LScene
If you need a normal Makie scene in a layout, for example for 3D plots, you have to use LScene
right now. It's just a wrapper around the normal Scene
that makes it block. The underlying Scene is accessible via the scene
field. You can plot into the LScene
directly, though.
You can pass keyword arguments to the underlying Scene
object to the scenekw
keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene. To see what parameters are applicable, have a look at the scene docs
using GLMakie
GLMakie.activate!()
fig = Figure()
pl = PointLight(Point3f(0), RGBf(20, 20, 20))
al = AmbientLight(RGBf(0.2, 0.2, 0.2))
lscene = LScene(fig[1, 1], show_axis=false, scenekw = (lights = [pl, al], backgroundcolor=:black, clear=true))
# now you can plot into lscene like you're used to
p = meshscatter!(lscene, randn(300, 3), color=:gray)
fig
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These docs were autogenerated using Makie: v0.19.3, GLMakie: v0.8.3, CairoMakie: v0.10.3, WGLMakie: v0.8.7