to the recipe will be transferred to the functions it generates.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Absolute
Force transformation to be absolute, not relative to the current state. This is the default setting.
No documentation found.
Summary
primitive type RaymarchAlgorithm
Supertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: Any
No documentation found.
Summary
primitive type RaymarchAlgorithm
Supertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: Any
No documentation found.
Summary
abstract type AbstractCamera
Subtypes
Camera2D
EmptyCamera
Makie.AbstractCamera3D
Makie.OldCamera3D
Makie.OrthographicCamera
Makie.PixelCamera
Makie.RelativeCamera
No documentation found.
Summary
abstract type AbstractPlot{Typ}
Subtypes
Makie.FakePlot
MakieCore.ScenePlot{Typ}
Supertype Hierarchy
AbstractPlot{Typ} <: MakieCore.Transformable <: Any
No documentation found.
Summary
abstract type AbstractScene
Subtypes
Scene
Supertype Hierarchy
AbstractScene <: MakieCore.Transformable <: Any
Accum
Force transformation to be relative to the current state, not absolute.
AmbientLight(color) <: AbstractLight
A simple ambient light that uniformly lights every object based on its light color.
Availability:
All backends with
shading = FastShading
orMultiLightShading
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct Aspect
Fields
index :: Int64
ratio :: Float32
Union{Types...}
A type union is an abstract type which includes all instances of any of its argument types. The empty union Union{}
is the bottom type of Julia.
Examples
julia> IntOrString = Union{Int,AbstractString}
Union{Int64, AbstractString}
julia> 1 isa IntOrString
true
julia> "Hello!" isa IntOrString
true
julia> 1.0 isa IntOrString
false
Main structure for holding attributes, for theming plots etc! Will turn all values into observables, so that they can be updated.
struct Auto
If used as a GridLayout
's row / column size and trydetermine == true
, signals to the GridLayout
that the row / column should shrink to match the largest determinable element inside. If no size of a content element can be determined, the remaining space is split between all Auto
rows / columns according to their ratio
.
If used as width / height of a layoutable element and trydetermine == true
, the element's computed width / height will report the auto width / height if it can be determined. This enables a parent GridLayout
to adjust its column / rowsize to the element's width / height. If trydetermine == false
, the element's computed width / height will report nothing
even if an auto width / height can be determined, which will prohibit a parent GridLayout
from adjusting a row / column to the element's width / height. This is useful to, e.g., prohibit a GridLayout
from shrinking a column's width to the width of a super title, even though the title's width can be auto-determined.
The ratio
is ignored if Auto
is used as an element size.
Axis <: Block
A 2D axis which can be plotted into.
Constructors
Axis(fig_or_scene; palette = nothing, kwargs...)
Attributes
(type ?Axis.x
in the REPL for more information about attribute x
)
alignmode
, aspect
, autolimitaspect
, backgroundcolor
, bottomspinecolor
, bottomspinevisible
, flip_ylabel
, halign
, height
, leftspinecolor
, leftspinevisible
, limits
, panbutton
, rightspinecolor
, rightspinevisible
, spinewidth
, subtitle
, subtitlecolor
, subtitlefont
, subtitlegap
, subtitlelineheight
, subtitlesize
, subtitlevisible
, tellheight
, tellwidth
, title
, titlealign
, titlecolor
, titlefont
, titlegap
, titlelineheight
, titlesize
, titlevisible
, topspinecolor
, topspinevisible
, valign
, width
, xautolimitmargin
, xaxisposition
, xgridcolor
, xgridstyle
, xgridvisible
, xgridwidth
, xlabel
, xlabelcolor
, xlabelfont
, xlabelpadding
, xlabelrotation
, xlabelsize
, xlabelvisible
, xminorgridcolor
, xminorgridstyle
, xminorgridvisible
, xminorgridwidth
, xminortickalign
, xminortickcolor
, xminorticks
, xminorticksize
, xminorticksvisible
, xminortickwidth
, xpankey
, xpanlock
, xrectzoom
, xreversed
, xscale
, xtickalign
, xtickcolor
, xtickformat
, xticklabelalign
, xticklabelcolor
, xticklabelfont
, xticklabelpad
, xticklabelrotation
, xticklabelsize
, xticklabelspace
, xticklabelsvisible
, xticks
, xticksize
, xticksmirrored
, xticksvisible
, xtickwidth
, xtrimspine
, xzoomkey
, xzoomlock
, yautolimitmargin
, yaxisposition
, ygridcolor
, ygridstyle
, ygridvisible
, ygridwidth
, ylabel
, ylabelcolor
, ylabelfont
, ylabelpadding
, ylabelrotation
, ylabelsize
, ylabelvisible
, yminorgridcolor
, yminorgridstyle
, yminorgridvisible
, yminorgridwidth
, yminortickalign
, yminortickcolor
, yminorticks
, yminorticksize
, yminorticksvisible
, yminortickwidth
, ypankey
, ypanlock
, yrectzoom
, yreversed
, yscale
, ytickalign
, ytickcolor
, ytickformat
, yticklabelalign
, yticklabelcolor
, yticklabelfont
, yticklabelpad
, yticklabelrotation
, yticklabelsize
, yticklabelspace
, yticklabelsvisible
, yticks
, yticksize
, yticksmirrored
, yticksvisible
, ytickwidth
, ytrimspine
, yzoomkey
, yzoomlock
Axis3 <: Block
Attributes
(type ?Axis3.x
in the REPL for more information about attribute x
)
alignmode
, aspect
, azimuth
, backgroundcolor
, elevation
, halign
, height
, limits
, perspectiveness
, protrusions
, targetlimits
, tellheight
, tellwidth
, title
, titlealign
, titlecolor
, titlefont
, titlegap
, titlesize
, titlevisible
, valign
, viewmode
, width
, xautolimitmargin
, xgridcolor
, xgridvisible
, xgridwidth
, xlabel
, xlabelalign
, xlabelcolor
, xlabelfont
, xlabeloffset
, xlabelrotation
, xlabelsize
, xlabelvisible
, xreversed
, xspinecolor_1
, xspinecolor_2
, xspinecolor_3
, xspinesvisible
, xspinewidth
, xtickcolor
, xtickformat
, xticklabelcolor
, xticklabelfont
, xticklabelpad
, xticklabelsize
, xticklabelsvisible
, xticks
, xticksize
, xticksvisible
, xtickwidth
, xypanelcolor
, xypanelvisible
, xzpanelcolor
, xzpanelvisible
, yautolimitmargin
, ygridcolor
, ygridvisible
, ygridwidth
, ylabel
, ylabelalign
, ylabelcolor
, ylabelfont
, ylabeloffset
, ylabelrotation
, ylabelsize
, ylabelvisible
, yreversed
, yspinecolor_1
, yspinecolor_2
, yspinecolor_3
, yspinesvisible
, yspinewidth
, ytickcolor
, ytickformat
, yticklabelcolor
, yticklabelfont
, yticklabelpad
, yticklabelsize
, yticklabelsvisible
, yticks
, yticksize
, yticksvisible
, ytickwidth
, yzpanelcolor
, yzpanelvisible
, zautolimitmargin
, zgridcolor
, zgridvisible
, zgridwidth
, zlabel
, zlabelalign
, zlabelcolor
, zlabelfont
, zlabeloffset
, zlabelrotation
, zlabelsize
, zlabelvisible
, zreversed
, zspinecolor_1
, zspinecolor_2
, zspinecolor_3
, zspinesvisible
, zspinewidth
, ztickcolor
, ztickformat
, zticklabelcolor
, zticklabelfont
, zticklabelpad
, zticklabelsize
, zticklabelsvisible
, zticks
, zticksize
, zticksvisible
, ztickwidth
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct AxisAspect
Fields
aspect :: Float32
BBox(left::Number, right::Number, bottom::Number, top::Number)
Convenience constructor to create a Rect2
with left, right, bottom and top extent instead of the usual origin, widths combination.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
BezierPath(commands::Vector)
Construct a BezierPath
with a vector of path commands. The available path commands are
MoveTo
LineTo
CurveTo
EllipticalArc
ClosePath
A BezierPath
can be used in certain places in Makie as an alternative to a polygon or a collection of lines, for example as an input to poly
or lines
, or as a marker
for scatter
.
The benefit of using a BezierPath
is that curves do not need to be converted into a vector of vertices by the user. CairoMakie can use the path commands directly when it writes vector graphics which is more efficient and uses less space than approximating them visually using line segments.
BezierPath(svg::AbstractString; fit = false, bbox = nothing, flipy = false, flipx = false, keep_aspect = true)
Construct a BezierPath
using a string of SVG path commands. The commands will be parsed first into MoveTo
, LineTo
, CurveTo
, EllipticalArc
and ClosePath
objects which are then passed to the BezierPath
constructor.
If fit === true
, the path will be scaled to fit into a square of width 1 centered on the origin. If, additionally, bbox
is set to some Rect
, the path will be fit into this rectangle instead. If you want to use a path as a scatter marker, it is usually good to fit it so that it's centered and of a comparable size relative to other scatter markers.
If flipy === true
or flipx === true
, the respective dimensions of the path will be flipped. Makie uses a coordinate system where y=0 is at the bottom and y increases upwards while in SVG, y=0 is at the top and y increases downwards, so for most SVG paths flipy = true
will be needed.
If keep_aspect === true
, the path will be fit into the bounding box such that its longer dimension fits and the other one is scaled to retain the original aspect ratio. If you set keep_aspect = false
, the new boundingbox of the path will be the one it is fit to, but note that this can result in a squished appearance.
Example
Construct a triangular BezierPath
out of a path command string and use it as a scatter marker:
str = "M 0,0 L 10,0 L 5,10 z"
bp = BezierPath(str, fit = true)
scatter(1:10, marker = bp, markersize = 20)
Billboard([angle::Real])
Billboard([angles::Vector{<: Real}])
Billboard attribute to always have a primitive face the camera. Can be used for rotation.
No documentation found.
Summary
struct Bottom
Supertype Hierarchy
Bottom <: GridLayoutBase.Side <: Any
No documentation found.
Summary
struct BottomLeft
Supertype Hierarchy
BottomLeft <: GridLayoutBase.Side <: Any
No documentation found.
Summary
struct BottomRight
Supertype Hierarchy
BottomRight <: GridLayoutBase.Side <: Any
Box <: Block
Attributes
(type ?Box.x
in the REPL for more information about attribute x
)
alignmode
, color
, cornerradius
, halign
, height
, linestyle
, strokecolor
, strokevisible
, strokewidth
, tellheight
, tellwidth
, valign
, visible
, width
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Button <: Block
Attributes
(type ?Button.x
in the REPL for more information about attribute x
)
alignmode
, buttoncolor
, buttoncolor_active
, buttoncolor_hover
, clicks
, cornerradius
, cornersegments
, font
, fontsize
, halign
, height
, label
, labelcolor
, labelcolor_active
, labelcolor_hover
, padding
, strokecolor
, strokewidth
, tellheight
, tellwidth
, valign
, width
Camera(pixel_area)
Struct to hold all relevant matrices and additional parameters, to let backends apply camera based transformations.
Fields
pixel_space::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}
: projection used to convert pixel to device units
view::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}
: View matrix is usually used to rotate, scale and translate the scene
projection::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}
: Projection matrix is used for any perspective transformation
projectionview::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}
: just projection * view
resolution::Observable{Vec{2, Float32}}
: resolution of the canvas this camera draws to
lookat::Observable{Vec{3, Float32}}
: Focal point of the camera, used for e.g. camera synchronized light direction.
eyeposition::Observable{Vec{3, Float32}}
: Eye position of the camera, used for e.g. ray tracing.
steering_nodes::Vector{Observables.ObserverFunction}
: To make camera interactive, steering observables are connected to the different matrices. We need to keep track of them, so, that we can connect and disconnect them.
calculated_values::Dict{Symbol, Observable}
No documentation found.
Summary
struct Camera2D
Fields
area :: Observable{GeometryBasics.HyperRectangle{2, Float32}}
zoomspeed :: Observable{Float32}
zoombutton :: Observable{Union{Bool, Makie.Keyboard.Button, Makie.Mouse.Button, Tuple, Makie.BooleanOperator, Set, Vector}}
panbutton :: Observable{Union{Bool, Makie.Keyboard.Button, Makie.Mouse.Button, Tuple, Makie.BooleanOperator, Set, Vector}}
padding :: Observable{Float32}
last_area :: Observable{Vec{2, Int64}}
update_limits :: Observable{Bool}
Supertype Hierarchy
Camera2D <: AbstractCamera <: Any
Camera3D(scene[; kwargs...])
Sets up a 3D camera with mouse and keyboard controls.
The behavior of the camera can be adjusted via keyword arguments or the fields settings
and controls
.
Settings
Settings include anything that isn't a mouse or keyboard button.
projectiontype = Perspective
sets the type of the projection. Can beOrthographic
orPerspective
.rotation_center = :lookat
sets the default center for camera rotations. Currently allows:lookat
or:eyeposition
.fixed_axis = true
: If true panning uses the (world/plot) z-axis instead of the camera up direction.zoom_shift_lookat = true
: If true keeps the data under the cursor when zooming.cad = false
: If true rotates the view aroundlookat
when zooming off-center.clipping_mode = :adaptive
: Controls hownear
andfar
get processed. Options::static
passesnear
andfar
as is:adaptive
scalesnear
bynorm(eyeposition - lookat)
and passesfar
as is:view_relative
scalesnear
andfar
bynorm(eyeposition - lookat)
:bbox_relative
scalesnear
andfar
to the scene bounding box as passed to the camera withupdate_cam!(..., bbox)
. (More specificallyfar = 1
is scaled to the furthest point of a bounding sphere andnear
is generally overwritten to be the closest point.)
center = true
: Controls whether the camera placement gets reset when callingcenter!(scene)
, which is called when a new plot is added.keyboard_rotationspeed = 1f0
sets the speed of keyboard based rotations.keyboard_translationspeed = 0.5f0
sets the speed of keyboard based translations.keyboard_zoomspeed = 1f0
sets the speed of keyboard based zooms.mouse_rotationspeed = 1f0
sets the speed of mouse rotations.mouse_translationspeed = 0.5f0
sets the speed of mouse translations.mouse_zoomspeed = 1f0
sets the speed of mouse zooming (mousewheel).update_rate = 1/30
sets the rate at which keyboard based camera updates are evaluated.circular_rotation = (true, true, true)
enables circular rotations for (fixed x, fixed y, fixed z) rotation axis. (This means drawing a circle with your mouse around the center of the scene will result in a continuous rotation.)
Controls
Controls include any kind of hotkey setting.
up_key = Keyboard.r
sets the key for translations towards the top of the screen.down_key = Keyboard.f
sets the key for translations towards the bottom of the screen.left_key = Keyboard.a
sets the key for translations towards the left of the screen.right_key = Keyboard.d
sets the key for translations towards the right of the screen.forward_key = Keyboard.w
sets the key for translations into the screen.backward_key = Keyboard.s
sets the key for translations out of the screen.zoom_in_key = Keyboard.u
sets the key for zooming into the scene (translate eyeposition towards lookat).zoom_out_key = Keyboard.o
sets the key for zooming out of the scene (translate eyeposition away from lookat).increase_fov_key = Keyboard.b
sets the key for increasing the fov.decrease_fov_key = Keyboard.n
sets the key for decreasing the fov.pan_left_key = Keyboard.j
sets the key for rotations around the screens vertical axis.pan_right_key = Keyboard.l
sets the key for rotations around the screens vertical axis.tilt_up_key = Keyboard.i
sets the key for rotations around the screens horizontal axis.tilt_down_key = Keyboard.k
sets the key for rotations around the screens horizontal axis.roll_clockwise_key = Keyboard.e
sets the key for rotations of the screen.roll_counterclockwise_key = Keyboard.q
sets the key for rotations of the screen.fix_x_key = Keyboard.x
sets the key for fixing translations and rotations to the (world/plot) x-axis.fix_y_key = Keyboard.y
sets the key for fixing translations and rotations to the (world/plot) y-axis.fix_z_key = Keyboard.z
sets the key for fixing translations and rotations to the (world/plot) z-axis.reset = Keyboard.left_control & Mouse.left
sets the key for resetting the camera. This equivalent to callingcenter!(scene)
.reposition_button = Keyboard.left_alt & Mouse.left
sets the key for focusing the camera on a plot object.translation_button = Mouse.right
sets the mouse button for drag-translations. (up/down/left/right)scroll_mod = true
sets an additional modifier button for scroll-based zoom. (true being neutral)rotation_button = Mouse.left
sets the mouse button for drag-rotations. (pan, tilt)
Other kwargs
Some keyword arguments are used to initialize fields. These include
eyeposition = Vec3f(3)
: The position of the camera.lookat = Vec3f(0)
: The point the camera is focused on.upvector = Vec3f(0, 0, 1)
: The world direction corresponding to the up direction of the screen.fov = 45.0
is the field of view. This is irrelevant if the camera uses an orthographic projection.near = automatic
sets the position of the near clip plane. Anything between the camera and the near clip plane is hidden. Must be greater 0. Usage depends onclipping_mode
.far = automatic
sets the position of the far clip plane. Anything further away than the far clip plane is hidden. Usage depends onclipping_mode
. Defaults to1
forclipping_mode = :bbox_relative
,2
for:view_relative
or a value derived from limits for:static
.
Note that updating these observables in an active camera requires a call to update_cam(scene)
for them to be applied. For updating eyeposition
, lookat
and/or upvector update_cam!(scene, eyeposition, lookat, upvector = Vec3f(0,0,1))
is preferred.
The camera position and orientation can also be adjusted via the functions
translate_cam!(scene, v)
will translate the camera by the given world/plot space vectorv
.rotate_cam!(scene, angles)
will rotate the camera around its axes with the corresponding angles. The first angle will rotate around the cameras "right" that is the screens horizontal axis, the second around the up vector/vertical axis orVec3f(0, 0, +-1)
iffixed_axis = true
, and the third will rotate around the view direction i.e. the axis out of the screen. The rotation respects the currentrotation_center
of the camera.zoom!(scene, zoom_step)
will change the zoom level of the scene without translating or rotating the scene.zoom_step
applies multiplicatively tocam.zoom_mult
which is used as a multiplier to the fov (perspective projection) or width and height (orthographic projection).
CellGrid() <: GridBased <: ConversionTrait
Plots with the CellGrid
trait convert their input data to (xs::Vector{Float32}, ys::Vector{Float32}, zs::Matrix{Float32})
such that (length(xs), length(ys)) == size(zs) .+ 1
. After the conversion the x and y values represent the edges of cells corresponding to z values.
See also: VertexGrid
, ImageLike
Used for: Heatmap
HyperSphere{N, T}
A HyperSphere
is a generalization of a sphere into N-dimensions. A center
and radius, r
, must be specified.
ClosePath()
A path command for use within a BezierPath
which closes the current subpath. The resulting path will have an implicit line segment between the last point and the first point if they do not match.
Colorbar <: Block
Create a colorbar that shows a continuous or categorical colormap with ticks chosen according to the colorrange.
You can set colorrange and colormap manually, or pass a plot object as the second argument to copy its respective attributes.
Constructors
Colorbar(fig_or_scene; kwargs...)
Colorbar(fig_or_scene, plot::AbstractPlot; kwargs...)
Colorbar(fig_or_scene, heatmap::Union{Heatmap, Image}; kwargs...)
Colorbar(fig_or_scene, contourf::Makie.Contourf; kwargs...)
Attributes
(type ?Colorbar.x
in the REPL for more information about attribute x
)
alignmode
, bottomspinecolor
, bottomspinevisible
, colormap
, colorrange
, flip_vertical_label
, flipaxis
, halign
, height
, highclip
, label
, labelcolor
, labelfont
, labelpadding
, labelrotation
, labelsize
, labelvisible
, leftspinecolor
, leftspinevisible
, limits
, lowclip
, minortickalign
, minortickcolor
, minorticks
, minorticksize
, minorticksvisible
, minortickwidth
, nsteps
, rightspinecolor
, rightspinevisible
, scale
, size
, spinewidth
, tellheight
, tellwidth
, tickalign
, tickcolor
, tickformat
, ticklabelalign
, ticklabelcolor
, ticklabelfont
, ticklabelpad
, ticklabelrotation
, ticklabelsize
, ticklabelspace
, ticklabelsvisible
, ticks
, ticksize
, ticksvisible
, tickwidth
, topspinecolor
, topspinevisible
, valign
, vertical
, width
No documentation found.
Summary
struct Consume
Fields
x :: Bool
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
abstract type ConversionTrait
Subtypes
GridBased
ImageLike
Makie.SampleBased
NoConversion
PointBased
VolumeLike
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
CurveTo(c1::VecTypes, c2::VecTypes, p::VecTypes)
CurveTo(cx1::Real, cy1::Real, cx2::Real, cy2::Real, px::Real, py::Real)
A path command for use within a BezierPath
which continues the current subpath with a cubic bezier curve to point p
, with the first control point c1
and the second control point c2
.
No documentation found.
Summary
struct Cycle
Fields
cycle :: Vector{Pair{Vector{Symbol}, Symbol}}
covary :: Bool
Cycled(i::Int)
If a Cycled
value is passed as an attribute to a plotting function, it is replaced with the value from the cycler for this attribute (as long as there is one defined) at the index i
.
No documentation found.
Summary
struct DataAspect
DataInspector(figure_axis_or_scene = current_figure(); kwargs...)
Creates a data inspector which will show relevant information in a tooltip when you hover over a plot.
This functionality can be disabled on a per-plot basis by setting plot.inspectable[] = false
. The displayed text can be adjusted by setting plot.inspector_label
to a function (plot, index, position) -> "my_label"
returning a label. See Makie documentation for more detail.
Keyword Arguments:
range = 10
: Controls the snapping range for selecting an element of a plot.priority = 100
: The priority of creating a tooltip on a mouse movement or scrolling event.enabled = true
: Disables inspection of plots when set to false. Can also be adjusted withenable!(inspector)
anddisable!(inspector)
.indicator_color = :red
: Color of the selection indicator.indicator_linewidth = 2
: Linewidth of the selection indicator.indicator_linestyle = nothing
: Linestyle of the selection indicatorenable_indicators = true)
: Enables or disables indicatorsdepth = 9e3
: Depth value of the tooltip. This should be high so that the tooltip is always in front.apply_tooltip_offset = true
: Enables or disables offsetting tooltips based on, for example, markersize.and all attributes from
Tooltip
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
DirectionalLight(color, direction[, camera_relative = false])
A light type which simulates a distant light source with parallel light rays going in the given direction
.
Availability:
All backends with
shading = FastShading
orMultiLightShading
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
EllipticalArc(c::VecTypes, r1::Real, r2::Real, angle::Real, a1::Real, a2::Real)
EllipticalArc(cx::Real, cy::Real, r1::Real, r2::Real, angle::Real, a1::Real, a2::Real)
A path command for use within a BezierPath
which continues the current subpath with an elliptical arc. The ellipse is centered at c
and has two radii, r1
and r2
, the orientation of which depends on angle
.
If angle == 0
, r1
goes in x direction and r2
in y direction. A positive angle
in radians rotates the ellipse counterclockwise, and a negative angle
clockwise.
The angles a1
and a2
are the start and stop positions of the arc on the ellipse. A value of 0
is where the radius r1
points to, pi/2
is where the radius r2
points to, and so on. If a2 > a1
, the arc turns counterclockwise. If a1 > a2
, it turns clockwise.
If the last position of the subpath does not equal the start of the arc, the resulting path will have an implicit line segment between the two.
EllipticalArc(x1::Real, y1::Real, x2::Real, y2::Real, rx::Real, ry::Real, ϕ::Real, largearc::Bool, sweepflag::Bool)
Construct an EllipticalArc
using the endpoint parameterization.
x1, y1
is the starting point and x2, y2
the end point, rx
and ry
are the two ellipse radii. ϕ
is the angle of rx
vs the x axis.
Usually, four arcs can be constructed between two points given these ellipse parameters. One of them is chosen using two boolean flags:
If largearc === true
, the arc will be longer than 180 degrees. If sweepflag === true
, the arc will sweep through increasing angles.
No documentation found.
Summary
struct EmptyCamera
Supertype Hierarchy
EmptyCamera <: AbstractCamera <: Any
EnvironmentLight(intensity, image)
An environment light that uses a spherical environment map to provide lighting. See: https://en.wikipedia.org/wiki/Reflection_mapping
Availability:
RPRMakie
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
This struct provides accessible Observable
s to monitor the events associated with a Scene.
Functions that act on an Observable
must return Consume()
if the function consumes an event. When an event is consumed it does not trigger other observer functions. The order in which functions are executed can be controlled via the priority
keyword (default 0) in on
.
