A matcap (material capture) is a texture which is applied based on the normals of a given mesh. They typically include complex materials and lighting and offer a cheap way to apply those to any mesh. You may pass a matcap via the
matcap attribute of a
surface plot. Setting
shading = NoShading is suggested. You can find a lot matcaps here.
using FileIO using GLMakie catmesh = FileIO.load(assetpath("cat.obj")) gold = FileIO.load(download("https://raw.githubusercontent.com/nidorx/matcaps/master/1024/E6BF3C_5A4719_977726_FCFC82.png")) mesh(catmesh, matcap=gold, shading = NoShading)