surface
surface(x, y, z)
surface(z)Plots a surface, where (x, y) define a grid whose heights are the entries in z. x and y may be Vectors which define a regular grid, orMatrices which define an irregular grid.
Surface has the conversion trait ContinuousSurface <: SurfaceLike.
Attributes
Specific to Surface
invert_normals::Bool = falseinverts the normals generated for the surface. This can be useful to illuminate the other side of the surface.color = nothing, can be set to anMatrix{<: Union{Number, Colorant}}to color surface independent of thezcomponent. Ifcolor=nothing, it defaults tocolor=z.
3D shading attributes
shading = trueenables lighting.diffuse::Vec3f = Vec3f(0.4)sets how strongly the red, green and blue channel react to diffuse (scattered) light.specular::Vec3f = Vec3f(0.2)sets how strongly the object reflects light in the red, green and blue channels.shininess::Real = 32.0sets how sharp the reflection is.ssao::Bool = falseadjusts whether the plot is rendered with ssao (screen space ambient occlusion). Note that this only makes sense in 3D plots and is only applicable withfxaa = true.
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
Examples
using GLMakie
xs = LinRange(0, 10, 100)
ys = LinRange(0, 15, 100)
zs = [cos(x) * sin(y) for x in xs, y in ys]
surface(xs, ys, zs, axis=(type=Axis3,))using GLMakie
using DelimitedFiles
volcano = readdlm(Makie.assetpath("volcano.csv"), ',', Float64)
surface(volcano,
colormap = :darkterrain,
colorrange = (80, 190),
axis=(type=Axis3, azimuth = pi/4))using SparseArrays
using LinearAlgebra
using GLMakie
# This example was provided by Moritz Schauer (@mschauer).
#=
Define the precision matrix (inverse covariance matrix)
for the Gaussian noise matrix. It approximately coincides
with the Laplacian of the 2d grid or the graph representing
the neighborhood relation of pixels in the picture,
https://en.wikipedia.org/wiki/Laplacian_matrix
=#
function gridlaplacian(m, n)
S = sparse(0.0I, n*m, n*m)
linear = LinearIndices((1:m, 1:n))
for i in 1:m
for j in 1:n
for (i2, j2) in ((i + 1, j), (i, j + 1))
if i2 <= m && j2 <= n
S[linear[i, j], linear[i2, j2]] -= 1
S[linear[i2, j2], linear[i, j]] -= 1
S[linear[i, j], linear[i, j]] += 1
S[linear[i2, j2], linear[i2, j2]] += 1
end
end
end
end
return S
end
# d is used to denote the size of the data
d = 150
# Sample centered Gaussian noise with the right correlation by the method
# based on the Cholesky decomposition of the precision matrix
data = 0.1randn(d,d) + reshape(
cholesky(gridlaplacian(d,d) + 0.003I) \ randn(d*d),
d, d
)
surface(data; shading=false, colormap = :deep)
surface(data; shading=false, colormap = :deep)These docs were autogenerated using Makie: v0.19.12, GLMakie: v0.8.12, CairoMakie: v0.10.12, WGLMakie: v0.8.16