Example:
on(events(scene).mousebutton, priority = 20) do event
if is_correct_event(event)
do_something()
return Consume()
end
return
end
Fields
window_area::Observable{GeometryBasics.HyperRectangle{2, Int64}}
: The area of the window in pixels, as aRect2
.
window_dpi::Observable{Float64}
: The DPI resolution of the window, as aFloat64
.
window_open::Observable{Bool}
: The state of the window (open => true, closed => false).
mousebutton::Observable{Makie.MouseButtonEvent}
: Most recently triggeredMouseButtonEvent
. Contains the relevantevent.button
andevent.action
(press/release)See also
ispressed
.
mousebuttonstate::Set{Makie.Mouse.Button}
: A Set of all currently pressed mousebuttons.
mouseposition::Observable{Tuple{Float64, Float64}}
: The position of the mouse as aNTuple{2, Float64}
. Updates once per event poll/frame.
scroll::Observable{Tuple{Float64, Float64}}
: The direction of scroll
keyboardbutton::Observable{Makie.KeyEvent}
: Most recently triggeredKeyEvent
. Contains the relevantevent.key
andevent.action
(press/repeat/release)See also
ispressed
.
keyboardstate::Set{Makie.Keyboard.Button}
: Contains all currently pressed keys.
unicode_input::Observable{Char}
: Contains the last typed character.
dropped_files::Observable{Vector{String}}
: Contains a list of filepaths to files dragged into the scene.
hasfocus::Observable{Bool}
: Whether the Scene window is in focus or not.
entered_window::Observable{Bool}
: Whether the mouse is inside the window or not.
Exclusively(x)
Marks a button, button collection or logical expression of buttons as the exclusive subset of buttons that must be pressed for ispressed
to return true.
For example Exclusively((Keyboard.left_control, Keyboard.c))
would require left control and c to be pressed without any other buttons.
Boolean expressions are lowered to multiple Exclusive
sets in an Or
. It is worth noting that Not
branches are ignored here, i.e. it assumed that every button under a Not
must not be pressed and that this follows automatically from the subset of buttons that must be pressed.
No documentation found.
Summary
primitive type MakieCore.ShadingAlgorithm
Supertype Hierarchy
MakieCore.ShadingAlgorithm <: Enum{Int32} <: Any
No documentation found.
Summary
struct Figure
Fields
scene :: Scene
layout :: GridLayout
content :: Vector
attributes :: Attributes
current_axis :: Ref{Any}
No documentation found.
Summary
struct Fixed
Fields
x :: Float32
GridBased <: ConversionTrait
GridBased is an abstract conversion trait for data that exists on a grid.
Child types: VertexGrid
, CellGrid
See also: ImageLike
Used for: Scatter, Lines
GridLayout(; kwargs...)
Create a GridLayout
without parent and with size [1, 1].
GridLayout(g::Union{GridPosition, GridSubposition}, args...; kwargs...)
Create a GridLayout
at position g
in the parent GridLayout
of g
if it is a GridPosition
and in a nested child GridLayout
if it is a GridSubposition
. The args
and kwargs
are passed on to the normal GridLayout
constructor.
function GridLayout(nrows::Integer, ncols::Integer;
parent = nothing,
rowsizes = nothing,
colsizes = nothing,
addedrowgaps = nothing,
addedcolgaps = nothing,
alignmode = Inside(),
equalprotrusiongaps = (false, false),
bbox = nothing,
width = Auto(),
height = Auto(),
tellwidth::Bool = true,
tellheight::Bool = true,
halign = :center,
valign = :center,
default_rowgap = get_default_rowgap(),
default_colgap = get_default_colgap(),
kwargs...)
Create a GridLayout
with optional parent parent
with nrows
rows and ncols
columns.
No documentation found.
Summary
struct GridPosition
Fields
layout :: GridLayout
span :: GridLayoutBase.Span
side :: GridLayoutBase.Side
No documentation found.
Summary
struct GridSubposition
Fields
parent :: Union{GridPosition, GridSubposition}
rows :: Any
cols :: Any
side :: GridLayoutBase.Side
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
ImageLike() <: ConversionTrait
Plots with the ImageLike
trait convert their input data to (xs::Interval, ys::Interval, zs::Matrix{Float32})
where xs and ys mark the limits of a quad containing zs.
See also: CellGrid
, VertexGrid
Used for: Image
No documentation found.
Summary
primitive type RaymarchAlgorithm
Supertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: Any
AlignMode that excludes the protrusions from the bounding box. Construct with Inside()
.
See also Outside
and Mixed
.
IntervalSlider <: Block
Attributes
(type ?IntervalSlider.x
in the REPL for more information about attribute x
)
alignmode
, color_active
, color_active_dimmed
, color_inactive
, halign
, height
, horizontal
, interval
, linewidth
, range
, snap
, startvalues
, tellheight
, tellwidth
, valign
, width
IntervalsBetween(n::Int, mirror::Bool = true)
Indicates to create n-1 minor ticks between every pair of adjacent major ticks.
No documentation found.
Summary
primitive type RaymarchAlgorithm
Supertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: Any
No documentation found.
Summary
struct KeysEvent
Fields
keys :: Set{Makie.Keyboard.Button}
LScene <: Block
Attributes
(type ?LScene.x
in the REPL for more information about attribute x
)
alignmode
, halign
, height
, show_axis
, tellheight
, tellwidth
, valign
, width
Label <: Block
Attributes
(type ?Label.x
in the REPL for more information about attribute x
)
alignmode
, color
, font
, fontsize
, halign
, height
, justification
, lineheight
, padding
, rotation
, tellheight
, tellwidth
, text
, valign
, visible
, width
, word_wrap
struct LayoutObservables{G}
T
is the same type parameter of contained GridContent
, G
is GridLayout
which is defined only after LayoutObservables
.
A collection of Observable
s and an optional GridContent
that are needed to interface with the MakieLayout layouting system.
suggestedbbox::Observable{Rect2f}
: The bounding box that an element should place itself in. Depending on the element'swidth
andheight
attributes, this is not necessarily equal to the computedbbox.protrusions::Observable{RectSides{Float32}}
: The sizes of content "sticking out" of the main element into theGridLayout
gaps.reporteddimensions::Observable{Dimensions}
: The dimensions (inner and outer) that the object communicates to the containingGridLayout
.autosize::Observable{NTuple{2, Optional{Float32}}}
: The width and height that the element reports to its parentGridLayout
. If the element doesn't want to cause the parent to adjust to its size, autosize can hide the reportedsize from it by being set tonothing
.computedbbox::Observable{Rect2f}
: The bounding box that the element computes for itself after it has received a suggestedbbox.gridcontent::Optional{GridContent{G}}
: A reference of aGridContent
if the element is currently placed in aGridLayout
. This can be used to retrieve the parent layout, remove the element from it or change its position, and assign it to a different layout.
No documentation found.
Summary
struct Left
Supertype Hierarchy
Left <: GridLayoutBase.Side <: Any
Legend <: Block
Attributes
(type ?Legend.x
in the REPL for more information about attribute x
)
alignmode
, backgroundcolor
, bgcolor
, colgap
, framecolor
, framevisible
, framewidth
, gridshalign
, gridsvalign
, groupgap
, halign
, height
, label
, labelcolor
, labelfont
, labelhalign
, labeljustification
, labelsize
, labelvalign
, linecolor
, linecolormap
, linecolorrange
, linepoints
, linestyle
, linewidth
, margin
, marker
, markercolor
, markercolormap
, markercolorrange
, markerpoints
, markersize
, markerstrokecolor
, markerstrokewidth
, nbanks
, orientation
, padding
, patchcolor
, patchlabelgap
, patchsize
, patchstrokecolor
, patchstrokewidth
, polycolor
, polycolormap
, polycolorrange
, polypoints
, polystrokecolor
, polystrokewidth
, rowgap
, tellheight
, tellwidth
, titlecolor
, titlefont
, titlegap
, titlehalign
, titleposition
, titlesize
, titlevalign
, titlevisible
, valign
, width
No documentation found.
Summary
abstract type LegendElement
Subtypes
LineElement
MarkerElement
PolyElement
No documentation found.
Summary
struct LegendEntry
Fields
elements :: Vector{LegendElement}
attributes :: Attributes
No documentation found.
Summary
struct LineElement
Fields
attributes :: Attributes
Supertype Hierarchy
LineElement <: LegendElement <: Any
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
LineTo(p::VecTypes)
LineTo(x::Real, y::Real)
A path command for use within a BezierPath
which continues the current subpath with a line to the given point.
LinearTicks with ideally a number of n_ideal
tick marks.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Linestyle(value::Vector{<:Real})
A type that can be used as value for the linestyle
keyword argument of plotting functions to arbitrarily customize the linestyle.
The value
is a vector of positions where the line flips from being drawn or not and vice versa. The values of value
are in units of linewidth.
For example, with value = [0.0, 4.0, 6.0, 9.5]
you start drawing at 0, stop at 4 linewidths, start again at 6, stop at 9.5, then repeat with 0 and 9.5 being treated as the same position.
LogTicks{T}(linear_ticks::T)
Wraps any other tick object. Used to apply a linear tick searching algorithm on a log-transformed interval.
Screen constructors implemented by all backends:
# Constructor aimed at showing the plot in a window.
Screen(scene::Scene; screen_config...)
# Screen to save a png/jpeg to file or io
Screen(scene::Scene, io::IO, mime; screen_config...)
# Screen that is efficient for `colorbuffer(screen, format)`
Screen(scene::Scene, format::Makie.ImageStorageFormat; screen_config...)
Interface implemented by all backends:
# Needs to be overload:
size(screen) # Size in pixel
empty!(screen) # empties screen state to reuse the screen, or to close it
# Optional
wait(screen) # waits as long window is open
# Provided by Makie:
push_screen!(scene, screen)
No documentation found.
Summary
struct MarkerElement
Fields
attributes :: Attributes
Supertype Hierarchy
MarkerElement <: LegendElement <: Any
No documentation found.
Summary
primitive type RaymarchAlgorithm
Supertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: Any
Menu <: Block
A drop-down menu with multiple selectable options. You can pass options with the keyword argument options
.
Options are given as an iterable of elements. For each element, the option label in the menu is determined with optionlabel(element)
and the option value with optionvalue(element)
. These functions can be overloaded for custom types. The default is that tuples of two elements are expected to be label and value, where string(label)
is used as the label, while for all other objects, label = string(object)
and value = object.
When an item is selected in the menu, the menu's selection
attribute is set to optionvalue(selected_element)
. When nothing is selected, that value is nothing
.
You can set the initial selection by passing one of the labels with the default
keyword.
Constructors
Menu(fig_or_scene; default = nothing, kwargs...)
Examples
Menu with string entries, second preselected:
menu1 = Menu(fig[1, 1], options = ["first", "second", "third"], default = "second")
Menu with two-element entries, label and function:
funcs = [sin, cos, tan]
labels = ["Sine", "Cosine", "Tangens"]
menu2 = Menu(fig[1, 1], options = zip(labels, funcs))
Executing a function when a selection is made:
on(menu2.selection) do selected_function
# do something with the selected function
end
Attributes
(type ?Menu.x
in the REPL for more information about attribute x
)
alignmode
, cell_color_active
, cell_color_hover
, cell_color_inactive_even
, cell_color_inactive_odd
, direction
, dropdown_arrow_color
, dropdown_arrow_size
, fontsize
, halign
, height
, i_selected
, is_open
, options
, prompt
, scroll_speed
, selection
, selection_cell_color_inactive
, tellheight
, tellwidth
, textcolor
, textpadding
, valign
, width
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
AlignMode that is Inside
where padding
is Nothing
, Outside
where it is Real
, and overrides the protrusion with a fixed value where it is a Protrusion
.
See also Inside
and Outside
.
Mixed(; left = nothing, right = nothing, bottom = nothing, top = nothing)
Construct a Mixed
AlignMode, which has different behavior on each side. Arguments that are nothing
will exclude protrusions from the bounding box on that side. Those that are real numbers will be padded by that amount and include protrusions from the bounding box on that side. Arguments that are Protrusion
will override the protrusion with a fixed value.
MouseEvent
Describes a mouse state change. Fields:
type
: MouseEventTypet
: Time of the eventdata
: Mouse position in data coordinatespx
: Mouse position in px relative to scene originprev_t
: Time of previous eventprev_data
: Previous mouse position in data coordinatesprev_px
: Previous mouse position in data coordinates
MoveTo(p::VecTypes)
MoveTo(x::Real, y::Real)
A path command for use within a BezierPath
which starts a new subpath at the given point.
No documentation found.
Summary
primitive type MakieCore.ShadingAlgorithm
Supertype Hierarchy
MakieCore.ShadingAlgorithm <: Enum{Int32} <: Any
Like LinearTicks but for multiples of multiple
. Example where approximately 5 numbers should be found that are multiples of pi, printed like "1π", "2π", etc.:
MultiplesTicks(5, pi, "π")
No documentation found.
Summary
struct NoConversion
Supertype Hierarchy
NoConversion <: ConversionTrait <: Any
No documentation found.
Summary
primitive type MakieCore.ShadingAlgorithm
Supertype Hierarchy
MakieCore.ShadingAlgorithm <: Enum{Int32} <: Any
No documentation found.
Summary
struct OldAxis
AlignMode that includes the protrusions within the bounding box, plus paddings.
See also Inside
and Mixed
.
Outside()
Construct an Outside
AlignMode with no padding.
Outside(padding::Real)
Construct an Outside
AlignMode with equal padding on all sides.
Outside(left::Real, right::Real, bottom::Real, top::Real)
Construct an Outside
AlignMode with different paddings on each side.
Pattern(image)
Pattern(mask[; color1, color2])
Creates an ImagePattern
from an image
(a matrix of colors) or a mask
(a matrix of real numbers). The pattern can be passed as a color
to a plot to texture it. If a mask
is passed, one can specify to colors between which colors are interpolated.
Pattern(style::String = "/"; kwargs...)
Pattern(style::Char = '/'; kwargs...)
Creates a line pattern based on the given argument. Available patterns are '/'
, '\'
, '-'
, '|'
, 'x'
, and '+'
. All keyword arguments correspond to the keyword arguments for LinePattern
.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Unit in pixels on screen. This one is a bit tricky, since it refers to a static attribute (pixels on screen don't change) but since every visual is attached to a camera, the exact scale might change. So in the end, this is just relative to some normed camera - the value on screen, depending on the camera, will not actually sit on those pixels. Only camera that guarantees the correct mapping is the :pixel
camera type.
Unit in pixels on screen. This one is a bit tricky, since it refers to a static attribute (pixels on screen don't change) but since every visual is attached to a camera, the exact scale might change. So in the end, this is just relative to some normed camera - the value on screen, depending on the camera, will not actually sit on those pixels. Only camera that guarantees the correct mapping is the :pixel
camera type.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
PlotSpec(plottype, args...; kwargs...)
Object encoding positional arguments (args
), a NamedTuple
of attributes (kwargs
) as well as plot type P
of a basic plot.
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Point{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Point{S, T} <: GeometryBasics.AbstractPoint{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
PointBased() <: ConversionTrait
Plots with the PointBased
trait convert their input data to a Vector{Point{D, Float32}}
.
PointLight(color, position[, attenuation = Vec2f(0)])
PointLight(color, position, range::Real)
A point-like light source placed at the given position
with the given light color
.
Optionally an attenuation parameter can be used to reduce the brightness of the light source with distance. The reduction is given by 1 / (1 + attenuation[1] * distance + attenuation[2] * distance^2)
. Alternatively you can pass a light range
to generate matching default attenuation parameters. Note that you may need to set the light intensity, i.e. the light color to values greater than 1 to get satisfying results.
Availability:
GLMakie with
shading = MultiLightShading
RPRMakie
PolarAxis <: Block
Attributes
(type ?PolarAxis.x
in the REPL for more information about attribute x
)
alignmode
, axis_rotation_button
, backgroundcolor
, clip
, clip_r
, clipcolor
, direction
, fixrmin
, gridz
, halign
, height
, normalize_theta_ticks
, r_translation_button
, radius_at_origin
, rautolimitmargin
, reset_axis_orientation
, reset_button
, rgridcolor
, rgridstyle
, rgridvisible
, rgridwidth
, rlimits
, rminorgridcolor
, rminorgridstyle
, rminorgridvisible
, rminorgridwidth
, rminorticks
, rtickangle
, rtickformat
, rticklabelcolor
, rticklabelfont
, rticklabelpad
, rticklabelrotation
, rticklabelsize
, rticklabelstrokecolor
, rticklabelstrokewidth
, rticklabelsvisible
, rticks
, rzoomkey
, rzoomlock
, sample_density
, spinecolor
, spinestyle
, spinevisible
, spinewidth
, tellheight
, tellwidth
, theta_0
, theta_as_x
, theta_translation_button
, thetaautolimitmargin
, thetagridcolor
, thetagridstyle
, thetagridvisible
, thetagridwidth
, thetalimits
, thetaminorgridcolor
, thetaminorgridstyle
, thetaminorgridvisible
, thetaminorgridwidth
, thetaminorticks
, thetatickformat
, thetaticklabelcolor
, thetaticklabelfont
, thetaticklabelpad
, thetaticklabelsize
, thetaticklabelstrokecolor
, thetaticklabelstrokewidth
, thetaticklabelsvisible
, thetaticks
, thetazoomkey
, thetazoomlock
, title
, titlealign
, titlecolor
, titlefont
, titlegap
, titlesize
, titlevisible
, valign
, width
, zoomspeed
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct PolyElement
Fields
attributes :: Attributes
Supertype Hierarchy
PolyElement <: LegendElement <: Any
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct Quaternion{T}
Fields
data :: NTuple{4, T}
No documentation found.
Summary
struct Quaternion{T}
Fields
data :: NTuple{4, T}
No documentation found.
Summary
struct ColorTypes.RGBA{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}}
Fields
r :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
g :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
b :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
alpha :: T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}
Supertype Hierarchy
ColorTypes.RGBA{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}} <: ColorTypes.ColorAlpha{ColorTypes.RGB{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}}, T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}, 4} <: ColorTypes.TransparentColor{ColorTypes.RGB{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}}, T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}, 4} <: ColorTypes.Colorant{T<:Union{AbstractFloat, FixedPointNumbers.FixedPoint}, 4} <: Any
RGB
is the standard Red-Green-Blue (sRGB) colorspace. Values of the individual color channels range from 0 (black) to 1 (saturated). If you want "Integer" storage types (e.g., 255 for full color), use N0f8(1)
instead (see FixedPointNumbers).
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
primitive type RaymarchAlgorithm
Supertype Hierarchy
RaymarchAlgorithm <: Enum{Int32} <: Any
AbstractArray{T,N}
Supertype for N
-dimensional arrays (or array-like types) with elements of type T
. Array
and other types are subtypes of this. See the manual section on the AbstractArray
interface.
See also: AbstractVector
, AbstractMatrix
, eltype
, ndims
.
Record(func, figlike, [iter]; kw_args...)
Check Makie.record
for documentation.
No documentation found.
Summary
struct RecordEvents
Fields
scene :: Scene
path :: String
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
RectLight(color, r::Rect2[, direction = -normal])
RectLight(color, center::Point3f, b1::Vec3f, b2::Vec3f[, direction = -normal])
Creates a RectLight with a given color. The first constructor derives the light from a Rect2
extending in x and y directions. The second specifies the center
of the rect (or more accurately parallelogram) with b1
and b2
specifying the width and height vectors (including scale).
Note that RectLight implements translate!
, rotate!
and scale!
to simplify adjusting the light.
Availability:
GLMakie with
Shading = MultiLightShading
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
HyperRectangle{N, T}
A HyperRectangle
is a generalization of a rectangle into N-dimensions. Formally it is the cartesian product of intervals, which is represented by the origin
and widths
fields, whose indices correspond to each of the N
axes.
No documentation found.
Summary
struct Relative
Fields
x :: Float32
Reverses the attribute T upon conversion
ReversibleScale
Custom scale struct, taking a forward and inverse arbitrary scale function.
Fields
forward::Function
: forward transformation (e.g.log10
)
inverse::Function
: inverse transformation (e.g.exp10
forlog10
such that inverse ∘ forward ≡ identity)
limits::Tuple{Float32, Float32}
: default limits (optional)
interval::IntervalSets.AbstractInterval
: valid limits interval (optional)
name::Symbol
No documentation found.
Summary
struct Right
Supertype Hierarchy
Right <: GridLayoutBase.Side <: Any
No documentation found.
Summary
struct SSAO
Fields
radius :: Observable{Float32}
bias :: Observable{Float32}
blur :: Observable{Int32}
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Scene TODO document this
Constructors
Fields
parent
: The parent of the Scene; if it is a top-level Scene,parent == nothing
.events
:Events
associated with the Scene.viewport
: The current pixel area of the Scene.clear
: Whether the scene should be cleared.camera
: TheCamera
associated with the Scene.camera_controls
: The controls for the camera of the Scene.transformation
: TheTransformation
of the Scene.plots
: The plots contained in the Scene.theme
children
: Children of the Scene inherit its transformation.current_screens
: The Screens which the Scene is displayed to.
backgroundcolor
visible
ssao
lights
deregister_callbacks
cycler
Union{Types...}
A type union is an abstract type which includes all instances of any of its argument types. The empty union Union{}
is the bottom type of Julia.
Examples
julia> IntOrString = Union{Int,AbstractString}
Union{Int64, AbstractString}
julia> 1 isa IntOrString
true
julia> "Hello!" isa IntOrString
true
julia> 1.0 isa IntOrString
false
Unit space of the scene it's displayed on. Also referred to as data units
No documentation found.
Summary
struct ScrollEvent
Fields
x :: Float32
y :: Float32
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Slider <: Block
Attributes
(type ?Slider.x
in the REPL for more information about attribute x
)
alignmode
, color_active
, color_active_dimmed
, color_inactive
, halign
, height
, horizontal
, linewidth
, range
, snap
, startvalue
, tellheight
, tellwidth
, valign
, value
, width
SliderGrid <: Block
A grid of horizontal Slider
s, where each slider has one name label on the left, and a value label on the right.
Each NamedTuple
you pass specifies one Slider
. You always have to pass range
and label
, and optionally a format
for the value label. Beyond that, you can set any keyword that Slider
takes, such as startvalue
.
The format
keyword can be a String
with Format.jl style, such as "{:.2f}Hz", or a function.
Constructors
SliderGrid(fig_or_scene, nts::NamedTuple...; kwargs...)
Examples
sg = SliderGrid(fig[1, 1],
(label = "Amplitude", range = 0:0.1:10, startvalue = 5),
(label = "Frequency", range = 0:0.5:50, format = "{:.1f}Hz", startvalue = 10),
(label = "Phase", range = 0:0.01:2pi,
format = x -> string(round(x/pi, digits = 2), "π"))
)
Working with slider values:
on(sg.sliders[1].value) do val
# do something with `val`
end
Attributes
(type ?SliderGrid.x
in the REPL for more information about attribute x
)
alignmode
, halign
, height
, tellheight
, tellwidth
, valign
, value_column_width
, width
HyperSphere{N, T}
A HyperSphere
is a generalization of a sphere into N-dimensions. A center
and radius, r
, must be specified.
SpotLight(color, position, direction, angles)
Creates a spot light which illuminates objects in a light cone starting at position
pointing in direction
. The opening angle is defined by an inner and outer angle given in angles
, between which the light intensity drops off.
Availability:
GLMakie with
shading = MultiLightShading
RPRMakie
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Makie.Stepper
is a Function
.
# 3 methods for generic function "Stepper" from Makie:
[1] Stepper(figlike::Union{Figure, Makie.FigureAxisPlot, Scene}, path::String; kw...)
@ ~/work/Makie.jl/Makie.jl/src/recording.jl:47
[2] Stepper(figlike::Union{Figure, Makie.FigureAxisPlot, Scene}, path::String, step::Int64; format, backend, visible, connect, screen_kw...)
@ ~/work/Makie.jl/Makie.jl/src/recording.jl:38
[3] Stepper(figlike::Union{Figure, Makie.FigureAxisPlot, Scene}; backend, format, visible, connect, screen_kw...)
@ ~/work/Makie.jl/Makie.jl/src/recording.jl:29
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Textbox <: Block
Attributes
(type ?Textbox.x
in the REPL for more information about attribute x
)
alignmode
, bordercolor
, bordercolor_focused
, bordercolor_focused_invalid
, bordercolor_hover
, borderwidth
, boxcolor
, boxcolor_focused
, boxcolor_focused_invalid
, boxcolor_hover
, cornerradius
, cornersegments
, cursorcolor
, defocus_on_submit
, displayed_string
, focused
, font
, fontsize
, halign
, height
, placeholder
, reset_on_defocus
, restriction
, stored_string
, tellheight
, tellwidth
, textcolor
, textcolor_placeholder
, textpadding
, validator
, valign
, width
Main structure for holding attributes, for theming plots etc! Will turn all values into observables, so that they can be updated.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Toggle <: Block
Attributes
(type ?Toggle.x
in the REPL for more information about attribute x
)
active
, alignmode
, buttoncolor
, cornersegments
, framecolor_active
, framecolor_inactive
, halign
, height
, rimfraction
, tellheight
, tellwidth
, toggleduration
, valign
, width
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct Top
Supertype Hierarchy
Top <: GridLayoutBase.Side <: Any
No documentation found.
