text
text(string)
Plots a text.
Attributes
Generic
-
visible::Bool = true
sets whether the plot will be rendered or not. -
overdraw::Bool = false
sets whether the plot will draw over other plots. This specifically means ignoring depth checks in GL backends. -
transparency::Bool = false
adjusts how the plot deals with transparency. In GLMakietransparency = true
results in using Order Independent Transparency. -
fxaa::Bool = false
adjusts whether the plot is rendered with fxaa (anti-aliasing). Note that text plots already include a different form of anti-aliasing. -
inspectable::Bool = true
sets whether this plot should be seen byDataInspector
. -
depth_shift::Float32 = 0f0
adjusts the depth value of a plot after all other transformations, i.e. in clip space, where0 <= depth <= 1
. This only applies to GLMakie and WGLMakie and can be used to adjust render order (like a tunable overdraw). -
model::Makie.Mat4f
sets a model matrix for the plot. This replaces adjustments made withtranslate!
,rotate!
andscale!
. -
color
sets the color of the plot. It can be given as a named colorSymbol
or aColors.Colorant
. Transparency can be included either directly as an alpha value in theColorant
or as an additional float in a tuple(color, alpha)
. The color can also be set for each character by passing aVector
of colors.
Other
-
align::Tuple{Union{Symbol, Real}, Union{Symbol, Real}} = (:left, :bottom)
sets the alignment of the string w.r.t.position
. Uses:left, :center, :right, :top, :bottom, :baseline
or fractions. -
font::Union{String, Vector{String}} = "Dejavu Sans"
sets the font for the string or each character. -
justification::Union{Real, Symbol} = automatic
sets the alignment of text w.r.t its bounding box. Can be:left, :center, :right
or a fraction. Will default to the horizontal alignment inalign
. -
position::Union{Point2f, Point3f} = Point2f(0)
sets an anchor position for text. Can also be aVector
of positions. -
rotation::Union{Real, Quaternion}
rotates text around the given position. -
textsize::Union{Real, Vec2f}
sets the size of each character. -
space::Symbol = :screen
sets the space in whichtextsize
acts. Can be:screen
(pixel space) or:data
(world space). -
strokewidth::Real = 0
sets the width of the outline around a marker. -
strokecolor::Union{Symbol, <:Colorant} = :black
sets the color of the outline around a marker. -
glowwidth::Real = 0
sets the size of a glow effect around the marker. -
glowcolor::Union{Symbol, <:Colorant} = (:black, 0)
sets the color of the glow effect.
Screen space text
By default, text is drawn in screen space (
space = :screen
). The text anchor is given in data coordinates, but the size of the glyphs is independent of data scaling. The boundingbox of the text will include every data point or every text anchor point. This also means that
autolimits!
might cut off your text, because the glyphs don't have a meaningful size in data coordinates (the size is independent of zoom level), and you have to take some care to manually place the text or set data limits such that it is fully visible.
You can either plot one string with one position, or a vector of strings with a vector of positions.
using CairoMakie
f = Figure()
Axis(f[1, 1], aspect = DataAspect(), backgroundcolor = :gray50)
scatter!(Point2f(0, 0))
text!("center", position = (0, 0), align = (:center, :center))
circlepoints = [(cos(a), sin(a)) for a in LinRange(0, 2pi, 16)[1:end-1]]
scatter!(circlepoints)
text!(
"this is point " .* string.(1:15),
position = circlepoints,
rotation = LinRange(0, 2pi, 16)[1:end-1],
align = (:right, :baseline),
color = cgrad(:Spectral)[LinRange(0, 1, 15)]
)
f
Data space text
For text whose dimensions are meaningful in data space, set
space = :data
. This means that the boundingbox of the text in data coordinates will include every glyph.
using CairoMakie
f = Figure()
LScene(f[1, 1])
text!(
fill("Makie", 7),
rotation = [i / 7 * 1.5pi for i in 1:7],
position = [Point3f(0, 0, i/2) for i in 1:7],
color = [cgrad(:viridis)[x] for x in LinRange(0, 1, 7)],
align = (:left, :baseline),
textsize = 1,
space = :data
)
f
Justification
By default, justification of multiline text follows alignment. Text that is left aligned is also left justified. You can override this with the
justification
attribute.
using CairoMakie
scene = Scene(camera = campixel!, resolution = (800, 800))
points = [Point(x, y) .* 200 for x in 1:3 for y in 1:3]
scatter!(scene, points, marker = :circle, markersize = 10px)
symbols = (:left, :center, :right)
for ((justification, halign), point) in zip(Iterators.product(symbols, symbols), points)
t = text!(scene, "a\nshort\nparagraph",
color = (:black, 0.5),
position = point,
align = (halign, :center),
justification = justification)
bb = boundingbox(t)
wireframe!(scene, bb, color = (:red, 0.2))
end
for (p, al) in zip(points[3:3:end], (:left, :center, :right))
text!(scene, "align :" * string(al), position = p .+ (0, 80),
align = (:center, :baseline))
end
for (p, al) in zip(points[7:9], (:left, :center, :right))
text!(scene, "justification\n:" * string(al), position = p .+ (80, 0),
align = (:center, :top), rotation = pi/2)
end
scene
Offset
The offset attribute can be used to shift text away from its position. This is especially useful with
space = :screen
, for example to place text together with barplots. You can specify the end of the barplots in data coordinates, and then offset the text a little bit to the left.
using CairoMakie
f = Figure()
horsepower = [52, 78, 80, 112, 140]
cars = ["Kia", "Mini", "Honda", "Mercedes", "Ferrari"]
ax = Axis(f[1, 1], xlabel = "horse power")
tightlimits!(ax, Left())
hideydecorations!(ax)
barplot!(horsepower, direction = :x)
text!(cars, position = Point.(horsepower, 1:5), align = (:right, :center),
offset = (-20, 0), color = :white)
f
MathTeX
Makie can render LaTeX strings from the LaTeXStrings.jl package using MathTeXEngine.jl . For example, you can pass L-strings as labels to the legend.
using CairoMakie
f = Figure()
ax = Axis(f[1, 1])
lines!(0..10, x -> sin(3x) / (cos(x) + 2),
label = L"\frac{\sin(3x)}{\cos(x) + 2}")
lines!(0..10, x -> sin(x^2) / (cos(sqrt(x)) + 2),
label = L"\frac{\sin(x^2)}{\cos(\sqrt{x}) + 2}")
Legend(f[1, 2], ax)
f
These docs were autogenerated using Makie: v0.16.6, GLMakie: v0.5.5, CairoMakie: v0.7.5, WGLMakie: v0.5.5