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LScene
            If you need a normal Makie scene in a layout, for example for 3D plots, you have to use
            
              LScene
            
            right now. It's just a wrapper around the normal
            
              Scene
            
            that makes it block. The underlying Scene is accessible via the
            
              scene
            
            field. You can plot into the
            
              LScene
            
            directly, though.
          
            You can pass keyword arguments to the underlying
            
              Scene
            
            object to the
            
              scenekw
            
            keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene. To see what parameters are applicable, have a look at the
            
              scene docs
            
          
using GLMakie
GLMakie.activate!()
fig = Figure()
pl = PointLight(Point3f(0), RGBf(20, 20, 20))
al = AmbientLight(RGBf(0.2, 0.2, 0.2))
lscene = LScene(fig[1, 1], show_axis=false, scenekw = (lights = [pl, al], backgroundcolor=:black, clear=true))
# now you can plot into lscene like you're used to
p = meshscatter!(lscene, randn(300, 3), color=:gray)
fig          
          
          
          These docs were autogenerated using Makie: v0.17.13, GLMakie: v0.6.13, CairoMakie: v0.8.13, WGLMakie: v0.6.13