Summary
struct TopLeft
Supertype Hierarchy
TopLeft <: GridLayoutBase.Side <: Any
No documentation found.
Summary
struct TopRight
Supertype Hierarchy
TopRight <: GridLayoutBase.Side <: Any
Holds the transformations for Scenes.
Fields
parent::Base.RefValue{Transformation}
translation::Observable{Vec{3, Float32}}
scale::Observable{Vec{3, Float32}}
rotation::Observable{Quaternionf}
model::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}
parent_model::Observable{StaticArraysCore.SMatrix{4, 4, Float32, 16}}
transform_func::Observable{Any}
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
abstract type Unit{T}
Subtypes
Makie.DeviceIndependentPixel{T<:Number}
Makie.Millimeter{T}
Pixel{T}
SceneSpace{T}
Supertype Hierarchy
Unit{T} <: Number <: Any
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
No documentation found.
Summary
struct Vec{S, T}
Fields
data :: Tuple{Vararg{T, S}}
Supertype Hierarchy
Vec{S, T} <: StaticArraysCore.StaticArray{Tuple{S}, T, 1} <: AbstractArray{T, 1} <: Any
Union{Types...}
A type union is an abstract type which includes all instances of any of its argument types. The empty union Union{}
is the bottom type of Julia.
Examples
julia> IntOrString = Union{Int,AbstractString}
Union{Int64, AbstractString}
julia> 1 isa IntOrString
true
julia> "Hello!" isa IntOrString
true
julia> 1.0 isa IntOrString
false
VertexGrid() <: GridBased <: ConversionTrait
Plots with the VertexGrid
trait convert their input data to (xs::Vector{Float32}, ys::Vector{Float32}, zs::Matrix{Float32})
such that (length(xs), length(ys)) == size(zs)
, or (xs::Matrix{Float32}, ys::Matrix{Float32}, zs::Matrix{Float32})
such that size(xs) == size(ys) == size(zs)
.
VideoStream(fig::FigureLike;
format="mp4", framerate=24, compression=nothing, profile=nothing, pixel_format=nothing, loop=nothing,
loglevel="quiet", visible=false, connect=false, backend=current_backend(),
screen_config...)
Returns a VideoStream
which can pipe new frames into the ffmpeg process with few allocations via recordframe!(stream)
. When done, use save(path, stream)
to write the video out to a file.
Arguments
Video options
format = "mkv"
: The format of the video. If a path is present, will be inferred from the file extension. Can be one of the following:"mkv"
(open standard, the default)"mp4"
(good for Web, most supported format)"webm"
(smallest file size)"gif"
(largest file size for the same quality)
mp4
andmk4
are marginally bigger thanwebm
.gif
s can be significantly (as much as 6x) larger with worse quality (due to the limited color palette) and only should be used as a last resort, for playing in a context where videos aren't supported.framerate = 24
: The target framerate.compression = 20
: Controls the video compression viaffmpeg
's-crf
option, with smaller numbers giving higher quality and larger file sizes (lower compression), and higher numbers giving lower quality and smaller file sizes (higher compression). The minimum value is0
(lossless encoding).For
mp4
,51
is the maximum. Note thatcompression = 0
only works withmp4
if
profile = "high444"
.For
webm
,63
is the maximum.compression
has no effect onmkv
andgif
outputs.
profile = "high422"
: A ffmpeg compatible profile. Currently only applies tomp4
. If
you have issues playing a video, try profile = "high"
or profile = "main"
.
pixel_format = "yuv420p"
: A ffmpeg compatible pixel format (-pix_fmt
). Currently only
applies to mp4
. Defaults to yuv444p
for profile = "high444"
.
loop = 0
: Number of times the video is repeated, for agif
. Defaults to0
, which
means infinite looping. A value of -1
turns off looping, and a value of n > 0
and above means n
repetitions (i.e. the video is played n+1
times).
!!! warning
`profile` and `pixel_format` are only used when `format` is `"mp4"`; a warning will be issued if `format`
is not `"mp4"` and those two arguments are not `nothing`. Similarly, `compression` is only
valid when `format` is `"mp4"` or `"webm"`, and `loop` is only valid when `format` is `"gif"`.
Backend options
backend=current_backend()
: backend used to record framesvisible=false
: make window visible or notconnect=false
: connect window events or notscreen_config...
: See?Backend.Screen
orBase.doc(Backend.Screen)
for applicable options that can be passed and forwarded to the backend.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Summary
struct VolumeLike
Supertype Hierarchy
VolumeLike <: ConversionTrait <: Any
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
WilkinsonTicks(
k_ideal::Int;
k_min = 2, k_max = 10,
Q = [(1.0, 1.0), (5.0, 0.9), (2.0, 0.7), (2.5, 0.5), (3.0, 0.2)],
granularity_weight = 1/4,
simplicity_weight = 1/6,
coverage_weight = 1/3,
niceness_weight = 1/4
)
WilkinsonTicks
is a thin wrapper over PlotUtils.optimize_ticks
, the docstring of which is reproduced below:
optimizeticks(xmin, xmax; extendticks::Bool = false, Q = [(1.0,1.0), (5.0, 0.9), (2.0, 0.7), (2.5, 0.5), (3.0, 0.2)], kmin = 2, kmax = 10, kideal = 5, granularityweight = 1/4, simplicityweight = 1/6, coverageweight = 1/3, nicenessweight = 1/4, strictspan = true, span_buffer = nothing)
Find some reasonable values for tick marks.
This is basically Wilkinson's ad-hoc scoring method that tries to balance tight fit around the data, optimal number of ticks, and simple numbers.
Arguments:
xmax
:The maximum value occurring in the data.
xmin
:The minimum value occurring in the data.
extend_ticks
:Determines whether to extend tick computation. Defaults to false.
strict_span
:True if no ticks should be outside [xmin, xmax]. Defaults to true.
Q
:A distribution of nice numbers from which labellings are sampled. Stored in the form (number, score).
k_min
:The minimum number of ticks.
k_max
:The maximum number of ticks.
k_ideal
:The ideal number of ticks.
granularity_weight
:Encourages returning roughly the number of labels requested.
simplicity_weight
:Encourages nicer labeling sequences by preferring step sizes that appear earlier in Q. Also rewards labelings that include 0 as a way to ground the sequence.
coverage_weight
:Encourages labelings that do not extend far beyond the range of the data, penalizing unnecessary whitespace.
niceness_weight
:Encourages labellings to produce nice ranges.
Returns:
(ticklocations::Vector{Float64}, x_min, x_max)
Mathematical details
Wilkinson’s optimization function is defined as the sum of three components. If the user requests m labels and a possible labeling has k labels, then the components are simplicity
, coverage
and granularity
.
These components are defined as follows:
:$\begin{aligned} &\text{simplicity} = 1 - \frac{i}{|Q|} + \frac{v}{|Q|}\ &\text{coverage} = \frac{x{max} - x{min}}{\mathrm{label}{max} - \mathrm{label}{min}}\ &\text{granularity}= 1 - \frac{\left|k - m\right|}{m} \end{aligned} $
and the variables here are:
q
: element ofQ
.i
: index ofq
∈Q
.v
: 1 if label range includes 0, 0 otherwise.
Plot{PlotFunc}(args::Tuple, kw::Dict{Symbol, Any})
Creates a Plot corresponding to the recipe function PlotFunc
. Each recipe defines an alias for Plot{PlotFunc}
. Example:
const Scatter = Plot{scatter} # defined in the scatter recipe
Plot{scatter}((1:4,), Dict{Symbol, Any}(:color => :red)) isa Scatter
# Same as:
Scatter((1:4,), Dict{Symbol, Any}(:color => :red))
Plot(args::Vararg{<:DataType,N})
Returns the Plot type that represents the signature of args
. Example:
Plot(Vector{Point2f}) == Plot{plot, Tuple{<:Vector{Point2f}}}
This can be used to more conveniently create recipes for plot(mytype)
without the recipe macro:
struct MyType ... end
function Makie.plot!(plot::Plot(MyType))
...
end
plot(MyType(...))
No documentation found.
Makie.abline!
is a Function
.
# 1 method for generic function "abline!" from Makie:
[1] abline!(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/ablines.jl:46
ablines(intercepts, slopes; attrs...)
Creates a line defined by f(x) = slope * x + intercept
crossing a whole Scene
with 2D projection at its current limits. You can pass one or multiple intercepts or slopes.
All style attributes are the same as for LineSegments
.
No documentation found.
Makie.ablines!
is a Function
.
# 1 method for generic function "ablines!" from Makie:
[1] ablines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
activate_interaction!(parent, name::Symbol)
Activate the interaction named name
registered in parent
.
addmouseevents!(scene, elements...)
Returns a MouseEventHandle
with an observable inside which is triggered by all mouse interactions with the scene
and optionally restricted to all given plot objects in elements
.
To react to mouse events, use the onmouse... handlers.
Example:
mouseevents = addmouseevents!(scene, scatterplot)
onmouseleftclick(mouseevents) do event
# do something with the mouseevent
end
annotations(strings::Vector{String}, positions::Vector{Point})
Plots an array of texts at each position in positions
.
Attributes
Available attributes and their defaults for Plot{Makie.annotations}
are:
align (:left, :bottom)
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
font :regular
fonts Attributes with 4 entries:
bold => TeX Gyre Heros Makie Bold
bold_italic => TeX Gyre Heros Makie Bold Italic
italic => TeX Gyre Heros Makie Italic
regular => TeX Gyre Heros Makie
fontsize 14
highclip MakieCore.Automatic()
inspectable true
justification MakieCore.Automatic()
lineheight 1.0
lowclip MakieCore.Automatic()
markerspace :pixel
nan_color :transparent
offset (0.0, 0.0)
overdraw false
position (0.0, 0.0)
rotation 0.0
space :data
ssao false
strokecolor (:black, 0.0)
strokewidth 0
transform_marker false
transparency false
visible true
word_wrap_width -1
No documentation found.
Makie.annotations!
is a Function
.
# 1 method for generic function "annotations!" from Makie:
[1] annotations!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
arc(origin, radius, start_angle, stop_angle; kwargs...)
This function plots a circular arc, centered at origin
with radius radius
, from start_angle
to stop_angle
. origin
must be a coordinate in 2 dimensions (i.e., a Point2
); the rest of the arguments must be <: Number
.
Examples:
arc(Point2f(0), 1, 0.0, π)
arc(Point2f(1, 2), 0.3, π, -π)
Attributes
Available attributes and their defaults for Plot{Makie.arc}
are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
resolution 361
space :data
ssao false
transparency false
visible true
No documentation found.
Makie.arc!
is a Function
.
# 1 method for generic function "arc!" from Makie:
[1] arc!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
arrows(points, directions; kwargs...)
arrows(x, y, u, v)
arrows(x::AbstractVector, y::AbstractVector, u::AbstractMatrix, v::AbstractMatrix)
arrows(x, y, z, u, v, w)
arrows(x, y, [z], f::Function)
Plots arrows at the specified points with the specified components. u
and v
are interpreted as vector components (u
being the x and v
being the y), and the vectors are plotted with the tails at x
, y
.
If x, y, u, v
are <: AbstractVector
, then each 'row' is plotted as a single vector.
If u, v
are <: AbstractMatrix
, then x
and y
are interpreted as specifications for a grid, and u, v
are plotted as arrows along the grid.
arrows
can also work in three dimensions.
If a Function
is provided in place of u, v, [w]
, then it must accept a Point
as input, and return an appropriately dimensioned Point
, Vec
, or other array-like output.
Attributes
Available attributes and their defaults for Arrows
are:
align :origin
alpha 1.0
arrowcolor MakieCore.Automatic()
arrowhead MakieCore.Automatic()
arrowsize MakieCore.Automatic()
arrowtail MakieCore.Automatic()
backlight 0.0f0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
diffuse 1.0
highclip MakieCore.Automatic()
inspectable true
lengthscale 1.0f0
linecolor MakieCore.Automatic()
linestyle "nothing"
linewidth MakieCore.Automatic()
lowclip MakieCore.Automatic()
markerspace :pixel
nan_color :transparent
normalize false
overdraw false
quality 32
shading MakieCore.Automatic()
shininess 32.0f0
space :data
specular 0.2
ssao false
transparency false
visible true
No documentation found.
Makie.assetpath
is a Function
.
# 1 method for generic function "assetpath" from Makie:
[1] assetpath(files...)
@ ~/work/Makie.jl/Makie.jl/src/Makie.jl:106
No documentation found.
MakieCore.attributes
is a Function
.
# 2 methods for generic function "attributes" from MakieCore:
[1] attributes(x::Attributes)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/attributes.jl:34
[2] attributes(x::AbstractPlot)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/attributes.jl:35
autolimits!()
autolimits!(la::Axis)
Reset manually specified limits of la
to an automatically determined rectangle, that depends on the data limits of all plot objects in the axis, as well as the autolimit margins for x and y axis. The argument la
defaults to current_axis()
.
autolimits!(ax::PolarAxis[, unlock_zoom = true])
Calling this tells the PolarAxis to derive limits freely from the plotted data, which allows rmin > 0 and thetalimits spanning less than a full circle. If unlock_zoom = true
this also unlocks zooming in r and theta direction and allows for translations in r direction.
available_gradients()
Prints all available gradient names.
available_marker_symbols()
Displays all available marker symbols.
available_plotting_methods()
Returns an array of all available plotting functions.
axis3d(args; kw...)
Plots a 3-dimensional OldAxis.
Attributes
OldAxis attributes and their defaults for Plot{Makie.axis3d}
are:
showaxis: (true, true, true)
visible: true
ticks:
rotation: (-0.7071067811865475 + -0.0im + -0.0jm - 0.7071067811865476km, -4.371139e-8 + 0.0im + 0.0jm + 1.0km, -3.090861907263062e-8 + 3.090861907263061e-8im + 0.7071067811865475jm + 0.7071067811865476km)
font: (:regular, :regular, :regular)
ranges_labels: (MakieCore.Automatic(), MakieCore.Automatic())
formatter: plain
textcolor: (RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.6f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.6f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.6f0))
fontsize: (5, 5, 5)
align: ((:left, :center), (:right, :center), (:right, :center))
gap: 3
fonts:
bold: TeX Gyre Heros Makie Bold
italic: TeX Gyre Heros Makie Italic
bold_italic: TeX Gyre Heros Makie Bold Italic
regular: TeX Gyre Heros Makie
names:
axisnames: ("x", "y", "z")
rotation: (-0.7071067811865475 + -0.0im + -0.0jm - 0.7071067811865476km, -4.371139e-8 + 0.0im + 0.0jm + 1.0km, -3.090861907263062e-8 + 3.090861907263061e-8im + 0.7071067811865475jm + 0.7071067811865476km)
font: (:regular, :regular, :regular)
textcolor: (:black, :black, :black)
fontsize: (6.0, 6.0, 6.0)
align: ((:left, :center), (:right, :center), (:right, :center))
gap: 3
scale: Float32[1.0, 1.0, 1.0]
showgrid: (true, true, true)
padding: 0.1
frame:
axiscolor: (:black, :black, :black)
axislinewidth: (1.5, 1.5, 1.5)
linewidth: (1, 1, 1)
linecolor: (RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.4f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.4f0), RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.4f0))
inspectable: false
showticks: (true, true, true)
No documentation found.
Makie.axis3d!
is a Function
.
# 3 methods for generic function "axis3d!" from Makie:
[1] axis3d!(scene::Scene; ...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/axis.jl:345
[2] axis3d!(scene::Scene, lims; kw...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/axis.jl:345
[3] axis3d!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
axislegend(ax, args...; position = :rt, kwargs...)
axislegend(ax, args...; position = (1, 1), kwargs...)
axislegend(ax = current_axis(); kwargs...)
axislegend(title::AbstractString; kwargs...)
axislegend(ax, title::AbstractString; kwargs...)
Create a legend that sits inside an Axis's plot area.
The position can be a Symbol where the first letter controls the horizontal alignment and can be l, r or c, and the second letter controls the vertical alignment and can be t, b or c. Or it can be a tuple where the first element is set as the Legend's halign and the second element as its valign.
With the keywords merge and unique you can control how plot objects with the same labels are treated. If merge is true, all plot objects with the same label will be layered on top of each other into one legend entry. If unique is true, all plot objects with the same plot type and label will be reduced to one occurrence.
band(x, ylower, yupper; kwargs...)
band(lower, upper; kwargs...)
band(x, lowerupper; kwargs...)
Plots a band from ylower
to yupper
along x
. The form band(lower, upper)
plots a ruled surface between the points in lower
and upper
. Both bounds can be passed together as lowerupper
, a vector of intervals.
Attributes
Available attributes and their defaults for Plot{Makie.band}
are:
alpha 1.0
backlight 0.0f0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color => :patchcolor]
depth_shift 0.0f0
diffuse 1.0
highclip MakieCore.Automatic()
inspectable true
interpolate true
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
shading NoShading
shininess 32.0f0
space :data
specular 0.2
ssao false
transparency false
visible true
No documentation found.
Makie.band!
is a Function
.
# 1 method for generic function "band!" from Makie:
[1] band!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
barplot(x, y; kwargs...)
Plots a barplot; y
defines the height. x
and y
should be 1 dimensional. Bar width is determined by the attribute width
, shrunk by gap
in the following way: width -> width * (1 - gap)
.
Attributes
Available attributes and their defaults for Plot{Makie.barplot}
are:
alpha 1.0
bar_labels "nothing"
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
color_over_background MakieCore.Automatic()
color_over_bar MakieCore.Automatic()
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color => :patchcolor]
direction :y
dodge MakieCore.Automatic()
dodge_gap 0.03
fillto MakieCore.Automatic()
flip_labels_at Inf
gap 0.2
highclip MakieCore.Automatic()
inspectable true
label_align MakieCore.Automatic()
label_color :black
label_font :regular
label_formatter Makie.bar_label_formatter
label_offset 5
label_rotation 0.0
label_size 14
lowclip MakieCore.Automatic()
marker GeometryBasics.HyperRectangle
n_dodge MakieCore.Automatic()
nan_color :transparent
offset 0.0
stack MakieCore.Automatic()
strokecolor :black
strokewidth 0
transparency false
visible true
width MakieCore.Automatic()
No documentation found.
Makie.barplot!
is a Function
.
# 1 method for generic function "barplot!" from Makie:
[1] barplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.bottom
is a Function
.
# 1 method for generic function "bottom" from Makie:
[1] bottom(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:4
No documentation found.
Makie.boundingbox
is a Function
.
# 6 methods for generic function "boundingbox" from Makie:
[1] boundingbox(x::Union{Makie.GlyphCollection, AbstractArray{<:Makie.GlyphCollection}}, args...)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:86
[2] boundingbox(x, exclude)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:6
[3] boundingbox(x::MakieCore.Text{<:Tuple{var"#s317"} where var"#s317"<:(AbstractArray{<:Makie.GlyphCollection})})
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:103
[4] boundingbox(x::MakieCore.Text{<:Tuple{var"#s317"} where var"#s317"<:Makie.GlyphCollection})
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:92
[5] boundingbox(plot::MakieCore.Text)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:114
[6] boundingbox(x)
@ ~/work/Makie.jl/Makie.jl/src/layouting/boundingbox.jl:6
boxplot(x, y; kwargs...)
Draw a Tukey style boxplot. The boxplot has 3 components:
a
crossbar
spanning the interquartile (IQR) range with a midline marking the medianan
errorbar
whose whiskers spanrange * iqr
points marking outliers, that is, data outside the whiskers
Arguments
x
: positions of the categoriesy
: variables within the boxes
Keywords
weights
: vector of statistical weights (length of data). By default, each observation has weight1
.orientation=:vertical
: orientation of box (:vertical
or:horizontal
)width=1
: width of the box before shrinkinggap=0.2
: shrinking factor,width -> width * (1 - gap)
show_notch=false
: draw the notchnotchwidth=0.5
: multiplier ofwidth
for narrowest width of notchshow_median=true
: show median as midlinerange
: multiple of IQR controlling whisker lengthwhiskerwidth
: multiplier ofwidth
for width of T's on whiskers, or:match
to matchwidth
show_outliers
: show outliers as pointsdodge
: vector ofInteger
(length of data) of grouping variable to create multiple side-by-side boxes at the samex
positiondodge_gap = 0.03
: spacing between dodged boxes
No documentation found.
Makie.boxplot!
is a Function
.
# 1 method for generic function "boxplot!" from Makie:
[1] boxplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
bracket(x1, y1, x2, y2; kwargs...)
bracket(x1s, y1s, x2s, y2s; kwargs...)
bracket(point1, point2; kwargs...)
bracket(vec_of_point_tuples; kwargs...)
Draws a bracket between each pair of points (x1, y1) and (x2, y2) with a text label at the midpoint.
By default each label is rotated parallel to the line between the bracket points.
Attributes
Available attributes and their defaults for Plot{Makie.bracket}
are:
align (:center, :center)
color :black
font :regular
fontsize 14
justification MakieCore.Automatic()
linestyle :solid
linewidth 1.5
offset 0
orientation :up
rotation MakieCore.Automatic()
style :curly
text ""
textcolor :black
textoffset MakieCore.Automatic()
width 15
No documentation found.
Makie.bracket!
is a Function
.
# 1 method for generic function "bracket!" from Makie:
[1] bracket!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
broadcast_foreach(f, args...)
Like broadcast but for foreach. Doesn't care about shape and treats Tuples && StaticVectors as scalars. This method is meant for broadcasting across attributes that can either have scalar or vector / array form. An example would be a collection of scatter markers that have different sizes but a single color. The length of an attribute is determined with attr_broadcast_length
and elements are accessed with attr_broadcast_getindex
.
Creates a subscene with a pixel camera
cam2d!(scene::SceneLike, kwargs...)
Creates a 2D camera for the given scene
. The camera implements zooming by scrolling and translation using mouse drag. It also implements rectangle selections.
Keyword Arguments
zoomspeed = 0.1f0
sets the zoom speed.zoombutton = true
sets a button (combination) which needs to be pressed to enable zooming. By default no button needs to be pressed.panbutton = Mouse.right
sets the button used to translate the camera. This must include a mouse button.selectionbutton = (Keyboard.space, Mouse.left)
sets the button used for rectangle selection. This must include a mouse button.
cam3d!(scene[; kwargs...])
Creates a Camera3D
with zoom_shift_lookat = true
and fixed_axis = true
. For more information, see Camera3D
cam3d_cad!(scene[; kwargs...])
Creates a Camera3D
with cad = true
, zoom_shift_lookat = false
and fixed_axis = false
. For more information, see Camera3D
cam_relative!(scene)
Creates a camera for the given scene
which maps the scene area to a 0..1 by 0..1 range. This camera does not feature controls.
No documentation found.
Makie.camera
is a Function
.
# 3 methods for generic function "camera" from Makie:
[1] camera(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:495
[2] camera(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:496
[3] camera(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:494
No documentation found.
Makie.cameracontrols
is a Function
.
# 3 methods for generic function "cameracontrols" from Makie:
[1] cameracontrols(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:499
[2] cameracontrols(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:500
[3] cameracontrols(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:498
No documentation found.
Makie.cameracontrols!
is a Function
.
# 3 methods for generic function "cameracontrols!" from Makie:
[1] cameracontrols!(scene::Scene, cam)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:502
[2] cameracontrols!(scene::Union{AbstractScene, MakieCore.ScenePlot}, cam)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:506
[3] cameracontrols!(x, cam)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:507
No documentation found.
Makie.campixel
is a Function
.
# 1 method for generic function "campixel" from Makie:
[1] campixel(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:380
campixel!(scene; nearclip=-1000f0, farclip=1000f0)
Creates a pixel camera for the given scene
. This means that the positional data of a plot will be interpreted in pixel units. This camera does not feature controls.
categorical_colors(colormaplike, categories::Integer)
Creates categorical colors and tries to match categories
. Will error if color scheme doesn't contain enough categories. Will drop the n last colors, if request less colors than contained in scheme.
No documentation found.
Makie.center!
is a Function
.
# 3 methods for generic function "center!" from Makie:
[1] center!(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:548
[2] center!(scene::Scene, padding, exclude)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:548
[3] center!(scene::Scene, padding)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:548
cgrad(colors, [values]; categorical = nothing, scale = nothing, rev = false, alpha = nothing)
Construct a Colorgradient from colors
and values
.
colors
can be a symbol for ColorSchemes.jl ColorScheme
s, a ColorScheme
, a vector of colors, a ColorGradient
or a ColorPalette
. If values
is an integer, it specifies the numbers of colors chosen equidistantly from the colorscheme specified by colors. Otherwise vectors are accepted. For continuous color gradients values
indicate where between 0 and 1 the colors are positioned. For categorical color gradients values
indicate where a color ends and where a new one begins between 0 and 1. 0 and 1 are added to values
if not already present.
