poly
poly(vertices, indices; kwargs...)
poly(points; kwargs...)
poly(shape; kwargs...)
poly(mesh; kwargs...)
Plots a polygon based on the arguments given. When vertices and indices are given, it functions similarly to mesh
. When points are given, it draws one polygon that connects all the points in order. When a shape is given (essentially anything decomposable by GeometryBasics
), it will plot decompose(shape)
.
poly(coordinates, connectivity; kwargs...)
Plots polygons, which are defined by coordinates
(the coordinates of the vertices) and connectivity
(the edges between the vertices).
Attributes
Specific to Poly
color=theme(scene, :patchcolor)
sets the color of the poly. Can be aVector{<:Colorant}
for per vertex colors or a singleColorant
. AMatrix{<:Colorant}
can be used to color the mesh with a texture, which requires the mesh to contain texture coordinates. Vector or Matrices of numbers can be used as well, which will use the colormap arguments to map the numbers to colors. One can also useMakie.LinePattern
, to cover the poly with a regular stroke pattern.strokecolor::Union{Symbol, <:Colorant} = :black
sets the color of the outline around a marker.strokecolormap
::Union{Symbol, Vector{<:Colorant}} = :viridissets the colormap that is sampled for numeric
color`s.strokewidth::Real = 0
sets the width of the outline around a marker.linestyle::Union{Nothing, Symbol, Vector} = nothing
sets the pattern of the line (e.g.:solid
,:dot
,:dashdot
)
Color attributes
colormap::Union{Symbol, Vector{<:Colorant}} = :viridis
sets the colormap that is sampled for numericcolor
s.PlotUtils.cgrad(...)
,Makie.Reverse(any_colormap)
can be used as well, or any symbol from ColorBrewer or PlotUtils. To see all available color gradients, you can callMakie.available_gradients()
.colorscale::Function = identity
color transform function. Can be any function, but only works well together withColorbar
foridentity
,log
,log2
,log10
,sqrt
,logit
,Makie.pseudolog10
andMakie.Symlog10
.colorrange::Tuple{<:Real, <:Real}
sets the values representing the start and end points ofcolormap
.nan_color::Union{Symbol, <:Colorant} = RGBAf(0,0,0,0)
sets a replacement color forcolor = NaN
.lowclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value below the colorrange.highclip::Union{Nothing, Symbol, <:Colorant} = nothing
sets a color for any value above the colorrange.alpha = 1.0
sets the alpha value of the colormap or color attribute. Multiple alphas like inplot(alpha=0.2, color=(:red, 0.5)
, will get multiplied.
Generic attributes
visible::Bool = true
sets whether the plot will be rendered or not.overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends.transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency.fxaa::Bool = true
adjusts whether the plot is rendered with fxaa (anti-aliasing).inspectable::Bool = true
sets whether this plot should be seen byDataInspector
.depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw).model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
.space::Symbol = :data
sets the transformation space for box encompassing the volume plot. SeeMakie.spaces()
for possible inputs.
Examples
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
poly!(Point2f[(0, 0), (2, 0), (3, 1), (1, 1)], color = :red, strokecolor = :black, strokewidth = 1)
f
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
# polygon with hole
p = Polygon(
Point2f[(0, 0), (2, 0), (3, 1), (1, 1)],
[Point2f[(0.75, 0.25), (1.75, 0.25), (2.25, 0.75), (1.25, 0.75)]]
)
poly!(p, color = :blue)
f
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
# vector of shapes
poly!(
[Rect(i, j, 0.75, 0.5) for i in 1:5 for j in 1:3],
color = 1:15,
colormap = :heat
)
f
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1], aspect = DataAspect())
# shape decomposition
poly!(Circle(Point2f(0, 0), 15f0), color = :pink)
f
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1]; backgroundcolor = :gray15)
# vector of polygons
ps = [Polygon(rand(Point2f, 3) .+ Point2f(i, j))
for i in 1:5 for j in 1:10]
poly!(ps, color = rand(RGBf, length(ps)))
f
using CairoMakie
using Makie.GeometryBasics
f = Figure()
Axis(f[1, 1])
# vector of shapes
poly!(
[Rect(i, j, 0.75, 0.5) for i in 1:5 for j in 1:3],
color = :white,
strokewidth = 2,
strokecolor = 1:15,
strokecolormap=:plasma,
)
f
These docs were autogenerated using Makie: v0.19.12, GLMakie: v0.8.12, CairoMakie: v0.10.12, WGLMakie: v0.8.16