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LScene
If you need a normal Makie scene in a layout, for example for 3D plots, you have to use
LScene
right now. It's just a wrapper around the normal
Scene
that makes it block. The underlying Scene is accessible via the
scene
field. You can plot into the
LScene
directly, though.
You can pass keyword arguments to the underlying
Scene
object to the
scenekw
keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene. To see what parameters are applicable, have a look at the
scene docs
using GLMakie
GLMakie.activate!()
fig = Figure()
pl = PointLight(Point3f(0), RGBf(20, 20, 20))
al = AmbientLight(RGBf(0.2, 0.2, 0.2))
lscene = LScene(fig[1, 1], show_axis=false, scenekw = (lights = [pl, al], backgroundcolor=:black, clear=true))
# now you can plot into lscene like you're used to
p = meshscatter!(lscene, randn(300, 3), color=:gray)
fig
These docs were autogenerated using Makie: v0.17.13, GLMakie: v0.6.13, CairoMakie: v0.8.13, WGLMakie: v0.6.13