If rev
is true
colors are reversed. scale
accepts the symbols :log
, :log10
, :log2
, :ln
, :exp
, :exp10
or functions. If alpha
is set, it is applied to all colors.
colgap!(gl::GridLayout, i::Integer, s::Union{Fixed, Relative, Real})
colgap!(gl::GridLayout, s::Union{Fixed, Relative, Real})
Set the gap between columns in gl
. The two-argument version sets all column gaps in gl
. The three-argument version sets the gap between columns i
and i+1
. Passing a real number to s
has the same behaviour as passing Fixed(s)
.
colorbuffer(scene, format::ImageStorageFormat = JuliaNative; update=true, backend=current_backend(), screen_config...)
Returns the content of the given scene or screen rasterised to a Matrix of Colors. The return type is backend-dependent, but will be some form of RGB or RGBA.
backend::Module
: A module which is a Makie backend. For example,backend = GLMakie
,backend = CairoMakie
, etc.format = JuliaNative
: Returns a buffer in the format of standard julia images (dims permuted and one reversed)format = GLNative
: Returns a more efficient format buffer for GLMakie which can be directly used in FFMPEG without conversionscreen_config
: Backend dependent, look up via?Backend.Screen
/Base.doc(Backend.Screen)
update=true
: resets/updates limits. Set to false, if you want to preserver camera movements.
colorbuffer(ax::Axis; include_decorations=true, colorbuffer_kws...)
Gets the colorbuffer of the Axis
in JuliaNative
image format. If include_decorations=false
, only the inside of the axis is fetched.
connect!(o1::AbstractObservable, o2::AbstractObservable)
Forwards all updates from o2
to o1
.
See also Observables.ObservablePair
.
No documentation found.
Makie.connect_screen
is a Function
.
# 1 method for generic function "connect_screen" from Makie:
[1] connect_screen(scene::Scene, screen)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:14
content(g::Union{GridPosition,GridSubposition})
Return the one object placed in the GridLayout
at the Span
and Side
stored in the GridPosition
g
. If there is more than one object at that position, throw an error.
See also contents
.
contents(gp::GridPosition; exact::Bool = false)
Retrieve all objects placed in the GridLayout
at the Span
and Side
stored in the GridPosition
gp
. If exact == true
, elements are only included if they match the Span
exactly, otherwise they can also be contained within the spanned layout area.
contents(g::GridLayout)
Retrieve all objects placed in the GridLayout
g
, in the order they are stored, extracted from their containing GridContent
s.
contour(x, y, z)
contour(z::Matrix)
Creates a contour plot of the plane spanning x::Vector
, y::Vector
, z::Matrix
. If only z::Matrix
is supplied, the indices of the elements in z
will be used as the x
and y
locations when plotting the contour.
The attribute levels can be either
an Int that produces n equally wide levels or bands
an AbstractVector{<:Real} that lists n consecutive edges from low to high, which result in n-1 levels or bands
To add contour labels, use labels = true
, and pass additional label attributes such as labelcolor
, labelsize
, labelfont
or labelformatter
.
Attributes
Available attributes and their defaults for Plot{Makie.contour}
are:
alpha 1.0
color "nothing"
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
enable_depth true
highclip MakieCore.Automatic()
inspectable true
labelcolor "nothing"
labelfont :regular
labelformatter Makie.contour_label_formatter
labels false
labelsize 10
levels 5
linestyle "nothing"
linewidth 1.0
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible true
No documentation found.
Makie.contour!
is a Function
.
# 1 method for generic function "contour!" from Makie:
[1] contour!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
contour3d(x, y, z)
Creates a 3D contour plot of the plane spanning x::Vector, y::Vector, z::Matrix, with z-elevation for each level.
Attributes
Available attributes and their defaults for Plot{Makie.contour3d}
are:
alpha 1.0
color "nothing"
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
enable_depth true
highclip MakieCore.Automatic()
inspectable true
labelcolor "nothing"
labelfont :regular
labelformatter Makie.contour_label_formatter
labels false
labelsize 10
levels 5
linestyle "nothing"
linewidth 1.0
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible true
No documentation found.
Makie.contour3d!
is a Function
.
# 1 method for generic function "contour3d!" from Makie:
[1] contour3d!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
contourf(xs, ys, zs; kwargs...)
Plots a filled contour of the height information in zs
at horizontal grid positions xs
and vertical grid positions ys
.
The attribute levels
can be either
an
Int
that produces n equally wide levels or bandsan
AbstractVector{<:Real}
that lists n consecutive edges from low to high, which result in n-1 levels or bands
You can also set the mode
attribute to :relative
. In this mode you specify edges by the fraction between minimum and maximum value of zs
. This can be used for example to draw bands for the upper 90% while excluding the lower 10% with levels = 0.1:0.1:1.0, mode = :relative
.
In :normal mode, if you want to show a band from -Inf
to the low edge, set extendlow
to :auto
for the same color as the first level, or specify a different color (default nothing
means no extended band) If you want to show a band from the high edge to Inf
, set extendhigh
to :auto
for the same color as the last level, or specify a different color (default nothing
means no extended band).
If levels
is an Int
, the contour plot will be rectangular as all zs
will be covered. This is why Axis
defaults to tight limits for such contourf plots. If you specify levels
as an AbstractVector{<:Real}
, however, note that the axis limits include the default margins because the contourf plot can have an irregular shape. You can use tightlimits!(ax)
to tighten the limits similar to the Int
behavior.
Attributes
Available attributes and their defaults for Plot{Makie.contourf}
are:
colormap :viridis
colorscale identity
extendhigh "nothing"
extendlow "nothing"
inspectable true
levels 10
mode :normal
nan_color :transparent
transparency false
No documentation found.
Makie.contourf!
is a Function
.
# 1 method for generic function "contourf!" from Makie:
[1] contourf!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Wrap a single point or equivalent object in a single-element array.
Enables to use scatter like a surface plot with x::Vector, y::Vector, z::Matrix spanning z over the grid spanned by x y
convert_arguments(P, x, y, z)::(Vector)
Takes vectors x
, y
, and z
and turns it into a vector of 3D points of the values from x
, y
, and z
. P
is the plot Type (it is optional).
convert_arguments(P, x)::(Vector)
Takes an input GeometryPrimitive x
and decomposes it to points. P
is the plot Type (it is optional).
convert_arguments(P, y)::Vector
Takes vector y
and generates a range from 1 to the length of y
, for plotting on an arbitrary x
axis.
P
is the plot Type (it is optional).
convert_arguments(P, x, y)::(Vector)
Takes vectors x
and y
and turns it into a vector of 2D points of the values from x
and y
.
P
is the plot Type (it is optional).
convert_arguments(P, x)::(Vector)
Takes an input Rect
x
and decomposes it to points.
P
is the plot Type (it is optional).
convert_arguments(PB, LineString)
Takes an input LineString
and decomposes it to points.
convert_arguments(PB, Union{Array{<:LineString}, MultiLineString})
Takes an input Array{LineString}
or a MultiLineString
and decomposes it to points.
convert_arguments(PB, Polygon)
Takes an input Polygon
and decomposes it to points.
convert_arguments(PB, Union{Array{<:Polygon}, MultiPolygon})
Takes an input Array{Polygon}
or a MultiPolygon
and decomposes it to points.
convert_arguments(ct::GridBased, x::VecOrMat, y::VecOrMat, z::Matrix)
If ct
is Heatmap
and x
and y
are vectors, infer from length of x
and y
whether they represent edges or centers of the heatmap bins. If they are centers, convert to edges. Convert eltypes to Float32
and return outputs as a Tuple
.
convert_arguments(P, x::RangeLike, y::RangeLike, z::AbstractMatrix)
Takes one or two ClosedIntervals x
and y
and converts them to closed ranges with size(z, 1/2).
convert_arguments(::ImageLike, mat::AbstractMatrix)
Generates ClosedInterval
s of size 0 .. size(mat, 1/2)
as x and y values.
convert_arguments(P, x, y, f)::(Vector, Vector, Matrix)
Takes vectors x
and y
and the function f
, and applies f
on the grid that x
and y
span. This is equivalent to f.(x, y')
. P
is the plot Type (it is optional).
convert_arguments(P, Matrix)::Tuple{ClosedInterval, ClosedInterval, ClosedInterval, Matrix}
Takes an array of {T, 3} where T
, converts the dimensions n
, m
and k
into ClosedInterval
, and stores the ClosedInterval
to n
, m
and k
, plus the original array in a Tuple.
P
is the plot Type (it is optional).
convert_arguments(P, x, y, z, i)::(Vector, Vector, Vector, Matrix)
Takes 3 AbstractVector
x
, y
, and z
and the AbstractMatrix
i
, and puts everything in a Tuple.
P
is the plot Type (it is optional).
Accepts a Vector of Pair of Points (e.g. [Point(0, 0) => Point(1, 1), ...]
) to encode e.g. linesegments or directions.
convert_arguments(Mesh, x, y, z)::GLNormalMesh
Takes real vectors x, y, z and constructs a mesh out of those, under the assumption that every 3 points form a triangle.
convert_arguments(Mesh, xyz::AbstractVector)::GLNormalMesh
Takes an input mesh and a vector xyz
representing the vertices of the mesh, and creates indices under the assumption, that each triplet in xyz
forms a triangle.
convert_arguments(Mesh, x, y, z, indices)::GLNormalMesh
Takes real vectors x, y, z and constructs a triangle mesh out of those, using the faces in indices
, which can be integers (every 3 -> one triangle), or GeometryBasics.NgonFace{N, <: Integer}.
convert_arguments(Mesh, vertices, indices)::GLNormalMesh
Takes vertices
and indices
, and creates a triangle mesh out of those. See to_vertices
and to_triangles
for more information about accepted types.
convert_arguments(P, x, y, z, f)::(Vector, Vector, Vector, Matrix)
Takes AbstractVector
x
, y
, and z
and the function f
, evaluates f
on the volume spanned by x
, y
and z
, and puts x
, y
, z
and f(x,y,z)
in a Tuple.
P
is the plot Type (it is optional).
convert_attribute(value, attribute::Key[, plottype::Key])
Convert value
into a suitable domain for use as attribute
.
Example
julia> using Makie
julia> Makie.convert_attribute(:black, key"color"())
RGBA{Float32}(0.0f0,0.0f0,0.0f0,1.0f0)
crossbar(x, y, ymin, ymax; kwargs...)
Draw a crossbar. A crossbar represents a range with a (potentially notched) box. It is most commonly used as part of the boxplot
.
Arguments
x
: position of the boxy
: position of the midline within the boxymin
: lower limit of the boxymax
: upper limit of the box
Keywords
orientation=:vertical
: orientation of box (:vertical
or:horizontal
)width=1
: width of the box before shrinkinggap=0.2
: shrinking factor,width -> width * (1 - gap)
show_notch=false
: draw the notchnotchmin=automatic
: lower limit of the notchnotchmax=automatic
: upper limit of the notchnotchwidth=0.5
: multiplier ofwidth
for narrowest width of notchshow_midline=true
: show midline
No documentation found.
Makie.crossbar!
is a Function
.
# 1 method for generic function "crossbar!" from Makie:
[1] crossbar!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
current_axis()
Returns the current active axis (or the last axis created). Returns nothing
if there is no current active axis.
current_axis!(fig::Figure, ax)
Set ax
as the current active axis in fig
.
current_axis!(ax)
Set an axis ax
, which must be part of a figure, as the figure's current active axis.
current_figure()
Returns the current active figure (or the last figure created). Returns nothing
if there is no current active figure.
current_figure!(fig)
Set fig
as the current active figure.
No documentation found.
Makie.data_limits
is a Function
.
# 19 methods for generic function "data_limits" from Makie:
[1] data_limits(hb::Plot{Makie.hexbin})
@ ~/work/Makie.jl/Makie.jl/src/stats/hexbin.jl:65
[2] data_limits(plot::MeshScatter)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:253
[3] data_limits(plot::Image)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:246
[4] data_limits(plot::Heatmap)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:239
[5] data_limits(plot::Surface)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:232
[6] data_limits(text::MakieCore.Text{<:Tuple{var"#s317"} where var"#s317"<:Union{Makie.GlyphCollection, AbstractVector{Makie.GlyphCollection}}})
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:43
[7] data_limits(text::MakieCore.Text)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:56
[8] data_limits(p::Plot{Makie.voronoiplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point{N}})}) where N
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/voronoiplot.jl:170
[9] data_limits(p::Plot{Makie.triplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point})})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/triplot.jl:244
[10] data_limits(p::Plot{Makie.vspan})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvspan.jl:107
[11] data_limits(p::Plot{Makie.hspan})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvspan.jl:97
[12] data_limits(p::Plot{Makie.vlines})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvlines.jl:100
[13] data_limits(p::Plot{Makie.hlines})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvlines.jl:91
[14] data_limits(bars::Union{Plot{Makie.errorbars}, Plot{Makie.rangebars}})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/error_and_rangebars.jl:296
[15] data_limits(p::Plot{Makie.datashader})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/datashader.jl:469
[16] data_limits(pl::Plot{Makie.bracket})
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/bracket.jl:114
[17] data_limits(plot::AbstractPlot)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:170
[18] data_limits(scenelike, exclude)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:221
[19] data_limits(scenelike)
@ ~/work/Makie.jl/Makie.jl/src/layouting/data_limits.jl:221
datashader(points::AbstractVector{<: Point})
Warning
This feature might change outside breaking releases, since the API is not yet finalized. Please be vary of bugs in the implementation and open issues if you encounter odd behaviour.
Points can be any array type supporting iteration & getindex, including memory mapped arrays. If you have separate arrays for x and y coordinates and want to avoid conversion and copy, consider using:
using Makie.StructArrays
points = StructArray{Point2f}((x, y))
datashader(points)
Do pay attention though, that if x and y don't have a fast iteration/getindex implemented, this might be slower then just copying it into a new array.
For best performance, use method=Makie.AggThreads()
and make sure to start julia with julia -tauto
or have the environment variable JULIA_NUM_THREADS
set to the number of cores you have.
Attributes
Specific to DataShader
agg = AggCount()
can beAggCount()
,AggAny()
orAggMean()
. User extendable by overloading:
```Julia
struct MyAgg{T} <: Makie.AggOp end
MyAgg() = MyAgg{Float64}()
Makie.Aggregation.null(::MyAgg{T}) where {T} = zero(T)
Makie.Aggregation.embed(::MyAgg{T}, x) where {T} = convert(T, x)
Makie.Aggregation.merge(::MyAgg{T}, x::T, y::T) where {T} = x + y
Makie.Aggregation.value(::MyAgg{T}, x::T) where {T} = x
```
method = AggThreads()
can beAggThreads()
orAggSerial()
.async::Bool = true
will calculate get_aggregation in a task, and skip any zoom/pan updates while busy. Great for interaction, but must be disabled for saving to e.g. png or when inlining in documenter.operation::Function = automatic
Defaults toMakie.equalize_histogram
function which gets called on the whole getaggregation array before display (`operation(finalaggregation_result)`).local_operation::Function = identity
function which gets call on each element after the aggregation (map!(x-> local_operation(x), final_aggregation_result)
).point_transform::Function = identity
function which gets applied to every point before aggregating it.binsize::Number = 1
factor defining how many bins one wants per screen pixel. Set to n > 1 if you want a corser image.show_timings::Bool = false
show how long it takes to aggregate each frame.interpolate::Bool = true
If the resulting image should be displayed interpolated.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
Makie.datashader!
is a Function
.
# 1 method for generic function "datashader!" from Makie:
[1] datashader!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
deactivate_interaction!(parent, name::Symbol)
Deactivate the interaction named name
registered in parent
. It can be reactivated with activate_interaction!
.
decompose(facetype, contour::AbstractArray{<:AbstractPoint})
Triangulate a Polygon without hole.
Returns a Vector{facetype
} defining indexes into contour
.
No documentation found.
MakieCore.default_theme
is a Function
.
# 60 methods for generic function "default_theme" from MakieCore:
[1] default_theme(scene, ::Type{<:Plot{Main.FD_SANDBOX_12283929528957551597.stockchart}})
@ Main.FD_SANDBOX_12283929528957551597 ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[2] default_theme(scene, ::Type{<:Plot{RPRMakie.matball}})
@ RPRMakie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[3] default_theme(scene, ::Type{<:Plot{Makie.ablines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[4] default_theme(scene, ::Type{<:Plot{Makie.annotations}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[5] default_theme(scene, ::Type{<:Plot{Makie.arc}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[6] default_theme(scene, ::Type{<:Plot{Makie.axis3d}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[7] default_theme(scene, ::Type{<:Plot{Makie.band}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[8] default_theme(scene, ::Type{<:Plot{Makie.barplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[9] default_theme(scene, ::Type{<:Plot{Makie.bracket}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[10] default_theme(scene, ::Type{<:Plot{Makie.contour}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[11] default_theme(scene, ::Type{<:Plot{Makie.contour3d}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[12] default_theme(scene, ::Type{<:Plot{Makie.contourf}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[13] default_theme(scene, ::Type{<:Plot{Makie.datashader}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[14] default_theme(scene, ::Type{<:Plot{Makie.errorbars}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[15] default_theme(scene, ::Type{<:Plot{Makie.rangebars}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[16] default_theme(scene, ::Type{<:Plot{Makie.hlines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[17] default_theme(scene, ::Type{<:Plot{Makie.vlines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[18] default_theme(scene, ::Type{<:Plot{Makie.hspan}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[19] default_theme(scene, ::Type{<:Plot{Makie.vspan}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[20] default_theme(scene, ::Type{<:Plot{Makie.pie}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[21] default_theme(scene, ::Type{<:Plot{Makie.scatterlines}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[22] default_theme(scene, ::Type{<:Plot{Makie.spy}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[23] default_theme(scene, ::Type{<:Plot{Makie.stairs}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[24] default_theme(scene, ::Type{<:Plot{Makie.stem}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[25] default_theme(scene, ::Type{<:Plot{Makie.streamplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[26] default_theme(scene, ::Type{<:Plot{Makie.timeseries}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[27] default_theme(scene, ::Type{<:Plot{Makie.tricontourf}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[28] default_theme(scene, ::Type{<:Plot{Makie.triplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[29] default_theme(scene, ::Type{<:Plot{Makie.volumeslices}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[30] default_theme(scene, ::Type{<:Plot{Makie.voronoiplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[31] default_theme(scene, ::Type{<:Plot{Makie.waterfall}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[32] default_theme(scene, ::Type{<:Plot{Makie.tooltip}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[33] default_theme(scene, ::Type{<:Plot{Makie.plotlist}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[34] default_theme(scene, ::Type{<:Plot{Makie.stephist}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[35] default_theme(scene, ::Type{<:Plot{Makie.hist}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[36] default_theme(scene, ::Type{<:Plot{Makie.density}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[37] default_theme(scene, ::Type{<:Plot{Makie.ecdfplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[38] default_theme(scene, ::Type{<:Plot{Makie.qqplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[39] default_theme(scene, ::Type{<:Plot{Makie.qqnorm}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[40] default_theme(scene, ::Type{<:Plot{Makie.crossbar}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[41] default_theme(scene, ::Type{<:Plot{Makie.boxplot}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[42] default_theme(scene, ::Type{<:Plot{Makie.violin}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[43] default_theme(scene, ::Type{<:Plot{Makie.hexbin}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[44] default_theme(scene, ::Type{<:Plot{Makie.series}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[45] default_theme(scene, ::Type{<:Plot{Makie.rainclouds}})
@ Makie ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[46] default_theme(scene, ::Type{<:Arrows})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[47] default_theme(scene, ::Type{<:Wireframe})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[48] default_theme(scene, ::Type{<:Poly})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[49] default_theme(scene, ::Type{<:MakieCore.Text})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[50] default_theme(scene, ::Type{<:MeshScatter})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[51] default_theme(scene, ::Type{<:Scatter})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[52] default_theme(scene, ::Type{<:Image})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[53] default_theme(scene, ::Type{<:Heatmap})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[54] default_theme(scene, ::Type{<:Volume})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[55] default_theme(scene, ::Type{<:Surface})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[56] default_theme(scene, ::Type{<:Lines})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[57] default_theme(scene, ::Type{<:LineSegments})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[58] default_theme(scene, ::Type{<:Mesh})
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:177
[59] default_theme(scene)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/basic_plots.jl:1
[60] default_theme(scene, T)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:62
density(values; npoints = 200, offset = 0.0, direction = :x)
Plot a kernel density estimate of values
. npoints
controls the resolution of the estimate, the baseline can be shifted with offset
and the direction
set to :x
or :y
. bandwidth
and boundary
are determined automatically by default.
Statistical weights can be provided via the weights
keyword argument.
color
is usually set to a single color, but can also be set to :x
or :y
to color with a gradient. If you use :y
when direction = :x
(or vice versa), note that only 2-element colormaps can work correctly.
Attributes
Available attributes and their defaults for Plot{Makie.density}
are:
bandwidth MakieCore.Automatic()
boundary MakieCore.Automatic()
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color => :patchcolor]
direction :x
inspectable true
linestyle "nothing"
npoints 200
offset 0.0
strokearound false
strokecolor :black
strokewidth 0
weights MakieCore.Automatic()
No documentation found.
Makie.density!
is a Function
.
# 1 method for generic function "density!" from Makie:
[1] density!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
deregister_interaction!(parent, name::Symbol)
Deregister the interaction named name
registered in parent
.
No documentation found.
Makie.disconnect!
is a Function
.
# 16 methods for generic function "disconnect!" from Makie:
[1] disconnect!(window::GLFW.Window, ::typeof(unicode_input))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:167
[2] disconnect!(window::GLFW.Window, ::typeof(hasfocus))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:272
[3] disconnect!(window::GLFW.Window, ::typeof(mouse_position))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:218
[4] disconnect!(::GLFW.Window, ::typeof(window_area))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:86
[5] disconnect!(window::GLFW.Window, ::typeof(mouse_buttons))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:108
[6] disconnect!(window::GLFW.Window, ::typeof(scroll))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:249
[7] disconnect!(window::GLFW.Window, ::typeof(entered_window))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:294
[8] disconnect!(window::GLFW.Window, ::typeof(dropped_files))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:144
[9] disconnect!(window::GLFW.Window, ::typeof(keyboard_buttons))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:123
[10] disconnect!(window::GLFW.Window, ::typeof(window_open))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:36
[11] disconnect!(c::Camera)
@ ~/work/Makie.jl/Makie.jl/src/camera/camera.jl:25
[12] disconnect!(c::EmptyCamera)
@ ~/work/Makie.jl/Makie.jl/src/camera/camera.jl:33
[13] disconnect!(observables::Vector)
@ ~/work/Makie.jl/Makie.jl/src/camera/camera.jl:37
[14] disconnect!(screen::GLMakie.Screen, ::typeof(window_area))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:80
[15] disconnect!(screen::GLMakie.Screen, ::typeof(mouse_position))
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:214
[16] disconnect!(window::MakieScreen, signal)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:35
Registers a callback for drag and drop of files. returns Observable{Vector{String}}
, which are absolute file paths GLFW Docs
ecdfplot(values; npoints=10_000[, weights])
Plot the empirical cumulative distribution function (ECDF) of values
.
npoints
controls the resolution of the plot. If weights
for the values are provided, a weighted ECDF is plotted.
Attributes
Available attributes and their defaults for Plot{Makie.ecdfplot}
are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
step :pre
transparency false
visible true
No documentation found.
Makie.ecdfplot!
is a Function
.
# 1 method for generic function "ecdfplot!" from Makie:
[1] ecdfplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Registers a callback for if the mouse has entered the window. returns an Observable{Bool}
, which is true whenever the cursor enters the window. GLFW Docs
errorbars(x, y, error_both; kwargs...)
errorbars(x, y, error_low, error_high; kwargs...)
errorbars(x, y, error_low_high; kwargs...)
errorbars(xy, error_both; kwargs...)
errorbars(xy, error_low, error_high; kwargs...)
errorbars(xy, error_low_high; kwargs...)
errorbars(xy_error_both; kwargs...)
errorbars(xy_error_low_high; kwargs...)
Plots errorbars at xy positions, extending by errors in the given direction
.
If you want to plot intervals from low to high values instead of relative errors, use rangebars
.
Attributes
Available attributes and their defaults for Plot{Makie.errorbars}
are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
direction :y
inspectable true
linewidth 1.5
transparency false
visible true
whiskerwidth 0
No documentation found.
Makie.errorbars!
is a Function
.
# 1 method for generic function "errorbars!" from Makie:
[1] errorbars!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.events
is a Function
.
# 3 methods for generic function "events" from Makie:
[1] events(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:491
[2] events(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:492
[3] events(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:490
fill_between!(scenelike, x, y1, y2; where = nothing, kw_args...)
fill the section between 2 lines with the condition where
grid!(content::Vararg{Pair}; kwargs...)
Creates a GridLayout with all pairs contained in content
. Each pair consists of an iterable with row and column spans, and a content object. Each content object is then placed in the GridLayout at the span from its pair.
Example:
grid!( [1, 1] => obj1, [1, 2] => obj2, [2, :] => obj3, )
grid!(content::AbstractMatrix; kwargs...)
Creates a GridLayout filled with matrix-like content. The size of the grid will be the size of the matrix.
No documentation found.
GridLayoutBase.gridnest!
is a Function
.
