poly
poly(vertices, indices; kwargs...)
poly(points; kwargs...)
poly(shape; kwargs...)
poly(mesh; kwargs...)Plots a polygon based on the arguments given. When vertices and indices are given, it functions similarly to mesh. When points are given, it draws one polygon that connects all the points in order. When a shape is given (essentially anything decomposable by GeometryBasics), it will plot decompose(shape).
poly(coordinates, connectivity; kwargs...)Plots polygons, which are defined by coordinates (the coordinates of the vertices) and connectivity (the edges between the vertices).
Attributes
Specific to Poly
color=theme(scene, :patchcolor)sets the color of the poly. Can be aVector{<:Colorant}for per vertex colors or a singleColorant. AMatrix{<:Colorant}can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. Vector or Matrices of numbers can be used as well, which will use the colormap arguments to map the numbers to colors. One can also useMakie.LinePattern, to cover the poly with a regular stroke pattern.strokecolor::Union{Symbol, <:Colorant} = :blacksets the color of the outline around a marker.strokecolormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolor`s.strokewidth::Real = 0sets the width of the outline around a marker.linestyle::Union{Nothing, Symbol, Vector} = nothingsets the pattern of the line (e.g.:solid,:dot,:dashdot)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numericcolors.PlotUtils.cgrad(...),Makie.Reverse(any_colormap)can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients().colorscale::Function = identitycolor transform function. Can be any function, but only works well together withColorbarforidentity,log,log2,log10,sqrt,logit,Makie.pseudolog10andMakie.Symlog10.colorrange::Tuple{<:Real, <:Real}sets the values representing the start and end points ofcolormap.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)sets a replacement color forcolor = NaN.lowclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothingsets a color for any value above the colorrange.alpha = 1.0sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5), will get multiplied.
Generic attributes
visible::Bool = truesets whether the plot will be rendered or not.overdraw::Bool = falsesets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = falseadjusts how the plot deals with transparency. In GLMakietransparency = trueresults in using Order Independent Transparency.fxaa::Bool = trueadjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = truesets whether this plot should be seen byDataInspector.depth_shift::Float32 = 0f0adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4fsets a model matrix for the plot. This replaces adjustments made withtranslate!,rotate!andscale!.space::Symbol = :datasets the transformation space for box encompassing the volume plot. SeeMakie.spaces()for possible inputs.
Examples
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
poly!(Point2f[(0, 0), (2, 0), (3, 1), (1, 1)], color = :red, strokecolor = :black, strokewidth = 1)
fusing CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
# polygon with hole
p = Polygon(
Point2f[(0, 0), (2, 0), (3, 1), (1, 1)],
[Point2f[(0.75, 0.25), (1.75, 0.25), (2.25, 0.75), (1.25, 0.75)]]
)
poly!(p, color = :blue)
fusing CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
# vector of shapes
poly!(
[Rect(i, j, 0.75, 0.5) for i in 1:5 for j in 1:3],
color = 1:15,
colormap = :heat
)
fusing CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1], aspect = DataAspect())
# shape decomposition
poly!(Circle(Point2f(0, 0), 15f0), color = :pink)
fusing CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1]; backgroundcolor = :gray15)
# vector of polygons
ps = [Polygon(rand(Point2f, 3) .+ Point2f(i, j))
for i in 1:5 for j in 1:10]
poly!(ps, color = rand(RGBf, length(ps)))
fusing CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
# vector of shapes
poly!(
[Rect(i, j, 0.75, 0.5) for i in 1:5 for j in 1:3],
color = :white,
strokewidth = 2,
strokecolor = 1:15,
strokecolormap=:plasma,
)
fThese docs were autogenerated using Makie: v0.19.12, GLMakie: v0.8.12, CairoMakie: v0.10.12, WGLMakie: v0.8.16