# 1 method for generic function "gridnest!" from GridLayoutBase:
[1] gridnest!(gl::GridLayout, rows::Union{Colon, Int64, UnitRange}, cols::Union{Colon, Int64, UnitRange})
@ ~/.julia/packages/GridLayoutBase/Ld41D/src/gridlayout.jl:594
Registers a callback for the focus of a window. returns an Observable{Bool}
, which is true whenever the window has focus. GLFW Docs
heatmap(x, y, matrix)
heatmap(x, y, func)
heatmap(matrix)
heatmap(xvector, yvector, zvector)
Plots a heatmap as a collection of rectangles. x
and y
can either be of length i
and j
where (i, j)
is size(matrix)
, in this case the rectangles will be placed around these grid points like voronoi cells. Note that for irregularly spaced x
and y
, the points specified by them are not centered within the resulting rectangles.
x
and y
can also be of length i+1
and j+1
, in this case they are interpreted as the edges of the rectangles.
Colors of the rectangles are derived from matrix[i, j]
. The third argument may also be a Function
(i, j) -> v which is then evaluated over the grid spanned by x
and y
.
Another allowed form is using three vectors xvector
, yvector
and zvector
. In this case it is assumed that no pair of elements x
and y
exists twice. Pairs that are missing from the resulting grid will be treated as if zvector
had a NaN
element at that position.
If x
and y
are omitted with a matrix argument, they default to x, y = axes(matrix)
.
Note that heatmap
is slower to render than image
so image
should be preferred for large, regularly spaced grids.
Attributes
Specific to Heatmap
interpolate::Bool = false
sets whether colors should be interpolated.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.heatmap!
is a Function
.
# 1 method for generic function "heatmap!" from MakieCore:
[1] heatmap!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
GeometryBasics.height
is a Function
.
# 2 methods for generic function "height" from GeometryBasics:
[1] height(c::GeometryBasics.Cylinder{N, T}) where {N, T}
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/cylinders.jl:26
[2] height(prim::GeometryBasics.HyperRectangle)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/rectangles.jl:187
help(func[; extended = false])
Welcome to the main help function of Makie.jl
/ Makie.jl
.
For help on a specific function's arguments, type help_arguments(function_name)
.
For help on a specific function's attributes, type help_attributes(plot_Type)
.
Use the optional extended = true
keyword argument to see more details.
help_arguments([io], func)
Returns a list of signatures for function func
.
help_attributes([io], Union{PlotType, PlotFunction}; extended = false)
Returns a list of attributes for the plot type Typ
. The attributes returned extend those attributes found in the default_theme
.
Use the optional keyword argument extended
(default = false
) to show in addition the default values of each attribute. usage:
>help_attributes(scatter)
alpha
color
colormap
colorrange
distancefield
glowcolor
glowwidth
linewidth
marker
marker_offset
markersize
overdraw
rotations
strokecolor
strokewidth
transform_marker
transparency
uv_offset_width
visible
hexbin(xs, ys; kwargs...)
Plots a heatmap with hexagonal bins for the observations xs
and ys
.
Attributes
Specific to Hexbin
weights = nothing
: Weights for each observation. Can benothing
(each observation carries weight 1) or anyAbstractVector{<: Real}
orStatsBase.AbstractWeights
.bins = 20
: If anInt
, sets the number of bins in x and y direction. If aTuple{Int, Int}
, sets the number of bins for x and y separately.cellsize = nothing
: If aReal
, makes equally-sided hexagons with widthcellsize
. If aTuple{Real, Real}
specifies hexagon width and height separately.threshold::Int = 1
: The minimal number of observations in the bin to be shown. If 0, all zero-count hexagons fitting into the data limits will be shown.colorscale = identity
: A function to scale the number of observations in a bin, eg. log10.
Generic
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
colorrange::Tuple(<:Real,<:Real} = Makie.automatic
sets the values representing the start and end points ofcolormap
.
No documentation found.
Makie.hexbin!
is a Function
.
# 1 method for generic function "hexbin!" from Makie:
[1] hexbin!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
hbox!(content::Vararg; kwargs...)
Creates a single-row GridLayout with all elements contained in content
placed from left to right.
hidedecorations!(la::Axis; label = true, ticklabels = true, ticks = true,
grid = true, minorgrid = true, minorticks = true)
Hide decorations of both x and y-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
See also [hidexdecorations!
], [hideydecorations!
], [hidezdecorations!
]
hidedecorations!(ax::PolarAxis; ticklabels = true, grid = true, minorgrid = true)
Hide decorations of both r and theta-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
See also [hiderdecorations!
], [hidethetadecorations!
], [hidezdecorations!
]
hiderdecorations!(ax::PolarAxis; ticklabels = true, grid = true, minorgrid = true)
Hide decorations of the r-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hidespines!(la::Axis, spines::Symbol... = (:l, :r, :b, :t)...)
Hide all specified axis spines. Hides all spines by default, otherwise choose which sides to hide with the symbols :l (left), :r (right), :b (bottom) and :t (top).
hidethetadecorations!(ax::PolarAxis; ticklabels = true, grid = true, minorgrid = true)
Hide decorations of the theta-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hidexdecorations!(la::Axis; label = true, ticklabels = true, ticks = true, grid = true,
minorgrid = true, minorticks = true)
Hide decorations of the x-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hideydecorations!(la::Axis; label = true, ticklabels = true, ticks = true, grid = true,
minorgrid = true, minorticks = true)
Hide decorations of the y-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hidezdecorations!(ax::Axis3; label = true, ticklabels = true, ticks = true, grid = true)
Hide decorations of the z-axis: label, ticklabels, ticks and grid. Keyword arguments can be used to disable hiding of certain types of decorations.
hist(values; bins = 15, normalization = :none)
Plot a histogram of values
. bins
can be an Int
to create that number of equal-width bins over the range of values
. Alternatively, it can be a sorted iterable of bin edges. The histogram can be normalized by setting normalization
. Possible values are:
:pdf
: Normalize by sum of weights and bin sizes. Resulting histogram has norm 1 and represents a PDF.:density
: Normalize by bin sizes only. Resulting histogram represents count density of input and does not have norm 1. Will not modify the histogram if it already represents a density (h.isdensity == 1
).:probability
: Normalize by sum of weights only. Resulting histogram represents the fraction of probability mass for each bin and does not have norm 1.:none
: Do not normalize.
Statistical weights can be provided via the weights
keyword argument.
The following attributes can move the histogram around, which comes in handy when placing multiple histograms into one plot:
offset = 0.0
: adds an offset to every valuefillto = 0.0
: defines where the bar startsscale_to = nothing
: allows to scale all values to a certain height. This
can also be set to :flip
to flip the direction of histogram bars without scaling them to a common height.
Color can either be:
a vector of
bins
colorsa single color
:values
, to color the bars with the values from the histogram
You can also draw a histogram in x-direction rather than y-direction by setting direction = :x
.
Attributes
Available attributes and their defaults for Plot{Makie.hist}
are:
bar_labels "nothing"
bins 15
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
cycle [:color => :patchcolor]
fillto MakieCore.Automatic()
flip_labels_at Inf
label_color :black
label_font :regular
label_formatter Makie.bar_label_formatter
label_offset 5
label_size 20
normalization :none
offset 0.0
over_background_color MakieCore.Automatic()
over_bar_color MakieCore.Automatic()
scale_to "nothing"
weights MakieCore.Automatic()
No documentation found.
Makie.hist!
is a Function
.
# 1 method for generic function "hist!" from Makie:
[1] hist!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
hlines(ys; xmin = 0.0, xmax = 1.0, attrs...)
Create horizontal lines across a Scene
with 2D projection. The lines will be placed at ys
in data coordinates and xmin
to xmax
in scene coordinates (0 to 1). All three of these can have single or multiple values because they are broadcast to calculate the final line segments.
All style attributes are the same as for LineSegments
.
No documentation found.
Makie.hlines!
is a Function
.
# 1 method for generic function "hlines!" from Makie:
[1] hlines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
hovered_scene()
Returns the scene
that the mouse is currently hovering over.
Properly identifies the scene for a plot with multiple sub-plots.
hspan(ys_low, ys_high; xmin = 0.0, xmax = 1.0, attrs...)
hspan(ys_lowhigh; xmin = 0.0, xmax = 1.0, attrs...)
Create horizontal bands spanning across a Scene
with 2D projection. The bands will be placed from ys_low
to ys_high
in data coordinates and xmin
to xmax
in scene coordinates (0 to 1). All four of these can have single or multiple values because they are broadcast to calculate the final spans. Both bounds can be passed together as an interval ys_lowhigh
.
All style attributes are the same as for Poly
.
No documentation found.
Makie.hspan!
is a Function
.
# 1 method for generic function "hspan!" from Makie:
[1] hspan!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
image(x, y, image)
image(image)
Plots an image on a rectangle bounded by x
and y
(defaults to size of image).
Attributes
Specific to Image
interpolate::Bool = true
sets whether colors should be interpolated.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.image!
is a Function
.
# 1 method for generic function "image!" from MakieCore:
[1] image!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.insertplots!
is a Function
.
# 2 methods for generic function "insertplots!" from Makie:
[1] insertplots!(screen::GLMakie.Screen, scene::Scene)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/screen.jl:462
[2] insertplots!(screen::AbstractDisplay, scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:534
No documentation found.
Makie.interactions
is a Function
.
# 2 methods for generic function "interactions" from Makie:
[1] interactions(ax3::Axis3)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/interactions.jl:5
[2] interactions(ax::Axis)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/interactions.jl:4
is_mouseinside(scene)
Returns true if the current mouseposition is inside the given scene.
ispressed(parent, result::Bool[, waspressed = nothing]) ispressed(parent, button::Union{Mouse.Button, Keyboard.Button[, waspressed = nothing]) ispressed(parent, collection::Union{Set, Vector, Tuple}[, waspressed = nothing]) ispressed(parent, op::BooleanOperator[, waspressed = nothing])
This function checks if a button or combination of buttons is pressed.
If given a true or false, ispressed
will return true or false respectively. This provides a way to turn an interaction "always on" or "always off" from the outside.
Passing a button or collection of buttons such as Keyboard.enter
or Mouse.left
will return true if all of the given buttons are pressed.
Parent can be any object that has get_scene
method implemented, which includes e.g. Figure, Axis, Axis3, Lscene, FigureAxisPlot, and AxisPlot.
For more complicated combinations of buttons they can be combined into boolean expression with &
, |
and !
. For example, you can have ispressed(parent, !Keyboard.left_control & Keyboard.c))
and ispressed(parent, Keyboard.left_control & Keyboard.c)
to avoid triggering both cases at the same time.
Furthermore you can also make any button, button collection or boolean expression exclusive by wrapping it in Exclusively(...)
. With that ispressed
will only return true if the currently pressed buttons match the request exactly.
For cases where you want to react to a release event you can optionally add a key or mousebutton waspressed
which is then assumed to be pressed regardless of it's current state. For example, when reacting to a mousebutton event, you can pass event.button
so that a key combination including that button still evaluates as true.
See also: waspressed
And
, Or
, Not
, Exclusively
, &
, |
, !
No documentation found.
Makie.keyboard_buttons
is a Function
.
# 3 methods for generic function "keyboard_buttons" from Makie:
[1] keyboard_buttons(scene::Scene, window::GLFW.Window)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:112
[2] keyboard_buttons(scene::Scene, screen)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:111
[3] keyboard_buttons(scene, native_window)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:8
labelslider!(scene, label, range; format = string, sliderkw = Dict(),
labelkw = Dict(), valuekw = Dict(), value_column_width = automatic, layoutkw...)
labelslider!
is deprecated, use SliderGrid
instead
Construct a horizontal GridLayout with a label, a slider and a value label in scene
.
Returns a NamedTuple
:
(slider = slider, label = label, valuelabel = valuelabel, layout = layout)
Specify a format function for the value label with the format
keyword or pass a format string used by Format.format
. The slider is forwarded the keywords from sliderkw
. The label is forwarded the keywords from labelkw
. The value label is forwarded the keywords from valuekw
. You can set the column width for the value label column with the keyword value_column_width
. By default, the width is determined heuristically by sampling a few values from the slider range. All other keywords are forwarded to the GridLayout
.
Example:
ls = labelslider!(scene, "Voltage:", 0:10; format = x -> "$(x)V")
layout[1, 1] = ls.layout
labelslidergrid!(scene, labels, ranges; formats = [string],
sliderkw = Dict(), labelkw = Dict(), valuekw = Dict(),
value_column_width = automatic, layoutkw...)
labelslidergrid!
is deprecated, use SliderGrid
instead
Construct a GridLayout with a column of label, a column of sliders and a column of value labels in scene
. The argument values are broadcast, so you can use scalars if you want to keep labels, ranges or formats constant across rows.
Returns a NamedTuple
:
(sliders = sliders, labels = labels, valuelabels = valuelabels, layout = layout)
Specify format functions for the value labels with the formats
keyword or pass format strings used by Format.format
. The sliders are forwarded the keywords from sliderkw
. The labels are forwarded the keywords from labelkw
. The value labels are forwarded the keywords from valuekw
. You can set the column width for the value label column with the keyword value_column_width
. By default, the width is determined heuristically by sampling a few values from the slider ranges. All other keywords are forwarded to the GridLayout
.
Example:
ls = labelslidergrid!(scene, ["Voltage", "Ampere"], Ref(0:0.1:100); format = x -> "$(x)V")
layout[1, 1] = ls.layout
No documentation found.
Makie.left
is a Function
.
# 1 method for generic function "left" from Makie:
[1] left(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:2
map(f, c...) -> collection
Transform collection c
by applying f
to each element. For multiple collection arguments, apply f
elementwise, and stop when any of them is exhausted.
See also map!
, foreach
, mapreduce
, mapslices
, zip
, Iterators.map
.
Examples
julia> map(x -> x * 2, [1, 2, 3])
3-element Vector{Int64}:
2
4
6
julia> map(+, [1, 2, 3], [10, 20, 30, 400, 5000])
3-element Vector{Int64}:
11
22
33
map(f, A::AbstractArray...) -> N-array
When acting on multi-dimensional arrays of the same ndims
, they must all have the same axes
, and the answer will too.
See also broadcast
, which allows mismatched sizes.
Examples
julia> map(//, [1 2; 3 4], [4 3; 2 1])
2×2 Matrix{Rational{Int64}}:
1//4 2//3
3//2 4//1
julia> map(+, [1 2; 3 4], zeros(2,1))
ERROR: DimensionMismatch
julia> map(+, [1 2; 3 4], [1,10,100,1000], zeros(3,1)) # iterates until 3rd is exhausted
3-element Vector{Float64}:
2.0
13.0
102.0
obs = map(f, arg1::AbstractObservable, args...; ignore_equal_values=false)
Creates a new observable obs
which contains the result of f
applied to values extracted from arg1
and args
(i.e., f(arg1[], ...)
. arg1
must be an observable for dispatch reasons. args
may contain any number of Observable
objects. f
will be passed the values contained in the observables as the respective argument. All other objects in args
are passed as-is.
If you don't need the value of obs
, and just want to run f
whenever the arguments update, use on
or onany
instead.
Example
julia> obs = Observable([1,2,3]);
julia> map(length, obs)
Observable(3)
limits!(ax::Axis, xlims, ylims)
Set the axis limits to xlims
and ylims
. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis, x1, x2, y1, y2)
Set the axis x-limits to x1
and x2
and the y-limits to y1
and y2
. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis, rect::Rect2)
Set the axis limits to rect
. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis3, xlims, ylims, zlims)
Set the axis limits to xlims
, ylims
, and zlims
. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis3, x1, x2, y1, y2, z1, z2)
Set the axis x-limits to x1
and x2
, the y-limits to y1
and y2
, and the z-limits to z1
and z2
. If limits are ordered high-low, this reverses the axis orientation.
limits!(ax::Axis3, rect::Rect3)
Set the axis limits to rect
. If limits are ordered high-low, this reverses the axis orientation.
lines(positions)
lines(x, y)
lines(x, y, z)
Creates a connected line plot for each element in (x, y, z)
, (x, y)
or positions
.
NaN
values are displayed as gaps in the line.
Attributes
Specific to Lines
color=theme(scene, :linecolor)
sets the color of the line. If no color is set, multiple calls toline!
will cycle through the axis color palette. Otherwise, one can set one color per line point by passing aVector{<:Colorant}
, or one colorant for the whole line. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]
sets which attributes to cycle when creating multiple plots.linestyle::Union{Nothing, Symbol, Linestyle} = nothing
sets the pattern of the line e.g.:solid
,:dot
,:dashdot
. For custom patterns look atLinestyle(Number[...])
.linewidth::Union{Real, Vector} = 1.5
sets the width of the line in pixel units.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.lines!
is a Function
.
# 1 method for generic function "lines!" from MakieCore:
[1] lines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
linesegments(positions)
linesegments(vector_of_2tuples_of_points)
linesegments(x, y)
linesegments(x, y, z)
Plots a line for each pair of points in (x, y, z)
, (x, y)
, or positions
.
Attributes
Specific to LineSegments
color=theme(scene, :linecolor)
sets the color of the linesegments. If no color is set, multiple calls tolinesegments!
will cycle through the axis color palette. Otherwise, one can set one color per line point or one color per linesegment by passing aVector{<:Colorant}
, or one colorant for the whole line. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]
sets which attributes to cycle when creating multiple plots.linestyle::Union{Nothing, Symbol, Vector} = nothing
sets the pattern of the line (e.g.:solid
,:dot
,:dashdot
)linewidth::Union{Real, Vector} = 1.5
sets the width of the line in pixel units.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.linesegments!
is a Function
.
# 1 method for generic function "linesegments!" from MakieCore:
[1] linesegments!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
linkaxes!(a::Axis, others...)
Link both x and y axes of all given Axis
so that they stay synchronized.
linkxaxes!(a::Axis, others...)
Link the x axes of all given Axis
so that they stay synchronized.
linkyaxes!(a::Axis, others...)
Link the y axes of all given Axis
so that they stay synchronized.
mesh(x, y, z)
mesh(mesh_object)
mesh(x, y, z, faces)
mesh(xyz, faces)
Plots a 3D or 2D mesh. Supported mesh_object
s include Mesh
types from GeometryBasics.jl.
Attributes
Specific to Mesh
color=theme(scene, :patchcolor)
sets the color of the mesh. Can be aVector{<:Colorant}
for per vertex colors or a singleColorant
. AMatrix{<:Colorant}
can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. Vector or Matrices of numbers can be used as well, which will use the colormap arguments to map the numbers to colors.interpolate::Bool = false
sets whether colors should be interpolated.
3D shading attributes
shading = Makie.automatic
sets the lighting algorithm used. Options areNoShading
(no lighting),FastShading
(AmbientLight + PointLight) orMultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)
sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)
sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0
sets how sharp the reflection is.backlight::Float32 = 0f0
sets a weight for secondary light calculation with inverted normals.ssao::Bool = false
adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true
.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.mesh!
is a Function
.
# 1 method for generic function "mesh!" from MakieCore:
[1] mesh!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
meshscatter(positions)
meshscatter(x, y)
meshscatter(x, y, z)
Plots a mesh for each element in (x, y, z)
, (x, y)
, or positions
(similar to scatter
). markersize
is a scaling applied to the primitive passed as marker
.
Attributes
Specific to MeshScatter
color = theme(scene, :markercolor)
sets the color of the marker. If no color is set, multiple calls tomeshscatter!
will cycle through the axis color palette. Otherwise, one can set one color per point by passing aVector{<:Colorant}
, or one colorant for the whole meshscatterplot. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]
sets which attributes to cycle when creating multiple plots.marker::Union{Symbol, GeometryBasics.GeometryPrimitive, GeometryBasics.Mesh}
sets the scattered mesh.markersize::Union{<:Real, Vec3f} = 0.1
sets the scale of the mesh. This can be given as a Vector to apply to each scattered mesh individually.rotations::Union{Real, Vec3f, Quaternion} = 0
sets the rotation of the mesh. A numeric rotation is around the z-axis, aVec3f
causes the mesh to rotate such that the the z-axis is now that vector, and a quaternion describes a general rotation. This can be given as a Vector to apply to each scattered mesh individually.
3D shading attributes
shading = Makie.automatic
sets the lighting algorithm used. Options areNoShading
(no lighting),FastShading
(AmbientLight + PointLight) orMultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)
sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)
sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0
sets how sharp the reflection is.backlight::Float32 = 0f0
sets a weight for secondary light calculation with inverted normals.ssao::Bool = false
adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true
.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.meshscatter!
is a Function
.
# 1 method for generic function "meshscatter!" from MakieCore:
[1] meshscatter!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Registers a callback for the mouse buttons + modifiers returns Observable{NTuple{4, Int}}
GLFW Docs
Registers a callback for the mouse cursor position. returns an Observable{Vec{2, Float64}}
, which is not in scene coordinates, with the upper left window corner being 0 GLFW Docs
mouseover(fig/ax/scene, plots::AbstractPlot...)
Returns true if the mouse currently hovers any of plots
.
mouseposition(scene = hovered_scene())
Return the current position of the mouse in data coordinates of the given scene
.
By default uses the scene
that the mouse is currently hovering over.
No documentation found.
Makie.mouseposition_px
is a Function
.
# 3 methods for generic function "mouseposition_px" from Makie:
[1] mouseposition_px(scene::Scene)
@ ~/work/Makie.jl/Makie.jl/src/interaction/interactive_api.jl:194
[2] mouseposition_px()
@ ~/work/Makie.jl/Makie.jl/src/interaction/interactive_api.jl:194
[3] mouseposition_px(x)
@ ~/work/Makie.jl/Makie.jl/src/interaction/interactive_api.jl:193
ncols(g::GridLayout)
Return the number of columns in g
.
nrows(g::GridLayout)
Return the number of rows in g
.
off(observable::AbstractObservable, f)
Removes f
from listeners of observable
.
Returns true
if f
could be removed, otherwise false
.
off(obsfunc::ObserverFunction)
Remove the listener function obsfunc.f
from the listeners of obsfunc.observable
. Once obsfunc
goes out of scope, this should allow obsfunc.f
and all the values it might have closed over to be garbage collected (unless there are other references to it).
old_cam3d!(scene; kwargs...)
An alias to old_cam3d_turntable!
. Creates a 3D camera for scene
, which rotates around the plot's axis.
old_cam3d_cad!(scene; kw_args...)
Creates a 3D camera for scene
which rotates around the viewer's "up" axis - similarly to how it's done in CAD software cameras.
old_cam3d_turntable!(scene; kw_args...)
Creates a 3D camera for scene
, which rotates around the plot's axis.
on(f, observable::AbstractObservable; weak = false, priority=0, update=false)::ObserverFunction
Adds function f
as listener to observable
. Whenever observable
's value is set via observable[] = val
, f
is called with val
.
Returns an ObserverFunction
that wraps f
and observable
and allows to disconnect easily by calling off(observerfunction)
instead of off(f, observable)
. If instead you want to compute a new Observable
from an old one, use map(f, ::Observable)
.
If weak = true
is set, the new connection will be removed as soon as the returned ObserverFunction
is not referenced anywhere and is garbage collected. This is useful if some parent object makes connections to outside observables and stores the resulting ObserverFunction
instances. Then, once that parent object is garbage collected, the weak observable connections are removed automatically.
Example
julia> obs = Observable(0)
Observable(0)
julia> on(obs) do val
println("current value is ", val)
end
ObserverFunction defined at REPL[17]:2 operating on Observable(0)
julia> obs[] = 5;
current value is 5
One can also give the callback a priority, to enable always calling a specific callback before/after others, independent of the order of registration. The callback with the highest priority gets called first, the default is zero, and the whole range of Int can be used. So one can do:
julia> obs = Observable(0)
julia> on(obs; priority=-1) do x
println("Hi from first added")
end
julia> on(obs) do x
println("Hi from second added")
end
julia> obs[] = 2
Hi from second added
Hi from first added
If you set update=true
, on will call f(obs[]) immediately:
julia> on(Observable(1); update=true) do x
println("hi")
end
hi
on(f, c::Camera, observables::Observable...)
When mapping over observables for the camera, we store them in the steering_node
vector, to make it easier to disconnect the camera steering signals later!
onany(f, args...; weak::Bool = false, priority::Int = 0, update::Bool = false)
Calls f
on updates to any observable refs in args
. args
may contain any number of Observable
objects. f
will be passed the values contained in the refs as the respective argument. All other objects in args
are passed as-is.
See also: on
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === downoutside
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === enter
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftclick
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftdoubleclick
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftdown
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftdrag
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftdragstart
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftdragstop
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === leftup
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middleclick
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middledoubleclick
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middledown
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middledrag
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middledragstart
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middledragstop
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === middleup
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === out
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === over
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightclick
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightdoubleclick
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightdown
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightdrag
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightdragstart
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightdragstop
.
Executes the function f whenever the MouseEventHandle
's observable is set to a MouseEvent with event.type === rightup
.
onpick(func, plot)
Calls func
if one clicks on plot
. Implemented by the backend.
onpick(f, fig/ax/scene, plots::AbstractPlot...)
Calls f(plot, idx)
whenever the mouse is over any of plots
. idx
is an index, e.g. when over a scatter plot, it will be the index of the hovered element
Picks a mouse position. Implemented by the backend.
pick(fig/ax/scene, x, y)
Returns the plot under pixel position (x, y)
.
pick(fig/ax/scene, xy::VecLike)
Return the plot under pixel position xy.
pick(fig/ax/scene, xy::VecLike, range)
Return the plot closest to xy within a given range.
pick(scene::Scene, rect::Rect2i)
Return all (plot, index)
pairs within the given rect. The rect must be within screen boundaries.
pie(fractions; kwargs...)
Creates a pie chart with the given fractions
.
Attributes
Available attributes and their defaults for Plot{Makie.pie}
are:
color :gray
inner_radius 0
inspectable true
normalize true
offset 0
radius 1
strokecolor :black
strokewidth 1
transparency false
vertex_per_deg 1
visible true
No documentation found.
Makie.pie!
is a Function
.
# 1 method for generic function "pie!" from Makie:
[1] pie!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.pixelarea
is a Function
.
# 1 method for generic function "pixelarea" from Makie:
[1] pixelarea(args...; kwargs...)
@ deprecated.jl:113
No documentation found.
MakieCore.plot
is a Function
.
# 1 method for generic function "plot" from MakieCore:
[1] plot(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:39
No documentation found.
MakieCore.plot!
is a Function
.
# 65 methods for generic function "plot!" from MakieCore:
[1] plot!(plot::Plot{MakieCore.plot, Tuple{Makie.GridLayoutSpec}})
@ Makie ~/work/Makie.jl/Makie.jl/src/specapi.jl:730
[2] plot!(fa::Makie.FigureAxis, plot)
@ Makie ~/work/Makie.jl/Makie.jl/src/figureplotting.jl:313
[3] plot!(ax::Axis, P::Type{<:Plot{Makie.rainclouds}}, allattrs::Attributes, category_labels, data_array)
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/raincloud.jl:138
[4] plot!(sc::Plot{Main.FD_SANDBOX_12283929528957551597.stockchart, <:Tuple{AbstractVector{<:Real}, AbstractVector{<:Main.FD_SANDBOX_12283929528957551597.StockValue}}})
@ Main.FD_SANDBOX_12283929528957551597 none:1
[5] plot!(plot::Plot{RPRMakie.matball})
@ RPRMakie ~/work/Makie.jl/Makie.jl/RPRMakie/src/meshes.jl:172
[6] plot!(plot::Plot{Makie.band})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/band.jl:33
[7] plot!(axis::Plot{Makie.axis3d})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/axis.jl:320
[8] plot!(p::Plot{Makie.ablines})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/ablines.jl:18
[9] plot!(plot::Plot{Makie.annotations})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/annotations.jl:21
[10] plot!(p::Plot{Makie.arc})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/arc.jl:24
[11] plot!(arrowplot::Arrows{<:Tuple{AbstractVector{<:Point{N}}, V}}) where {N, V}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/arrows.jl:115
[12] plot!(p::Plot{Makie.barplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/barplot.jl:240
[13] plot!(pl::Plot{Makie.bracket})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/bracket.jl:43
[14] plot!(plot::Plot{Makie.contour, <:Tuple{X, Y, Z, Vol}}) where {X, Y, Z, Vol}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/contours.jl:119
[15] plot!(plot::T) where T<:Union{Plot{Makie.contour}, Plot{Makie.contour3d}}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/contours.jl:205
[16] plot!(c::Plot{Makie.contourf, <:Tuple{var"#s317", var"#s29", var"#s28"} where {var"#s317"<:(AbstractVector{<:Real}), var"#s29"<:(AbstractVector{<:Real}), var"#s28"<:(AbstractMatrix{<:Real})}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/contourf.jl:70
[17] plot!(p::Plot{Makie.datashader, <:Tuple{var"#s317"} where var"#s317"<:(AbstractVector{<:Point})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/datashader.jl:377
[18] plot!(p::Plot{Makie.datashader, <:Tuple{Dict{String, Vector{Point{2, Float32}}}}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/datashader.jl:432
[19] plot!(plot::Plot{Makie.errorbars, T}) where T<:Tuple{AbstractVector{<:Union{NTuple{4, T}, StaticArraysCore.StaticArray{Tuple{4}, T, 1}} where T}}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/error_and_rangebars.jl:137
[20] plot!(plot::Plot{Makie.rangebars, T}) where T<:Tuple{AbstractVector{<:Union{Tuple{T, T, T}, StaticArraysCore.StaticArray{Tuple{3}, T, 1}} where T}}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/error_and_rangebars.jl:167
[21] plot!(p::Union{Plot{Makie.hlines}, Plot{Makie.vlines}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvlines.jl:48
[22] plot!(p::Union{Plot{Makie.hspan}, Plot{Makie.vspan}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/hvspan.jl:45
[23] plot!(plot::Plot{Makie.pie})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/pie.jl:25
[24] plot!(plot::Poly{<:Tuple{Union{GeometryBasics.GeometryPrimitive, GeometryBasics.Mesh}}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/poly.jl:11
[25] plot!(plot::Poly{<:Tuple{var"#s317"} where var"#s317"<:Union{GeometryBasics.Polygon, AbstractVector{<:Union{AbstractVector{<:Union{Tuple{Vararg{T, N}}, StaticArraysCore.StaticArray{Tuple{N}, T, 1}} where {N, T}}, Tuple{Vararg{T, N}} where {N, T}, GeometryBasics.AbstractMesh, GeometryBasics.HyperRectangle, GeometryBasics.MultiPolygon, GeometryBasics.Polygon, StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}, Circle}}}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/poly.jl:118
[26] plot!(plot::Mesh{<:Tuple{var"#s317"} where var"#s317"<:AbstractVector{P}}) where P<:Union{GeometryBasics.AbstractMesh, GeometryBasics.Polygon}
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/poly.jl:165
[27] plot!(p::Plot{Makie.scatterlines, <:Tuple{Vararg{Any, N}}}) where N
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/scatterlines.jl:34
[28] plot!(p::Plot{Makie.spy})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/spy.jl:40
[29] plot!(p::Plot{Makie.stairs, <:Tuple{var"#s317"} where var"#s317"<:(AbstractVector{<:Point2})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/stairs.jl:25
[30] plot!(s::Plot{Makie.stem, <:Tuple{var"#s317"} where var"#s317"<:(AbstractVector{<:Point})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/stem.jl:52
[31] plot!(p::Plot{Makie.streamplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/streamplot.jl:169
[32] plot!(plot::Plot{Makie.timeseries})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/timeseries.jl:37
[33] plot!(c::Plot{Makie.tricontourf, <:Tuple{var"#s317", var"#s29"} where {var"#s317"<:DelaunayTriangulation.Triangulation, var"#s29"<:(AbstractVector{<:Real})}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/tricontourf.jl:118
[34] plot!(p::Plot{Makie.triplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/triplot.jl:183
[35] plot!(p::Plot{Makie.triplot, <:Tuple{var"#s317"} where var"#s317"<:DelaunayTriangulation.Triangulation})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/triplot.jl:197
[36] plot!(plot::Plot{Makie.volumeslices})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/volumeslices.jl:20
[37] plot!(p::Plot{Makie.voronoiplot, <:Tuple{var"#s317"} where var"#s317"<:(Vector{<:Point{N}})}) where N
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/voronoiplot.jl:133
[38] plot!(p::Plot{Makie.voronoiplot, <:Tuple{var"#s317"} where var"#s317"<:DelaunayTriangulation.VoronoiTessellation})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/voronoiplot.jl:183
[39] plot!(p::Plot{Makie.waterfall})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/waterfall.jl:35
[40] plot!(plot::Wireframe{<:Tuple{var"#s317", var"#s29", var"#s28"} where {var"#s317", var"#s29", var"#s28"<:(AbstractMatrix)}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/wireframe.jl:29
[41] plot!(plot::Plot{MakieCore.wireframe, Tuple{T}}) where T
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/wireframe.jl:41
[42] plot!(p::Plot{Makie.tooltip, <:Tuple{var"#s317"} where var"#s317"<:(Union{Tuple{Vararg{T, N}}, StaticArraysCore.StaticArray{Tuple{N}, T, 1}} where {N, T})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/tooltip.jl:83
[43] plot!(plot::Plot{Makie.tooltip, <:Tuple{var"#s317", var"#s29"} where {var"#s317"<:(Union{Tuple{Vararg{T, N}}, StaticArraysCore.StaticArray{Tuple{N}, T, 1}} where {N, T}), var"#s29"<:AbstractString}})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/tooltip.jl:76
[44] plot!(p::Plot{Makie.plotlist, <:Tuple{var"#s1274"} where var"#s1274"<:(AbstractArray{PlotSpec})})
@ Makie ~/work/Makie.jl/Makie.jl/src/specapi.jl:486
[45] plot!(plot::Plot{Makie.stephist})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/hist.jl:56
[46] plot!(plot::Plot{Makie.hist})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/hist.jl:166
[47] plot!(plot::Plot{Makie.density, <:Tuple{var"#s1274"} where var"#s1274"<:(AbstractVector)})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/density.jl:57
[48] plot!(p::Plot{Makie.qqplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/distributions.jl:125
[49] plot!(plot::Plot{Makie.crossbar})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/crossbar.jl:54
[50] plot!(plot::Plot{Makie.boxplot})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/boxplot.jl:82
[51] plot!(plot::Plot{Makie.violin})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/violin.jl:52
[52] plot!(hb::Plot{Makie.hexbin, <:Tuple{var"#s1274"} where var"#s1274"<:(AbstractVector{<:Point2})})
@ Makie ~/work/Makie.jl/Makie.jl/src/stats/hexbin.jl:81
[53] plot!(plot::Plot{Makie.series})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/series.jl:67
[54] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:(AbstractArray{<:AbstractString})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:144
[55] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:(AbstractArray{<:Tuple{var"#s1944", var"#s1925"} where {var"#s1944", var"#s1925"<:Point}})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:150
[56] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:(AbstractArray{<:Makie.GlyphCollection})})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:142
[57] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:Makie.GlyphCollection})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:141
[58] plot!(plot::MakieCore.Text{<:Tuple{var"#s1946"} where var"#s1946"<:AbstractString})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:126
[59] plot!(plot::Plot{Makie.rainclouds})
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/raincloud.jl:194
[60] plot!(plot::MakieCore.Text)
@ Makie ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:7
[61] plot!(::Plot{F}) where F
@ Makie ~/work/Makie.jl/Makie.jl/src/interfaces.jl:230
[62] plot!(ax::Makie.AbstractAxis, plot::AbstractPlot)
@ Makie ~/work/Makie.jl/Makie.jl/src/figureplotting.jl:315
[63] plot!(scene::Union{AbstractScene, MakieCore.ScenePlot}, plot::Plot)
@ Makie ~/work/Makie.jl/Makie.jl/src/interfaces.jl:264
[64] plot!(fig::Union{GridPosition, Figure}, plot::Plot{MakieCore.plot, Tuple{Makie.GridLayoutSpec}})
@ Makie ~/work/Makie.jl/Makie.jl/src/specapi.jl:732
[65] plot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:40
No documentation found.
MakieCore.plotkey
is a Function
.
# 4 methods for generic function "plotkey" from MakieCore:
[1] plotkey(::Nothing)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:23
[2] plotkey(::T) where T<:AbstractPlot
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:22
[3] plotkey(::Type{<:AbstractPlot{Typ}}) where Typ
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:21
[4] plotkey(any)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:24
plotlist!(
[
PlotSpec(:Scatter, args...; kwargs...),
PlotSpec(:Lines, args...; kwargs...),
]
)
Plots a list of PlotSpec's, which can be an observable, making it possible to create efficiently animated plots with the following API:
Example
using GLMakie
import Makie.SpecApi as S
fig = Figure()
ax = Axis(fig[1, 1])
plots = Observable([S.heatmap(0 .. 1, 0 .. 1, Makie.peaks()), S.lines(0 .. 1, sin.(0:0.01:1); color=:blue)])
pl = plot!(ax, plots)
display(fig)
# Updating the plot dynamically
plots[] = [S.heatmap(0 .. 1, 0 .. 1, Makie.peaks()), S.lines(0 .. 1, sin.(0:0.01:1); color=:red)]
plots[] = [
S.image(0 .. 1, 0 .. 1, Makie.peaks()),
S.poly(Rect2f(0.45, 0.45, 0.1, 0.1)),
S.lines(0 .. 1, sin.(0:0.01:1); linewidth=10, color=Makie.resample_cmap(:viridis, 101)),
]
plots[] = [
S.surface(0..1, 0..1, Makie.peaks(); colormap = :viridis, translation = Vec3f(0, 0, -1)),
]
No documentation found.
Makie.plotlist!
is a Function
.
# 1 method for generic function "plotlist!" from Makie:
[1] plotlist!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.plots
is a Function
.
# 2 methods for generic function "plots" from Makie:
[1] plots(scene::Union{AbstractScene, MakieCore.ScenePlot})
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:519
[2] plots(x)
@ ~/work/Makie.jl/Makie.jl/src/scenes.jl:518
poly(vertices, indices; kwargs...)
poly(points; kwargs...)
poly(shape; kwargs...)
poly(mesh; kwargs...)
Plots a polygon based on the arguments given. When vertices and indices are given, it functions similarly to mesh
. When points are given, it draws one polygon that connects all the points in order. When a shape is given (essentially anything decomposable by GeometryBasics
), it will plot decompose(shape)
.
poly(coordinates, connectivity; kwargs...)
Plots polygons, which are defined by coordinates
(the coordinates of the vertices) and connectivity
(the edges between the vertices).
Attributes
Specific to Poly
color=theme(scene, :patchcolor)
sets the color of the poly. Can be aVector{<:Colorant}
for per vertex colors or a singleColorant
. AMatrix{<:Colorant}
can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. Vector or Matrices of numbers can be used as well, which will use the colormap arguments to map the numbers to colors. One can also useMakie.LinePattern
, to cover the poly with a regular stroke pattern.strokecolor::Union{Symbol, <:Colorant} = :black
sets the color of the outline around a marker.strokecolormap
::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numeric
color`s.strokewidth::Real = 0
sets the width of the outline around a marker.linestyle::Union{Nothing, Symbol, Vector} = nothing
sets the pattern of the line (e.g.:solid
,:dot
,:dashdot
)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.poly!
is a Function
.
# 1 method for generic function "poly!" from MakieCore:
[1] poly!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Unit in pixels on screen. This one is a bit tricky, since it refers to a static attribute (pixels on screen don't change) but since every visual is attached to a camera, the exact scale might change. So in the end, this is just relative to some normed camera - the value on screen, depending on the camera, will not actually sit on those pixels. Only camera that guarantees the correct mapping is the :pixel
camera type.
qqnorm(y; kwargs...)
Shorthand for qqplot(Normal(0,1), y)
, i.e., draw a Q-Q plot of y
against the standard normal distribution. See qqplot
for more details.
No documentation found.
Makie.qqnorm!
is a Function
.
# 1 method for generic function "qqnorm!" from Makie:
[1] qqnorm!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
qqplot(x, y; kwargs...)
Draw a Q-Q plot, comparing quantiles of two distributions. y
must be a list of samples, i.e., AbstractVector{<:Real}
, whereas x
can be
a list of samples,
an abstract distribution, e.g.
Normal(0, 1)
,a distribution type, e.g.
Normal
.
In the last case, the distribution type is fitted to the data y
.
The attribute qqline
(defaults to :none
) determines how to compute a fit line for the Q-Q plot. Possible values are the following.
:identity
draws the identity line.:fit
computes a least squares line fit of the quantile pairs.:fitrobust
computes the line that passes through the first and third quartiles of the distributions.:none
omits drawing the line.
Broadly speaking, qqline = :identity
is useful to see if x
and y
follow the same distribution, whereas qqline = :fit
and qqline = :fitrobust
are useful to see if the distribution of y
can be obtained from the distribution of x
via an affine transformation.
Graphical attributes are
color
to control color of both line and markers (ifmarkercolor
is not specified)linestyle
linewidth
markercolor
strokecolor
strokewidth
marker
markersize
No documentation found.
Makie.qqplot!
is a Function
.
# 1 method for generic function "qqplot!" from Makie:
[1] qqplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.qrotation
is a Function
.
# 1 method for generic function "qrotation" from Makie:
[1] qrotation(axis::StaticArraysCore.StaticArray{Tuple{3}, T, 1} where T, theta::Number)
@ ~/work/Makie.jl/Makie.jl/src/utilities/quaternions.jl:39
arrows(points, directions; kwargs...)
arrows(x, y, u, v)
arrows(x::AbstractVector, y::AbstractVector, u::AbstractMatrix, v::AbstractMatrix)
arrows(x, y, z, u, v, w)
arrows(x, y, [z], f::Function)
Plots arrows at the specified points with the specified components. u
and v
are interpreted as vector components (u
being the x and v
being the y), and the vectors are plotted with the tails at x
, y
.
If x, y, u, v
are <: AbstractVector
, then each 'row' is plotted as a single vector.
If u, v
are <: AbstractMatrix
, then x
and y
are interpreted as specifications for a grid, and u, v
are plotted as arrows along the grid.
arrows
can also work in three dimensions.
If a Function
is provided in place of u, v, [w]
, then it must accept a Point
as input, and return an appropriately dimensioned Point
, Vec
, or other array-like output.
Attributes
Available attributes and their defaults for Arrows
are:
align :origin
alpha 1.0
arrowcolor MakieCore.Automatic()
arrowhead MakieCore.Automatic()
arrowsize MakieCore.Automatic()
arrowtail MakieCore.Automatic()
backlight 0.0f0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
diffuse 1.0
highclip MakieCore.Automatic()
inspectable true
lengthscale 1.0f0
linecolor MakieCore.Automatic()
linestyle "nothing"
linewidth MakieCore.Automatic()
lowclip MakieCore.Automatic()
markerspace :pixel
nan_color :transparent
normalize false
overdraw false
quality 32
shading MakieCore.Automatic()
shininess 32.0f0
space :data
specular 0.2
ssao false
transparency false
visible true
rainclouds!(ax, category_labels, data_array; plot_boxplots=true, plot_clouds=true, kwargs...)
Plot a violin (/histogram), boxplot and individual data points with appropriate spacing between each.
Arguments
ax
: Axis used to place all these plots onto.category_labels
: TypicallyVector{String}
with a label for each element indata_array
data_array
: TypicallyVector{Float64}
used for to represent the datapoints to plot.
Keywords
gap=0.2
: Distance between elements of x-axis.side=:left
: Can take values of:left
,:right
, determines where the violin plot will be, relative to the scatter pointsdodge
: vector ofInteger
` (length of data) of grouping variable to create multiple side-by-side boxes at the same x positiondodge_gap = 0.03
: spacing between dodged boxesn_dodge
: the number of categories to dodge (defaults to maximum(dodge))color
: a single color, or a vector of colors, one for each point
Violin/Histogram Plot Specific Keywords
clouds=violin
: [violin, hist, nothing] to show cloud plots either as violin or histogram plot, or no cloud plot.hist_bins=30
: ifclouds=hist
, this passes down the number of bins to the histogram call.cloud_width=1.0
: Determines size of violin plot. Corresponds towidth
keyword arg in
violin
.
orientation=:vertical
orientation of raindclouds (:vertical
or:horizontal
)violin_limits=(-Inf, Inf)
: specify values to trim theviolin
. Can be aTuple
or aFunction
(e.g.datalimits=extrema
)
Box Plot Specific Keywords
plot_boxplots=true
: Boolean to show boxplots to summarize distribution of data.boxplot_width=0.1
: Width of the boxplot in category x-axis absolute terms.center_boxplot=true
: Determines whether or not to have the boxplot be centered in the category.whiskerwidth=0.5
: The width of the Q1, Q3 whisker in the boxplot. Value as a portion of theboxplot_width
.strokewidth=1.0
: Determines the stroke width for the outline of the boxplot.show_median=true
: Determines whether or not to have a line should the median value in the boxplot.boxplot_nudge=0.075
: Determines the distance away the boxplot should be placed from the center line whencenter_boxplot
isfalse
. This is the value used to recentering the boxplot.show_boxplot_outliers
: show outliers in the boxplot as points (usually confusing when
paired with the scatter plot so the default is to not show them)
Scatter Plot Specific Keywords
side_nudge
: Default value is 0.02 ifplot_boxplots
is true, otherwise0.075
default.jitter_width=0.05
: Determines the width of the scatter-plot bar in category x-axis absolute terms.markersize=2
: Size of marker used for the scatter plot.
Axis General Keywords
title
xlabel
ylabel
No documentation found.
Makie.rainclouds!
is a Function
.
# 1 method for generic function "rainclouds!" from Makie:
[1] rainclouds!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
rangebars(val, low, high; kwargs...)
rangebars(val, low_high; kwargs...)
rangebars(val_low_high; kwargs...)
Plots rangebars at val
in one dimension, extending from low
to high
in the other dimension given the chosen direction
. The low_high
argument can be a vector of tuples or intervals.
If you want to plot errors relative to a reference value, use errorbars
.
Attributes
Available attributes and their defaults for Plot{Makie.rangebars}
are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
direction :y
inspectable true
linewidth 1.5
transparency false
visible true
whiskerwidth 0
No documentation found.
Makie.rangebars!
is a Function
.
# 1 method for generic function "rangebars!" from Makie:
[1] rangebars!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
record(func, figurelike, path; backend=current_backend(), kwargs...)
record(func, figurelike, path, iter; backend=current_backend(), kwargs...)
The first signature provides func
with a VideoStream, which it should call recordframe!(io)
on when recording a frame.
The second signature iterates iter
, calling recordframe!(io)
internally after calling func
with the current iteration element.
Both notations require a Figure, FigureAxisPlot or Scene figure
to work. The animation is then saved to path
, with the format determined by path
's extension.
Under the hood, record
is just video_io = Record(func, figurelike, [iter]; same_kw...); save(path, video_io)
. Record
can be used directly as well to do the saving at a later point, or to inline a video directly into a Notebook (the video supports, show(video_io, "text/html")
for that purpose).
Options one can pass via kwargs...
:
backend::Module = current_backend()
: set the backend to write out video, can be set toCairoMakie
,GLMakie
,WGLMakie
,RPRMakie
.
Backend options
See ?Backend.Screen
or Base.doc(Backend.Screen)
for applicable options that can be passed and forwarded to the backend.
Video options
format = "mkv"
: The format of the video. If a path is present, will be inferred from the file extension. Can be one of the following:"mkv"
(open standard, the default)"mp4"
(good for Web, most supported format)"webm"
(smallest file size)"gif"
(largest file size for the same quality)
mp4
andmk4
are marginally bigger thanwebm
.gif
s can be significantly (as much as 6x) larger with worse quality (due to the limited color palette) and only should be used as a last resort, for playing in a context where videos aren't supported.framerate = 24
: The target framerate.compression = 20
: Controls the video compression viaffmpeg
's-crf
option, with smaller numbers giving higher quality and larger file sizes (lower compression), and higher numbers giving lower quality and smaller file sizes (higher compression). The minimum value is0
(lossless encoding).For
mp4
,51
is the maximum. Note thatcompression = 0
only works withmp4
if
profile = "high444"
.For
webm
,63
is the maximum.compression
has no effect onmkv
andgif
outputs.
profile = "high422"
: A ffmpeg compatible profile. Currently only applies tomp4
. If
you have issues playing a video, try profile = "high"
or profile = "main"
.
pixel_format = "yuv420p"
: A ffmpeg compatible pixel format (-pix_fmt
). Currently only
applies to mp4
. Defaults to yuv444p
for profile = "high444"
.
loop = 0
: Number of times the video is repeated, for agif
. Defaults to0
, which
means infinite looping. A value of -1
turns off looping, and a value of n > 0
and above means n
repetitions (i.e. the video is played n+1
times).
!!! warning
`profile` and `pixel_format` are only used when `format` is `"mp4"`; a warning will be issued if `format`
is not `"mp4"` and those two arguments are not `nothing`. Similarly, `compression` is only
valid when `format` is `"mp4"` or `"webm"`, and `loop` is only valid when `format` is `"gif"`.
Typical usage
record(figure, "video.mp4", itr) do i
func(i) # or some other manipulation of the figure
end
or, for more tweakability,
record(figure, "test.gif") do io
for i = 1:100
func!(figure) # animate figure
recordframe!(io) # record a new frame
end
end
If you want a more tweakable interface, consider using VideoStream
and save
.
Extended help
Examples
fig, ax, p = lines(rand(10))
record(fig, "test.gif") do io
for i in 1:255
p[:color] = RGBf(i/255, (255 - i)/255, 0) # animate figure
recordframe!(io)
end
end
or
fig, ax, p = lines(rand(10))
record(fig, "test.gif", 1:255) do i
p[:color] = RGBf(i/255, (255 - i)/255, 0) # animate figure
end
record_events(f, scene::Scene, path::String)
Records all window events that happen while executing function f
for scene
and serializes them to path
.
recordframe!(io::VideoStream)
Adds a video frame to the VideoStream io
.
register_interaction!(parent, name::Symbol, interaction)
Register interaction
with parent
under the name name
. The parent will call process_interaction(interaction, event, parent)
whenever suitable events happen.
The interaction can be removed with deregister_interaction!
or temporarily toggled with activate_interaction!
/ deactivate_interaction!
.
register_interaction!(interaction::Function, parent, name::Symbol)
Register interaction
with parent
under the name name
. The parent will call process_interaction(interaction, event, parent)
whenever suitable events happen. This form with the first Function
argument is especially intended for do
syntax.
The interaction can be removed with deregister_interaction!
or temporarily toggled with activate_interaction!
/ deactivate_interaction!
.
Like get!(f, dict, key)
but also calls f
and replaces key
when the corresponding value is nothing
replayevents(f, scene::Scene, path::String) replayevents(scene::Scene, path::String)
Replays the serialized events recorded with record_events
in path
in scene
.
resample_cmap(cmap, ncolors::Integer; alpha=1.0)
cmap: anything that
to_colormap
acceptsncolors: number of desired colors
alpha: additional alpha applied to each color. Can also be an array, matching
colors
, or a tuple giving a start + stop alpha value.
reset_limits!(ax; xauto = true, yauto = true)
Resets the axis limits depending on the value of ax.limits
. If one of the two components of limits is nothing, that value is either copied from the targetlimits if xauto
or yauto
is false, respectively, or it is determined automatically from the plots in the axis. If one of the components is a tuple of two numbers, those are used directly.
resize_to_layout!(fig::Figure)
Resize fig
so that it fits the current contents of its top GridLayout
. If a GridLayout
contains fixed-size content or aspect-constrained columns, for example, it is likely that the solved size of the GridLayout
differs from the size of the Figure
. This can result in superfluous whitespace at the borders, or content clipping at the figure edges. Once resized, all content should fit the available space, including the Figure
's outer padding.
No documentation found.
Makie.rich
is a Function
.
# 1 method for generic function "rich" from Makie:
[1] rich(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:291
No documentation found.
Makie.right
is a Function
.
# 1 method for generic function "right" from Makie:
[1] right(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:3
rlims!(ax::PolarAxis[, rmin], rmax)
Sets the radial limits of a given PolarAxis
.
rotate!(Accum, t::Transformable, axis_rot...)
Apply a relative rotation to the transformable, by multiplying by the current rotation.
rotate!(t::Transformable, axis_rot::Quaternion)
rotate!(t::Transformable, axis_rot::AbstractFloat)
rotate!(t::Transformable, axis_rot...)
Apply an absolute rotation to the transformable. Rotations are all internally converted to Quaternion
s.
rotate_cam!(scene, cam::Camera3D, angles::Vec3)
Rotates the camera by the given angles
around the camera x- (left, right), y- (up, down) and z-axis (in out). The rotation around the y axis is applied first, then x, then y.
Note that this method reacts to fix_x_key
etc and fixed_axis
. The former restrict the rotation around a specific axis when a given key is pressed. The latter keeps the camera y axis fixed as the data space z axis.
rotate_cam!(scene::Scene, theta_v::Number...)
rotate_cam!(scene::Scene, theta_v::VecTypes)
Rotate the camera of the Scene by the given rotation. Passing theta_v = (α, β, γ)
will rotate the camera according to the Euler angles (α, β, γ).
rowgap!(gl::GridLayout, i::Integer, s::Union{Fixed, Relative, Real})
rowgap!(gl::GridLayout, s::Union{Fixed, Relative, Real})
Set the gap between rows in gl
. The two-argument version sets all row gaps in gl
. The three-argument version sets the gap between rows i
and i+1
. Passing a real number to s
has the same behaviour as passing Fixed(s)
.
save(filename, data...)
saves the contents of a formatted file, trying to infer the format fromfilename
.save(Stream{format"PNG"}(io), data...)
specifies the format directly, and bypasses the formatquery
.save(File{format"PNG"}(filename), data...)
specifies the format directly, and bypasses the formatquery
.save(f, data...; options...)
passes keyword arguments on to the saver.
FileIO.save(filename, scene; size = size(scene), pt_per_unit = 0.75, px_per_unit = 1.0)
Save a Scene
with the specified filename and format.
Supported Formats
GLMakie
:.png
CairoMakie
:.svg
,.pdf
and.png
WGLMakie
:.png
Supported Keyword Arguments
All Backends
size
:(width::Int, height::Int)
of the scene in dimensionless units.update
: Whether the figure should be updated before saving. This resets the limits of all Axes in the figure. Defaults totrue
.backend
: Specify theMakie
backend that should be used for saving. Defaults to the current backend.px_per_unit
: The size of one scene unit inpx
when exporting to a bitmap format. This provides a mechanism to export the same scene with higher or lower resolution.Further keywords will be forwarded to the screen.
CairoMakie
pt_per_unit
: The size of one scene unit inpt
when exporting to a vector format.
save(path::String, io::VideoStream)
Flushes the video stream and saves it to path
. Ideally, path
's file extension is the same as the format that the VideoStream
was created with (e.g., if created with format "mp4" then path
's file extension must be ".mp4"). Otherwise, the video will get converted to the target format. If using record
then this is handled for you, as the VideoStream
's format is deduced from the file extension of the path passed to record
.
scale!(t::Transformable, x, y)
scale!(t::Transformable, x, y, z)
scale!(t::Transformable, xyz)
scale!(t::Transformable, xyz...)
Scale the given Transformable
(a Scene or Plot) to the given arguments. Can take x, y
or x, y, z
. This is an absolute scaling, and there is no option to perform relative scaling.
scatter(positions)
scatter(x, y)
scatter(x, y, z)
Plots a marker for each element in (x, y, z)
, (x, y)
, or positions
.
Attributes
Specific to Scatter
color=theme(scene, :markercolor)
sets the color of the marker. If no color is set, multiple calls toscatter!
will cycle through the axis color palette. Otherwise, one can set one color per point by passing aVector{<:Colorant}
, or one colorant for the whole scatterplot. If color is a vector of numbers, the colormap args are used to map the numbers to colors.cycle::Vector{Symbol} = [:color]
sets which attributes to cycle when creating multiple plots.marker::Union{Symbol, Char, Matrix{<:Colorant}, BezierPath, Polygon}
sets the scatter marker.markersize::Union{<:Real, Vec2f} = 9
sets the size of the marker.markerspace::Symbol = :pixel
sets the space in whichmarkersize
is given. SeeMakie.spaces()
for possible inputs.strokewidth::Real = 0
sets the width of the outline around a marker.strokecolor::Union{Symbol, <:Colorant} = :black
sets the color of the outline around a marker.glowwidth::Real = 0
sets the size of a glow effect around the marker.glowcolor::Union{Symbol, <:Colorant} = (:black, 0)
sets the color of the glow effect.rotations::Union{Real, Billboard, Quaternion} = Billboard(0f0)
sets the rotation of the marker. ABillboard
rotation is always around the depth axis.transform_marker::Bool = false
controls whether the model matrix (without translation) applies to the marker itself, rather than just the positions. (If this is true,scale!
androtate!
will affect the marker.)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.scatter!
is a Function
.
# 1 method for generic function "scatter!" from MakieCore:
[1] scatter!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
scatterlines(xs, ys, [zs]; kwargs...)
Plots scatter
markers and lines
between them.
Attributes
Available attributes and their defaults for Plot{Makie.scatterlines}
are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
inspectable true
linestyle "nothing"
linewidth 1.5
marker :circle
markercolor MakieCore.Automatic()
markercolormap MakieCore.Automatic()
markercolorrange MakieCore.Automatic()
markersize 9
strokecolor :black
strokewidth 0
No documentation found.
Makie.scatterlines!
is a Function
.
# 1 method for generic function "scatterlines!" from Makie:
[1] scatterlines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Registers a callback for the mouse scroll. returns an Observable{Vec{2, Float64}}
, which is an x and y offset. GLFW Docs
select_line(scene; kwargs...) -> line
Interactively select a line (typically an arrow) on a 2D scene
by clicking the left mouse button, dragging and then un-clicking. Return an observable whose value corresponds to the selected line on the scene. In addition the function plots the line on the scene as the user clicks and moves the mouse around. When the button is not clicked any more, the plotted line disappears.
The value of the returned line is updated only when the user un-clicks and only if the selected line has non-zero length.
The kwargs...
are propagated into lines!
which plots the selected line.
select_point(scene; kwargs...) -> point
Interactively select a point on a 2D scene
by clicking the left mouse button, dragging and then un-clicking. Return an observable whose value corresponds to the selected point on the scene. In addition the function plots the point on the scene as the user clicks and moves the mouse around. When the button is not clicked any more, the plotted point disappears.
The value of the returned point is updated only when the user un-clicks.
The kwargs...
are propagated into scatter!
which plots the selected point.
select_rectangle(scene; kwargs...) -> rect
Interactively select a rectangle on a 2D scene
by clicking the left mouse button, dragging and then un-clicking. The function returns an observablerect
whose value corresponds to the selected rectangle on the scene. In addition the function plots the selected rectangle on the scene as the user clicks and moves the mouse around. When the button is not clicked any more, the plotted rectangle disappears.
The value of the returned observable is updated only when the user un-clicks (i.e. when the final value of the rectangle has been decided) and only if the rectangle has area > 0.
The kwargs...
are propagated into lines!
which plots the selected rectangle.
series(curves;
linewidth=2,
color=:lighttest,
solid_color=nothing,
labels=nothing,
# scatter arguments, if any is set != nothing, a scatterplot is added
marker=nothing,
markersize=nothing,
markercolor=automatic,
strokecolor=nothing,
strokewidth=nothing)
Curves can be:
AbstractVector{<: AbstractVector{<: Point2}}
: the native representation of a series as a vector of linesAbstractMatrix
: each row represents y coordinates of the line, whilex
goes from1:size(curves, 1)
AbstractVector, AbstractMatrix
: the same as the above, but the first argument sets the x values for all linesAbstractVector{<: Tuple{X<: AbstractVector, Y<: AbstractVector}}
: A vector of tuples, where each tuple contains a vector for the x and y coordinates
No documentation found.
Makie.series!
is a Function
.
# 1 method for generic function "series!" from Makie:
[1] series!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
set_close_to!(slider, value) -> closest_value
Set the slider
to the value in the slider's range that is closest to value
and return this value. This function should be used to set a slider to a value programmatically, rather than mutating its value observable directly, which doesn't update the slider visually.
Set the slider
to the values in the slider's range that are closest to v1
and v2
, and return those values ordered min, misl.
set_theme(theme; kwargs...)
Set the global default theme to theme
and add / override any attributes given as keyword arguments.
showgradients(
cgrads::AbstractVector{Symbol};
h = 0.0, offset = 0.2, fontsize = 0.7,
size = (800, length(cgrads) * 84)
)::Scene
Plots the given colour gradients arranged as horizontal colourbars. If you change the offsets or the font size, you may need to change the resolution.
spy(x::Range, y::Range, z::AbstractSparseArray)
Visualizes big sparse matrices. Usage:
N = 200_000
x = sprand(Float64, N, N, (3(10^6)) / (N*N));
spy(x)
# or if you want to specify the range of x and y:
spy(0..1, 0..1, x)
Attributes
Available attributes and their defaults for Plot{Makie.spy}
are:
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
framecolor :black
framesize 1
inspectable true
marker MakieCore.Automatic()
markersize MakieCore.Automatic()
visible true
No documentation found.
Makie.spy!
is a Function
.
# 1 method for generic function "spy!" from Makie:
[1] spy!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
stairs(xs, ys; kwargs...)
Plot a stair function.
The step
parameter can take the following values:
:pre
: horizontal part of step extends to the left of each value inxs
.:post
: horizontal part of step extends to the right of each value inxs
.:center
: horizontal part of step extends halfway between the two adjacent values ofxs
.
The conversion trait of stem is PointBased
.
Attributes
Available attributes and their defaults for Plot{Makie.stairs}
are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
step :pre
transparency false
visible true
No documentation found.
Makie.stairs!
is a Function
.
# 1 method for generic function "stairs!" from Makie:
[1] stairs!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
stem(xs, ys, [zs]; kwargs...)
Plots markers at the given positions extending from offset
along stem lines.
offset
can be a number, in which case it sets y for 2D, and z for 3D stems. It can be a Point2 for 2D plots, as well as a Point3 for 3D plots. It can also be an iterable of any of these at the same length as xs, ys, zs.
The conversion trait of stem is PointBased
.
Attributes
Available attributes and their defaults for Plot{Makie.stem}
are:
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [[:stemcolor, :color, :trunkcolor] => :color]
inspectable true
marker :circle
markersize 9
offset 0
stemcolor :black
stemcolormap :viridis
stemcolorrange MakieCore.Automatic()
stemlinestyle "nothing"
stemwidth 1.5
strokecolor :black
strokewidth 0
trunkcolor :black
trunkcolormap :viridis
trunkcolorrange MakieCore.Automatic()
trunklinestyle "nothing"
trunkwidth 1.5
visible true
No documentation found.
Makie.stem!
is a Function
.
# 1 method for generic function "stem!" from Makie:
[1] stem!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
stephist(values; bins = 15, normalization = :none)
Plot a step histogram of values
. bins
can be an Int
to create that number of equal-width bins over the range of values
. Alternatively, it can be a sorted iterable of bin edges. The histogram can be normalized by setting normalization
.
Shares most options with hist
plotting function.
Statistical weights can be provided via the weights
keyword argument.
The following attributes can move the histogram around, which comes in handy when placing multiple histograms into one plot:
scale_to = nothing
: allows to scale all values to a certain height
Attributes
Available attributes and their defaults for Plot{Makie.stephist}
are:
bins 15
color RGBA{Float32}(0.0f0,0.0f0,0.0f0,0.6f0)
cycle [:color => :patchcolor]
linestyle :solid
normalization :none
scale_to "nothing"
weights MakieCore.Automatic()
No documentation found.
Makie.stephist!
is a Function
.
# 1 method for generic function "stephist!" from Makie:
[1] stephist!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
streamplot(f::function, xinterval, yinterval; color = norm, kwargs...)
f must either accept f(::Point)
or f(x::Number, y::Number)
. f must return a Point2.
Example:
v(x::Point2{T}) where T = Point2f(x[2], 4*x[1])
streamplot(v, -2..2, -2..2)
One can choose the color of the lines by passing a function color_func(dx::Point)
to the color
attribute. By default this is set to norm
, but can be set to any function or composition of functions. The dx
which is passed to color_func
is the output of f
at the point being colored.
Attributes
Available attributes and their defaults for Plot{Makie.streamplot}
are:
alpha 1.0
arrow_head MakieCore.Automatic()
arrow_size MakieCore.Automatic()
color LinearAlgebra.norm
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
density 1.0
depth_shift 0.0f0
gridsize (32, 32, 32)
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
maxsteps 500
nan_color :transparent
overdraw false
quality 16
space :data
ssao false
stepsize 0.01
transparency false
visible true
Implementation
See the function Makie.streamplot_impl
for implementation details.
No documentation found.
Makie.streamplot!
is a Function
.
# 1 method for generic function "streamplot!" from Makie:
[1] streamplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.subscript
is a Function
.
# 1 method for generic function "subscript" from Makie:
[1] subscript(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:292
No documentation found.
Makie.superscript
is a Function
.
# 1 method for generic function "superscript" from Makie:
[1] superscript(args...; kwargs...)
@ ~/work/Makie.jl/Makie.jl/src/basic_recipes/text.jl:293
surface(x, y, z)
surface(z)
Plots a surface, where (x, y)
define a grid whose heights are the entries in z
. x
and y
may be Vectors
which define a regular grid, orMatrices
which define an irregular grid.
Attributes
Specific to Surface
invert_normals::Bool = false
inverts the normals generated for the surface. This can be useful to illuminate the other side of the surface.color = nothing
, can be set to anMatrix{<: Union{Number, Colorant}}
to color surface independent of thez
component. Ifcolor=nothing
, it defaults tocolor=z
.
3D shading attributes
shading = Makie.automatic
sets the lighting algorithm used. Options areNoShading
(no lighting),FastShading
(AmbientLight + PointLight) orMultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)
sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)
sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0
sets how sharp the reflection is.backlight::Float32 = 0f0
sets a weight for secondary light calculation with inverted normals.ssao::Bool = false
adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true
.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.surface!
is a Function
.
# 1 method for generic function "surface!" from MakieCore:
[1] surface!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Swaps or rotates the layout positions of the given elements to their neighbor's.
text(positions; text, kwargs...)
text(x, y; text, kwargs...)
text(x, y, z; text, kwargs...)
Plots one or multiple texts passed via the text
keyword. Text
uses the PointBased
conversion trait.
Attributes
Specific to Text
color=theme(scene, :textcolor)
sets the color of the text. One can set one color per glyph by passing aVector{<:Colorant}
, or one colorant for the whole text. If color is a vector of numbers, the colormap args are used to map the numbers to colors.text
specifies one piece of text or a vector of texts to show, where the number has to match the number of positions given. Makie supportsString
which is used for all normal text andLaTeXString
which layouts mathematical expressions usingMathTeXEngine.jl
.align::Tuple{Union{Symbol, Real}, Union{Symbol, Real}} = (:left, :bottom)
sets the alignment of the string w.r.t.position
. Uses:left, :center, :right, :top, :bottom, :baseline
or fractions.font::Union{String, Vector{String}} = :regular
sets the font for the string or each character.justification::Union{Real, Symbol} = automatic
sets the alignment of text w.r.t its bounding box. Can be:left, :center, :right
or a fraction. Will default to the horizontal alignment inalign
.rotation::Union{Real, Quaternion}
rotates text around the given position.fontsize::Union{Real, Vec2f}
sets the size of each character.markerspace::Symbol = :pixel
sets the space in whichfontsize
acts. SeeMakie.spaces()
for possible inputs.strokewidth::Real = 0
sets the width of the outline around a marker.strokecolor::Union{Symbol, <:Colorant} = :black
sets the color of the outline around a marker.glowwidth::Real = 0
sets the size of a glow effect around the marker.glowcolor::Union{Symbol, <:Colorant} = (:black, 0)
sets the color of the glow effect.word_wrap_width::Real = -1
specifies a linewidth limit for text. If a word overflows this limit, a newline is inserted before it. Negative numbers disable word wrapping.transform_marker::Bool = false
controls whether the model matrix (without translation) applies to the glyph itself, rather than just the positions. (If this is true,scale!
androtate!
will affect the text glyphs.)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.text!
is a Function
.
# 1 method for generic function "text!" from MakieCore:
[1] text!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
MakieCore.theme
is a Function
.
# 8 methods for generic function "theme" from MakieCore:
[1] theme(key::Symbol; default)
@ Makie ~/work/Makie.jl/Makie.jl/src/theming.jl:238
[2] theme(::Nothing)
@ Makie ~/work/Makie.jl/Makie.jl/src/theming.jl:237
[3] theme(::Nothing, key::Symbol; default)
@ Makie ~/work/Makie.jl/Makie.jl/src/theming.jl:236
[4] theme(x::AbstractScene)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:56
[5] theme(x::AbstractScene, key; default)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:57
[6] theme(x::Union{AbstractScene, MakieCore.ScenePlot}, args...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:55
[7] theme(x::AbstractPlot)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/attributes.jl:166
[8] theme(x::AbstractPlot, key; default)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:58
No documentation found.
Makie.theme_black
is a Function
.
# 1 method for generic function "theme_black" from Makie:
[1] theme_black()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_black.jl:1
No documentation found.
Makie.theme_dark
is a Function
.
# 1 method for generic function "theme_dark" from Makie:
[1] theme_dark()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_dark.jl:1
No documentation found.
Makie.theme_ggplot2
is a Function
.
# 1 method for generic function "theme_ggplot2" from Makie:
[1] theme_ggplot2()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_ggplot2.jl:1
No documentation found.
Makie.theme_latexfonts
is a Function
.
# 1 method for generic function "theme_latexfonts" from Makie:
[1] theme_latexfonts()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_latexfonts.jl:1
No documentation found.
Makie.theme_light
is a Function
.
# 1 method for generic function "theme_light" from Makie:
[1] theme_light()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_light.jl:1
No documentation found.
Makie.theme_minimal
is a Function
.
# 1 method for generic function "theme_minimal" from Makie:
[1] theme_minimal()
@ ~/work/Makie.jl/Makie.jl/src/themes/theme_minimal.jl:1
thetalims!(ax::PolarAxis, thetamin, thetamax)
Sets the angular limits of a given PolarAxis
.
tight_ticklabel_spacing!(ax::Axis)
Sets the space allocated for the xticklabels and yticklabels of the Axis
to the minimum that is needed.
space = tight_ticklabel_spacing!(cb::Colorbar)
Sets the space allocated for the ticklabels of the Colorbar
to the minimum that is needed and returns that value.
space = tight_xticklabel_spacing!(ax::Axis)
Sets the space allocated for the xticklabels of the Axis
to the minimum that is needed and returns that value.
space = tight_yticklabel_spacing!(ax::Axis)
Sets the space allocated for the yticklabels of the Axis
to the minimum that is needed and returns that value.
tightlimits!(la::Axis)
Sets the autolimit margins to zero on all sides.
tightlimits!(la::Axis, sides::Union{Left, Right, Bottom, Top}...)
Sets the autolimit margins to zero on all given sides.
Example:
tightlimits!(laxis, Bottom())
timeseries(x::Observable{{Union{Number, Point2}}})
Plots a sampled signal. Usage:
signal = Observable(1.0)
scene = timeseries(signal)
display(scene)
# @async is optional, but helps to continue evaluating more code
@async while isopen(scene)
# aquire data from e.g. a sensor:
data = rand()
# update the signal
signal[] = data
# sleep/ wait for new data/ whatever...
# It's important to yield here though, otherwise nothing will be rendered
sleep(1/30)
end
No documentation found.
Makie.timeseries!
is a Function
.
# 1 method for generic function "timeseries!" from Makie:
[1] timeseries!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
to_align(align[, error_prefix])
Converts the given align to a Vec2f
. Can convert VecTypes{2}
and two component Tuple
s with Real
and Symbol
elements.
To specify a custom error message you can add an error_prefix
or use halign2num(value, error_msg)
and valign2num(value, error_msg)
respectively.
No documentation found.
Makie.to_color
is a Function
.
# 13 methods for generic function "to_color" from Makie:
[1] to_color(scene::Scene, attribute_name, cycled::Cycled)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/blocks/axis.jl:695
[2] to_color(c::Symbol)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:854
[3] to_color(p::Makie.Palette)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:845
[4] to_color(c::String)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:855
[5] to_color(c::Nothing)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:851
[6] to_color(c::Makie.ColorMapping)
@ ~/work/Makie.jl/Makie.jl/src/colorsampler.jl:344
[7] to_color(c::ColorTypes.Colorant)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:853
[8] to_color(sampler::Sampler)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1737
[9] to_color(c::Real)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:852
[10] to_color(p::Makie.AbstractPattern)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:858
[11] to_color(c::AbstractArray{<:ColorTypes.Colorant, N}) where N
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:857
[12] to_color(c::AbstractArray)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:856
[13] to_color(c::Tuple{Any, Number})
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:859
to_colormap(b::AbstractVector)
An AbstractVector{T}
with any object that to_color
accepts.
to_colormap(cs::Union{String, Symbol})::Vector{RGBAf}
A Symbol/String naming the gradient. For more on what names are available please see: available_gradients()
. For now, we support gradients from PlotUtils
natively.
to_font(str::String)
Loads a font specified by str
and returns a NativeFont
object storing the font handle. A font can either be specified by a file path, such as "folder/with/fonts/font.otf", or by a (partial) name such as "Helvetica", "Helvetica Bold" etc.
No documentation found.
Makie.to_fontsize
is a Function
.
# 4 methods for generic function "to_fontsize" from Makie:
[1] to_fontsize(x::Vec2)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1195
[2] to_fontsize(x::AbstractVector{T}) where T<:(Vec2)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1196
[3] to_fontsize(x::AbstractVector{T}) where T<:Number
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1194
[4] to_fontsize(x::Number)
@ ~/work/Makie.jl/Makie.jl/src/conversions.jl:1193
No documentation found.
Makie.to_ndim
is a Function
.
# 1 method for generic function "to_ndim" from Makie:
[1] to_ndim(T::Type{<:Union{Tuple{Vararg{ET, N}}, StaticArraysCore.StaticArray{Tuple{N}, ET, 1}}}, vec::Union{Tuple{Vararg{T, N2}}, StaticArraysCore.StaticArray{Tuple{N2}, T, 1}} where T, fillval) where {N, ET, N2}
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:242
rotation accepts:
to_rotation(b, quaternion)
to_rotation(b, tuple_float)
to_rotation(b, vec4)
to_value(x::Union{Any, AbstractObservable})
Extracts the value of an observable, and returns the object if it's not an observable!
No documentation found.
Makie.to_vector
is a Function
.
# 3 methods for generic function "to_vector" from Makie:
[1] to_vector(x::IntervalSets.ClosedInterval, len, T)
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:289
[2] to_vector(x::AbstractVector, len, T)
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:281
[3] to_vector(x::AbstractArray, len, T)
@ ~/work/Makie.jl/Makie.jl/src/utilities/utilities.jl:282
No documentation found.
Makie.to_world
is a Function
.
# 3 methods for generic function "to_world" from Makie:
[1] to_world(p::Vec{N, T}, prj_view_inv::StaticArraysCore.SMatrix{4, 4, T, 16} where T, cam_res::StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}) where {N, T}
@ ~/work/Makie.jl/Makie.jl/src/camera/projection_math.jl:272
[2] to_world(p::StaticArraysCore.StaticArray{Tuple{N}, T, 1}, prj_view_inv::StaticArraysCore.SMatrix{4, 4, T, 16} where T, cam_res::StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}) where {N, T}
@ ~/work/Makie.jl/Makie.jl/src/camera/projection_math.jl:256
[3] to_world(scene::Scene, point::T) where T<:(StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T})
@ ~/work/Makie.jl/Makie.jl/src/camera/projection_math.jl:241
tooltip(position, string)
tooltip(x, y, string)
Creates a tooltip pointing at position
displaying the given string
Attributes
Generic
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).space::Symbol = :data
sets the transformation space for positions of markers. SeeMakie.spaces()
for possible inputs.
Tooltip specific
offset = 10
sets the offset between the givenposition
and the tip of the triangle pointing at that position.placement = :above
sets where the tooltipü should be placed relative toposition
. Can be:above
,:below
,:left
,:right
.align = 0.5
sets the alignment of the tooltip relativeposition
. Withalign = 0.5
the tooltip is centered above/below/left/right theposition
.backgroundcolor = :white
sets the background color of the tooltip.triangle_size = 10
sets the size of the triangle pointing atposition
.outline_color = :black
sets the color of the tooltip outline.outline_linewidth = 2f0
sets the linewidth of the tooltip outline.outline_linestyle = nothing
sets the linestyle of the tooltip outline.textpadding = (4, 4, 4, 4)
sets the padding around text in the tooltip. This is given as(left, right, bottom top)
offsets.textcolor = theme(scene, :textcolor)
sets the text color.fontsize = 16
sets the text size.font = theme(scene, :font)
sets the font.strokewidth = 0
: Gives text an outline if set to a positive value.strokecolor = :white
sets the text outline color.justification = :left
sets whether text is aligned to the:left
,:center
or:right
within its bounding box.
No documentation found.
Makie.tooltip!
is a Function
.
# 1 method for generic function "tooltip!" from Makie:
[1] tooltip!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
Makie.top
is a Function
.
# 1 method for generic function "top" from Makie:
[1] top(rect::Rect2)
@ ~/work/Makie.jl/Makie.jl/src/makielayout/geometrybasics_extension.jl:5
translate!(t::Transformable, xyz::VecTypes)
translate!(t::Transformable, xyz...)
Apply an absolute translation to the given Transformable
(a Scene or Plot), translating it to x, y, z
.
translate!(Accum, t::Transformable, xyz...)
Translate the given Transformable
(a Scene or Plot), relative to its current position.
translate_cam!(scene, cam::Camera3D, v::Vec3)
Translates the camera by the given vector in camera space, i.e. by v[1]
to the right, v[2]
to the top and v[3]
forward.
Note that this method reacts to fix_x_key
etc. If any of those keys are pressed the translation will be restricted to act in these directions.
translate_cam!(scene::Scene, translation::VecTypes)
Translate the camera by a translation vector given in camera space.
No documentation found.
Makie.translated
is a Function
.
# 2 methods for generic function "translated" from Makie:
[1] translated(scene::Scene; kw_args...)
@ ~/work/Makie.jl/Makie.jl/src/layouting/transformation.jl:40
[2] translated(scene::Scene, translation...)
@ ~/work/Makie.jl/Makie.jl/src/layouting/transformation.jl:34
No documentation found.
Makie.translation
is a Function
.
# 1 method for generic function "translation" from Makie:
[1] translation(t::MakieCore.Transformable)
@ ~/work/Makie.jl/Makie.jl/src/layouting/transformation.jl:115
tricontourf(triangles::Triangulation, zs; kwargs...)
tricontourf(xs, ys, zs; kwargs...)
Plots a filled tricontour of the height information in zs
at the horizontal positions xs
and vertical positions ys
. A Triangulation
from DelaunayTriangulation.jl can also be provided instead of xs
and ys
for specifying the triangles, otherwise an unconstrained triangulation of xs
and ys
is computed.
Attributes
Specific to Tricontourf
levels = 10
can be either anInt
which results in n bands delimited by n+1 equally spaced levels, or it can be anAbstractVector{<:Real}
that lists n consecutive edges from low to high, which result in n-1 bands.mode = :normal
sets the way in which a vector of levels is interpreted, if it's set to:relative
, each number is interpreted as a fraction between the minimum and maximum values ofzs
. For example,levels = 0.1:0.1:1.0
would exclude the lower 10% of data.extendlow = nothing
. This sets the color of an optional additional band fromminimum(zs)
to the lowest value inlevels
. If it's:auto
, the lower end of the colormap is picked and the remaining colors are shifted accordingly. If it's any color representation, this color is used. If it'snothing
, no band is added.extendhigh = nothing
. This sets the color of an optional additional band from the highest value oflevels
tomaximum(zs)
. If it's:auto
, the high end of the colormap is picked and the remaining colors are shifted accordingly. If it's any color representation, this color is used. If it'snothing
, no band is added.triangulation = DelaunayTriangulation()
. The mode with which the points inxs
andys
are triangulated. PassingDelaunayTriangulation()
performs a Delaunay triangulation. You can also pass a preexisting triangulation as anAbstractMatrix{<:Int}
with size (3, n), where each column specifies the vertex indices of one triangle, or as aTriangulation
from DelaunayTriangulation.jl.
Generic
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = false
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.color
sets the color of the plot. It can be given as a named colorSymbol
or aColors.Colorant
. Transparency can be included either directly as an alpha value in theColorant
or as an additional float in a tuple(color, alpha)
. The color can also be set for each scattered marker by passing aVector
of colors or be used to index thecolormap
by passing aReal
number orVector{<: Real}
.colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap from which the band colors are sampled.colorscale::Function = identity
color transform function.
Attributes
Available attributes and their defaults for Plot{Makie.tricontourf}
are:
colormap :viridis
colorscale identity
edges "nothing"
extendhigh "nothing"
extendlow "nothing"
inspectable true
levels 10
mode :normal
nan_color :transparent
transparency false
triangulation Makie.DelaunayTriangulation()
No documentation found.
Makie.tricontourf!
is a Function
.
# 1 method for generic function "tricontourf!" from Makie:
[1] tricontourf!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
trim!(gl::GridLayout)
Remove empty rows and columns from gl
.
triplot(x, y; kwargs...)
triplot(positions; kwargs...)
triplot(triangles::Triangulation; kwargs...)
Plots a triangulation based on the provided position or Triangulation
from DelaunayTriangulation.jl.
Attributes
show_points = false
determines whether to plot the individual points. Note that this will only plot points included in the triangulation.show_convex_hull = false
determines whether to plot the convex hull.show_ghost_edges = false
determines whether to plot the ghost edges.show_constrained_edges = false
determines whether to plot the constrained edges.recompute_centers = false
determines whether to recompute the representative points for the ghost edge orientation. Note that this will mutatetri.representative_point_list
directly.markersize = 12
sets the size of the points.marker = :circle
sets the shape of the points.markercolor = :black
sets the color of the points.strokecolor = :black
sets the color of triangle edges.strokewidth = 1
sets the linewidth of triangle edges.linestyle = :solid
sets the linestyle of triangle edges.triangle_color = (:white, 0.0)
sets the color of the triangles.convex_hull_color = :red
sets the color of the convex hull.convex_hull_linestyle = :dash
sets the linestyle of the convex hull.convex_hull_linewidth = 1
sets the width of the convex hull.ghost_edge_color = :blue
sets the color of the ghost edges.ghost_edge_linestyle = :solid
sets the linestyle of the ghost edges.ghost_edge_linewidth = 1
sets the width of the ghost edges.ghost_edge_extension_factor = 0.1
sets the extension factor for the rectangle that the exterior ghost edges are extended onto.bounding_box::Union{Automatic, Rect2, Tuple} = automatic
: Sets the bounding box for truncating ghost edges which can be aRect2
(orBBox
) or a tuple of the form(xmin, xmax, ymin, ymax)
. By default, the rectangle will be given by[a - eΔx, b + eΔx] × [c - eΔy, d + eΔy]
wheree
is theghost_edge_extension_factor
,Δx = b - a
andΔy = d - c
are the lengths of the sides of the rectangle, and[a, b] × [c, d]
is the bounding box of the points in the triangulation.constrained_edge_color = :magenta
sets the color of the constrained edges.constrained_edge_linestyle = :solid
sets the linestyle of the constrained edges.constrained_edge_linewidth = 1
sets the width of the constrained edges.
No documentation found.
Makie.triplot!
is a Function
.
# 1 method for generic function "triplot!" from Makie:
[1] triplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
Registers a callback for keyboard unicode input. returns an Observable{Vector{Char}}
, containing the pressed char. Is empty, if no key is pressed. GLFW Docs
update_cam!(scene::SceneLike, area)
Updates the camera for the given scene
to cover the given area
in 2d.
update_cam!(scene::SceneLike)
Updates the camera for the given scene
to cover the limits of the Scene
. Useful when using the Observable
pipeline.
update_cam!(scene, cam::Camera3D, ϕ, θ[, radius])
Set the camera position based on two angles 0 ≤ ϕ ≤ 2π
and -pi/2 ≤ θ ≤ pi/2
and an optional radius around the current cam.lookat[]
.
update_cam!(scene::Scene, eyeposition, lookat, up = Vec3f(0, 0, 1))
Updates the camera's controls to point to the specified location.
update_theme!(with_theme::Theme; kwargs...)
Update the current theme incrementally. This means that only the keys given in with_theme
or through keyword arguments are changed, the rest is left intact. Nested attributes are either also updated incrementally, or replaced if they are not attributes in the new theme.
Example
To change the default colormap to :greys
, you can pass that attribute as a keyword argument to update_theme!
as demonstrated below.
update_theme!(colormap=:greys)
This can also be achieved by passing an object of types Attributes
or Theme
as the first and only positional argument:
update_theme!(Attributes(colormap=:greys))
update_theme!(Theme(colormap=:greys))
used_attributes(args...) = ()
Function used to indicate what keyword args one wants to get passed in convert_arguments
. Those attributes will not be forwarded to the backend, but only used during the conversion pipeline. Usage:
struct MyType end
used_attributes(::MyType) = (:attribute,)
function convert_arguments(x::MyType; attribute = 1)
...
end
# attribute will get passed to convert_arguments
# without keyword_verload, this wouldn't happen
plot(MyType, attribute = 2)
#You can also use the convenience macro, to overload convert_arguments in one step:
@keywords convert_arguments(x::MyType; attribute = 1)
...
end
vbox!(content::Vararg; kwargs...)
Creates a single-column GridLayout with all elements contained in content
placed from top to bottom.
viewport(scene::Scene)
Gets the viewport of the scene in device independent units as an Observable{Rect2{Int}}
.
violin(x, y; kwargs...)
Draw a violin plot.
Arguments
x
: positions of the categoriesy
: variables whose density is computed
Keywords
weights
: vector of statistical weights (length of data). By default, each observation has weight1
.orientation=:vertical
: orientation of the violins (:vertical
or:horizontal
)width=1
: width of the box before shrinkinggap=0.2
: shrinking factor,width -> width * (1 - gap)
show_median=false
: show median as midlineside=:both
: specify:left
or:right
to only plot the violin on one sidescale=:width
: scale density by area (:area
), count (:count
), or width (:width
).datalimits
: specify values to trim theviolin
. Can be aTuple
or aFunction
(e.g.datalimits=extrema
)
No documentation found.
Makie.violin!
is a Function
.
# 1 method for generic function "violin!" from Makie:
[1] violin!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
vlines(xs; ymin = 0.0, ymax = 1.0, attrs...)
Create vertical lines across a Scene
with 2D projection. The lines will be placed at xs
in data coordinates and ymin
to ymax
in scene coordinates (0 to 1). All three of these can have single or multiple values because they are broadcast to calculate the final line segments.
All style attributes are the same as for LineSegments
.
No documentation found.
Makie.vlines!
is a Function
.
# 1 method for generic function "vlines!" from Makie:
[1] vlines!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
volume(volume_data)
volume(x, y, z, volume_data)
Plots a volume, with optional physical dimensions x, y, z
. Available algorithms are:
:iso
=> IsoValue:absorption
=> Absorption:mip
=> MaximumIntensityProjection:absorptionrgba
=> AbsorptionRGBA:additive
=> AdditiveRGBA:indexedabsorption
=> IndexedAbsorptionRGBA
Attributes
Specific to Volume
algorithm::Union{Symbol, RaymarchAlgorithm} = :mip
sets the volume algorithm that is used.isorange::Real = 0.05
sets the range of values picked up by the IsoValue algorithm.isovalue = 0.5
sets the target value for the IsoValue algorithm.interpolate::Bool = true
sets whether the volume data should be sampled with interpolation.
3D shading attributes
shading = Makie.automatic
sets the lighting algorithm used. Options areNoShading
(no lighting),FastShading
(AmbientLight + PointLight) orMultiLightShading
(Multiple lights, GLMakie only). Note that this does not affect RPRMakie.diffuse::Vec3f = Vec3f(1.0)
sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.4)
sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0
sets how sharp the reflection is.backlight::Float32 = 0f0
sets a weight for secondary light calculation with inverted normals.ssao::Bool = false
adjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true
.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
No documentation found.
MakieCore.volume!
is a Function
.
# 1 method for generic function "volume!" from MakieCore:
[1] volume!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
VolumeSlices
volumeslices(x, y, z, v)
Draws heatmap slices of the volume v
Attributes
Available attributes and their defaults for Plot{Makie.volumeslices}
are:
alpha 1.0
bbox_color RGBA{Float32}(0.5f0,0.5f0,0.5f0,0.5f0)
bbox_visible true
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
depth_shift 0.0f0
highclip MakieCore.Automatic()
inspectable true
interpolate false
linewidth 0.0
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible true
No documentation found.
Makie.volumeslices!
is a Function
.
# 1 method for generic function "volumeslices!" from Makie:
[1] volumeslices!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
voronoiplot(x, y, values; kwargs...)
voronoiplot(values; kwargs...)
voronoiplot(x, y; kwargs...)
voronoiplot(positions; kwargs...)
voronoiplot(vorn::VoronoiTessellation; kwargs...)
Generates and plots a Voronoi tessalation from heatmap
- or point-like data. The tessellation can also be passed directly as a VoronoiTessellation
from DelaunayTriangulation.jl.
Attributes
show_generators = true
determines whether to plot the individual generators.markersize = 12
sets the size of the points.marker = :circle
sets the shape of the points.markercolor = :black
sets the color of the points.strokecolor = :black
sets the strokecolor of the polygons.strokewidth = 1
sets the width of the polygon stroke.color = automatic
sets the color of the polygons. Ifautomatic
, the polygons will be individually colored according to the colormap.unbounded_edge_extension_factor = 0.1
sets the extension factor for the unbounded edges, used inDelaunayTriangulation.polygon_bounds
.clip::Union{Automatic, Rect2, Circle, Tuple} = automatic
sets the clipping area for the generated polygons which can be aRect2
(orBBox
),Tuple
with entries(xmin, xmax, ymin, ymax)
or as aCircle
. Anything outside the specified area will be removed. If theclip
is not set it is automatically determined usingunbounded_edge_extension_factor
as aRect
.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
No documentation found.
Makie.voronoiplot!
is a Function
.
# 1 method for generic function "voronoiplot!" from Makie:
[1] voronoiplot!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
vspan(xs_low, xs_high; ymin = 0.0, ymax = 1.0, attrs...)
vspan(xs_lowhigh; ymin = 0.0, ymax = 1.0, attrs...)
Create vertical bands spanning across a Scene
with 2D projection. The bands will be placed from xs_low
to xs_high
in data coordinates and ymin
to ymax
in scene coordinates (0 to 1). All four of these can have single or multiple values because they are broadcast to calculate the final spans. Both bounds can be passed together as an interval xs_lowhigh
.
All style attributes are the same as for Poly
.
No documentation found.
Makie.vspan!
is a Function
.
# 1 method for generic function "vspan!" from Makie:
[1] vspan!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
waterfall(x, y; kwargs...)
Plots a waterfall chart to visualize individual positive and negative components that add up to a net result as a barplot with stacked bars next to each other.
Attributes
Available attributes and their defaults for Plot{Makie.waterfall}
are:
cycle [:color => :patchcolor]
direction_color :white
dodge MakieCore.Automatic()
dodge_gap 0.03
final_color RGBA{Float64}(0.8980392156862745,0.8980392156862745,0.8980392156862745,0.5)
final_dodge_gap 0
final_gap MakieCore.Automatic()
gap 0.2
marker_neg :dtriangle
marker_pos :utriangle
n_dodge MakieCore.Automatic()
show_direction false
show_final false
stack MakieCore.Automatic()
width MakieCore.Automatic()
Furthermore the same attributes as for barplot
are supported.
No documentation found.
Makie.waterfall!
is a Function
.
# 1 method for generic function "waterfall!" from Makie:
[1] waterfall!(args...; kw...)
@ ~/work/Makie.jl/Makie.jl/MakieCore/src/recipes.jl:176
No documentation found.
GeometryBasics.width
is a Function
.
# 1 method for generic function "width" from GeometryBasics:
[1] width(prim::GeometryBasics.HyperRectangle)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/rectangles.jl:186
No documentation found.
GeometryBasics.widths
is a Function
.
# 4 methods for generic function "widths" from GeometryBasics:
[1] widths(scene::Scene)
@ Makie ~/work/Makie.jl/Makie.jl/src/scenes.jl:342
[2] widths(x::AbstractRange)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/geometry_primitives.jl:4
[3] widths(c::GeometryBasics.HyperSphere{N, T}) where {N, T}
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/spheres.jl:28
[4] widths(prim::GeometryBasics.HyperRectangle)
@ ~/.julia/packages/GeometryBasics/ebXl0/src/primitives/rectangles.jl:184
No documentation found.
Makie.window_area
is a Function
.
# 2 methods for generic function "window_area" from Makie:
[1] window_area(scene::Scene, screen::GLMakie.Screen)
@ GLMakie ~/work/Makie.jl/Makie.jl/GLMakie/src/events.jl:40
[2] window_area(scene, native_window)
@ ~/work/Makie.jl/Makie.jl/src/interaction/events.jl:3
Returns a signal, which is true as long as the window is open. returns Observable{Bool}
GLFW Docs
wireframe(x, y, z)
wireframe(positions)
wireframe(mesh)
Draws a wireframe, either interpreted as a surface or as a mesh.
Attributes
Available attributes and their defaults for Wireframe
are:
alpha 1.0
color :black
colormap :viridis
colorrange MakieCore.Automatic()
colorscale identity
cycle [:color]
depth_shift -1.0f-5
highclip MakieCore.Automatic()
inspectable true
linestyle "nothing"
linewidth 1.5
lowclip MakieCore.Automatic()
nan_color :transparent
overdraw false
space :data
ssao false
transparency false
visible true
See wireframe
.
with_theme(f, theme = Theme(); kwargs...)
Calls f
with theme
temporarily activated. Attributes in theme
can be overridden or extended with kwargs
. The previous theme is always restored afterwards, no matter if f
succeeds or fails.
Example:
my_theme = Theme(size = (500, 500), color = :red)
with_theme(my_theme, color = :blue, linestyle = :dashed) do
scatter(randn(100, 2))
end
with_updates_suspended(f::Function, gl::GridLayout; update = true)
Disable layout updates for gl
and call the function f
. If update
is true, force a layout update after f
returns.
xlabel!([scene,] xlabel)
Set the x-axis label for the given Scene. Defaults to using the current Scene.
xlims!(ax, low, high)
xlims!(ax; low = nothing, high = nothing)
xlims!(ax, (low, high))
xlims!(ax, low..high)
Set the x-axis limits of axis ax
to low
and high
or a tuple xlims = (low,high)
. If the limits are ordered high-low, the axis orientation will be reversed. If a limit is nothing
it will be determined automatically from the plots in the axis.
xlims!(low, high)
xlims!(; low = nothing, high = nothing)
Set the x-axis limits of the current axis to low
and high
. If the limits are ordered high-low, this reverses the axis orientation. A limit set to nothing
will be determined automatically from the plots in the axis.
xlims!(ax = current_axis())
Reset the x-axis limits to be determined automatically from the plots in the axis.
xticklabels(scene)
Returns all the x-axis tick labels. See also ticklabels
.
xtickrange(scene)
Returns the tick range along the x-axis. See also tickranges
.
xtickrotation(scene)
Returns the rotation of tick labels along the x-axis. See also tickrotations
xtickrotation!([scene,] xangle)
Set the rotation of tick labels along the x-axis. See also tickrotations!
.
xticks!([scene,]; xtickrange=xtickrange(scene), xticklabels=xticklabel(scene))
Set the tick labels and range along the x-axis. See also ticks!
.
ylabel!([scene,] ylabel)
Set the y-axis label for the given Scene. Defaults to using the current Scene.
ylims!(ax, low, high)
ylims!(ax; low = nothing, high = nothing)
ylims!(ax, (low, high))
ylims!(ax, low..high)
Set the y-axis limits of axis ax
to low
and high
or a tuple ylims = (low,high)
. If the limits are ordered high-low, the axis orientation will be reversed. If a limit is nothing
it will be determined automatically from the plots in the axis.
ylims!(low, high)
ylims!(; low = nothing, high = nothing)
Set the y-axis limits of the current axis to low
and high
. If the limits are ordered high-low, this reverses the axis orientation. A limit set to nothing
will be determined automatically from the plots in the axis.
ylims!(ax = current_axis())
Reset the y-axis limits to be determined automatically from the plots in the axis.
yticklabels(scene)
Returns all the y-axis tick labels. See also ticklabels
.
ytickrange(scene)
Returns the tick range along the y-axis. See also tickranges
.
ytickrotation(scene)
Returns the rotation of tick labels along the y-axis. See also tickrotations
ytickrotation!([scene,] yangle)
Set the rotation of tick labels along the y-axis. See also tickrotations!
.
yticks!([scene,]; ytickrange=ytickrange(scene), yticklabels=yticklabel(scene))
Set the tick labels and range along all the y-axis. See also ticks!
.
zlabel!([scene,] zlabel)
Set the z-axis label for the given Scene. Defaults to using the current Scene.
Warning
The Scene must have an Axis3D. If not, then this function will error.
zlims!(ax, low, high)
zlims!(ax; low = nothing, high = nothing)
zlims!(ax, (low, high))
zlims!(ax, low..high)
Set the z-axis limits of axis ax
to low
and high
or a tuple zlims = (low,high)
. If the limits are ordered high-low, the axis orientation will be reversed. If a limit is nothing
it will be determined automatically from the plots in the axis.
zlims!(low, high)
zlims!(; low = nothing, high = nothing)
Set the z-axis limits of the current axis to low
and high
. If the limits are ordered high-low, this reverses the axis orientation. A limit set to nothing
will be determined automatically from the plots in the axis.
zlims!(ax = current_axis())
Reset the z-axis limits to be determined automatically from the plots in the axis.
zoom!(scene, cam::Camera3D, zoom_step[, cad = false, zoom_shift_lookat = false])
Zooms the camera in or out based on the multiplier zoom_step
. A zoom_step
of 1.0 is neutral, larger zooms out and lower zooms in.
If cad = true
zooming will also apply a rotation based on how far the cursor is from the center of the scene. If zoom_shift_lookat = true
and projectiontype = Orthographic
zooming will keep the data under the cursor at the same screen space position.
zoom!(scene, point, zoom_step, shift_lookat::Bool)
Zooms the camera of scene
in towards point
by a factor of zoom_step
. A positive zoom_step
zooms in while a negative zoom_step
zooms out.
zticklabels(scene)
Returns all the z-axis tick labels. See also ticklabels
.
ztickrange(scene)
Returns the tick range along the z-axis. See also tickranges
.
ztickrotation(scene)
Returns the rotation of tick labels along the z-axis. See also tickrotations
ztickrotation!([scene,] zangle)
Set the rotation of tick labels along the z-axis. See also tickrotations!
.
zticks!([scene,]; ztickranges=ztickrange(scene), zticklabels=zticklabel(scene))
Set the tick labels and range along all z-axis. See also ticks!
.
These docs were autogenerated using Makie: v0.20.10, GLMakie: v0.9.11, CairoMakie: v0.11.12, WGLMakie: v0.9.10